Articuno: The ability to become invisible in snow fall, and create their own snow fall. May also freeze moisture in the air to create a thick mist that others cannot see through.
Signature Move: Sheer Cold
Taken by haybalebarn
Zapdos: Manipulation of static particles in the air and on objects, and is able to move it from one place to another, or even onto themselves for defensive or offensive purposes.
Signature Move: Discharge
Moltres: Redirect heat energy from alternate sources, increase them or decrease them at will. Can use embers or coals to assist in healing wounds of others.
Signature Move: Sky Attack
Mew: Capable of learning anything within moments, and applying it to the task at hand. Usually this information is only retained for a few hours, and is then gone afterwards.
Signature Move: Metronome
Mewtwo: Powerful telekinesis to move other objects or people, and can break into the weak minds of others and put in specific words to influence their next action, however, cannot completely control them.
Signature Move: Psystrike
Suicune: Capable sensing impurities in edible food, air, even removing said impurities, or adding impurities to said food and water, or air. Can control wind to a degree.
Signature Move: Aurora Beam
Raikou: Can concentrates electrical particle’s into lightning bolts and redirect electrical flow. Resistant to electrocution.
Signature Move: Thunderbolt
*taken*
Entei: Mild combustion, causing heat sources to rapidly expand and explode within inanimate objects. Resistant to explosions of this sort.
Signature Move: Lava Plume
Celebi: Is able to control the activity of plants in a form of Chlorokinesis. Can make plants such as vines and roots move to their will for a few moments at a time.
Signature Move: Magical Leaf
Lugia: Can spawn powerful storms of wind and rain, making it incredibly difficult for any living thing to traverse through. This is activated by powerful emotions and can be stopped when the person is at peace. This person can also breathe underwater.
Signature Move: Aeroblast
Taken by TheProtobabe
Ho-oh: Can bring the critically and or fatally wounded back to good health. This takes a tremendous amount of energy to accomplish and can’t be used very often. This person cannot be burned by any object.
Signature Move: Sacred Fire
Taken by Velocity
Regirock: The ability to heal wounds incredibly fast by covering said wound in earth or a stone. This person is able to bring out mysticism properties in uncommon gemstones.
Signature Move: Stone Edge
Regice: Super cooling the air around the person, capable of making people fall into a hypothermic state quickly. The mass of cold, or even masses of countering heat, do not bother the person.
Signature Move: Ice Beam
Reserved by haybalebarn
Registeel: Can create an impenetrable armor using scrap pieces of metal, or control metal ore based on magnetic force.
Signature Move: Flash Cannon
Latias: Is able to easily disguise oneself as another person, as long as this person has been come in contact to or seen in person.
Signature Move: Mist Ball
Reserved my Mayor Maynot
Latios: Is able to see through the perception of another person, as long as this person has made contact with this person.
Signature Move: Luster Purge
Taken by Cobalt Shadow
Groudon: Able to move the earth in a form of terrakinesis or terraforming at will. This includes molten earth if need be.
Signature Move: Eruption
Kyogre: Moving water and causing heavy rain in order to flood or flash flood with waves of water provided there is a source nearby.
Signature Move: Water Spout
Rayquaza: Able to nullify weather based abilities or enhance them, creating the wanted weather of the bearer of this mark. Can breathe in any air based atmosphere regardless of oxygen content or pressure.
Signature Move: Draco Meteor
Taken by Cobalt Shadow
Deoxys: Is incredibly adaptable on impulse and knows when to take tactical advantage, and has hyperactive healing abilities.
Signature Move: Psycho Boost
*taken*
Jirachi: Is able to influence future events though wish and desires based on what the mark bearer wishes. This does not always work out as planned however.
Signature Move: Doom Desire
Uxie: Incredibly knowledgeable and smart, this person is also able to make people forget minor memories that do not bear importance in the other’s mind.
Signature Move: Extrasensory
Taken by Socratic Sarcasm
Azelf: May make those who cause harm to those around the person, or the person themselves, become incredibly drained and unable to move.
Signature Move: Last Resort
Mesprit: Is able to make people feel overpowering emotions and act differently for a few moments, often exploiting past times of the other for a better effect.
