Making a new thread because it's much quicker than asking someone to move the way older one. x]
I just thought I'd make a seperate thread for this.
Was mucking around, got really inspired by this tutorial. Wanted to try more realistic pixel art, starting with...well, a fruit. A mangosteen, to be exact.
It consists of 32 colors. First realistic pixel art, I've got a long way to go / a lot to learn. Tried to use 50/50 dithering to help the colors blend...hmm. Oh, right: this image was my reference. I still need to add the second mangosteen there. Anti-aliased to fit well on a white / light-colored background, I will probably end up changing that....
Working on a large Bulbarita:
From an image I sketched out. Still a WIP.
I was working on things for some type of Chao...sidescroller thing. But then I got more interested in coming back here. :P
Older Pixels:
A mix between Mandibuzz and Nidoqueen: Mandiqueen. It uses 13 colors.
Okay, okay...I'm a big VanivilleShipping nutcase. I'm crazy about these two. And Trevor, OMG SQUEE. I am such a fangirl, he is so adorkable. > W <TCG Pixel Overs. In order from oldest to newest, kinda. 8 color limit.
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Progress on Bulbarita:
I guess I tried to go for a more realistic approach. Heavily anti-aliased, meant to be on a white background. Only 17 colors used thus far. Just have a little bit more to go and a lot of touching-up to do! After I get done with this cutie I'll work on whichever one I decide to sketch out next....
Ta-dah! Bulbarita get!
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White outlines exist because of how it's only compatible on a white background...which was indeed intentional. 18 colors total, huzzah! I hate having an odd-numbered color count. OTL
It's done, with its shiny palette. Next will be Treekasaur.
Edit: nevermind, found a yucky and redundant color that could stand to get outta town. Back to an odd 17 color count. orz




















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