Originally Posted by
EmeraldSky
@
Neo Emolga
I plan to check those locks in the Exacta Broadcasting Company Offices.
(Trade completed, Bronze Guard equipped!)
You decide to head out tonight and use your lock-picking skills against the cabinets and lockers that Nia had found and reported back at the Exacta Broadcasting Company Offices. As she mentioned earlier, the building is in bad shape and you prepare yourself for light stepping and careful navigation around rubble and weakened flooring.
On the way there, your walk through the refuge area and through the Northern Reach go undetected as you carefully and quietly sneak around the buildings and ruined vehicles in the roads. Nia had even mentioned her encounter with two ghouls just this morning and you know there are plenty more that are around, lurking within the shadows. But thankfully none of them find you on your way to the office building.
Even from a distance and even in the dark of night, you can see that Nia wasn’t kidding. This place is a wreck and its days of standing are definitely numbered, maybe even in the single digits. You decide not to waste another second, heading inside to find the locked cabinets that Nia talked about earlier.
Tracking down the location, you make your way up the cracked concrete stairway, side-stepping piles of rubble, trash, and debris while carefully making sure your small yellow feet don’t step on anything too light to withstand your weight. All around you, dust and rubble still falls in small pieces, easily signaling this building is crumbling little by little, day by day.
You quickly manage to find the first of the cabinets that Nia pointed out. You check the lock and it seems pretty simple. You lock in your tension wrench, and then use two hook picks to raise the three pins in the tumbler just enough to all be level. With a little turn and push, the cabinet’s lock disengages and you swing the doors open.
{Locked Equipment Supply Storage: <Security> OR +Fire Type+}
A lot of what’s inside seems to be wires, manuals, plugs, cords, and the like, but you find one large electronic broadcasting system equipment that’s called the Ensign NV904. It doesn’t look damaged and you try to power it on. With no electricity running through the walls, you try to use a bit of your own electric power to see if you can at least turn the machine on just long enough to see if its functional at all.
To your delight, you see the machine definitely is still operational and the screens and LED lights turn right on. The only problem is that while the system turns on, the data readouts look corrupted and the LCD screen displays nothing but scrambled gibberish. And it seems like there’s only static at the moment as well.
It feels as though there might be potential in this Ensign NV904 system, but someone with technical knowledge is going to need to fix the firmware and reprogram it. But if they can pull it off, it may work…
[Corrupted Ensign NV904 Broadcasting System: <Technical>] has been added to the Team Inventory.
You then decide to continue to the fifth floor, remembering there is an equipment hold that Nia mentioned earlier. Like Nia discovered, with the elevator ruined and the stairwell blocked off from the sixth floor due to tons of rubble, it seems like no one’s going to see beyond the sixth floor ever again.
Carefully dodging the cracks in the floor and the endless tripping hazards everywhere while in the dark, you find the metallic equipment hold cabinet that Nia mentioned. You take a closer look at its lock and it doesn’t seem too difficult either, despite it being a different kind of tumbler. You carefully place in your tension wrench, use a more delicate, scythe-shaped pick to carefully and patiently raise the pins in the tumbler, and with the precision of a surgeon, you disengage the lock with a gentle but effective push and turn.
{5th Floor Equipment Hold: <Security> OR +Steel Type+}
You swing the door open and it seems like a lot of the equipment here was never even used once. Most of the microphones, speakers, and lighting equipment is still in their original packaging. Meanwhile, there’s also a box for what seems to be an Exodus G115A System, and according to the box, it seems like this could also be another potential way to send out a broadcast.
You examine the large box and it seems like it’s been opened once before, but was never actually used and installed. You slide out the large, black electronic device out of the box and you seem all the parts and components are still wrapped securely in their original plastic bags and wrappings. However, you search all through the box and it seems like whoever opened this first took out the instructions and didn’t put them back…
You face up from looking down at the contents of the box to look all around you for some sign of where those instructions might have gone off to. However, with the rows of desks and recording studios smashed to pieces and huge chunks of the floor sunken into the floor below, those instructions could be anywhere in these piles of rubble, debris, and papers. It could take a lifetime to find them, and even if you did, they could be in shreds and pieces, or stained and smeared beyond legibility.
Instead, you shake your head at the idea, wisely deciding there’s no use in trying to look for them. But as the only possible alternative to get these to work, not only is someone going to need the technical expertise to configure this system, but you’re going to need a psychic Pokémon to be able to understand and map out the logistical layout of the schematics and circuit boards to make that possible and make up for the lack of step-by-step instructions.
You take it with you, sighing a bit as you realize these two pieces of equipment are going to need some work. And there’s no guarantee they’re going to be compatible with Crez’s equipment, but it’s definitely still worth a try considering if they do work, it could save countless lives if Aurorawatch can contact someone from outside the city to help. Support in getting food, supplies, weapons, fuel, medical equipment, and transport to a safer city would be critical to this city’s future survival and is definitely worth pursuing no matter what it might take.
[Unconfigured Exodus G115A System: <Technical> AND +Psychic Type+] has been added to the Team Inventory.
With that done, you decide to head out, taking extra care to watch your steps as you carefully carry both broadcasting equipment systems, making sure not to drop them or bang them against anything. What you carry in your small, furry yellow paws may just be the last hope Aurorawatch has at being able to call for help and one bad bump in the wrong spot may snuff that hope out like a candle flame dunked in water. While they’re heavy and obstruct your field of vision as you carry them, you manage to go down the full flight of stairs, feeling and probing the security of the footing with your toes before stepping forward as you carefully make sure you maintain your balance. Tripping hazards are everywhere in this building…
A wave of relief comes over you as you finally make it down the flight of stairs and walk your way out of the ruined building. You don’t look behind you as you carefully walk your way back to the Emissary Base, through the darkness of the Northern Reach before finally arriving back at the steel mill. Once inside, you carefully place both broadcasting systems on a steel workbench table and take a sigh of relief, tired but feeling good about what you’ve managed to salvage out of that building. There’s still work that needs to be done with these, but you’ve managed to find what might be some hope.
You decide to sleep off the rest of the night, having peace of mind now…
Lita the Pikachu (S: Electric)
Health: 16/16 |
Sanity: 20/20 |
Purity: 24/24
Battle Stance: Tactical
Perk: Security |
Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Steel Bow] (Adds 1d4 damage to successful attack rolls)
Defense Armor: [|DA| Bronze Guard] (Reduces incoming Health damage by 1 point each time Health damage is taken)
Jewelry: <Empty>
Utopian Aspect: <Empty>
MERCENARIES:
#1: <Empty>
#2: <Empty>
PACK:
- $105 Sochas$
- [|AW| Combat Longbow] (Adds 1d6 damage to successful attack rolls)
- [|AW| Razor Composite Bow] (Adds 2 damage to successful attack rolls)
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