SEASON 2

IGNOS - Kim the Tyrogue
OBLIVION - Bhi the Claydol
NIGHTLUST - Dakku the Audino


IGNOS - Kim the Tyrogue (**FULLY COMPLETED** Xanthe)
Spoiler:
Backstory

Kim: Around 16 (not literal years). Has anger management issues supposed to have come from the fact that his mother was murdered by his father when he was young, and has since been in foster care. He is set off very easily. Used to get into fights with other kids because they found it fun to provoke him. He's good at fighting, which meant that if he was picked on, he was more than capable of defending himself. But sometimes he would take it too far and end up beating them unconscious, which quickly spread around his school. Nobody tried to pick on him anymore, but his anger issues did not subside, and sometimes he would beat up his peers (older or younger) because he thought they were making fun of him (when really they would be whispering about a concert, or a maths equation, or something unrelated). This got him into serious trouble. He would get detention after detention, until one day he ended up knocking the detention teacher unconscious. She was nearly killed because he took it too far, blinded by his emotions of fury and sorrow. The security guard ended up stopping him when a student alerted him to Kim's abuse, and Kim was subdued and taken into custody. When he realised what he did, he was remorseful, distraught and in fear of himself.

He dropped out of school and tried his hand at a trade, but again and again he would get into trouble. When he tried to atone for his past mistakes, nobody would forgive him because they saw him as a bully and a psychopath. Until...

Ignos showed itself to Kim.

Ignos, taken from ignosco in Latin which is "forgive, pardon, excuse," is a demon from Abyss who promised Kim that, by working together, it could help his victims and enemies forgive him for his acts. He was desperate for redemption, and nobody was willing to help him...until now.


How Ignos twisted Kim's expectation
Ignos initially helped Kim go after those who he wishes forgiveness from, but after only two murders, the demon's obsession with forgiveness made it start to seek out those it thought had "sinned," wanting them to beg for forgiveness instead. Kim now kills those who have sinned, wanting them to 'repent' by giving up their lives.


Murder process and signature
Victims are captured and taken to a torture chamber. When they refuse to admit their sins and repent and insist that he's crazy, he starts to inflict wounds on them in an effort to get them to comply. The torture process lasts for up to 24 hours, by the end of which the victim is always begging for repentance. Little do they know that repentance is death. Kim beats them to death, usually caving in their skulls (or for an irregular pokemon like staryu, crushing their gem) while the rest of their bodies are bruised, battered and clearly tortured. They always turn up within 24 hours after they are captured, found wearing a mask which initially hides their caved skulls (I mean, the pooling blood is a dead giveaway but you know). There are seven types of masks--one for each sin. They are obviously put in the mask that Ignos believes relates to their sin.


If the dice lands on Ignos (Doom Tracker post)
Victims turn up after having gone missing, wearing masks relating to their sin with the name of the sin carved into their bodies somewhere. The rest of their bodies show clear severe torture marks. (Usually nobody notices the victim going missing until hours later and sometimes search parties have been sent out, but no victims have ever been found before they show up.) To avoid time complications, the pokemon went missing hours before the events of the Doom Tracker post.

Ignos' Stalker Route



(63) Silvercoal City Correctional
[indent]{Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
[indent]{Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
Lair of Sinners - [Rite of Abstinence], [Screaming Crown Half 1/2]
#Intense Headache# (Deals 3 points Sanity damage)
{Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
=Spot-the-Sins= (becomes [25 Code])
#Intense Pain# (Deals 2 points Sanity damage, 2 points Health damage)
{Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
=Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
#Intense Headache# (Deals 3 points Sanity damage)
{Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
[indent]{Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission])
[indent]=Class Photo=

|SP4| Purity Oil


Torn Path

Requires the Seven Sins Masks; [Mask of Lust], [Mask of Envy], [Mask of Gluttony], [Mask of Pride], [Mask of Avarice], [Mask of Wrath] and [Mask of Sloth]. An underground tunnel leads to giant doors with the following inscription:

Value only a letter preceded by none. First comes the brace; on it we stand. Second comes wild hands; with them we work.

The first sentence refers to the first letter of each mask being relevant. The riddle tells that the masks must be arranged as LEGPAWS in order to enter. Brace = leg; animalistic hands = paws.

