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    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Ho-Oh View Post
    Well, I still want to search that Hraveyard, but it is best to do that at night, so i shall wait for the Night Cycle.

    Investigate (28) Riverside Park
    You decide to use today to head to Riverside Park, curious to see if it’s even worse than Ashen Park. As you quickly notice upon walking out of the steel mill and stretch your wings and spread your tailfeathers, the dusty wind has picked up recently and it’s rather pesky as it gets in your eyes and you find it embedded into your colorful plumage. Still, it doesn’t stop you from taking flight and heading southeast, but it does make the trip less than enjoyable. Thankfully it’s a shorter flight and you get there much sooner.

    Upon gliding down toward the open field, you finish your descent and land upon a small grassy field. From what you can see, it definitely doesn’t seem nearly as dismal and as creepy as Ashen Park, but it still isn’t perfectly cozy either. Still, despite the park not experiencing its best days in recent times, you can immediately tell that at least some Pokémon have been around here recently, though it definitely doesn’t see the kind of activity it used to.

    You decide to start your search, but suddenly you find a hideous Gothorita ghoul emerge from a small patch of shrubs. Immediately you spot her and notice she looks like a warped and disintegrating apparition. She lunges toward you and you give her a deadly stare which she refuses to heed.

    HOSTILE ATTACK!
    You have been intercepted by OMEN infected and must defend yourself!


    Battle Track: Diesel Punks – Cliff Lin


    Sacred the Ho-oh, Size: Large, Type: / , HP: 14, Dodge Rate: 20%, Attack Roll: 1d12, Speed: 90, Battle Stance: Heroic





    Enshina the Ghoul Gothorita, Size: Medium, Type: , HP: 15, Dodge Rate: M:30%, Attack Roll: 1d10, Speed: 55

    Attack Order:

    #1 Sacred the Ho-oh
    #2 Enshina the Ghoul Gothorita


    Fight!

    Immediately, you take flight, using your ability to fly as your combat edge against her. Flapping your wings furiously, you set your focus on your target, open your beak, and unleash a furious Sacred Fire attack, attempting to smother her with powerful flames.

    Sacred strikes at Enshina! Rolls 40! Hit for 8!
    Enshina: 7HP


    She attempts to dodge, but utterly fails at it and is suddenly engulfed by the biting, consuming fire. Her shriek of pain is hideous, but as if powered by unholy adrenaline, she fights through the pain and targets you with a Psybeam attack, letting loose a glowing torrent of disruptive mental energy.

    Enshina strikes at Sacred! Rolls 84! Hit for 4!
    Sacred: 10HP


    You realize that your ability to fly doesn’t stop Enshina at all and the Psybeam strikes you in the side. The kinetic force weaves its way through your nervous system and lashes as your mind giving you a painful migraine and temporary cognitive impairment before you manage to shake it off.

    After circling around and spotting your target, you open your beak and unleash a blazing hot Fire Blast attack at her, leading the attack right in the spot where she’s heading.

    Sacred strikes at Enshina! Rolls 48! Hit for 3!
    Enshina: 4HP


    She tries to correct her path before the attack explodes with fire and flames, but it still burns her slightly as she tumbles into it just a bit.

    With flames still eating away at her, she tries to make a reprisal with a Psyshock attack, unleashing a disruptive psychic wave in your direction.

    Enshina strikes at Sacred! Rolls 15! Miss!
    Sacred: 10HP


    You realize her pain and suffering is causing her to be unable to focus her attack, and you dodge it easily as the wave of disruptive kinetic force hits nothing but air and deteriorates in the sky.

    You then fly directly above her, giving her nowhere to run. You then unleash a second Sacred Fire attack, sending down a massive torrent of cleansing fire upon her, dead center.

    Sacred strikes at Enshina>! Rolls 77! Hit for 9!
    Enshina: -5HP


    The holy flames smother and ultimately devour her. All she can do is let loose one more hideous shriek of death before her body is incinerated.

    Enshina was defeated in combat!

    All enemies defeated. Sacred is victorious.

    Loot Collected:
    • $92 Sochas$
    • Starf Berry
    • [|JW| Fire Angel Amulet] (Reduces incoming Health damage by 2 points each time Health damage is taken and reduces Purity damage by 2 points each time Purity damage is taken.) Auto-Equipped!

    With her out of the way, you go back to searching around the park.

    From what you can see, it seems the trees have been looking a bit sickly for a while and haven’t been green since OMEN occurred. From what you can tell, many of the branches look diseased with some kind of fungus growing on them. Still, with the pleasant paths, open fields, picnic areas, and playgrounds, you feel like this park used to be quite a nice place to be in better, earlier times.

    You find a dark green park storage container that looks like it was used for supplies and equipment away from the main gathering areas. It doesn’t look like it’s been looked at for a while, but you find the lock is easy to disengage and you open it up with your beak to see what’s inside.

    There seems to be mostly landscaping supplies and equipment, but you notice there’s a small cardboard box that seems odd and different from the rest of the container’s contents, looking out of place compared to everything else. You open it up and it looks like there’s quite a bit of money inside. Since it doesn’t look like anyone’s ever going to come and pick this up, you decide to just take the money and go.

    $180 Sochas$ has been added to Sacred’s Pack.

    You continue your search around the southern area of the park and you find a place that looks like it’s been forgotten by the general public for a while. The path that leads to this area has faded into obscurity and it seems like the park workers here haven’t paid attention to it as weeds are growing a bit out of control and the park benches look old and forgotten with their paint chipping and wood planks starting to crack.

    The thing that stands out the most is a medium-sized statue of a Mr Mime. The look on his face looks terrified and anxious, looking like he’s trying to put his hands on an invisible wall. The strange thing is… he’s missing his hands and there are only stumps at the ends of his arms. There is, however, a socket at the end of these stumps, leading you to believe the statue’s hands were once there, but now they’re gone.

    {The Forgotten One Statue: Missing Left Hand AND Missing Right Hand} has been noted in the Team Records.

    There is unsettling graffiti in black marker at the bottom of it, and it reads:

    With no way to feel his way out, he can now be trapped here. Forever. And Forgotten.

    You decide to keep looking, and then on the far outskirt area of the park, you find what looks to be a small, hidden alcove that looks like no one has been around for quite some time. However, as you approach, you see a jade-colored light barrier surrounding the small cave opening. It doesn’t look that old, which clues you in that someone recently discovered this secret hiding place and decided to make use of it.

    The barrier blocking the entrance seems to be infused with a draconic aura, and you get the notion that a dragon-type Pokémon must have created this draconic protective barrier to safeguard something.

    {Shrouded Draconic Alcove: +Dragon Type+} has been noted in the Team Records.

    You can only guess what this dragon Pokémon must be hiding. Unfortunately, with no way to deal with it right now, you decide to walk away from it but at least take note of it for later.

    Having surveyed the rest of the park, you decide to fly back to base and start thinking about what you want to do tonight.

    Sacred the Ho-oh (L: Fire/Flying)
    Health: 10/24 | Sanity: 10/20 | Purity: 16/16
    Battle Stance: Heroic
    Perk: Seinaru | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: [|JW| Fire Angel Amulet] (Reduces incoming Health damage by 2 points each time Health damage is taken and reduces Purity damage by 2 points each time Purity damage is taken.)
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $357 Sochas$
    • [Starf Berry] (Restores all Purity)

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