
Originally Posted by
Lychee
(52) West Exacta River Bridge (ABANDONED)
((then eat any berries necessary to get back to max health/sanity/purity))
POST 2 – WHAT LIES UNDER WEST EXACTA RIVER BRIDGE OH YES LET’S FIND OUT WE’RE READY FOR ANYTHING BABY
You decide to take the WAR RIG out for a drive, heading to the West Exacta Bridge. After parking the heavy battle-armored monster truck, you and Caska then step out and proceed to make your way down to the base of the bridge. There wasn’t much on the surface level, but you think there may be more to find on the base.
After climbing down the small hill toward the river, you find something unsettling. There’s a number of ghouls hiding and lurking here, and they were just waiting for someone like you to show up. A horrendous Quagsire and Butterfree ghoul break out of their ambush and head right for you.
And you and Caska look tasty to them… and it seems like they want to make Caska the main course while you are… well, you’re a dessert after all.
HOSTILE ATTACK!
You have been intercepted by OMEN Infected and must defend yourself!
Battle Track: Mad Max Fury Road – Brothers in Arms
Nico the Alcremie, Size: Small, Type: Fairy, HP: 26, Dodge Rate: 40%, Attack Roll: 1d8+4d8+10, Speed: 64, Battle Stance: Ferocious
Caska the Medicham, Size: Medium, Type: Psychic/Fighting, HP: 20, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 64
Hengor the Ghoul Quagsire, Size: Medium, Type: Water/Ground, HP: 15, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 35
Sindain the Ghoul Butterfree, Size: Medium, Type: Bug/Flying, HP: 15, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 70
Attack Order:
#1 Sindain the Ghoul Butterfree
#2 Nico the Alcremie
#3 Caska the Medicham
#4 Hengor the Ghoul Quagsire
Fight!
Immediately, Sindain swoops in and attempts to strike at Caska!
Sindain strikes at Caska! Rolls 34! Hit for 18! (9 x 2 Super-effective Flying Vs Fighting)
Caska: 2HP
Caska is critically wounded as the grizzly Butterfree crashes into her. You quickly raise up your Xalafu Armament and once the targeting mechanism locks on, you squeeze the trigger with your creamy finger and a rocket blasts out of the launcher, speeding furiously right toward the zombie butterfly.
Nico strikes at Sindain! Rolls [NOT NEEDED]! Hit for 37!
Sindain: -22HP
The Butterfree is blasted into pieces, leaving only bloody ashy bits remaining.
Sindain the Ghoul Butterfree was killed!
Struggling to fight, Caska charges toward Hengor, unleashing a furious psychic assault on his mind.
Caska strikes at Hengor! Rolls 56! Hit for 1!
Hengor: 14HP
The strike barely fazes Hengor, just as he swings his aqua tail at her.
Hengor strikes at Caska! Rolls 71! Hit for 2!
Caska: 0HP
The blow is just enough to snuff out the last remaining life in her, causing her body to crash to the ground.
Mercenary Caska the Medicham was killed by the OMEN Infected!
You quickly ram in another rocket into the Xalafu Armament.
Nico must reload!
Hengor charges after you, hoping to make a meal out of you as well! He unleashes an earthquake attack, sending massive tremors in your direction!
Hengor strikes at Nico! Rolls 86! Hit for 5! (9 Damage – 4 Armor Resistance)
Nico: 21HP
Taking aim at the deranged Quagsire, you set your targeting reticle on his head, lock on, and then you squeeze the trigger.
Nico strikes at Hengor! Rolls [NOT NEEDED]! Hit for 28!
Hengor: -14HP
Hengor explodes into grotesque pieces, making it almost impossible to tell what he used to be.
Hengor the Ghoul Quagsire was killed!
All enemies defeated. Nico is victorious.
Loot Collected:
- $579 Sochas
- [|AW| Military Karambit] (Adds 1d4 damage to successful attack rolls)
There isn’t much you can do for Caska save for closing her eyelids…
You decide to move on, searching the area by the river and by the main bridge support pillars. There’s mostly trash, rubble, and a few bones, but then you come across what looks like a beat-up drink cooler. It looks like it was tightly shut, but you decide to open it up and take a look at what’s inside.
