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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    Let's interview 30. Umie the Petilil
    Interview Rapport: POSITIVE
    +1 Shared Type (Grass)

    You decide to pay Umie the Petilil a visit tonight to see if she knows something about the Stalkers. When you ask around to find her, you learn she’s a boarding student at Daybreak School, residing there because she’s only 12 years old and isn’t old enough to work. You shudder to think her parents are either dead or missing, but it’s the unfortunate reality of the situation.

    You head over there quickly as the sun sets, dashing as fast as your white Shaymin paws can take you. You figure whoever is in charge of the school likely has a strict curfew on these kids and you don’t want to arrive only to find out she’s been sent to bed. Thankfully, you manage to get there just in time with a few minutes to spare. You find her in one of the classrooms, cleaning up at the end of the day and putting things back in order. As she’s one of the older children, she helps the teachers as a kind of assistant.

    From what you observe at a distance, Umie is quite polite, holding doors for other Pokémon, cleaning up after herself, and putting things back where they belong, even when other students neglectfully left their things laying around. Gently, you approach the small, green sprout Pokémon and introduce yourself. You notice as you get closer that she keeps a small pink pouch by her side at all times.

    “Good evening, Miss Noble,” Umie smiles and bows before you. “How are you?”

    You mention you’re doing well. After a small friendly chat about how her day went and some of the things she learned about today, you gently and softly ask about any strange things around town she might have come across, and if she knows anything about the Stalkers.

    “I haven’t seen any Stalkers, no,” Umie looks away, looking a bit ashamed. “I really don’t want to. They just seem so scary.”

    “Have you might have overheard something strange from someone else?” you ask her, understanding why she would be reluctant to venture out too far considering the situation.

    “Well, there’s… Jakko,” Umie tells you, nervously shuffling. “Jakko is so rude and likes to pick on the other kids. He also likes to scare them about the Stalkers, teasing them that… they’ll kill them in their sleep.” She shuffles a bit more with anxiety. “As much as I’d like to say he’s wrong and just trying to make them believe in boogeymen, he’s… well, he’s right, but being reminded of it is making the other kids really scared…”

    “He also likes breaking rules and he dares the other kids to venture into the Northern Reach,” Umie tells you, trying to keep it quiet. “He warned not to tell anyone or he’ll beat them up. The other day, he stole Kio’s money and told Kio and Pesha that if they wanted to get it back, they had to go to the chemical plant and bring some proof that they were there. They went in and came out of there screaming. They haven’t been the same since and they keep having nightmares. I talked to Pesha since she was really sobbing and she told me there’s some kind of… nightmare monster in there. She told me it almost electrocuted her and tried to scream in her mind! She was afraid I wouldn’t believe her, but I do. I know her, she wouldn’t lie about something like that.”

    “Miss Taliea found out about it and Kio and Pesha got in so much trouble,” Umie tells you with remorse. “They’re excluded from playtime for the rest of the month and now we’re not allowed to go outside without an adult. Jakko was laughing about it and he still didn’t give Kio’s money back.”

    The whole time she’s talking, you notice she seems to have some kind of light glowing from her pouch. You politely ask about it, wondering if you think it might be Utopia-related.

    “Oh this?” Umie asks, opening her pink pouch and showing you a glowing white cylinder made of a whiteish-silvery metal. “I’m not sure, but it seems so… pure, and holy. Look at these glowing white carvings!”

    She’s more than happy to show you, and you can tell it’s definitely a relic from Utopia. The only issue is that she’s rather fond of it and it seems to bring her quite a bit of comfort. Asking her to part with it seems just as hard to ask a kid to give up their entire bag of Halloween candy after spending several hours filling up an entire pillowcase’s worth, but you try anyway, knowing it could be a crucial part of Utopia’s operations here.

    “Do you mind if I could have it?” you aske Umie. “I think I might know what it’s for.”

