One of you must fall. So who will it be?
MASTER RNG, focusing upon the ethereal plane, pulls in…
C0L0R3D as Dustox and SHRUIKAN as Drakloak to the arena.
@C0L0R3D @Shruikan
COLOR3D (HP: 3)
SUPERPOWERS:
- WHEEL MASTER [LEVEL 2] – In addition to always having the Wheel option, you can choose to Wheel yourself as well as your opponent as your Victory Decision!
- COMPENSATOR [LEVEL 1] - Add three more stages of Pokémon to your Lineups!
ACTIVE BUFFS: DUELING SHRUIKAN SEASON 19
VS
SHRUIKAN (HP: 3)
SUPERPOWERS:
- COMPENSATOR [LEVEL 1] – Add three more stages of Pokémon to your Lineups!
- SMART COOKIE [LEVEL 2] - Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 66% chance of stopping yourself!
- EPIC EVOLUTION [LEVEL 1] - Add 3 additional Evolution Crystals to your wallet! Also, if you choose to Evolve yourself as a Victory Decision, you can jump multiple stages at once, such as going from Pichu straight to Raichu (still uses up 2 Evolution Crystals) or go from Charmander straight to Mega Charizard X (would use up 3 Evolution Crystals)!
- MACGYVER [LEVEL 1] – Your Inventory Space increases from 2 slots to 3 slots and whenever you use an Item, there’s a 25% chance it won’t be used up! Every Season, you will receive a random Item (1 Coin value)!
ACTIVE BUFFS: MIGHTY SHIELD MYSTERIOUS HALO (MEW) PRIMED DUELING C0L0R3D SEASON 19
The TRIBUTE COIN OF THE DARK PAYMENT has declared SHRUIKAN draws first blood.
TURN 1
SHRUIKAN begins the battle with Let's Snuggle Forever. But he and his guardian are above such insolence.
COLOR3D uses Celebrate. But she cannot as the scent of death surrounds her.
TURN 2
SHRUIKAN uses Accelerock. But he and his guardian cannot fathom the means to produce it.
COLOR3D uses G-Max Gravitas. But the spirit plane she peers into provides no answer.
TURN 3
SHRUIKAN uses Hyperspace Fury. But he and his guardian have their insight absorbed by the darkness.
COLOR3D uses Dynamic Punch. But she has yet to muster the strength and knowledge required to use it.
TURN 4
SHRUIKAN uses U-turn. IT IS NOT VERY EFFECTIVE…
SHRUIKAN’S GUARDIAN MEW IS CRUSHED FROM HUMILIATION FOR THIS FAILURE. (1/1)
SMART COOKIE LEVEL 2 (66%) CHECK: 3/100 - BUT SHRUIKAN REALIZES THE DANGER OF THIS AND WITHDRAWS.
COLOR3D uses Apple Acid. But her lack of alchemy results in her being unable to perform such a feat.
TURN 5
SHRUIKAN uses Mud Bomb. But his mind cannot focus on the means to create it.
COLOR3D uses Hurricane. But she lacks the strength necessary to create such fury.
TURN 6
SHRUIKAN uses Spite. But he cannot grasp far enough into the darkness for it.
COLOR3D uses Chip Away. But she is overcome in her lack of ability to do it.
TURN 7
SHRUIKAN uses Hone Claws. But he lacks the knowledge to perform such an action.
COLOR3D uses Head Charge. But she remains ignorant in the means to do such a thing.
TURN 8
SHRUIKAN uses Assist. But he insists he does not require help from anyone.
COLOR3D uses Clangorous Soul. But she cannot fathom what knowledge is required for it.
TURN 9
SHRUIKAN uses Heal Order. But the darkness of beyond shrouds the answer to what he seeks.
COLOR3D uses Mat Block. But she cannot find the answer in her shrouded memories.
TURN 10
SHRUIKAN uses Transform. But his darkened spirit leaves him unable to yield such power.
COLOR3D uses Baby-Doll Eyes. But she is above using such insolence.
TURN 11
SHRUIKAN uses Air Slash. But he finds himself unable to harness the power of the wind for this.
COLOR3D uses Dragon Energy. But she finds such fury is not hers to handle.