#Macabre Discovery (8 Sanity Damage)# Trap 30% Evasion Test: 37 out of 100: Failed
…You. Y̞͍͎̠̮o̦̦̱̠̘̫̜͎U̦͖̗̫̭̖̗̹̖’̗̯͚̯R̗͙̬͓̼͎̺ͅe̪͚͕̝͇͚͔ ̗̙̫͙̪W̻̫̖̲̬̻̙̻h̬̗̯̠̬̮̰̰A̙̥͔̖̭͓T͍̫̲͇͚̝̟’͖͔͕̯̪̖̤̬s͚̞ ͖̠̫̘̤͕ ̪̼̹ͅI̲̬̱̺̺̩n̲͈͚S̥̬̠͙̘̲͓̟i͎̹ͅd͔͙̠͔̤̟̹̘̙E̝̳…̮͔̫
It’s… your own severed Alcremie head, and it r̰̳͉̹̿e̹̩̖̦ͅe̩̩̲̪̭̱̟ͧ̉͂̆͛̇ͣk̤s̩̹ͮͥ of Astralnox’s taint. And at first its lying face down, but then by some demonic power, it spins around, smiles, and its eyes go ẗ͙̖́̾ͦͪw͎͔̟ͬ͑̏̔i̲ͤ̐͐̊ͭṱ̭̰̭̪̈́ͮͦ́̽c̼h̬̻̭̪͖̼̳̄ͦͥy͂͆́ ̻͙̱͇͈͉̾.͔̰̝̇̋͐͊
“Hi NiCo!” your own severed head greets you before screaming in deranged hunger. “YoU’VE beEN b̼̞̘̂ͮ̋͆͒͆ͣu͍͙̭̤ͮ̎ͨ͊͐̾̋S̗̳̩̫̩̺̤̽̂ͣ̾͒͊͆Y̹̬͖̿ laTEly! LooKS liKE yoU’RE reALlY trYinG haRD tO gET A͓̯͙̤H̜͓͑̆̔ͣ̇̂̃e̲̩͖͚̤͈̰ͫ̅̃̈͆̇̈Ã̖̦͍͉̽̽̋ͭD̯̪̮̟ͣ̔͆̋ͫ ̱! HAHAHAHAHAHA GET IT!? A̟̘̜͓ͭ͑̃̉̀ͅ ̯̭̒ͭ́ͩ̈͆H̼͔̞̮̳̤E̺͚ͯ̃ͮA̫̯̯̼ͭ̅̔ͨ͆D̘̭̩͌ͤͯ!̲͇̝͓̺͗̒̂͌ͩͅ ?̲͋̎ͫ̾!̰̝̣̭̮͇̞?͎̺͎̺̙̣ͧ̂͑̈ͧͅ!͉͌?͈̰̾̋ Ṉ͎͆̽̔Ạ̥̤͔̳ͪ̆̍͛ͨ͐A͖͒͗͑̐ͪA̯̯̭̞̪̖̭͆͒ͫ̑̋A͇͈̳̎̒͊̋͂̽A̍ ̺̘̟̑ͤ̑̏͐̚A̬̻̰͈̰͓͎A̐ͯͪͨ̓̐H̠̤͕̒H̼̱͓͍͎ͪ͆͌̋Ĥ̻̠̱͇͎̖̋̽͊ ̼H͉͔̝͔̲̜H̒̏ͬ̈́̚H̪̟͇̆̅ͮ͗ͭǴ̤̰̙͈̬̮̲͊͆ͤ̌̚G̠͕͔̦̣̞̺G̬͎͍̱ ̱R͑ͦ͐͆̃ͭR̎R͚̙͈̬͂͑ͮ̿͛̆̿R͑R̝͔R̥͕͉̳͖̿ͅͅ!̖!̘̖̤̥̜̽̒ͩ!͖̄ ͓̰!̫̯̦̭͈͍͋́͋̇ͪͤ͗!̹̼͍̅̒͐”
“Drink piss and die!” you scream at it.
But then your mouth freezes open, and the severed Alcremie head opens its mouth and lets loose a horrendous, s̗̙̮̰̳a̟̋̉̎ͬ̽̊̄n̳̮̱͐ȉͦͮ͒̆ͯͬṭ̘̲͓̙̎͆ͩ́͊͐̄y̯̟̺̹̬ ͓̺-̹ͦr̤͙̣̥̣̙a̪̭̺̲̩͇̰͑̍̌̑ͣ̚va͎̠͓̐̅̊̐̈ͦͅg̮̳̍̿̂ĩ̭̲̃̈́̓͒̆ ̯͈͍̠ͅn̺͐̀̾ͪg̦̭̝͓͌ͭ̌ͫͯ̇ ͖̦͈̟̩̅̂̀͂̄̃̑ġ̠͎͚̱͓̟̜͂ͬ̓͆̈̾a͎̹̣̪͔̝̻͗͛̑̏̏ͨͥs̩̣͚ͯ̄͑̄ ̪̼̲̠ that you’re forced to inhale. It w͙̟̬͓͕̆̀ͅͅö͉̮̬̙͔̰ͧr͙̋̈̊̊ͣ̊m̝̙̯͆s̩̳ its way into your brain, causing you to sporadically twitch as it hijacks all your motor functions.
