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    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Bulbasaur View Post
    Let's search here: (11) Medidyne Research Labs
    As dusk looms over Exacta City, you decide to search the Medidyne Research Labs to see if there might be something useful that you and the rest of the Emissaries could get a hold of. As you walk your way down the road between the mall and the Redstone Motel, you see that it’s not far off from base and it doesn’t take too long to get there.

    Along the way, however, there is an eerie wind that breezes around you and you feel it on your skin and around the bulb on your back. Even though you don’t know everything about Veramo’s natural environment, this kind of atmosphere doesn’t feel right at all. The way the clouds move around Veramo’s two moons seems rather fast and unnerving, shifting and transforming like smoke.

    When you arrive at the large white building, you start first by searching around the perimeter, using the remaining minutes of daylight to see if there’s anything around the exterior. It seems the grounds are pretty well-maintained and there doesn’t seem to be anything out of the ordinary. As you feel another gust of wind and the faint howl of a chimera far off in the distance, you decide to head inside to enjoy some shelter from whatever is lurking outside.

    You make your way into the building through the double glass doors and look around you, first greeted by a large interior courtyard with a sitting area and a few plants in square stone pots. Meanwhile, all the doors to the offices are all along the walls and along hallways that branch out from this central courtyard area.

    Most of the overhead lights are off for the night, save for a few dim lights that are mainly for security purposes. You decide to get started, knowing there’s quite a few offices to investigate here. As you walk along the stone-tiled floor, your footsteps echo throughout the halls, which make you sometimes feel something or someone is watching you or moving with you.

    You search from office to office, finding that most of these orderly and very clean research areas have been repurposed to research everything about OMEN. It doesn’t surprise you as the need to come up with a cure or at least a preventative measure have become critical if the citizens of Exacta ever hope to be safe from infection and rebuild in the Reach, or at least before the OMEN contamination fully decays and there’s no more risk. For all anyone knows, that could take decades.

    You find one office performing pre-clinical research on potential cures and preventative vaccines, but you can see from the toxicology and biocompatibility reports that it’s been a challenge that they don’t have a solution for, yet. Most of the chemical compound test article analysis has been iffy and the results have been along the lines of the potential cures being too weak and not doing enough or having too many severely negative side effects to justify administration to the general public. For now, the pre-clinical models haven’t had passing results, but they’re not giving up hope yet.

    In another office, they’re analyzing the OMEN samples collected in jars, vials, and various petri dishes, but it seems most of them are diluted or diminished versions that were obtained along the outskirts of the crater. At the moment, it seems they’re all that the staff has to work with. However, while a cure may be effective against these less potent samples, would it be effective enough against the worst of the worst from the crater? You have a feeling it wouldn’t to some degree.

    In one of the rooms, you find some outside non-OMEN research projects being done, but it looks like they have been inactivated and have been neglected for a while due to higher demands for OMEN remedies. Still, one of the specimens you find to be unusual is an orb that looks like it’s on fire, only the fire seems to be white. You analyze the glass cylinder canister the orb is in, and while the orb seems hot, you realize it doesn’t burn or injure you upon touching it. In fact, you’re able to grab the orb in your paws and while it still is enflamed, this particular fire is totally safe, and it even fills you with a feeling of tranquility and cleansing as it washes over your palms.

    You’re convinced this is actually one of Utopia’s relics that was left behind, and was either found or sold to these scientists. Still, you decide to take it, knowing you’re more likely to find out what this relic is for. Leaving it here would likely mean no one finding anything about it for a long, long time, and Exacta can’t afford that kind of delay if there’s a higher intended purpose for this orb.

    [Blessed Firelight] was added to the Team Inventory.

    As you continue your search through the eastern wing of the building, the researchers here have been analyzing the bodies of ghouls and chimeras in the autopsy chambers. It’s your first time seeing them, and you can instantly tell they’re a pretty gruesome sight to behold. A ghoul of a Slowbro and a Mienfoo lie dead on operating tables while their innards are being analyzed for uncovering answers as to how the mutation from Pokémon to ghoul occurs. Meanwhile, the bodies themselves look gaunt, ugly, and show signs of leprosy. Though they are grizzly to behold, you imagine that in the field, they may not be as much of a threat as living Pokémon would be. This kind of pre-emptive decay would likely slow them down and weaken them.

    Off to the side, you find a vast array of varying surgical tools, devices, and equipment that you can’t fathom what they’re used for. One of the scalpels in particular seems longer and very, very sharp. You decide if might not be a bad idea to take one of these extra ones to defend yourself if you were to ever be attacked. After all, they seemed to have been quite effective at dissecting these cadavers.

    [|AW| Surgical Scalpel] (Adds 2 damage to successful attack rolls) was added to Mistee’s Pack.

    In the next operating room, you find the dead body of a chimera laid out on the dissection table. You’re not sure how the staff managed to get their hands on one of these, but nonetheless, the sight of it, even though dead, is still very anxiety-inducing. It appears to be a fusion of a Chespin, Reuniclus, and a Mudsdale with the body of the Chespin as the main foundation while the added Reuniclus traits has given it an extra set of arms and the Mudsale traits has given it an extra set of rear legs, making the Chespin now look like a horrific kind of centaur.

    You decide to leave, and though you feel a little queasy after you just saw, you can understand the research being performed. If the staff here can figure out more information regarding chimeras and ghouls regarding their biological mutations and the impact OMEN has had on them, it will make getting a cure much more obtainable and much more hopeful if they can do this level of root source research.

    As it gets late and you finish searching the last room, you decided to head back to base. But for now, it seems you’re on the right track.

    Mistee the Bulbasaur (S: Grass/Poison)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Diplomacy | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $120 Sochas$
    • [|AW| Surgical Scalpel (Adds 2 damage to successful attack rolls)

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