SEASON 3

KARRASIN - Ninian the Numel
ENIS - Shin the Chimecho
NHILS - Ferghus the Machoke
553590 - Vendy the Weavile


Karrasin - Ninian The Numel

Spoiler:
Backstory

Ninian always loved messing with new things. Finding out about more things. Even if it meant investigating the unknown. Sometimes curiosity got the better of her. Where new discoveries could potentially open paths to something new and useful. It sometimes lead to trouble. One day, trouble found Ninian and she knew that it wouldn't end well. This is when...

Karrasin shows itself to Ninian.

It leads her out from the place and away from trouble. What Ninian didn't know is she was onto something bigger than she would even know now. As Karrasin has its eye set on her. Ninian had only heard rumors of the Enthrallers, but didn't think they would ever find any evidence on them. Much less ever find her. So Ninian being saved, she came to trust Karrasin a little more.

How Karrasin twisted Ninian's expectation

Ninian only wanted to continue her work as an explorer. Sometimes finding areas she may have thought to once be something special. Only for the place to be mostly run over or destroyed. Karrasin could feel her emotions welling over. How much she hated seeing something like this in such a condition. So much so that anyone near something she holds dear that Karrasin takes over and burns everything around her. Leaving nothing, but ash and scorch marks around. If any body at all is found, only a burned remains of what once used to be a civilian/Pokemon remains. The burns so bad that it looks like a hard piece of pitch black charcoal.

Murder process and signature

A fire that burns and so quickly it's rarely ever seen by the public. If it is seen, no one dares get close. Any victim's body that has ever been found. Through autopsy they are found to be burned both inside and out.

Karrasin Route



The Burning Icicle Path

To know the riddle within the cabinet in the Southwarren Police station. They must first find the Burnt Note. It will be barely readable in cryptic text, but it has the riddle on it. "If you give me food I will live. If you give me water I will die." Solving this puzzle no matter class gives -1 to sanity as opening the cabinet releases an audible voice saying "FEED ME!" over and over. Causing the player interacting with it to grab the item inside and flee before they get caught.

(4) Machine Depot #1
=Burnt Page=
[FIRE Password]
@Disturbing Voice@ (1 Sanity Damage)

(19) Southwarren Police Station
{Password Encoded Cabinet: Four Letter Lock}
[Burning Icicle]




The Departed Candle Path
This involves a message burnt into the ground. The light inscribed into the ground can only be seen at night. To view the message here one needs to have the ability to fly, levitate, or view from a higher up place (assuming none have these abilities). Though, the message isn't required to complete the path. If they come here during the day. A Pokemon mentions how they need to come back at night for a surprise in the park.

(2a) Jekker Park - Western Square
{Indecipherable Burnt Message: +Flying Type+}
@Disorienting Smoke@ (1 Damage to Sanity)

(25) The Copperplate Hotel (Abandoned)
[Unlit Candle of the Departed: Burning Icicle Flame]

The candle having an old style mansion look to it. A reddish ooze stained on the metal fastening for the candle mantle. No matter how hard you blow the candle's flame or pour water on it. The flame never goes out.




Shroud/Cloak of Misery

This path is a bit set to unlock the final pathway for Karrasin. Though it's a VERY risky one as it's the most threatening. With both a booby trap and sanity check as well. Pushing sanity to its limit as with Mimikyu's "true" appearance. Since you can't see Mimkyu's true form without a serious effect. The shroud you find is set to be placed ON top of the odd looking statue.

(43) Sunnytown Strip Mall (Abandoned)
{Odd-Looking Statue: Missing Shroud}
#Threatening Gaze# (Deals 3 Damage to Sanity)
=Nightmare GIF 1=
=Nightmare GIF 2=
=Nightmare GIF 3=
=Nightmare GIF 4
{Mimikyu Statue: Lit Candle of the Departed}
[Departed Spirit Seal]

Placing the Cloak over the statue to return it to it's true form revives a Mimikyu from the Departed Candle in the player inventory. The candle burning out.....finally. After being trapped there for so long. The Mimikyu decides it wants to end this with the Stalkers and leads them to a hidden room in the Bookstore they are in. Revealing in this room a tag. The being a Seal. Hidden in it is another spirit just like Mimikyu was. This one a powerful warding spirit said to have the ability to seal away a powerful enemy.

