Quote Originally Posted by Homura View Post
The shell of the Green Commander deck is elves + big creatures. You can take it in either direction for the most part, either more elf focused, or more "big dudes" focused.

My suggestion is to play around 5 games with it first to get the feel of it, and see where you want to take it after that. The big problem I have with monogreen decks in general is its lack of mass removal, which may or may not be an issue with your play group.

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Pulled Alternate art Ugin at the prerelease. :D
Yeah, in the past, I didn't do monodecks, but I'll play this out a few times to see how it rolls on it's own and make the adjustments as to what I think might help it out. Usually I paired green with red, since those two compliment each other nicely to pump out big creatures quickly and for the nice mix of instants (plus red handles the mass removal issue you brought up). The only issue with that would be finding good red/green commander candidates.