The doors open to reveal the main lair where Ignos conducts his murders and torturing. [Rite of Abstinence] and [Screaming Crown Half 1/2] can be found here.




(93) Uniper Hovercraft Hangar
{Undiscovered Comfey body: <Science>}
=Path to Redemption Maze= (Becomes [Path to Redemption Maze Solution])


(89c) Macanan Textile Manufacturing, Floors 21-30
#Craggy projectiles, Rock# (Deals 2 points of Health damage)
+Fire-type+, +Ground-type+
{Argumentative AI: <Diplomacy>}
[Mask of Lust]


(87e) OmniCore Engineering Complex, Floors 31-40
#Quicksand, Ground# (Deals 1 point of Health damage, 1 point of Sanity damage)
+Rock-type+, +Electric-type+
{Door of a Thousand Chains: <Lockpick>} (Deals 1 point Sanity damage for taking hours)
[Mask of Gluttony]


(73c) Inspiration Inc. Chemical Plant (Abandoned), Floors 6-10
#Perpetually Hot Branding Irons, Fire# (Deals 2 points of Health damage)
+Dragon-type+, +Fairy-type+
{Disassembled Sentry Bot: <Repair>}
[Mask of Pride]


(59c) Silvercoal City Courthouse, Floors 11-15
#Fierce slicing winds, Flying# (Deals 2 points of Health damage)
+Steel-type+, +Fighting-type+
{Wall-mounted scanner: [Path to Redemption Maze Solution]}
[Mask of Sloth]


(55c) Seventy-One Manufacturing, Floors 21-30
#Frayed wires, Electric# (Deals 2 points of Health damage)
+Water-type+, +Poison-type+
{Incomplete chemical formula: <Science>}
[Mask of Envy]


(50c) Blackbridge Industrial Plant (Abandoned), Floors 16-22
#Mite Infestation, Bug# (Deals 1 point of Health damage & 1 point of Sanity damage)
+Normal-type+, +Psychic-type+
{Incomplete healing solution: <First Aid>}
[Mask of Wrath]


(48d) Balek Manufacturing Plant (Abandoned), Floors 31-40
#Frosty Stalagmites, Ice# (Deals 2 points of Health damage)
+Grass-type+, +Flying-type+
{Valhalla Hack-Proof 9000 Terminal: <Security>}
[Mask of Avarice]





Neurotic Path

At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT RITE COMMANDS." The console requires the [Rite of Abstinence] obtained from the Torn Path. When input, the console will trigger the wall to vanish and inside the room will be =Spot-the-Sins= which can be completed by the players to reveal [25 Codeword].




Blistering Path

At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT CODEWORD." The console requires the [25 Codeword] obtained from the Neurotic Path. When input, the console will trigger the wall to vanish and inside the room will be =Sin Curse Crossword= which can be completed by the players to reveal [Incriminating Admission]. [Screaming Crown Half 2/2] is also found here.




Ashen Path

This is the final path and can only be accessed once the other paths have been completed. There is a giant door at the end of the tunnel with a giant engraving of a Giratina on it. The giratina looks menacing and foreboding. It is also missing its golden crown-thing, and requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2] obtained from Torn Path and Blistering Path respectively.

The player is then led to a store room which can only be opened with the [Incriminating Admission]. This will lead them to a =School Photo= which, when turned over, has Kim's confession on the back.



Ignos-Related Media

Maze to be completed. Answer is here for reference. Is called =Path to Redemption Maze=, and turns into [Redemption Pattern] when completed, to be used to access a room containing the [Mask of Sloth].


Word search revealing what species Ignos is. Turns into [Incriminating Admission] and can be used to open the Store Room in Ashen Path. Answer here.



Spot-the-Sins. Riddle is "How many instances of sin can be found?" and the answer is 25. Turns into [25 Codeword] and is to be used to open Blistering Path. Answer here


The back of a school photo that has a tyrogue circled. This is found at the end of Ashen Path and is confirmation of Ignos' identity.

Font
Tibetan Beefgarden


OBLIVION - Bhi the Claydol (**FULLY COMPLETED** Neo)
Spoiler:
Backstory

Bhi, a retired store clerk that never accomplished its dreams of one day owning its own store, had grown old, tried, worn-down, and desired to do something more with the limited amount of time it had left. Problem was, not knowing when it would die bothered him. It wanted to foresee what was to come.