TURN 12
SHRUIKAN uses Judgment. But he finds himself incapable of wielding such power.
COLOR3D uses Crafty Shield. But she lacks the expertise for such an action.
TURN 13
SHRUIKAN uses Max Rockfall. But he finds such power is far beyond his grasp.
COLOR3D uses Shift Gear. But what knowledge she has of it has faded into the nether.
TURN 14
SHRUIKAN uses Jaw Lock. But he finds his mind overcome with the lack of knowledge.
COLOR3D uses Bug Bite. IT IS NOT VERY EFFECTIVE, CRUSHING COLOR3D’S SPIRIT FROM WITHIN. (1/3)
TURN 15
SHRUIKAN uses Parting Shot. But the darkness refuses to relinquish its answers.
COLOR3D uses Tail Slap. But the mortal plane deprives her of this knowledge.
TURN 16
SHRUIKAN uses Glaciate. But the elements refuse to grant him the power he calls upon.
COLOR3D uses Horn Drill. But she cannot grasp the true nature of this attack.
TURN 17
SHRUIKAN uses Horn Drill. But peering into the darkness of his thoughts reveals nothing.
COLOR3D uses Chip Away. But she has never held onto such an ability.
TURN 18
SHRUIKAN uses Aromatic Mist. But his memories fail him as they are taken into the shadows.
COLOR3D uses Bullet Seed. But her mind is lost in a labyrinth she cannot perceive.
TURN 19
SHRUIKAN uses Iron Tail. But he can only reminiscence, as if such knowledge only existed in a previous lifetime.
COLOR3D uses Retaliate. But the shadows clutch the knowledge away from her.
TURN 20
SHRUIKAN uses Conversion. But he lacks the discipline to perform such a thing.
COLOR3D uses U-turn. IT IS NOT VERY EFFECTIVE, DISRUPTING COLOR3D’S SPIRIT AS IT IS DETAINED BY THE DARKNESS. (2/3)
TURN 21
SHRUIKAN uses Needle Arm. But he was never able to harness such elements.
COLOR3D uses Iron Head. But her visions remain clouded and her memories fallen into the mists.
TURN 22
SHRUIKAN uses Me First. But his persuasion fails, fallen upon deaf ears.
COLOR3D uses Air Slash. But her memories remain shattered into fragments, unable to be pieced together.
TURN 23
SHRUIKAN uses Darkest Lariat. But he lacks to skill to summon and wield such a weapon.
COLOR3D uses Electro Ball. But her knowledge fails as her vision disappears from her imagination.
TURN 24
SHRUIKAN uses Freeze-Dry. But his attempts fail as he never possessed the power he needed.
COLOR3D uses Pollen Puff. But her brethren never imparted such knowledge upon her.
TURN 25
SHRUIKAN uses Hydro Vortex. But there is nothing in his memories that gives him the insight.
COLOR3D uses Moonblast. But her mind is lost searching in the shadows that no one can see.
TURN 26
SHRUIKAN uses Parting Shot. But his ignorance leaves his mind empty and devoid.
COLOR3D uses Wake-Up Slap. But the emptiness of the forgotten leaves her mind a derelict.
TURN 27
SHRUIKAN uses Body Press. But his attempts fail as he never possessed the knowledge of such a thing.
COLOR3D uses Overdrive. But she simply cannot pretend to understand that which she never knew.
TURN 28
SHRUIKAN uses Pin Missile. But his knowledge remains missing in this mortal plane.
COLOR3D uses Zen Headbutt. But she lacks the teaching, having never seen such a thing even in her dreams.
TURN 29
SHRUIKAN uses G-Max Sandblast. But emptiness clouds his mind as he cannot find answers.
COLOR3D uses Earthquake. But she cannot harness the power of the earth in her current form.
TURN 30
SHRUIKAN uses Cosmic Power. But his mind drifts into the nether, lost without focus and comprehension.
COLOR3D uses Magnet Rise. But her mind has never known such a feat, leaving her concentration lost in pandemonium.
TIME.
DECK OF MANY ZINGS DROP (20/100) – THE DECK HAS APPEARED.
