Backstory
Once the mother of a beautiful, growing family, Taliea is now alone. Unknown to most, she’s suffering from dementia. She barely survived the OMEN strikes three months ago and believes she was separated from her husband, Kartin the Clefable, and her two Azurill children, Tali and Kakon. Despite her dementia, she vividly describes mobs of fleeing, panicked Pokémon causing the family to become separated, and Taliea has been desperately trying to beg with Axken and Nytalia to search for them in the Reach, only to be denied because it’s too dangerous. Frustrated, depressed, and a bit angry, she was only able to sit by hopelessly as continuous earthquakes rock and further twist an already ravaged world.
The truth is Kartin, Tali, and Kakon died in an apartment complex fire three years ago. She never got to see the bodies, so their deaths never felt real to her in the first place. Her ongoing hallucinations of them and their voices get her thinking they’re still alive. After the OMEN strike, it pushed her further into the brink of insanity, believing the hysteria is what caused her to become separated from them.
LABYRINTH showed herself to Taliea.
A mother’s desperation was exactly the kind of prey Labyrinth was hoping for. The dark spirit had found Taliea, pretending to be a spirit guide that could help Taliea track down her family in the Reach. Labyrinth promised to conceal her, protect her, and help her look for signs that could lead up to her missing family members.
How Labyrinth twisted Taliea's expectation
Labyrinth tricked Taliea by first having her wander around aimlessly, pursuing false leads created by her hallucinations while having her think she was making progress. At times, Taliea was led to believe she was finding breadcrumbs of clues that might lead to her family’s whereabouts, but instead, she slowly became a puppet for Labyrinth after putting her last traces of trust into the spirit that betrayed her.
Murder process and signature
Labyrinth’s victims are killed from wanderlust, losing their way in a delusional maze of false turns and predatory illusions that constantly causes them to find familiar things completely foreign among never-ending corridors and pathways. The effect is exhausting mentally and physically exhausting, and victims find themselves braindead, never escaping from a maze that only existed in their mind.
Font: Coraje Leve
Summary of story/route:
The big mystery behind Taliea and Labyrinth will get the Emissaries wondering is her family actually still alive, or were they just additional victims of the Reach or the OMEN strike three months ago? During the whole route, Taliea’s story seems very believable and her story is described in vivid details. Taliea also seems very rational when players interview her and she shares similar experiences with others that lost friends or family in the OMEN strike and don’t know where they are.
Labyrinth’s route focuses on just being plain
lost and has a confusing feeling to it. Several parts of her route even have dead ends or strange clues that actually don’t help in any way at the end or just leave messages of perplexity to the players.
Memento: Kartin, Tali, and Kakon funeral mass cards
The existence of these cards has been buried deep within the confines of Taleia’s mind. Her dementia has caused her to forget them and where in the house they were, but they exist. But there was a time three years ago when she had to work with the funeral parlor to pick the imagery and the prayer on them, as well as to confirm the full name. If the Emissaries present the cards to her before the fight, Taliea simply turns away in a suspicious fashion, calling them fake or claiming she’s got “really important other things to take care of.”
[u]27. Vemmi the Banette[u]
<Diplomacy> OR $200 Sochas$ - [Dusty Lilligant Dancer Figurine]
(44) Namasha Apartment Lofts
{Dusty Dancer Plate: Missing Dancer Figurine}
#Incindinary Explosive – FIRE (5 Health Damage)#
[Burnt Trunk Key]
(33) Blue Brook Residential Buildings
{Burnt Trunk: Burnt Trunk Keyhole}
[Funeral Cards Memento]
LABYRINTH's Stalker Route
Because mazes are Labyrinth’s main theme, there’s quite a bit of lockpicking to be done, as lockpickers get treated to a maze to do. The other thing about Labyrinth’s route is that there are also three smaller “false” routes that just take the players to a cryptic message and do nothing else. So the whole route itself is mazes within a maze. The “true” route has more maze-like themes, including the woven, knotted, and twisted tributes. The others seem slightly related, but nah, they just go nowhere.