Ihb, a Baltoy that is essentially Bhi's grandson, has been living with Bhi as its father has to commute all the time for work and its mother was killed in a hover train accident. Ihb tries to interact and get a better relationship with its grandfather, but the love isn't there. While Ihb tries to be open and doesn't mind appearing to be humorous at times at its own expense, Bhi thinks the Baltoy is up to something.

In any case, Bhi was hoping to work out how much time it would have left before death claimed its life.

OBLIVION showed itself to Bhi.

Oblivion offered to give Bhi some insight into the future and even the futures of others. He described it as a "sight beyond sight" and expressed how much time could be an enemy to the living. Bhi trusted this dark spirit's knowledge of time and death and decided it essentially had nothing left to lose in its old age.

How OBLIVION twisted Bhi's expectation

At first, Oblivion allowed Bhi to see several seconds into the future, figuring it would be easier for the Calydol to understand and grasp this power with simple but effective exercises at first. Then, it was amplified up to a few days. Oblivion tricked Bhi into thinking it was learning quickly despite its old age. Then, Oblivion allowed Bhi to see at least a week into the future. And that prediction was Ihb would be struck and run over by a hovercraft and would die. Oddly enough, Bhi didn't actually care about Ihb's expected fate. It was more curious and more interested in the growth of its own prediction powers.

Just hours before the incident was supposed to happen, Oblivion cut off Bhi's powers, terminated its eyesight, and made the Claydol completely blind. The prediction never came to pass, either. Much to the Claydol's agony, it has to rely on Morse Code beeps and Braille. Meanwhile, to hide the truth from Ihb, Bhi continues to lie and make Ihb the Baltoy believe Bhi is learning and using a computer language like binary, only this involves dots and dashes. As a result, Ihb believes this to be true, despite the lack of computers in Bhi's house.

Murder process and signature

Bhi smothers its victims with anything thick and black from black paint, oil, tar, or anything along those lines. This allusion points toward these victims being consumed by the void, and in a similar sense, hints at Bhi's blindness in a "if I can't see them, then no one else should" kind of way.

If the dice lands on OBLIVION (Doom Tracker post)

The victim Pokémon will be found dead smothered in some thick, black substance all over their body. They're usually not so easily found, as they are usually covered with so much black goop that it almost makes them unidentifiable as a Pokémon's body. Cause of death is very difficult to figure out, but the actual cause is asphyxiation. Bhi smothers their head and throat with a black bag before proceeding to dump whatever black goop it has on hand.

Font
Fascination


Bhi's Stalker Route



Bhi/Oblivion's Stalker Route is relatively simple compared to the other Stalkers and is mainly geared around solving Braille, audio, and Morse Code puzzles. Bhi is older and is very unreceptive toward technology, so a lot of his clues and graphics look older.

Bhi's Route can be divided into three parts based on the three glass eyes needed to enter the Shadow Hall. They resemble Pokémon birds of prey that would have keen eyesight.

Path of the Eye of Staraptor

To access the {Rusted Storage Container: Five-Letter Lock}, there are two audio clips that link to this container. Both audio clips are reversed, which will sound weird to the players until they try reversing them. At least someone on the team should be able to figure this out.

The first audio clue gives the locations of the three eyes, which will help them find . While not necessary, it is helpful to the players if they happen to find it before they find the container.

The second is the five-letter codeword: DEPTH.

(11) Silvercoal News Stand and Bookstore (Abandoned)
Audio Recording 1 (Audio 1 of 2)

(14e) Good Morning Sunshine Cafe (Abandoned)
Audio Recording 2 (Aduio 2 of 2)

(17) Silvercoal City Metro Station East
{Rusted Storage Container: Five-Letter Lock}
[Eye of Starraptor]



Path of the Eye of Braviary

Compared to the other two paths, the [Eye of Braviary] is super simple. In a way, it uses reverse psychology to throw off the players into thinking the other two eyes might be just as easy or there's some kind of catch to this one.