Waste of my time and talents to watch you two flounder in your lost ignorance like that. Nonetheless, Shruikan, you have defeated COLOR3D according to the decree and conditions of these battlegrounds and have earned your 1 EXP in addition to your victory. And now you must decide:
- Devolve C0L0R3D into Cascoon.
- Devolve yourself for Evolution Crystals.
- Offer a Evolution Crystal as tribute to become Dragapult once again.
- Punish C0L0R3D by putting her into your Wheel.
- Use my Insidious Netherworld Wheel on C0L0R3D.
- Inflict a Curse on C0L0R3D.
And in addition…
Do you draw from the Deck, or do you relinquish it to C0L0R3D?
The choice is yours, but if you delay, I will decide for you.
Yeah, before I miss my chance, I'm going to prime my Just Desserts. Might help to make it less appealing for some folks to go after me. xD
I'll evolve myself back to Dragapult, and draw from the deck.
If that is what you desire, you shall have it.
SHURIKAN draws from the Deck and the fate is revealed…
#29 The Ultimate Frankenwheel
THE ULTIMATE FRANKENWHEEL! - You get thrown into the ULTIMATE FRANKENWHEEL, a MASSIVE wheel that’s a combination of everyone’s Wheels mashed together! Any Pokémon, any theme, and any usertitle that appears on anyone’s Wheel is now possible!
Since it cannot be you due to your barrier of protection, this fate will fall upon someone else.
#1 Neo Emolga
#2 Chakramaster
#3 Noblejanobii
#4 Scytherwolf
#5 C0L0R3D
#6 Voltaire Magneton
#7 arnisd
The fates have chosen #7 arnisd to be subjected to this tribulation.
Wheel #1 of Pokémon
Pokémon #1: (Stage 3 of 3) Bellossom
Pokémon #2: (Stage 2 of 2) Lilligant
Pokémon #3: (Stage 2 of 3) Roselia
Pokémon #4: (Stage 1 of 3) Flabébé
Pokémon #5: (Stage 1 of 2) Gossifleur
Pokémon #6: (Stage 1 of 1) Shaymin
Pokémon #7: (Stage 3 of 3) Slaking
Pokémon #8: (Stage 2 of 2) Cinccino
Pokémon #9: (Stage 2 of 3) Braxien
Pokémon #10: (Stage 1 of 3) Pichu
Pokémon #11: (Stage 1 of 2) Swirlix
Pokémon #12: (Stage 1 of 1) Jirachi
Pokémon #13: (Stage 3 of 3) Shiftry
Pokémon #14: (Stage 2 of 2) Abomasnow
Pokémon #15: (Stage 2 of 3) Pupitar
Pokémon #16: (Stage 1 of 3) Onix
Pokémon #17: (Stage 1 of 2) Exeggcute
Pokémon #18: (Stage 1 of 1) Celebi
Pokémon #19: (Stage 3 of 3) Gothitelle
Pokémon #20: (Stage 2 of 2) Magcargo
Pokémon #21: (Stage 2 of 3) Piloswine
Pokémon #22: (Stage 1 of 3) Bellsprout
Pokémon #23: (Stage 1 of 2) Dewpider
Pokémon #24: (Stage 1 of 1) Dracozolt
Pokémon #25: (Stage 3 of 3) Ampharos
Pokémon #26: (Stage 2 of 2) Vaporeon
Pokémon #27: (Stage 2 of 3) Palpitoad
Pokémon #28: (Stage 1 of 3) Chimchar
Pokémon #29: (Stage 1 of 2) Feebas
Pokémon #30: (Stage 1 of 1) Tropius
Pokémon #31: (Stage 3 of 3) Hatterene
Pokémon #32: (Stage 2 of 2) Appletun
Pokémon #33: (Stage 2 of 3) Galarian Mr. Mime
Pokémon #34: (Stage 1 of 3) Chikorita
Pokémon #35: (Stage 1 of 2) Spritzee
Pokémon #36: (Stage 1 of 1) Falinks
Pokémon #37: (Stage 3 of 3) Hydreigon
Pokémon #38: (Stage 2 of 2) Espeon
Pokémon #39: (Stage 2 of 3) Gurdurr
Pokémon #40: (Stage 1 of 3) Shinx
Pokémon #41: (Stage 1 of 2) Magikarp
Pokémon #42: (Stage 1 of 1) Drampa
Pokémon #43: (Stage 3 of 3) Dustox
Pokémon #44: (Stage 2 of 2) Wabbuffet
Pokémon #45: (Stage 2 of 3) Metapod
Pokémon #46: (Stage 1 of 3) Cosmog
Pokémon #47: (Stage 1 of 2) Magikarp
Pokémon #48: (Stage 1 of 1) Unown
The fates have chosen #33 Galarian Mr. Mime. It has been decided he will remain as such.
