
Originally Posted by
Lychee
Nico was absolutely buzzed by the recent finds and grinned widely. It was time for some yee-flippin-haw explosion action.
She peeled away her current equipment and clamped on the biggest chunkiest gun she could find, the most metal looking armor, and the most badass of jewelry.
Put on:
[|DA| Shadowmarch Nightlock Armor]
[|AW| Shadowmarch Xalafu Armament]
[|JY| Armband of Retribution]
As the final piece clicked into place, she delicately placed an oreo cookie over one eye, just to add to the badassery with an eyepatch. She didnt need to aim that gun anyway, it had self aiming capacity.
Looking at her pack, she tossed out everything she no longer needed into the team inventory (machete, colossus armor, reaper blade, starburst ring, revealing glass) and grabbed an extra $500 sochas. Its upgrade time!
Hopefully the shops would still be open...
If not, it was going to be a very boring night and she would probably do something dull like search (18) Graybench Industrial Warehouse, and look longingly at the vehicles.
Nico has changed Equipment (this Emolga is too lazy to list out each individual item exchange) and deposited $537 Sochas into the Team Inventory.
Congratulations. You re now the most badass Alcremie to have ever existed.
Unfortunately, despite your passion to break the sound barrier with caffeinated speed and insomnia, the stores are closed. But you decide to head out with your new gear and see what could potentially be lurking in Industrial Warehouse. And promptly explode their head.
The night air is surprisingly quiet and still. As you slide your way toward the warehouse and keep your creamy fingers wrapped around the Xalafu rocket launcher, it seems as though there aren’t any threats lurking here tonight. Either that… or they saw you with enough firepower to blow Giratina’s head off into the stratosphere and completely ran the hell out of there.
You first search around the exterior of the warehouse, noting that the large building has barely taken any damage at all despite the earthquakes. Unlike some other structures, this seems relatively safe and isn’t too far off from the refuge area to be a major area of concern.
You don’t find anything weird and uncanny on the outside of the warehouse, so you decide to head inside, still looking to see if there’s a random ghoul to practice on. Unfortunately, there’s not. Upon sliding your way into the large warehouse, you can easily see there’s a vast space of emptiness where you imagine at one time, it must have been filled with a large amount of either supplies or vehicles. For now, Aurorawatch stores some patrol vehicles here, though it doesn’t look like many of these see too much action and you can’t recall the last time you saw Aurorawatch driving around with anything. It seems they’re trying to preserve fuel and save them only for needed occasions.
There’s a small mechanic’s workbench by the side of the wall where most of the vehicles are stored. You decide to check it out, and it seems to be there mainly for very light work like oil changes, air filter replacements, detailing, buffing, and other light-duty tasks. You imagine severe combat damage likely would be too much, but then on the flip side, you don’t imagine ghouls imposing too much of a threat to these vehicles. It’s mainly their fleshy occupants that need to be concerned.
On the workbench, you find various tools, spare parts, and other similar supplies, but something sticks out. On the bench appears to be some kind of circuit board, which doesn’t look like it’s in need of repair. But as you approach it, you sense Stalker taint coming from it, and from what Syrax told you and taught you, you have a feeling you know which Stalker handled this last. It’s got Exclude’s hollow and melancholy taint to it…
EXCLUDE: [AG0143 Module] was added to the Team Inventory.
You decide to take this along, although you take care not to droop too much sticky cream from your fingers all over the more intricate components. You have a feeling it’s quite possible Exclude yanked this out of some machine or system to cover their tracks. Once you figure out what machine or contraption this belongs to, things will start to make sense and you’ll likely find something Exclude wanted to keep known only to themselves.
Shortly after, you then start searching some of the vehicles that were left unlocked for now. In one of them, it looks like a long-neglected satchel case was stuffed under the seats. Most of what’s in it is essentially nothing but junk, but you do find a sizeable wallet inside with some extra money.
$350 Sochas$ were added to Nico’s Pack.
Meanwhile, in the truck of a military SUV-like vehicle, you find some military gear and documents. Most of it looks to be shipment manifests, ammunition boxes, MREs, and things of that nature, but one blade left behind by what was probably a covert operative still remains here. You decide to take it with you, obviously not needing the MREs because as weird as it is to admit… you’re already made of food yourself.
[|AW| Assassin’s Blade] (Adds 3d8 damage to successful attack rolls) was added to Nico’s Pack.
Having searched through the whole warehouse, you decide to slide your way back home and see what tomorrow brings. Hopefully then those coffee shops will be open.
Nico the Alcremie (S: Fairy)
Health: 16/16 |
Sanity: 20/20 |
Purity: 24/24
Battle Stance: Ferocious
Perk: Diplomacy |
Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Shadowmarch Xalafu Armament] (Adds 4d8+10 damage to successful attack rolls, requires following turn to be used to reload after each attack. Never misses the target.)
Defense Armor: [|DA| Shadowmarch Nightlock Armor] (Reduces incoming Health, Sanity, and/or Purity damage by 4 points each time Health, Sanity, and/or Purity damage is taken)
Jewelry: [|JY| Armband of Retribution] (Attackers take one point of Health damage for each point of Health, Sanity, or Purity damage they inflict to the wearer. Destroys reoccurring traps and hazardous areas after triggered effect takes place.)
Utopian Aspect: [|UA| Aspect of the Fourth Seal] (25% chance of triggered effect taking place upon being struck by an attack during Hostile Attacks: Death arrives upon a pale Rapidash and instantly slays the attacker. All remaining opposing enemies lose their next turn.)
MERCENARIES:
#1: <Empty>
#2: <Empty>
PACK:
- $850 Sochas$
- [OMEN Sample Collection Jar]
- [|AW| Assassin’s Blade] (Adds 3d8 damage to successful attack rolls)
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