FALSE ROUTE ONE
False Route #1 is fairly simple and doesn’t really lay on the hurt for the players. Collect both the Left and the Right Hands of The Forgotten One Statue (a Mr Mime without hands) and be treated to a Cryptic Message that won’t advance things. It’s just a dead end. :P
(12) Daybreak School
Left Hand of the Forgotten One
(8) Sapphire Oasis Jewelry Store
Right Hand of the Forgotten One
(28) Riverside Park
{The Forgotten One Statue: Missing Left Hand AND Missing Right Hand}
FALSE ROUTE TWO
False Route #2 is the biggest suck out of all of them, as it’s the longest and even has a <Security> instance and maze only to get nothing but another Cryptic Message. Also, unlike False Route #1, FR#2 has the Emissaries going into more dangerous territory! Here, the Emissaries collect two [Glass Sobble Eye]s and bring it over to the {Grave of the Lonely Sobble: Missing Glass Sobble Eye AND Missing Glass Sobble Eye}. What’s even more aggravating about this False Route is that there’s a few traps around on the eyes and the grave itself!
(53) West Exacta River Bridge (ABANDONED)
The Blasted Door: <Security>
#[Glass Sobble Eye] Morose Conduit – WATER (4 Sanity Damage)#
(77) Jano Clinic and Urgent Care (ABANDONED)
Tight Rubble Pit: <Small Pokémon Size>
#[Glass Sobble Eye] Morose Conduit – WATER (4 Sanity Damage)#
(34a) Hymn of Rebirth Cemetery
#{Grave of the Lonely Sobble: Glass Stone Sobble Eye AND Missing Glass Sobble Eye} Horrendous Isolation Aura – WATER (6 Sanity Damage)
FALSE ROUTE THREE
False Route #3 isn’t quite as nasty as #2, but it’s not as painless as #1. It mainly features two useless items, the [Enigmatic Watch] and the [Enigmatic Hourglass] that go into the {Timeless Chamber Hatch}, which then takes them to the third but not actually useful Cryptic Message. The theme of this little useless route is lost time.
(50) Oaktrail Retail Stores (ABANDONED)
#[Enigmatic Watch] Unhinged Complexities – STEEL (4 Sanity Damage, 4 Purity Damage)
(66) Greenyard Apartments Ruins (ABANDONED)
#[Enigmatic Hourglass] Hollow Hallucination – GROUND (4 Sanity Damage, 4 Purity Damage)
(75) Treadstone Community College (ABANDONED)
{Timeless Chamber Hatch: Missing Watch AND Missing Hourglass}#The Disillusioned
THE TRUE ROUTE
The True Route is a tinge bit more complicated. First, the Emissaries need to get the three Bands, and from those Bands, the three Tributes. And it all has to do with mazes with two more Lockpicking puzzles to do. Traps in these cases often cause Health damage.
(26) Kindred Park (ABANDONED)
#{The Coiled Door: <Security>} Deranged Rose Thorns – GRASS (4 Health Damage, 4 Purity Damage)
[Band of Resolve]
(38) Akiseth Construction (ABANDONED)
#{Frustration Pedestal: Resolve Corrective} Mental Anguish – PSYCHIC (6 Health Damage)
[The Woven Tribute]
43. Esler the Malamar
<Diplomacy> - [Band of Infinity]
(76c) OMEN Crater Southwest, Ruined Commercial District (ABANDONED)
#{Endless Pit: Resolve Infinity} Soulfrozen Agony - ICE (6 Health Damage, 6 Purity Damage, 6 Sanity Damage)
[The Knotted Tribute]
(79) Feroz Distribution Center (ABANDONED)
#{The Warped Lock: <Security>} Ethereal Agony – GHOST (4 Sanity Damage, 4 Purity Damage)#
[Bloodstained Toy Maze Cube]
(70) Daluco Toy Store (ABANDONED)
#{The Wandering Child Mount: Toy Maze Containment} Barbed Edges – NORMAL (6 Health Damage)#
[Band of Focus]
(63) Dortan Storage Facility (ABANDONED)
#{Altar of Confusion: Resolve Focus} Fae Bewilderment – FAIRY (5 Health Damage, 7 Sanity Damage)#
[The Twisted Tribute]
(86) The Foreman Building (ABANDONED)
@{The Dark Labyrinth Wall: Woven Tribute AND Knotted Tribute AND Twisted Tribute} Corrupted Shadow Presence – DARK (4 Health Damage, 6 Sanity Damage, 6 Purity Damage)#
Puzzles:

The Blasted Door Lockpicking

The Blasted Door Lockpicking Solution

The Coiled Door Lockpicking

The Coiled Door Lockpicking Solution

The Warped Door Lockpicking

The Warped Door Lockpicking Solution
Graphics:

=Forgotten Cryptic Message=

=Lonely Cryptic Message=

=Timeless Cryptic Message=

=Winding Enigma Message=

At the end of Labyrinth’s Route
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