(39) A Goal in One Sporting Goods
[Shroud of Misery]

(31b) Redbarrel Foods
#Smokey Presence# (1 Damage to Sanity)
This entire area is just coated to the brim of smoke to the player. From the area, the food, the place even LOOKS smokey. It causes the player to cough and feel heavy. Nearly unable to breathe.




Font

Demon Sker font

Graphics

Burnt Page Riddle


Odd Statue Nightmare GIF (This one was fun to make! XD)


Odd Statue Nightmare GIF 2


Odd Statue Nightmare GIF 3


Odd Statue Nightmare GIF 4


ENIS - Shin the Chimecho

Spoiler:
Backstory

For years, Shin has struggled with depression and has contemplated suicide many times and attempted it twice only to fail. First time she tried to overdose on medication but was rushed to the hospital and the second time she tried hang herself but that didn't work either. There were instances where things just seemed not as depressing as they usually do, but those moments were brief. Every day felt like crap and she wanted it to either end with her own death or just feel happy for once.

How Enis twisted Shin's expectation

Enis came to Shin and promised both. That there was something happy after death and this life was just one long, agonizing test that could be forfeit if she really wanted to just give up. To Shin, it sounded really pleasant and seemed like the promise she had been waiting for. However, Enis requested a favor of Shin before she decided to help Enis find the "right way to die."

Enis kept stalling on the promise and Shin found herself unable to get that peace in death she so badly wanted. Instead, Shin found herself inflicting it on others, and it was anything but pleasant. She drove others to commit suicide instead, and often very violently with an excessive amount of bloodshed. Meanwhile, Shin found herself unable to even end her own life, now just a puppet for Enis.

Murder process and signature

Through controlling the victim's emotional state. The victim uses the nearest and sharpest object by them to claw their face or cut through their own face until the victim stops moving and nothing, but a lifeless corpse remains in a pool of their own blood.

Font
Hunt

Enis's Route



Going through Enis's route is hell in the sense that while the player takes a little bit of sanity damage, they're taking huge amounts of health damage and in really creepy ways. There is a theme of "reflection" in Enis's route. Players will often see themselves before taking damage that seems to come out of nowhere. A reflective key that cuts the user as if it were a piece of glass. A mirror that drives the user to cut themselves. A suicide victim that is only an illusion. Enis's route has it all and more.

Enis's route only has two branches, but they're long as opposed to three or more shorter branches. But each step of the way, it gets ugly. On both branches, things start relatively tame, but they get uglier and more macabre as time goes by.

PATH OF THE SUICIDE MIRROR

The players start by first having to either use <Repair> or [Puppet Parts] on a broken Mimikyu Suicide Puppet found neglected and forgotten. Upon completion, the player manages to find the [Mirror Shard Key] stuffed in the Mimikyu puppet, which cuts them like a piece of glass.

The [Mirror Shard Key] then gets used on the {Locked Mirror Coffin: Mirror Keyhole}. Inside that, they'll find the [Suicide Mirror] #Mind Ravage: Psychic# 2 Sanity Damage, #Suicidal Infliction: 2 Health Damage#. It's a lovely piece of hardware that makes the one looking at it long for their own death, so much so that the player who finds it will wake up after a nightmare and will find themselves bleeding. This definitely needs to be disarmed before the players actually use it on the {Depression Altar}

(7b) Whitehill Manufacturing Floors 6-10
[Puppet Parts]

(33) Clean Easy Laundromat
{Broken Mimikyu Suicide Puppet: <Repair> / Replacement Parts]
[Mirror Shard Key] #Sharp Edges: Ground# (1 Health Damage)

(42) Southwarren Sunrider Auto Store
{Locked Mirror Coffin: Mirror Keyhole]
[Suicide Mirror] #Mind Ravage: Psychic# 2 Sanity Damage, #Suicidal Infliction: 2 Health Damage#