Wheel #2 of Themes
Theme #1: Candy!!!
Theme #2: Heavy Metalhead!
Theme #3: Cyberpunk 2077
Theme #4: ‘Murica! Heck yeah!
Theme #5: Back to the 90s!
Theme #6: CANDY!!!!
Theme #7: Lost in space
Theme #8: Buddies with Ryan Reynold
Theme #9: Pikachu. Pikachu everywhere
Theme #10: Winter means fun in the SNOW
Theme #11: Fast and Furious feat Dominic Toretto
Theme #12: Kidz Bop
Theme #13: TikTok Superstar
Theme #14: High School Musical
Theme #15: My Little Pony
Theme #16: Peaches! Peaches for everyone!
Theme #17: The heracross are taking over
Theme #18: Chocolate factory
Theme #19: Plushie party!
Theme #20: Centipedes
Theme #21: DID SOMEBODY SAY STALKERS?!
Theme #22: Contests FOREVA!
Theme #23: Welcome to Unova, population you
Theme #24: MS Paint Mode
Theme #25: WHYS IT SO DANK
Theme #26: The Circus is Back in Town! (featuring clown emojis)
Theme #27: Gen Z Cursed Emojis
Theme #28: WAH-luigi for Smash
Theme #29: Stan LOONA
Theme #30: Discord Light Mode (is Best Mode)
Theme #31: Genshin impact
Theme #32: The legend of link
Theme #33: Metroids
Theme #34: Space marines
Theme #35: Trading card
Theme #36: Rickroll
Theme #37: Clowns
Theme #38: Squawkers
Theme #39: Twilight (The movies, not the time)
Theme #40: Cheap halloween costumes
The fates have decided he shall have to bear Theme #21: DID SOMEBODY SAY STALKERS?! as his likeness.
Wheel #3 of Themes
Usertitle #1: Be careful, I am death.
Usertitle #2: Waffle House Employee of the Month
Usertitle #3: Only just begun, the Meme Wars have
Usertitle #4: Have your Happy Happy Times
Usertitle #5: La-bibbida-bibba-dum
Usertitle #6: I like eggs
Usertitle #7: I'm winning!!!!1!1!!
Usertitle #8: Good times on PXR
Usertitle #9: This isn't even my final form!
Usertitle #10: Pikachu fan!
Usertitle #11: So you had a bad day, you had a bad day, you had a bad-
Usertitle #12: Yep that's me. You're probably wondering how I ended up in this situation.
Usertitle #13: Central Jersey exists, I swear!
Usertitle #14: Stuck on the Old Town Road
Usertitle #15: Fun for the Whole Family!
Usertitle #16: At least there's no added fire
Usertitle #17: Mmmm...month old sushi!
Usertitle #18: ADRENALINE MASTER
Usertitle #19: Belongs in the special fridge
Usertitle #20: Do NOT eat the banana cake
Usertitle #21: I spilt mah fruit punch
Usertitle #22: *Snivy cry intensifies*
Usertitle #23: screaming is fun
Usertitle #24: totally not an enthraller lmao
Usertitle #25: WHAT IS LOVE
Usertitle #26: Are you ready for this? Zimzalabim!
