
Originally Posted by
SlickSlack
Attachment 1946 Hmm... that submerged sublevel seems interesting, but it’s night and I’m not too sure about going there at night, so I’ll go
search (10) The Armament Bunker instead. Just a gut feeling.
Tonight, you decide to stay in safer territory within the refuge area. It’s a little cooler than it was this morning and with the wind having died down, the air is a little crisper.
You decide to investigate The Armament Bunker, known for being a dependable store for weapons and self-defense measures for both civilians, scavengers, and Aurorawatch soldiers alike. It’s closed for the evening, but you feel it would be a good idea to see if there’s anything there and maybe check the store inventory to see what might be available to buy at a later time.
You see that The Armament Bunker is a black building that used to be a machine shop, but now it’s used by Canett to make weapons. A lot of the building and floor layout has been repurposed for this use, and it’s actually been more profitable than when it was used to make machine and vehicle parts.
You start by searching the exterior, finding that the building is pretty dirty just from all the use and that it seems like Canett doesn’t care if she gets her claws dirty and the rest of the building follows suit. In a few old steel barrels back the back left side of the building, you find metallic scraps and pieces, as well as weapons that didn’t turn out as intended and are being thrown out. Most of them either broke in half, became too misshapen to be effective, or became bent during the forging process and Canett didn’t think it was worth the effort and materials to try and fix it.
You find one iron cudgel that looks like Canett decided to scrap it and not try to rework the metal. You can see that Canett was trying to experiment with the weapon and create something more like a mace to possibly turn into a new weapon line, but things didn’t work out. Still, you honestly feel this weapon as is, even though it’s a bit misshapen, would still do some pretty decent damage if it was used as a blunt attack weapon.
Despite being rejected by Canett, you decide to take the cudgel with you.
[|AW| Iron Cudgel] (Adds 1d6 damage to successful attack rolls) was added to Misty’s Pack.
When you circle around to the front of the building, you find a sly-looking Weavile, smoking what looks like some rolled-up cigarette joint. She closes her eyes with a sly smile and takes a puff, blowing a cloud of smoke into the night air. She then notices you coming around the corner, looking at you curiously, but then just smiles.
“Sup?” she asks, flicking her joint to shake off the ashes at the end. “You looking for somebody, hun?”
You explain you’re simply looking for evidence of the Stalkers, but it doesn’t seem like there’s much around here.
“Yeah, I bet,” she chuckles. “Stalker’s ain’t gonna hide anything here, hun. Canett would bash their head in so hard it would come out their ass. Hey, name’s Scarlet by the way. What’s yours, sugar?”
You introduce yourself as Misty, and she nods with a sly smile.
“That’s a nice name,” she replies, taking another puff from her joint. “Simple and sweet, light on the flair and not something I’d have trouble pronouncing. You’d be surprised how often I run into chumps with names that look like someone spat out a mouthful of alphabet soup.”
“So, you’re after the Stalkers, huh?” she asks with a smile, leaning back against the store building. “I was doing the same for a while, but I realized it was a job I couldn’t do alone despite how much I wanted to handle it all myself. And when I tried to find some reliable meatbags to help me, they only got themselves killed or ran off and I never saw them again. I’ve seen how these Stalker schmucks work, hun. They kill you at night when you don’t suspect it. Aurorawatch is handling this on the defensive and you just can’t do that. They’ll all be dead before the end of the month if this keeps up. We need to take the fight to them directly.”
She looks off into the distance for a moment, smiles in thought, and then looks back to you, taking another puff from her joint before she feels she’s done with it and flicks it away onto the dusty ground.
“I tell you what, hun, I ain’t getting any younger here and it’s a kill or be killed situation we’ve got on our hands,” Scarlet tells you as a proposition. “I’d be willing to help you with these Stalkers, but you’ve got to prove to me you’re not just some meatbag that’s going to end up as ghoul food or run away like a Buneary getting chased by Beedrill. But, I want to make sure I’m working with capable flesh here.”
She then looks at you with a devious smile.
“Show me what you’ve got in a fight,” she proposes. “Just a sparring match, we’re no good to each other if one of us ends up as a cripple from this. If you beat me in a fight, then I’m convinced I know I’m working with someone that’s got their head on straight and doesn’t need me to hold them by the hand. You game?”
SIDE MISSION STARTED: Shed The Red
“Just let me know, hun,” she smiles. “I’ll be around.”
You then decide to investigate the interior of the building, sneaking in through a window. It seems the store has quite a selection of weapons in all forms, shapes, and sizes. There’s even custom options that include mortar cannons, though they’re not cheap.
(10) The Armament Bunker
The Armament Bunker
Run by Canett the Krookodile
STANDARD WEAPONS
- $[|AW| Military Karambit] 50 Sochas$ (Adds 1d4 damage to successful attack rolls)
- $[|AW| Razor Machete] 150 Sochas$ (Adds 1d6 damage to successful attack rolls)
- $[|AW| Ornamental Katana] 250 Sochas$ (Adds 1d8 damage to successful attack rolls)
- $[|AW| Radanthril Blade] 400 Sochas$ (Adds 1d10 damage to successful attack rolls)
- $[|AW| Vindicator Armament] 600 Sochas$ (Adds 1d12 damage to successful attack rolls)
- $[|AW| Combat Hatchet] 40 Sochas$ (Adds 2 damage to successful attack rolls)
- $[|AW| Tactical Warblade] 125 Sochas$ (Adds 3 damage to successful attack rolls)
- $[|AW| Captain Sword] 200 Sochas$ (Adds 4 damage to successful attack rolls)
- $[|AW| Windbreaker Blade] 325 Sochas$ (Adds 5 damage to successful attack rolls)
- $[|AW| Sunrazor Armament] 450 Sochas$ (Adds 6 damage to successful attack rolls)
CUSTOMIZED WEAPONS
- $[|AW| <SPECIES>-Customized Vulcan Armament] 800 Sochas$ (Adds 2d8 damage to successful attack rolls)
- $[|AW| <SPECIES>-Customized Ragefire Armament] 1200 Sochas$ (Adds 2d12 damage to successful attack rolls)
- $[|AW| <SPECIES>-Customized Commander Weaponry] 650 Sochas$ (Adds 8 damage to successful attack rolls)
- $[|AW| <SPECIES>-Customized Battlestorm Armament] 1200 Sochas$ (Adds 12 damage to successful attack rolls)
The Armament Bunker has been noted in the Exacta City Marketplaces.
You don’t find anything else that seems out of place in the store itself, so you decide to head back to the emissary base at the steel mill.
Thankfully, the way home is peaceful and quiet. Though the streets are dark, you find your way back using the light of the two moons.
Misty the Palpitoad (M: Water/Ground)
Health: 20/20 |
Sanity: 20/20 |
Purity: 20/20
Battle Stance: Flee
Perk: Medicine |
Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Utility Sledgehammer] (Adds 3 damage to successful attack rolls)
Defense Armor: <Empty>
Jewelry: <Empty>
Utopian Aspect: <Empty>
MERCENARIES:
#1: <Empty>
#2: <Empty>
PACK:
- $150 Sochas
- [|AW| Iron Cudgel] Adds 1d6 damage to successful attack rolls)
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