(15b) Silvercoal City Police Station Floor 4
[Eye of Braviary]



Path of the Eye of Pidgeot

The Eye of Pidgeot is definitely the hardest eye of the three. If the players find the audio clue for the locations, the only thing they'll find out is the location of the {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}, which is also booby-trapped with a Sanity-damaging #Warped Visage#. The players have no choice, they have to disable it with the Security Perk. They also need both halves of the Scrawl Token, which doesn't deal Sanity damage, but is very unsettling to see a metallic token with nothing but psychotic scribbles. The Right Half of that same token is also not an instant-find either. They need to find it in a Rusted Cabinet first.

As storyline background on the Warped Door, it was scribbled on by Bhi shortly after becoming blind. It captures his agony and frustration in a very dark and unsettling way to anyone who has the eyesight to behold it. Because it was also Enthraller-induced, the Sanity-damaging effect comes into play and causes very unsettling visions (and not-so-friendly visits from Aglome Oen/Erif Senucius).

(30a) Silvercoal City Library Floor 3
[Twisted Cross Key]
=Library Braille Note=
=Braille Printer=

(5c) Ironrock Apartments Floor 22
[Scrawl Token Left Half]

(10c) Patriarch Stadium (Abandoned) Stadium Concession Area
{Rusted Cabinet: Twisted Cross Emblem}
[Scrawl Token Right Half]

(73a) Inspiration Inc. Chemical Plant (Abandoned) Sublevel B4
{Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}
#Warped Visage# (Deals two damage to Sanity)
[Eye of Pidgeot]



It all comes together...

(75a) Dovac Foods Manufacturing Plant (Abandoned)
{Shadow Hall Door: Missing Staraptor Eye, Missing Bravairy Eye, Missing Pidgeot Eye}
#Overwhelming Darkness: Dark# (Deals two damage to Sanity, 25% chance to cause Confusion status, 25% chance to cause Infatuation status)
=Dark Morse Code Account=
=Braille Taunt Message=
=Evidence of Black Paint, Oil, and Tar=



Oblivion-related Graphics & Media

Audio Recording One: LINK TO RECORDING

This audio recording reveals the locations of the three eyes, but it doesn't reveal what the players have to do to get to them. The audio is also reversed and almost sounds like it's in a foreign language, but with a little tweaking around, the players should figure it out.

The first Audio Recording states this:

"You've lost your sight, and it's all black to you now. There's nothing you can do about it, but if you've lost your memory as well, this might help you save it.

It's all behind the eyes. The three eyes. One is at the East Metro Station. The second is on the fourth floor of the police station. And the last is on the fourth level of the abandoned chemical plant."


Audio Recording Two: LINK TO RECORDING

This audio recording reveals that the password to the {Rusted Storage Container: Five-Letter Lock} is the word "DEPTH." Unlike the first audio recording, this one is essential to find and figure out.

"At the East Metro Station, there is an old lock box. If you have forgotten the five character password, the word you're looking for is Depth. No other word besides Depth will disengage the lock."


This Braille note, found next to the Braille printer in the library, reads:

Does this remind you?
Is it funny that we are
here again?
I think it is funny.
I think it is hilarious
that you are in the dark here
and you only have
me as company.

Get used to it.
Oblivion


It gives the players a clue that Oblivion is taunting the victim and blindness is a central theme around Oblivion's Stalker Route.


Found at the end of Bhi/Oblivion's Route, if the players decode this, it makes it pretty obvious who the Stalker is, but it is an extra step.

"Does it hurt that you have to hide everything Bhi? Does it hurt that you were willing to forsake your grandchild for your own power? You are lucky Ihb is stupid and does not know. You are lucky it all thinks this is part of your stupid game.

No need to worry. I will make sure it says stupid.

And I will make sure you stay my slave. Such an obedient puppet you are."



Another taunt note from Oblivion found at the end of the Oblivion Stalker Route.

It reads:

"Does it hurt, Bhi?
I hope it hurts
I hope it makes you want
to sleep and dream
back in time
When you could still see
But I enjoy watching
you suffer so badly.
My precious puppet
So lost and hopeless
Keep enjoying the darkness
It only gets worse from here."


NIGHTLUST - Dakku the Audino (**FULLY COMPLETED** Neo)
Spoiler:
Backstory

Even when Dakku was young, she wanted power. The power to command, the power to force other Pokémon to do what she wanted, and the ability to drive things toward a direction that she wanted regardless of what other Pokémon thought was best. With a darkened heart, she was quick to take credit and even quicker at pointing blame at others for faults and failures that she was responsible for.