    “I’m… sorry, Miss Noble, I… please don’t make me give this up,” Umie tells you, looking very apologetic. “It’s one of the few things I have left. But… well, listen. I… want to help Kio with her…problem with Jakko. She never got her money back and she’s really upset about it. I want to make her happy again, more than anything, so… if you could give me 200 sochas for this, it would allow me to give that money to Kio that Jakko stole from her. It would make her really happy and I would be happy, too.”

    You tell Umie you’ll think it over. True, giving her the sochas would definitely encourage her to hand it over, but you think there might be another way to talk Umie into giving up this Utopian relic, but you’re a bit at a loss for words right now.

    {Umie the Petilil: <Diplomacy> OR $200 Sochas$}

    Shortly after, you hear Taliea the Azumarill call the children to head off to sleep, and it seems Umie is very set on not keeping her waiting.

    “Well, good night Miss Noble, I need to go,” Umie tells you with a warm smile. “It was great to meet you!”

    “Good night and sleep well, Umie” you tell her.

    After heading out of the classroom and walking your way out of the school building, you decide to head back to base and think about what you might intend on doing tomorrow.

    Noble the Shaymin (S: Grass)
    Health: 16/16 | Sanity: 15/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Seinaru | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Razor-sharp Shiv] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $205 Sochas$

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  3. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by EmeraldSky View Post
    I will check the Sapphire Oasis
    As the sun begins to set, you decide to head south and investigate the small Sapphire Oasis Jewelry Store that faces the Exacta Military Compound. The temperature feels a bit more comfortable tonight and thankfully there isn’t any wind around to blow the dust and sand into the air.

    When you arrive, you see the building itself seems to be in pretty good condition and thanks to it being right next to the compound, the only way it could possibly have even more protection is to be within the compound itself. Lagrais the Rapidash seems to make sure the store looks as inviting and as attractive as possible, though you imagine in times like these, it’s a challenge. Still, it looks like the grounds surrounding the building seem to be in pretty good shape and it appears she doesn’t even want weeds growing around. There’s a few nice plants growing by the front door and they seem to make the store feel welcoming as a nice “Sapphire Oasis” store sign hangs above.

    In the back of the building, you find there’s a clothing donation bin, and it looks like it was mainly used for protective shawls and other protective garments that would help provide coverage from the dust storms. Upon a closer inspection, it looks like it’s been locked for a very long time and hasn’t been opened to collect the contents inside.

    You take a look at the lock itself and it definitely seems like other types of locks you’ve seen before. You take out your set of picks, tension wrench, and get to work on it, positioning in the tumbler and using your hooked picks to raise the pins to just the right level. Once you use your hooked lockpick to align the pins, you turn and the lock disengages.

    {Clothing Donation Bin: <Security>}

    After opening the metal door, it looks like quite a few articles of clothing were put into here and were never collected as you figured whoever held the key to this container either lost it or something happened to them…

    You sift through the articles of clothing, finding quite a few Pokémon donors unintentionally left things of value inside the pockets and pouches. You find plenty of loose change left in these pockets, which you collect and amass into a larger pile. After putting it all together, you find it results in a fairly sizable pile of money.

    $270 Sochas$ were added to Lita’s Pack.

    In one of the pockets of a rather elegant pink shawl that you’re honestly surprised someone was willing to give up, you find what looks like a mysterious but seemingly very mystical gold chain amulet with a center crystal that seems to glisten in a stark array of rainbow colors. At these night hours, you can only faintly see the colors, though you imagine it must look quite beautiful in daylight. You wonder if the original owner didn’t realize they left it here.

    You decide to put it on, and you feel a sudden captivating presence that you can only describe as magic, suddenly making you feel like you can go anywhere, do anything, and change yourself. It almost seems like the power is stashed away inside, as if you can’t trigger it on your own, but it’s there…

    Lita has equipped the [|JY| Prismatic Amulet] (Bypass all Pokémon type-related barriers and obstacles upon encountering them).