Signature Move: Copycat
Dialga: Can manipulate small pockets of time, by either slowing it down or speeding it up for about ten minutes at maximum.
Signature Move: Roar of Time
Palkia: Capable of warping reality to fit more objects inside something that should physically fit in there; known as the hammerspace effect.
Signature Move: Special Rend
Giratina: Can hide in reflective objects in a form of sub reality and can only escape out of reflective surfaces. Can bring others with them, only it takes much more energy.
Signature Move: Shadow Force
*taken*
Heatran: Can cause metals and ores, even dirt, to become super-heated, nearly to the point of melting. Also granted incredibly climbing skills.
Signature Move: Magma Storm
Darkrai: Is able to commune the emotions of other beings through dreams, often coming out in the form of a nightmare. Can commune with dying Legendaries and to other Marked for them with this ability, and knows of the true situation immediately.
Signature Move: Dark Void
*taken*
Cresselia: Can heal those in sleep or bring others to such a sense of calm it is sleep inducing. Can cause people to fall asleep. Can hide themselves and others under moonlit nights.
Signature Move: Lunar Dance
Regigigas: Superhuman strength and endurance and can rally those in a group and empower them.
Signature Move: Crush Grip
Manaphy: Is able to see into the mind of another person while maintaining physical contact and see through their perspective of memories.
Signature Move: Heart Swap
Phione: Can become invisible in water and breathe underwater. Can also use water based medicines and heal those to an extent the medicine would not be capable of doing on its own, or have others heal faster in the rain.
Signature Move: Water Pulse
Shaymin: Is able to take impurities either within themselves from another person or thing, and transfer it to another. They are also able to remain perfectly hidden in natural areas.
Signature Move: Seed Flare
Victini: The ability to empower others through physical contact, giving them seemingly boundless amounts of energy almost instantaneously.
Signature Move: V-Create
*taken*
Zekrom: Can generate their own electrical power by using electricity generated from their nervous system, and can also provoke others into rethinking their ethics to a point of stopping their train of thought.
Signature Move: Fusion Bolt
Reshiram: Can generate their own flames from their core temperature and use a form of pyrokinesis with only the flames they can generate, and can also provoke others into thinking what the truth of things really are to a point of stopping their train of thought.
Signature Move: Fusion Flare
Kyurem: Capable of flash freezing small areas in a vale of ice or flash freezing objects entirely, or encasing a few people in an ice block temporarily. May also adapt to creating bolts of lightning, or fire that cause the same effect when hit by them, [ being hit by electricity or fire].
Signature Move: Glaciate/Freeze Shock/Ice Burn [depending on charge.]
Cobalion: Staring down a weak minded person long enough allows the marked person to make them do an action without them realizing it, however causes massive migranes. They can calm wild Pokémon and commune with them, asking them to do tasks as well.
Signature Move: Sacred Sword
Virizion: Agility and acrobatic skills that allows the person to dodge almost any blow made in close quarters combat.
Signature Move: Sacred Sword
Reserved by haybalebarn
Terrakion: Near perfect endurance, is unharmed by what may typically wound a person on critical or fatal levels.
Signature Move: Sacred Sword
Keldeo: The marked person is capable of running on water at speeds better than on land. Can also cause water to spontaneously spout from a source.
Signature Move: Sacred Sword
Tornadus: Can control the force of wind, able to generate wind storms or small tornadoes for a short time. Is able to lift self and others off the ground with this power.
Signature Move: Hurricane
Thundurus: Can cause conduit lightning bolts to appear, meaning if there is a charged spot somewhere away from the user, the user can create a bolt of electricity, and maintain it.
Signature Move: Thunder
Landorus: Can cause a spontaneous growth of plants no matter how fertile the ground is, either for food or for ensnaring unwanted followers.
Signature Move: Earth Power
Meloetta: Can fight elegantly with serene dances and entrance people with beautiful songs or empower allies.
Signature Move: Relic Song
Genesect: Can obtain information from machines such as computers by physical contact, and retain this information at will.
Signature Move: Techno Blast
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