Usertitle #27: https://www.youtube.com/watch?v=dQw4w9WgXcQ
Usertitle #28: Only Arceus can judge me
Usertitle #29: #MyOCForSmashBros
Usertitle #30: *aggressively licks shape from sugar honeycomb*
Usertitle #31: Potatoes, mash em, boil em, stick em in a stew
Usertitle #32: Dines in hell tonight
Usertitle #33: Ah so you have heard of me
Usertitle #34: Strong the dark side is
Usertitle #35: Took both the red and blue pill
Usertitle #36: ♪Never gonna give you up♪
Usertitle #37: And my Vuvuzela!
Usertitle #38: …General Kenobi
Usertitle #39: MY CABBAGES!
Usertitle #40: (=^・ω・^=)
It has been decided Usertitle #20: Do NOT eat the banana cake shall be his new mantra.
That is all.
5 Coins have been added to your allowances.
As the mandate has decreed, you have each been given 5 Coins to assist you in your arena trials on this day, Friday the 24th of December, 2021.
That is all. What you do with it is in your hands.
Only through conflict can any of us hope to become stronger.
MASTER RNG, focusing on the fire within his soul, pulls in…
ARNISD as Galarian Mr. Mime and Chakramaster as Belle Pikachu to the arena.
@arnisd @Chakramaster
ARNISD (HP: 6)
SUPERPOWERS:
- YES, I LIFT, BRO [LEVEL 3] - Your Max HP for each battle is increased by 3!
ACTIVE BUFFS: <None>
VS
CHAKRAMASTER (HP: 5)
SUPERPOWERS:
- SMART COOKIE [LEVEL 2] – Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 66% chance of stopping yourself!
- YES, I LIFT, BRO [LEVEL 1] - Your Max HP for each battle is increased by 1!
- DECK ENTHUSIAST [LEVEL 1] – The drop rate of the Deck of Many Zings is increased by 25% for you!
- MACGYVER [LEVEL 1] – Your Inventory Space increases from 2 slots to 3 slots and whenever you use an Item, there’s a 25% chance it won’t be used up! Every Season, you will receive a random Item (1 Coin value)!
- COMPENSATOR [LEVEL 1] – Add three more stages of Pokémon to your Lineups!
ACTIVE BUFFS: BRASS BALLS PRIMED, CHEATY COOKIE PRIMED
The SACRED COIN OF THE CHOSEN TRIAL has declared ARNISD draws first blood.
TURN 1
ARNISD initiates the battle with Dynamic Punch. IT DEALS A POWERFUL BLOW TO CHAKRAMASTER (1/5).
CHAKRAMASTER uses Searing Shot. But his memories falter and soon fade to nothing.
TURN 2
ARNISD uses Stun Spore. But the depths of his mind reveal only emptiness and vacancy.
CHAKRAMASTER uses Wake-Up Slap. But there is only darkness in his thoughts.
TURN 3
ARNISD uses Smelling Salts. But he does not possess the means to produce it.
CHAKRAMASTER uses Fusion Flare. But he simply cannot harness the power to create it himself.
TURN 4
ARNISD uses Aurora Beam. But he lacks in his ability to create it.
CHAKRAMASTER uses Mean Look. But none of his memories gives him the insight for it.
TURN 5
ARNISD uses Power Trick. But his attempts fail, having never performed the feat before.
CHAKRAMASTER uses Bide. IT DEALS A CRUSHING BLOW TO ARNISD. (1/6)
TURN 6
ARNISD uses Magnet Bomb. But he lacks the ability and expertise to wield such a weapon.
CHAKRAMASTER uses Fly. IT DEALS A CRIPPLING BLOW TO ARNISD. (2/6)
TURN 7
ARNISD uses Fleur Cannon. But he has never performed such a feat before.
CHAKRAMASTER uses Conversion 2. But his mind is lost in confusion for that which he has never known.
TURN 8
ARNISD uses Acid Spray. But he lacks the alchemical knowledge for such a concoction.
CHAKRAMASTER uses Spirit Break. But he cannot tap into the nether to perform such a feat.
TURN 9
ARNISD uses Present. But he offers nothing to his adversary.
CHAKRAMASTER uses Guardian of Alola. But he realizes within the darkness that he is not the chosen.
TURN 10
ARNISD uses Bullet Seed. But he cannot bring himself to use it despite his abilities.
CHAKRAMASTER uses Ember. But he cannot conjure the elements of fire before him.