Your eyes roll back, feeling like your own head is going to try and swallow them to consume them as d̘͛͋̚a̻̬͔̙̼͇̪͗͒͒̄r͙̫̗̩̈́ͤ͐̉̀̒̋k̗̞͖̝̙̈̉̄ͫ ̖͔̱ͦs͎̰̩̤̒ͩͮͥ̃̅̍u̘͕̖͓͕̻̇̌̈́ͫs͓̐̆͆̓͐̔̆t͉̪͂̊e̬̘̥n̂̂̎̆ ͎̆ͦà̦̬͖͛̄̾ͪͥ̚n̘͐̋͋̽c̩͓͑̋̒͒̾ͣͅe͔̟͎̔͋. Sensing your mind is under heavy strain, your own Shadowmarch Nightlock Armor deploys an anti-traumatic stress disorder medication, originally intended for Shadowmarch soldiers to mentally fight off horrendous mental trauma upon detection of high levels of stress and mental anguish.
It suppresses some of the horrifying effect, but a great deal of it is still felt nonetheless…
Nico has suffered 4 damage to Sanity.
The Macabre Presence trap on the [Head of Nico the Alcremie] was destroyed by the Armband of Retribution.
When you finally snap out of the deranged and grizzly trance, you look down to see your own severed head is still there. It doesn’t seem… alive and sentient anymore, but nonetheless, it still looks unnerving to behold and almost looks like it could spring right back to life again.
ASTRALNOX: [Head of Nico the Alcremie] was added to the Team Inventory.
You’re not exactly thrilled to be taking along this thing instead of Caska, but you have a feeling its going to be needed for something grotesque. You don’t find anything else at the bridge site, so you decide to head back up to the WAR RIG and make your way back.
To flush out the agony, you quickly eat a Sitrus and a Spelon berry, restoring your Health and Sanity.
Nico has consumed a Sitrus berry and a Spelon Berry to restore Health and Sanity.
You then drive the WAR RIG into the Southern Reach, heading toward the Crater…
Nico the Alcremie (S: Fairy)
Health: 26/
26 |
Sanity: 30/
30 |
Purity: 34/
34
Battle Stance: Ferocious
Perk: Diplomacy |
Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Shadowmarch Xalafu Armament] (Adds 4d8+10 damage to successful attack rolls, requires following turn to be used to reload after each attack. Never misses the target.)
Defense Armor: [|DA| Shadowmarch Nightlock Armor] (Reduces incoming Health, Sanity, and/or Purity damage by 4 points each time Health, Sanity, and/or Purity damage is taken)
Jewelry: [|JY| Armband of Retribution] (Attackers take one point of Health damage for each point of Health, Sanity, or Purity damage they inflict to the wearer. Destroys reoccurring traps and hazardous areas after triggered effect takes place.)
Utopian Aspect: [|UA| Aspect of the Fourth Seal] (25% chance of triggered effect taking place upon being struck by an attack during Hostile Attacks: Death arrives upon a pale Rapidash and instantly slays the attacker. All remaining opposing enemies lose their next turn.)
MERCENARIES:
#1:
Caska the Medicham (Contract: 4 Cycles Remaining) (M: Psychic/Fighting) Health: 20/20 | Sanity: 20/20 | Purity: 20/20 Dodge Rate: 30%, 1d10 Attack die, Perk: Technical KILLED IN ACTION
#2: <Empty>
PACK:
- $1126 Sochas$
- [OMEN Sample Collection Jar]
- [|AW| Assassin’s Blade] (Adds 3d8 damage to successful attack rolls)
- 2x [Caffeine Delight] (A special brew of caffeinated beverage that gives the one that ingests it enough energy to search two places the next turn.)
- [|DA| Riot Bracers] (Reduces incoming Health damage by 1 point each time Health damage is taken)
- [|AW| Razor Machete] (Adds 1d6 damage to successful attack rolls)
- 2x [Sitrus Berry] (Restores all Health)
- 2x [Spelon Berry] (Restores all Sanity)
- 3x [Starf Berry] (Restores all Purity)
- [|AW| Military Karambit] (Adds 1d4 damage to successful attack rolls)
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