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    Cheers and good times! Neo Emolga's Avatar
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    Mar 2013
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    Quote Originally Posted by EmeraldSky View Post
    @Scytherwolf @Neo Emolga

    I can go repair that door for you...
    You decide to head out this evening after Carly mentioned there was a sublevel door that needed a jolt of electricity, something you could definitely provide. Thankfully, the dust and sand winds have died down and aren’t nearly as obstructive as they were this morning and early afternoon.

    You take note that the streets are definitely a bit more deserted this evening, but it reminds you to watch your back at all times. What happened to Nico last night is still a very vivid memory and you shudder to think about it happening to you. Still, you do your best to minimize the noise you make and try not to venture out into the open when possible.

    After walking into the Northern Reach, you keep an observant eye open, as now you know Aurorawatch’s gaze on this area not as vigilant, you’re on your own to avoid running into ghouls and chimeras. Still, you tread carefully, using abandoned vehicles, walls, and other obstructions to make sure the coast is clear before making your way forward.

    You come across one abandoned passenger vehicle that has a black, hooded shawl still in fairly good condition. Though it’s a bit big for your size and was likely sized for a Pokémon double your height, it still fits around you and it helps conceal you even further, covering your yellow fur and making you almost as dark as a shadow. Thankfully, it seems to be effective as a two ghouls, a hideous Carracosta ghoul and a Furfrou ghoul that has lost almost all of its fur, pass by and never notice you.

    Once you finally make it to the sterilization plant, you head down to the sublevel stairs and find the Damaged Sublevel Door that Carly had located earlier. Using a flashlight, you check it over and it looks like she was right. The AG0143 Module is definitely beyond repair. Meanwhile, it looks like emergency power must have run out a while ago, which doesn’t surprise you considering it’s been three years since the OMEN incident and it definitely looks like the building’s been unused for that entire time.

    You investigate the electrical box’s wiring and you find two connecting wires that connect to the power unit. You decide to take the two connecting wires, place the ends on your red cheeks, and carefully discharge your electrical power into them, making sure not to overload it all at once. As your electricity now circulates throughout the system, it causes the emergency lighting to flicker back on and then consistently stay on. Still, you try to keep a steady pace of discharging, making sure it’s getting enough juice but not more than it can handle that could potentially damage the whole system.

    It takes almost a half hour’s worth of generous electrical discharge, but after nearly exhausting all of your electricity, you’ve given the emergency power system at least enough juice to go on for an additional three weeks, which you imagine should be plenty of time to work with before it goes out again.

    {Damaged Sublevel Door: Replacement AG0143 Module AND +Electric Type+}

    You check the console display readout on the sublevel door and it looks like it’s on and power is running through it. However, you get a display readout of “WARNING: SYSTEM MALFUNCTION DETECTED, CONTACT MAINTENANCE ADMINISTRATOR.” Still, it’s nothing to be alarmed about as you know that error message is definitely because of the damaged AG0143 module. Once a replacement is found, you figure that should be enough to get things up and going with this door.

    With that out of the way, you decide to head back to base, carefully heading back the same way you came, and making sure you watch the shadows behind your back on the way home.

    Lita the Pikachu (S: Electric)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Security | Abilities: Clairvoyance
    EQUIPMENT:
    Attack Weapon: [|AW| Steel Bow] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: [|DA| Bronze Guard] (Reduces incoming Health damage by 1 point each time Health damage is taken)
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $105 Sochas$
    • [|AW| Combat Longbow] (Adds 1d6 damage to successful attack rolls)
    • [|AW| Razor Composite Bow] (Adds 2 damage to successful attack rolls)

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