Despite her unethical nature, she rose to a high-up director position with the Silvercoal City Shipyard and Port Authority. But it was nowhere near enough for her. She desired more out of just pure, raw greed for more attention, more money, but especially more control and more power. Many Pokémon below her saw her as a total control freak and they weren't wrong in the slightest. Dakku was undoubtedly an awful Pokémon to work for, and couldn't stop herself from being a egotistical dictator when it came to just about everything.

NIGHTLUST showed itself to Dakku.

Nightlust told Dakku that there was far more to the universe than just Valdyne. The dark Enthraller told Dakku she could have control of an entire dimension to herself. Initially, she laughed and scoffed at the idea, but Nightlust told her that she could have a world of dreams all to herself to modify and tinker however she wanted. Every time a Pokémon had to fall asleep and began to dream, they would enter Dakku's world where she had free will to subject them to do anything she wanted. She could have her own kingdoms and dominions, create her own personal fantasy worlds, and even force Pokémon in the conscious realm of reality do her bidding, or face her wrath whenever they dared to sleep. And there was no way any Pokémon could just decide to stop sleeping.

What sounded ridiculous to Dakku at first became something she wanted to experiment with and quickly latched onto her as an obsession. She rapidly hungered to see it for herself and the more she thought about it, the more she craved such a power.

How NIGHTLUST twisted Dakku's expectation

Oh, Nightlust gave Dakku her own dimension dream world all right. It's called Akumu, which is Japanese for Nightmare. Akumu is nothing like what Dakku was expecting and surprise, she has really no control over it. What's even more twisted is during the day, Nightlust feeds Dakku such a desire to sleep and visit this constantly-twisting world, but when she does sleep, she's thrown into a nightmare that abuses her, bewilders her, and violently twists her mind around. All the while, her mind is at war with herself with half of her believing this savage and hellish world is everything she ever wanted while her actual, rapidly-fading rational thinking believes it's the most horrifying thing ever. Never before has she had this kind of inner, self-destructive thinking and there's no escape for her. And yet she somehow still embraces it. It's as if she believes a lie she has control over it when really, she's the one under it's control.

What's even worse is Akumu is following her. After she's awoken in the morning from a night of pure hell to find the twisted and deranged supernatural things that were in the nightmares to be right besides her on her bed in fully materialized form. And yet, despite their twisted and wicked nature, she treasures them like trophies, unable to bring herself to destroy them or get rid of them. Other Pokémon will flat out run away and become very uneasy even just looking at these things. And yet, Nightlust makes her surround herself with these twisted and otherworldly relics of evil and twisted nature.

Murder process and signature

Cardiac arrest. Dakku can put a Pokémon victim to sleep to spend some time in Akumu. And usually, the stress, the strain, and the terror causes so much anxiety and fear that they are scared to death. The police can't detect it and there's nothing that ties Dakku to the fatal terror.

If the dice lands on NIGHTLUST (Doom Tracker post)

The Pokémon will be found dead, absolutely frozen with the face of sheer horror with their heart stopped. Often, something right out of the realm of Akumu will be found with them, but the freakish relics and remnants will very rarely make sense. The truth is Akumu never stays the same, but it is always horrible, hellish, and frightening in ways never conceived.

Font
Vibratte Letters!




Nightlust's Stalker Route



As mentioned before, Nightlust's Stalker Route will involve a MASSIVE amount of Sanity-damaging traps and just about every twisted door and macabre item have components linked to the nightmare realm of Akumu and are laced with these traps and dark presences. Even Pokémon with Security are going to have a tricky time dealing with it. Anyone that tries to make fast progress on her Stalker Route is going to have their Sanity stats shredded up constantly. Very often, players will be facing point-blank visions of Akumu and the results are just downright horrifying. Moreover, many of these items are just outright twisted and several of them are completely warped in nature. I pity anyone that tries to take on her route without having the Security Perk.

What's more is a lot of these presences start affecting them on PXR! Players may get haunted by creepy doppelganger versions of themselves and may receive disturbing VMs and PMs from them. Some unsettling messages and images might also be dropped into their signature, as if they're being haunted and watched.

