Name: Silia Dune
Age: 23
Side: Neutral/Unaware
Rank: Glassblower
Gender: Female
Appearance: Rather simple, really. Silia typically wears heavier clothing to protect herself from her line of work, which involves temperatures higher than 2,000 degrees Fahrenheit. This consists of rather stereotypical clothes: a thick, long sleeved light brown shirt with denim jeans that are worn from constant use. She has thick, brown boots to which the jeans are tucked into, as well as even thicker leather gloves. She wears a heavy smock/apron on her front, shielding her further from the extreme heat. She often has a pair of safety goggles propped on top of her head.
Her exposed skin is slightly darker, but not so much as to give her the appearance of African-American descent. Rather, it is the result of the light and heat generated from working with glass. Silia’s eyes are primarily green, with flecks of blue spread within, and her hair is a thick ponytail of chestnut brown. Her Pokeballs are hidden in a fanny pack (color matching her shirt), which often holds a bottle of water as well as basic tools like a wrench and screwdriver.
Personality: If I had to describe Silia in one word, that word would be timid. Having been raised by her father who taught her the craft, she prefers to be alone with her glass than out and about with others. When caught in public, she tends to stay quiet and give her thoughts carefully for fear of insulting people, for her social skills aren’t as well trained as they should be. That fear makes her have a difficult time giving important information if it takes a lot of explanation, as it requires more speaking. She has a big heart, but it doesn’t always show because of this.
However, this quiet personality rapidly changes to a more robust, confident one as soon as her glass work is involved. She is immensely proud of her craft and will take offense if it is insulted. She has no problem talking about it as long as the topic is related to her craft – she will start to revert to her timid nature should it diverge from it. Silia can babble on and on about her glass, which shows that she can indeed be confident and a chatterbox when inspired to be. She’s very intelligent and creative, but this is apparent from her line of work, and this does not disappear even in timid mode.
She’s more confident with her friend and father, and Pokemon, talking a bit more, but only because she is more comfortable. She is still careful of upsetting them, and should that happen, will do whatever it takes to make them feel better. Getting to be her friend is difficult, but once you are she is loyal, unless you cross her in which case she will not seek revenge. Rather, she would prefer to leave the situation and never talk to you again.
History: Born to her parents, Sandra and Bari Dune in Gateon Port, long before the war happened. Silia was homeschooled due to her father’s belief that school wouldn’t make her a better glassworker, and as such, she never attended college. Her life was rather uneventful as her family worked on teaching her the craft of glassblowing as early as seven years old. Her mother, Sandra, fell into a large dispute with Bari, not agreeing with his way of life and refusal to move to a more populated region (although to be fair, Orre itself was starting to get more populated). She divorced him and lost custody of Silia, moving to a far off region.
Bari was left heartbroken and sometimes took his anger out on his daughter, but he loved her regardless and used his strict upbringing to keep her on the right path. At age 14, Silia won her first glassblower championship, and has won at least nine more, including two nationals. Continuing the tradition, she picked Sandile as her main Pokemon, and has added more to her “team” to help her sculpt. She and her father were present when the cluster happened, but her powers did not develop until considerably later. Only her father and best friend know of her abilities, and her father allowed her to experiment with her only mechanical creation (using programming she taught herself via books and her best friend, a local computer tech named Eddie), but under the strict rules of keeping it hidden.
Her family has stayed out of the war, keeping their shop “Classy Glass” safe since it was not a viable target. She still intends to stay out of it, and in any case, her abilities are not considered useful, at least in her opinion. She would rather keep her family’s longstanding tradition – at least nine generations strong – going, and no war is going to stop that.
Pokemon:

Name: Gobi
Gender: Male
Ability: Moxie
Personality: More or less, spunky and determined. His favorite move is Aqua Tail.

Name: Thal
Gender: Male
Ability: Sand Force
Personality: Serious and quiet, used with glassblowing for his sand. Favorite move is Sand Tomb.

Name: Sahara
Gender: Female
Ability: Simple
Personality: Sweet and gentle, and provides plenty of heat for working. Favorite move is Flame Charge.

Name: Blue
Gender: Male
Ability: Levitate
Personality: Cocky, very, very cocky and willing to fight, and due to being a gift from her grandfather, doesn't listen very well to her. Favorite move is Dragon Claw. Please note he is shiny, but the website I got the model from doesn't have shiny ones yet ^^'
Powers:
Breaker (1): This prevents Silia from taking damage from her working with the materials her Striker ability modifies, protecting her from the intense heat that is created from molding the items into shapes. It also guards her from any electricity generated from metal she is actively working on, but really, that’s all it is. It is very weak and basic, and only protects her from side effects of her own powers.
Striker (5): Her ability targets materials such as metal, sand and anything derived from them. She can warp them into any shape she wants by vibrating the molecules, which generates heat and allows her to form them into any shape she wants. The more she vibrates the molecules, the more heat is generated. She cannot impact anything living with this, but she can use it to at least create even more works of art.
Tinker (8): Silia specializes in glass technology. Anything with glass, and she can work with it. This does extend to metals, although it takes a bit of adjusting to get used to new material, and programming is a weaker forte but doable with enough time and practice. Her most notable achievement is a mechanical hybrid with the form of a Rapidash, the wings and tail of a Noivern, and the gem (which is what I presume the mist comes from) of a Musharna. To avoid going into lengthy detail, she bought the gem from a trader as well as the Roggenrolla power core that sustains the creation, and it is all covered in a layer of glass. This is her best achievement yet, although she tries to keep it hidden as no one knows she has her powers, aside from her father.
Other: Her father loans her Thal, the Hippowdon. He belongs to both of them, really. Her father also owns a Garchomp, Krookodile, Onix, and Flareon. Her best friend, Eddie Odem, owns a Magnezone, Klank, Beldum, and Dedenne.
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