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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Ho-Oh View Post
    I am feeling extra risky, but for now, i have a hunch of a feeling in Kindred Park.

    Search (26) Kindred Park
    With the morning sun hung in the dusty, cloudy sky, you decide to head out and fly east, intending to see what lies within Kindred Park. As you fly over the Redstone Motel and the Exacta Railway Station, feeling the warm air surround you as the wind breezes through your colorful plumage, you get a better idea of what has been transpiring in Exacta City just from a literal bird’s eye view of the surrounding area.

    As you beat your wings to ascend, the consideration comes to mind that the survivors here are just barely holding on, having to grow crops indoors in makeshift greenhouses while forced to work with only a small fraction of the city. At the same time, a question comes to you as well. Why hasn’t anyone from the outside investigated what transpired here? You believe there should be a reason for it, but the only moment, all you have are guesses.

    When you arrive at the park itself, you easily notice that three years of no activity and maintenance has done a number on it. As you flap you wings and land between the trees in a small grassy patch, you see the overgrowth has gotten out of control. Grass has been allowed to grow unhindered and unchecked, but now patches of it are dead and browned. Weeds have also grown unrestrained and unmaintained, and they seem to like to tangle themselves in your talons as you walk around to investigate. Often you find yourself having to exert more force to lift your foot and uproot many of these pkesy, ensnaring weeds in the process.

    From the looks of things, it definitely seems like no one has been here for quite some time. Park paths have been caked over with dust and dirt, the park benches have begun to splinter and have their paint peel, and some of the disturbances that happened when OMEN struck down are still exactly as they were left, just with a layer of dust and dirt from the passage of time and the seasons. You see a knocked-over trash bin still left on its side after all these months while a few personal belongings like bags and food containers were left behind.

    Looking at it all, you can imagine the scene for a moment. OMEN, going off in the distance, and all the Pokémon here suddenly frantically running away in fear, not knowing what was going on or if they would even survive the next five minutes. Children, crying for their mothers, park goers, not sure what direction to run in, and screams in all directions. The remnants of the scene give you a clue as to what it might have all looked and sounded like, and you imagine it must have been like something monstrous ripped out of a nightmare.

    While examining the discarded bags and personal belongings, you don’t find much of value remaining. Many of these items used to be food that spoiled many months ago or belongings that have become worthless as trash with the elements taking their toll on them. However, one pink purse in particular looks like it was never opened. You brace it down with your talon and pry it open with your beak to find there’s money inside, kept safe from the elements for these three long years. You take it with you, feeling you’re bound to find a use for it later.

    $85 Sochas$ were added to Sacred’s Pack.

    You carry your investigation away from the park gathering areas and head toward the lesser-known part of the park, keeping your wings tightly folded as the overgrowth is everywhere and the last thing you want is for all the unruly vegetation to snag and wrap itself all around you. You see a park storage and maintenance shed and decide to see if anything in there survived and might be useful to take with you.

    You approach the door to the half-buried shed, but as you approach the door, something catches you off guard.

    #Deranged Rose Thorns – GRASS (4 Health Damage, 4 Purity Damage)# Trap 20% Evasion Test: 93 out of 100: Success!

    Immediately you pull back just in time and step away before dozens of thorned vines attempt to whip at you, as if sentient with a deranged mind of their own wanting nothing more than to shed blood for whatever nefarious purpose. However, you are now well out of their range and once the vines realize this, they withdraw back into the overgrowth surrounding the door.

    You decide to look it over from a safe distance and it looks bizarre. The door itself seems to have been repurposed and tampered with. Now, it looks like hundreds, if not thousands of coiled markings and carvings cover it. Your eyes almost feel lost just looking at it, as if trying to trace their ways through an impossible maze. You decide to take your gaze off of it, feeling for a moment that maybe this feeling of bewilderment was intentional.

    #{The Coiled Door: <Security>} Deranged Rose Thorns – GRASS (4 Health Damage, 4 Purity Damage)# was noted in the Team Records.

    From the looks of things, you’re going to need someone or something that would know how to break their way in by disengaging the lock, as force isn’t going to work here. The door seems very reinforced, so you figure even your mightiest Sacred Fire might not do much to break your way in. And even so, you know the risks of unleashing your full fury that way. Anything of value inside that may be flammable would never survive the attack if you were more forceful than you intended to be. Instead, someone with the right lock-picking tools and know-how would need to disable this lock.

    Instead, you take note of the situation for now, also leaving a note and warning about the unruly and violent overgrowth that you’ve found here.

    After feeling you’ve covered the whole park and have done a full assessment, you decide it’s time to fly back and prepare for tonight’s tasks at hand.

    Sacred the Ho-oh (L: Fire/Flying)
    Health: 24/24 | Sanity: 20/20 | Purity: 16/16
    Battle Stance: Heroic
    Perk: Seinaru | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $85 Sochas$
    Last edited by Neo Emolga; 10-24-2020 at 05:49 PM.

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Chibi Altaria View Post
    Nia pushed her paws together nervously in thought as she looked over the map laid out in front of her.

    I'm not very big, so I don't know how helpful I would be in a fight... For now I think I will stick to the Refuge and interview some of the residents until more information has been gathered.

