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    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by SlickSlack View Post
    8D728051-B43C-4877-BFA9-CA83F4641D01.jpeg I feel bad for that Cursola, sure, but I know exactly what I’m gonna do! I’ll search (5) Electrical Substation, as I’m part Ground type! No loose electricity can harm this Palpitoad!
    As the sun hangs in the sky, you decide to head southwest toward the electrical substation. The air feels a bit clearer, although the terrain is still quite dusty as you walk toward the only remaining power source that the refuge area still has.

    After walking past the mall, you arrive at the station to see that it has a few Aurorawatch guards, notably a young Blaziken and an older-looking Raichu, but nothing too extreme. You figure it’s mainly to make sure nothing befalls the station and permanently puts the refuge area completely in the dark. Already it seems like Aurorawatch is struggling just to work with the little that they have available.

    You decide to start by searching the exterior of the main building. As you look around the old, black-brick structure, you find the staff and workers here generally keep it in good condition, as they know what would happen if they allowed too much neglect to befall this place. Meanwhile, it seems secure and seems to be as far away as possible from the chaos that has befallen the Reach. A few dry desert plants and weeds are scattered here and there, but nothing at all threatening seems to be around this morning.

    As you circle around the back of the building, you feel a slight sickly sensation. It gets worse as you approach an old pile of papers that looked like they were supposed to be picked up and thrown out, but never quite got there and seems to be a pile of junk that no one claimed responsibility for. You decide to sift through them to find what the source of this malice is, and then one of them stands out from all the others. As you feel it, there’s a dreadful Stalker presence surrounding it. When you flip it over, you see disturbing blot marks splattered all over a grid and a series of numbers…



    =Blotted Sudoku Part 2= was noted in the Team Records.

    It looks very similar to the other one that was found. Meanwhile, the blots feel… otherworldly. It’s as if they’ve not only blacked out these areas on the paper, but utterly voided them out of existence. You decide to take the piece of paper with you, wondering what exactly is the story behind this thing.

    After checking the exterior of the building, you decide to take a look inside. You make your way in through an old, slightly scratched metallic door in the back of the building, quietly slipping inside.

    Once you enter the station, you find all kinds of massive machines generating electricity and making a lot of hammering and whirring noises. You’re not quite sure what the power source is, but it seems like it’s using some kind of gas being harvested deep from the ground in conjunction with using solar panels as a supplemental energy source when possible. As you can tell, while it’s sufficient to keep lights on, it was only meant to be used as a supplemental energy source in normal circumstances or as a primary source for emergencies. It wasn’t meant to be a primary source of power for the long turn.

    The machines with their many large metallic mounts, parts, components, tubes, and wiring are way more than you can understand in terms of how exactly they work and what they all mean. Still, you decide you’re really only here to see if there’s anything you can find that might be helpful. You imagine someone from engineering already tried to think of ways to boost their electrical output to be helpful, but not to the extent of risking having the whole station shutdown from too much overuse.

    You decide to search the utility staff area, which looks like it used to be used more often, but has seen a drastic reduction in usage over time. A lot of the lockers look like they have been sitting here quickly, coated in dust, for quite some time. Most of them are locked, but you do find one without a lock that has a few things inside. Inside is a utility uniform, some tools, a pouch with money inside, and some large utility supplies. Judging from all the dust, it looks like whoever this all belonged to hasn’t been here in years. You begin to get the feeling either they’re long gone and left while they still could, or they’re dead out there somewhere…

    You decide to take whatever might be useful to you. The money does no good for anyone staying here, so you add that to your wallet, and the utility sledgehammer looks pretty strong with a firm steel head and a sturdy shaft. You may not need it for utility work, but if a ghoul were to come after you, the blunt force trauma this would induce would definitely be way more effective than just your bare hands.

    $120 Sochas$ were added to Misty’s Pack.

    [|AW| Utility Sledgehammer] (Adds 3 damage to successful attack rolls) was added to Misty’s Pack.

    After searching out the rest of the interior, you don’t find anything else that seems to be usable. You decide to head back to base and plan out what you want to do tonight.

    Misty the Palpitoad (M: Water/Ground)
    Health: 20/20 | Sanity: 20/20 | Purity: 20/20
    Battle Stance: Flee
    Perk: Medicine | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $150 Sochas
    • [|AW| Utility Sledgehammer] (Adds 3 damage to successful attack rolls)

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