TURN 11
ARNISD uses Snatch. IT DEFTLY DEALS A SAVAGE BLOW AGAINST CHAKRAMASTER. (2/5)
CHAKRAMASTER uses Pyro Ball. But his attempt to improvise fails.
TURN 12
ARNISD uses Triple Kick. But he lacks the discipline and training to perform this feat.
CHAKRAMASTER uses Stun Spore. But he simply cannot find the power within himself.
TURN 13
ARNISD uses Calm Mind. IT DEALS A POWERFUL BLOW AGAINST CHAKRAMASTER. (3/5)
CHAKRAMASTER uses Head Smash. But he lack the physical brawn to perform this feat.
TURN 14
ARNISD uses Power Gem. But he lacks the strength to unleash this power.
CHAKRAMASTER uses Double-Edge. IT DEALS A DESTRUCTIVE BLOW AGAINST ARNISD. (3/6)
TURN 15
ARNISD uses Diamond Storm. But his powers fail him and nothing comes of it.
CHAKRAMASTER uses Seed Bomb. But despite his hopes, his attempt fails before him.
TURN 16
ARNISD uses Stoked Sparksurfer. But he never obtained the knowledge to perform it.
CHAKRAMASTER uses Rage Powder. But he lacks the reagents to create such a substance.
TURN 17
ARNISD uses Fiery Dance. However, his recollection proves empty.
CHAKRAMASTER uses Aurora Veil. But his memories fail him, leaving him in the forgotten.
TURN 18
ARNISD uses Role Play. IT DEALS AN AGONIZING BLOW TO CHAKRAMASTER (4/5)
CHAKRAMASTER uses Max Knuckle. IT DEALS A CRUSHING BLOW TO ARNISD. (4/6)
TURN 19
ARNISD uses Baddy Bad. But he cannot become to conduit to channel dark energy.
CHAKRAMASTER uses Waterfall. But he finds himself unable to bend the forces of water to his will.
TURN 20
ARNISD uses Hex. But he cannot focus his dark incantation into materialization.
CHAKRAMASTER uses Dragon Breath. But he finds himself unable to muster such draconic energy.
TURN 21
ARNISD uses Confide. IT DEALS A FINAL MORTAL BLOW TO CHAKRAMASTER. (5/5)
DECK OF MANY ZINGS DROP (36/100) – THE DECK HAS APPEARED.
Brutal and effective. Arnisd, you are rewarded with this 1 EXP and your victory decision.
- Devolve Chakramaster into a Pichu.
- Devolve yourself for Evolution Crystals.
- Offer an Evolution Crystal as tribute to become Mr. Rime.
- Use your Wheelie to modify your Wheel and put Chakramaster into it.
- Use my Insidious Netherworld Wheel on Chakramaster.
- Inflict a Curse on Chakramaster.
In addition...
Do you draw from the Deck, or do you relinquish it to Chakramaster?
Prove your grounds and make your choice.
Oh lord how did we win that xD
You know what, I wanna see what the ninetails wheel bring, so throw Chakra in there!
And I'll let Chakra draw from the deck for this one too :p
It will be done.
CLOVER THE NINETALES RANDOMIZER WHEELS
Wheel #1 of Pokémon
Pokémon #1: (Stage 3 of 3) Vanilluxe
Pokémon #2: (Stage 2 of 2) Garbodor
Pokémon #3: (Stage 2 of 3) Weepinbell
Pokémon #4: (Stage 1 of 3) Zubat
Pokémon #5: (Stage 1 of 2) Magikarp
Pokémon #6: (Stage 1 of 1) Luvdisc
Wheel #2 of Themes:
Theme #1: Purely scrambled mess
Theme #2: Hideous urban filth and graffiti
Theme #3: Horrendously done in MS Paint with scribbles
Theme #4: Polluted ecosystems
Theme #5: Poop everywhere
Wheel #3 of Usertitles:
Usertitle #1: I hAZ CheszeBurGEr
Usertitle #2: Young, dumb, and ugly
Usertitle #3: Say hi to me the degenerate!
Usertitle #4: I pooed the pants
Usertitle #5: Currently eating myself
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