To recap: This Indiana Jones-esque researcher guy is obsessed with the Unown, he goes off to investigate them and is sucked into a different dimension leaving his little daughter Molly all alone, save for like servants because he was really well off. Somehow the Unown get to her and grant her the power to remake reality to her four year old heart's content. Dealing with the crippling loss of her family, she wishes for, in short order, a crystal kingdom that engulfs the surrounding countryside, an Entei made out of dreams and voiced by Dan Green (although that's a tad cumulative), and then she wants a mom so she can finally not feel so alone. This naturally leads to phantom-Entei kidnapping Ash's mom and our favorite hero and his friends attempting to break through, literally and figuratively, the world that Molly's shattered innocence and the Unown's power have conjured up while showcasing some of the best battles and uses of Pokemon in the series in my humble opinion. Oh, and her dad comes back after it's all over which is good.
Phew.
So I was thinking that the story would pick up six years later, with Molly starting on her own Pokemon journey, maybe not so much because of any desire to be the very best at anything but rather because the time spent in that Shadow Realm-esque dimension really did a number on Molly's father and they lost much of their fortune and the girl wants to stop having to look at the hopelessnessher dad embodies everyday. You can bet she feels guilty about this, and this would be just the tip of the iceberg in expanding on what one reviewer called, "The classic symptoms of PTSD" demonstrated by Molly during the movie when she was literally a four-year-old girl. You just don't bounce back from almost seeing a fake Entei snap a Charizard's neck. It just isn't done.
So obviously I don't have much beyond the very broad strokes of the story, namely of a girl trying to escape from her current life, but also incredibly wary of the horrors that her dreams can become. I have no villain or overarching external conflict that could serve as some kind of catharsis for this, and I think the story could really use something besides the "what about the Unown?" scrawled in my notebook, if only to help move along the adventures of the traumatized protagonist and give the story some energy and maybe some highet stakes?
I'm open to any and all ideas, this is a super rough sketch in my mind still!



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