It seems once Akumu has found a victim, there isn't any letting go...

Nightlust's Stalker Route consists of five parts. This includes the Shadow Shriek Omen, Tome of the Black Creed, Infernal Armament, Deathwish the Dark Payment, and the Masochist Mask. EVERY one of these lovely devices is booby-trapped like crazy and yes, they're definitely from Akumu and don't belong in this dimension. As the storyline goes, only once the dark emissary wears the infernal attire and offers the dark sacrifice before the Gateway will it open. Otherwise, the only way to see Akumu is by having Dakku send you there. And that usually doesn't go over too well in a family-friendly like fashion. Since it's only expected that Dakku will be using these, when the player uses them, boom, it causes quite the stir in Akumu and they learn the truth. But not without a TON of Sanity-damage first.

At the end of each of these "mini-routes," they will get one of the five parts needed to open the Gateway to Akumu. Oh, it reveals that Dakku is the involuntary conduit to Akumu, but the player who opens this thing will immediately have their Sanity wiped to nothing, entering Berserk state. Not even Security will prepare them from looking straight-on into Akumu.



Path of the Shadow Shriek Omen
The Shadow Shriek Omen is a dark amulet with a very hellish-looking medallion. It calls forward the dark presences as a kind of communication device. It's definitely dark. Keep out of the reach of children.

To get to it, they need to get through the {Widow Door: Demon Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}. This door also does some Sanity damage as well. Two of these pieces are straightforward, but the right half of the face has its own stuff to do.

(14b) The Clean Tumble Laundromat (Abandoned)
[Massacre Sword]
#Infernal Presence# (Deals Two damage to Sanity)


(56a) Vale Housing Project Floor 3
[Forsaken Sword]
#Infernal Presence# (Deals Two damage to Sanity)


(61b) Windstone Housing Project Floor 13
{Occult Cabinet: Missing Sword of the Massacre, Missing Sword of the Forsaken, <Security>}
#Infernal Presence# (Deals One damage to Sanity)
[Right Half of the Widow Face]
#Infernal Presence# (Deals Two damage to Sanity)


(62d) Calstan Power Plant Floor 27
[Demon Mark Key]
#Infernal Presence# (Deals One damage to Sanity)


(58) Silvercoal City Metro Station North
[Left Half of the Widow Face]
#Infernal Presence# (Deals Two damage to Sanity)


(66) Joka Memorial Park
{The Widow Door: Dark Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}
#Infernal Presence# (Deals One damage to Sanity)
[Shadow Shriek Omen]
=Wall Message=
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




Path of the Tome of the Black Creed
This lovely piece of literature is chock full of adorable dark rituals and all the do-it-yourself recipes for doom, decay, and other grizzly fun bits. Ages three and up. Compared to the other parts, this path is pretty easy. Just get two demonic brands, crack open the Hall of Ill Omen, and you're all set.

(35a) Brookheights School Gymnasium
=XTHEN Brand Maze=
#Infernal Presence# (Deals Two damage to Sanity)


(36) Plaski's Restaurant (Abandoned)
=ZEKETH Brand Maze=
#Infernal Presence# (Deals Two damage to Sanity)


(79) Pishter Park (Abandoned)
{Hall of Ill Omen: Missing Brand of the XTHEN, Missing Brand of the ZEKETH}
#Infernal Presence# (Deals Two damage to Sanity)
[Tome of the Black Creed]
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




Path of the Infernal Armament
The path of the Infernal Armament is mainly themed around the four horsemen of the apocalypse. They need all four Testaments, but generally, they're not TOO hard to get. The Infernal Armament is the weapon of the dark magistrate (Dakku) and serves as a symbol of her power. It's shaped like a black gauntlet and is capable of dark magic attacks.

