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    taking flight! VeloJello's Avatar
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    Velocity's Fast-Moving (and obnoxiously long) Character Reference Post

    Spoiler:
    Alice Card - Yet another take on the BW protagonist, Alice is loud, proud, fiercely confident and always willing to play the hero. This tendency leads her to take on Team Plasma, become the Hero of Truth and eventually fall into a trap set by Ghetsis who sets up for BW2 by murdering her. In another universe, she's been known to not have Pokemon, sling electricity, and do battle with a certain vicious memory god. In universes where they intersect, she and Thomas are an item.

    Thomas Otone - Thomas is thoughtful, quiet, sensitive, and occasionally coldly manipulative. Pokemon!Thomas supports Alice through the one of worst Pokemon journeys in human history both emotionally and in combat, and helps the protagonist of B2/W2 defeat Team Plasma. He also has been known to go about shooting lightning from his fingertips, and in any universe he tends to be my personal chew toy something of a sad sack and, when he's not too busy being the latter, the team heart. Those curious can find him in Death's Spook's Cycles of Power RP.

    Adelaide "Jello" Crowe - Addy is a nice, spirited gal of a meager 4'11" (she swears it's 5'!) with big plans and inhumanly good eyes. This iteration is not from Mauville, as GCeA canon claims, but rather from the East Coast. Her ability to see monsters and magic - something humans usually can't do - often gets her into trouble. Paul's partner in crime business partner.

    Paul Gabriel - Paul is bleach-blond and tall, with dark eyes and a friendly, upbeat smile. That's in both of his forms. In his human form, Paul is a 6'4" chubby guy who goes to mass every Sunday and is genuinely nice to everyone. His natural form is that of a 7' tall humanoid monster with the head, feathers, and wings of a harpy eagle that the untrained might mistake for an angel. He bites off more than he can chew at only a slightly lower rate than Addy.

    Orville, Keeper of Time - Orville, for being a big dragon who regulates the flow and manipulation of time itself in all known realities, is actually a kindly, excitable, cuddly, overeager goofball. Though his ability to see all events as they play out clashes with magical regulations that prevent him from being of any substantial help, he almost always manages to put a positive spin on things.

    Lethe, Keeper of Memory - Lethe, a floating creature similar in appearance to the Set Animal of Egyptian mythology, is a jerk. While he doesn't go around cutting vast paths of destruction upon the face of the earth, he's amoral at the best of times and downright cruel at worst. What makes it more of an issue is that he's extremely powerful - he's a god inherently, and for ages he's presided over Memory similarly to the way Orville presides over Time. An expert gambiteer, he continually undermines the Keepers and picks on mortals for little discernible reason other than his own entertainment. is velo's go-to antagonist no matter what oops

    Margo Sterling - Margo never wanted to be a hero. But she had the luck to be born as a Connector - one of the exceedingly rare people who can instinctively communicate pass the Pokemon language barrier and form empathetic bonds with them. Because of this and a pileup of other circumstances, she often ends up in the path of Teams Aqua and Magma, a gang of cultists trying to raise the destructive Legendary Pokemon Kyogre and Groudon. While Margo is quite the reluctant hero, she's genuinely caring and can be called upon when the situation demands, however much she complains.

    Undertow the Swampert - At first, Undertow can seem disagreeable, moody, and sarcastic. His first impression is pretty accurate. While he's a good guy at heart, Undertow is strong-willed and always willing to speak his mind. Although he is a bit cynical about it, he has a healthy sense of humor, and enjoys heart-pounding, dangerous battles just as much as rest and relaxation. The Swampert is Margo's right-hand Pokemon, her most reliable brawler, and the one she can count on to call her out when the need arises. Has a bad tendency to slip into undue violence.

    Umbra the Sableye - Umbra is probably the most eccentric Sableye out there. She's the reason a lot of people come out of Granite Cave missing jewelry, and her filched trinkets and missing eye make her appearance very odd. She has fairly strong powers of precognition, which she claims to have honed her whole life. She has a cheerful, easy, and somewhat morbid air, and is usually the first to recognize when something is suspicious.

    Spark the Manectric - As the battle-loving former alpha of an Electrike pack, Spark means business. She prefers action and battle to dialogue, but due to the hierarchal nature of her mind will bow to whoever (Margo, in this case) she recognizes as leader. She's not too much for talking, and can come off as very detached. Despite this, she is incredibly loyal to Margo and cares genuinely about her safety and that of the rest of the team.

    Alana - An upbeat, brash 10-year-old girl with a confident attitude and awesome waist-length hair. Never one to stop moving for very long, Alana is constantly trying to make the world a better place and get stronger in the process. She shoots lightning, thinks fast, and sometimes tends toward arrogance and obliviousness. Eran's best pal and bodyguard.

    Eran - Pretty much Alana's opposite. Eran is thoughtful and quiet, though his anxious nature keeps him from being a particularly calm person. He's perceptive and sensitive, but timid and easily discouraged. He shoots lightning too, but being extremely gentle he tends not to fight unless Alana needs help. Alana's best pal and tactician.
    Last edited by VeloJello; 12-19-2014 at 01:39 AM.


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