    Giving the list of residents another once-over she came across an Amaura, presumably the daughter of the Aurorus above her.

    Princess Samona...is she royalty? Or is that simply a title? Nevertheless she sounds important, so I will start here. I may be able to gain a lot of insight from a Pokemon similar to myself.

    Nia began to hastily scrawl a list of questions on the notepad that she always carried with her. About Samona's living quarters, the Aurorawatch and OMEN incident, the city, her mother and friends, places of interest, and if she had seen anything - or anyone - suspicious.

    Interview 16. Princess Samona the Amaura.
    Interview Rapport: VERY POSITIVE
    +1 Shared Pokémon Evolution Stage
    +1 Shared Type (Ice)


    In the morning, you decide to head out and see what kind of information Princess Samona might have and what her feelings about the OMEN situation are. You figure as royalty, she likely has a frontline experience with the unrest that’s been the result of all these calamities. But it all comes down to her willingness to talk about it.

    As you head south, the dusty ground feels soft against your paws and it embeds itself into your fur. Still, you press on, hoping to get some answers that might help you and the rest of the Emissary team.

    Once you arrive at the Exacta Military Compound, you ask the civilians and Aurorawatch solders around and it seems this is now where Princess Samona and her mother, Queen Nytalia, are residing under the constant guard and protection of Aurorawatch. You find it difficult to talk your way in, and you soon find yourself just waiting patiently for any sign of Samona rather than meet her in the compound directly itself.

    After waiting for a short while, you find her stepping out for some fresh air. You watch her heading toward the back toward a small cluster of wildflowers and plants she has been taking care of. Based from her composure and her behavior, she seems calm, gentle and polite. Despite being under vigilant scrutiny of the Aurorawatch guards, you seem to be able to approach her and introduce yourself.

    “Oh, hello there,” Samona greets you politely. “I don’t think I’ve seen you before.”

    You introduce yourself to her, and politely ask about her day to day life, and what’s the living situation has been.

    “It’s been hard,” Samona sighs. “I miss the lives we used to have. Things weren’t always like this and I keep thinking back to those days. I used to be able to go to the center of the city and I didn’t need so much protection all the time. Oh, don’t get me wrong, I appreciate having Aurorawatch keeping us protected, but sometimes it’s too much. The curfew at dusk is so constraining and the compound can be really boring at times.”

    “We try to make the best of it,” Samona tells you. “I just wish I knew how much longer this would go on for so I could count down the days. In the meantime, I just try to get my mind off of it by tending to this little garden I have. It seems to grow pretty well despite the conditions. I guess… it gives me hope. It tells me life goes on, and it will.”

    She takes a few seconds to gather her thoughts. It seems the subject of OMEN isn’t an easy one for her to handle, but she looks better getting it off her chest.

    “I was only thirteen when OMEN happened,” Samona responds to you. “I still have nightmares about it. But I don’t know what’s worse. Those, or the dreams that trick me into thinking OMEN never happened and I wake up almost believing the reality of OMEN was the dream. Honestly, I wish I wouldn’t dream at all…”

    You ask if she’s seen anyone or anything suspicious, and she nods a bit. It seems to be a tricky subject matter for her, and she takes a quick glance around to make sure no one is watching too closely. It seems she doesn’t even trust Aurorawatch with what she’s about to share with you.

    “I do,” she tells you quietly. “I was taking a bit of a walk around the compound. You see, they don’t let me walk too far away and wander off, because there’s not too much that separates us from the Southern Reach and those Knaves that mum has grown distrustful of. But while I was walking nearby the Sunberry Hotel, I saw something… on the back wall. The letters were scratched and twisted and the words just didn’t make sense to me. And it just looked so… ugly. I always have to turn away when I see it from a distance and I wish someone would just paint over it already…”

    “There’s… something else,” Samona whispers to you. “Please, don’t let anyone know about this. Mum and Aurorawatch would never let me go outside ever again if they knew I found this… thing. I don’t know what it means and it’s ugly as well. Just… look at it…”

    She then shows you a soiled piece of paper, and just the look of it takes you back a bit…



    =Blotted Sudoku Part 3= has been noted in the Team Records.

    “I swear, I don’t know what the numbers mean,” Samona tells you. “I tried adding them or decrypting them but I didn’t get anywhere. And these blots. This isn’t… normal black ink. I don’t think it’s ink at all, in fact. It looks and feels like it’s literally trying to suck the existence out of this… whatever this is.”

    “I can’t keep holding onto it,” Samona sighs anxiously. “If they catch me with it, I know there’s going to be trouble. Maybe you can figure out what it means, but I’ve given up and it just makes me feel so uneasy.”

    “I’m sorry for putting this on you, Nia,” Samona tells you apologetically. “Well, I should be heading back now. I hope we can stay friends, you seem like a very nice and gentle Pokémon. I don’t have too many friends to talk to in the compound. Please, be safe and I hope nothing happens to you…”

    Nia the Alolan Vulpix (S: Ice)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Medicine | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    <Empty>
    Last edited by Neo Emolga; 10-25-2020 at 11:33 PM.

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