(77h) Starwatcher Skyscraper (Abandoned) Floor 74
{Broken Desk Drawer: <Repair> / <Lockpick>}
[Testament of War]
#Infernal Presence# (Deals Two damage to Sanity)


(87a) OmniCore Engineering Complex Sublevel B4
{Shadow Hatch: +Dark Type+ / +Ghost Type+}
[Testament of Death]
#Infernal Presence# (Deals Two damage to Sanity)


(32b) Silvercoal City Fitness Center Admin Offices
[Testament of Famine]
#Infernal Presence# (Deals Two damage to Sanity)


(22b) The Diadem Building Floor 16 (Bliss Financial Group)
[Testament of Conquest]
#Infernal Presence# (Deals Two damage to Sanity)


(74c) Starbelt Manufacturing Plant (Abandoned) Floor 24
{Tribute to the Apocalypse: Witness of War, Witness of Death, Witness of Famine, Witness of Conquest}
#Infernal Presence# (Deals One damage to Sanity)
[Infernal Armament]
=Wall Message=
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




Path of Deathwish the Dark Payment

This sacrifice becomes possible through a Pokémon being in so much trauma that they wish for death. When this occurs, Dakku is able to harvest the Pokémon's body so that it can be used as a dark payment to appease Akumu. While not necessary to enter Akumu, it does further convince the wardens at Akumu that the disguised player is Dakku when really they're not. This particular Deathwish the Dark Payment is one that Dakku had prepared in advance but has not given it up as an offering quite yet.

In this path, it starts with the collection of Evangtin, Anaksin, and Xetdan to be used at the {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}. These unholy artifacts and relics are shapeless and ambiguous, but it is clear they were full of evil. As they are held, the user feels themselves going slightly more insane by the minute.

(91b) Silvercoal City Synth Power Plant Sublevel B6
[Evangtin]
#Infernal Presence# (Deals Two damage to Sanity)


(91d) Silvercoal City Synth Power Plant Floor 13
[Anaksin]
#Infernal Presence# (Deals Two damage to Sanity)


(91f) Silvercoal City Synth Power Plant Synchronization Towers, Lower Levels
[Xetdan]
#Infernal Presence# (Deals Two damage to Sanity)


(63a) Silvercoal City Correctional
{Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}
#Infernal Presence# (Deals One damage to Sanity)
[Torment Globe]
#Infernal Presence# (Deals Two damage to Sanity)


(65a) Newhill Sewage Treatment Plant Sublevel 5
{Chamber of the Plague: Missing Torment Globe, +Poison Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Deathwish the Dark Payment]
Audio
=Wall Message=
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




Path of the Masochist Mask
This mask basically defines Dakku and paints her as a dark priestess that savors the pain and anguish of Akumu. It's one of the first things the gatekeepers of Akuma will be looking for and it will be the thing that fools them into revealing the true nature of who's really supposed to be wearing the dark mask.

(37b) Sentarix Corporate Office 14th Floor
[Schism Key]
#Infernal Presence# (Deals One damage to Sanity)


(63c) Silvercoal City Correctional Floor 13
{Doom Prison: Schism Emblem, +Electric Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Doom Covenant]
#Infernal Presence# (Deals Two damage to Sanity)


(28f) Silvercoal City Medical Center Children's Hospital and Pediatrics
[Heart of the Hellion]
#Infernal Presence# (Deals Two damage to Sanity)


(63d) Silvercoal City Correctional Floor 29
{Damnation Prison: Missing Heart of the Hellion, +Grass Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Damnation Covenant]
#Infernal Presence# (Deals Two damage to Sanity)


(62a) Calstan Power Plant (Abandoned) Sublevel B5
{Trial of Holocaust: Demand of the Doom, Demand of the Damnation, +Fire Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Masochist Mask]
#Heavy Infernal Presence# (Deals Three damage to Sanity)




It all comes together...

I'm pretty sure the player that ends up doing this knows ahead of time they're in for big time misery, but that's just how this game works.

Reference Link

(94) Silvercoal City Metro Station South
{Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
#Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
Visual 1
Visual 2
Visual 3
=Revealing of the Dark Emissary: Dakku=
https://www.youtube.com/watch?v=tEFEOSFfboU]Ambience for Akumu Segment
#OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
=Betrayer Pikachu: SPARE or ABANDON=




Nightlust-related Graphics

Brand Mazes


Maze to create the [XTHEN Brand]


[XTHEN Brand] Maze solution reference


Maze to create the [ZEKETH Brand]


[ZEKETH Brand] Maze solution reference

Nightlust Messages


Wall message found for Shadow Shriek Omen


Wall message found for Infernal Armament


Wall message found for Deathwish the Dark Payment

Audio

Ambience for Deathwish the Dark Payment


Ambience for Akumu Ending