    After searching some more through the bin, you find a few items put into there that weren’t clothing. You find a few children’s toys like a rubber ball and a worn plush Teddiursa along with an old tool set in a slightly rusty metal box. You do find one thing that causes a bit of alarm. It appears to be a stone hand, specific in shape and size to a Mr Mime’s. While most Pokémon would just dismiss it, you feel traces of Stalker presence coming from it, though it seems to be mild. Still, it reminds you of something you’ve seen before, so you decide to hold onto it until you discern what it’s used for.

    [Right Hand of the Forgotten One] was added to the Team Inventory.

    After you’re convinced you’ve managed to find all that you could in here, you decide to leave the metal door to the clothing bin fully open. You’re not sure who in town might be needy enough to use one of these articles, but you’ve made it clear this bin is now opened and whoever needs clothing can help themselves.

    You then move onto investigating the store itself, which has closed down for the night after Lagrais left and headed into the upstairs apartment. Though it seems like Lagrais has taken quite a few precautions to make sure her inventory isn’t stolen, you sneak your way in through one of the windows and take a look around to see what she has for sale.

    Checking the shelves, glass display cases, and store racks, you find she’s got quite a bit of inventory. Most of it seems to be ornamental and for decorative purposes only, which won’t really help too much in terms of dealing with the Stalkers, but quite a fair bit of these items have protective qualities and useful traits to them.

    Sapphire Oasis Jewelry Store
    Run by Lagrais the Rapidash

    VARIABLE ATTACK AMULETS

    • $[|JY| Opal Amulet] 50 Sochas$ (Adds 1d4 damage to successful attack rolls.)
    • $[|JY| Topaz Amulet] 150 Sochas$ (Adds 1d6 damage to successful attack rolls.)
    • $[|JY| Diamond Amulet] 250 Sochas$ (Adds 1d8 damage to successful attack rolls.)


    SET ATTACK RINGS

    • $[|JY| Cross Ring] 40 Sochas$ (Adds 2 damage to successful attack rolls.)
    • $[|JY| Clover Ring] 125 Sochas$ (Adds 3 damage to successful attack rolls.)
    • $[|JY| Starburst Ring] 200 Sochas$ (Adds 4 damage to successful attack rolls.)


    PROFICIENCY BANDS

    • $[|JY| Band of the Rogue] 300 Sochas$ (Grants use of the Security Perk.)
    • $[|JY| Band of the Crafter] 300 Sochas$ (Grants use of the Repair Perk.)
    • $[|JY| Band of the Cleric] 300 Sochas$ (Grants use of the Medicine Perk.)
    • $[|JY| Band of the Diplomat] 300 Sochas$ (Grants use of the Diplomacy Perk.)
    • $[|JY| Band of the Angels] 300 Sochas$ (Grants use of the Seinaru Perk.)


    UNIQUE TALISMANS

    • $[|JY| Talisman of Life] 500 Sochas$ (Grants immediate full revival if killed. Talisman of Life breaks if this occurs, one use only.)
    • $[|JY| Flashfire Talisman] 200 Sochas$ (Always strike first in combat regardless of speed.)


    After searching through the rest of the store, you don’t find anything that seems out of place or suspicious, so you decide to head back to the steel mill and use the rest of the evening to get some sleep.

    Lita the Pikachu (S: Electric)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Security | Abilities: Clairvoyance
    EQUIPMENT:
    Attack Weapon: [|AW| Steel Bow] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: [|DA| Bronze Guard] (Reduces incoming Health damage by 1 point each time Health damage is taken)
    Jewelry: [|JY| Prismatic Amulet] (Bypass all Pokémon type-related barriers and obstacles upon encountering them)
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $495 Sochas$
    • [Starf Berry] (Restores all Purity)
    • [|AW| Combat Longbow] (Adds 1d6 damage to successful attack rolls)
    • [|AW| Razor Composite Bow] (Adds 2 damage to successful attack rolls)

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