GUILD SECTOR
(22) Mercenary Guild – Guns for hire who will accompany their contractors as bodyguards and perform tasks usually involving violence or escorting—or both. Many members of this guild are seasoned fighters, and most follow basic morals or values of their own.
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(22a) Mercenary Sleeping Quarters <UNSEARCHED>
(23) Voyagers Guild – Members of this guild have set up quarters in many cities and towns. Rarely will members of the Voyagers Guild stay in one place; rather, they use the common quarters as places to rest and share their exploits upon arriving at a new location before they set out once more.
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(23a) Voyagers Sleeping Quarters <UNSEARCHED>
(24) Scholars Guild – Knowledge is valuable to many people, and members of the Scholars Guild are all of that opinion. They regard information very highly, and study a range of topics, from history to technology.
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{Display Cabinet: Ghost-type / Fine Slot}
[Incomplete Holy Infuser] was found here.
(24a) Study Halls <UNSEARCHED>
(24b) Scholars Sleeping Quarters <UNSEARCHED>
(25) Merchants Guild – A place for merchants to congregate and network. Many traders acquire new wares through their guild.
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(25a) Merchants Sleeping Quarters <UNSEARCHED>
(26) Bounty Hunter Guild – Need something found or something dead? Maybe someone dead? Bounty Hunters will rarely discriminate between contracts—as long as payment is involved.
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(26a) Bounty Hunter Sleeping Quarters <UNSEARCHED>
(27) Misc. Guilds – Within this clutch of guilds lie the groups whose members are not aplenty. Some examples include the Friendmaker Guild, the Trust Circle Guild, and the Anti-Hygiene Guild.
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#Pitfall Spike Trap# 3 Health damage
[@Bloody Bone Spike@ 2S damage] was found here.
(27a) Misc. Sleeping Quarters <UNSEARCHED>
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