PATH OF THE SIGIL OF THE LAST PAYMENT

This path isn't peaches and cream either. It starts with what seems like a semi-innocent lockpicking on a meat locker and just drops down into hell. Inside, they find Vadi the Skitty, who looks half-dead and needs First Aid. Well, turns out she isn't even real, but she'll seem real enough as the medic player heals her... only to have her true nature revealed, leaving the player with the Sigil, which will hurt them pretty badly considering if they picked First Aid, they sure didn't pick Security. XD

(31a) Redbarrel Foods Floors 1-4
{Locked Meat Locker: <Lockpick>}
=Lockpick Maze=

{Wounded Vadi the Skitty: <First Aid>}



LAST STRETCH

It only gets uglier. Whoever does this is going to want to make sure they're totally ready for anything with full health and sanity, or they're going to tear themselves apart in the process...

What happens here is the player enters the chamber and when they go down the stairs and reach the bottom, they turn on the lights and suddenly they're surrounded with mirrors. Suicide mirrors. Every one of them depicting a different way the player could kill themselves. And a presence makes it seem so inviting. All around the ground are different grizzly objects the player could use to mutilate themselves with.

It all finishes with: "Did you have as much fun as I have had?" They get a depiction of Enis/Shin in their head and it's pretty clear Enis expects the player to fully kill themselves. The chamber was originally made for Shin to just look at the mirrors and fantasize her suicides, but anyone stumbling into it is going to get really pushed into doing it. As long as they go in with at least 4/4 Health and Sanity, they'll endure it, but if it's anything lower, they're definitely going to hit either Downed or Berserk.

(46) The Morning Chime Motel
{Depression Altar: Missing Mirror, Missing Sigil} @Hopelessness Aura@ (1 Sanity Damage)
@Suicide Chamber: 2 Sanity Damage, 3 Health Damage@
Mind Ravage #1
Mind Ravage #2

Graphics:

Lockpick Puzzle


Lockpick Puzzle Solution


The Vadi the Skitty Mind Ravage!


The Suicide Chamber Mind Ravage!






Nhils - Ferghus The Machoke

Spoiler:
Backstory

Ferghus wanted to always improve his work as a small time blacksmith. Wanting nothing more than to work hard and make the best materials he can. Maybe one day find a way to make the best anyone could ever want that they would come far and wide to seek his works. Only, some of his equipment started to break and wear down. Not meeting his demands for so long. He didn't have anything close to pay for repairs. Much less brand new equipment. He started missing meals, getting more depressed as his shop started to run down. One night, that's when

Nhils shows itself to Ferghus.

Nhils showed seemed curious of Ferghus's situation. With a smile offered his assistance to Ferghus. Though it wasn't the exact help he may have been looking for.

How Nhils twisted Ferghus's expectation

Nhils would slowly effect the mind of Ferghus. Making his intense desire to do what he loves doing best once again. No matter the cost. Even at the cost of other's lives. Blood boils just as any other substance at high temperatures. Just as skin, scales, fur and more can be used. Nhils would make Ferghus take unsuspecting villagers or customers that started to come back in and smash them repeatedly with his tools. Hang them using hooks. Discarding the body after his process is said and done to rid of any evidence. Sometimes even leaving evidence to try pointing to someone else. Even loyal customers from the past.

Murder process and signature

Once Nhils takes over. He grabs them and will drag them to the back of his store. Using any tool of use to kill the innocent Pokemon. Then using their body to make whatever material he can find use for. Need a new leather grip? How about a nice fur quilt? A scaled suit of armor? Pokemon make a good source for this. That's where Nhils takes and uses Ferghus. His signature calling being that a body is usually found somewhere random where the remains of the victim are hooked some place high up through a part in their body to keep them propped up for display.

Nhils Route



Path of the Purple Flame

(22) Ferris's House
{Mysterious Living Room: <Science>}
[LOTUS Password]

(6) Silverdike Manufacturing Exterior
{Locked Metal Cabinet: Five Letter Lock}
[Mysterious Flame Incubator]

(9b) Axlin Chemicals Floors 4-6
{Purple Flame Furnace: Flame Incubator}
#Ghostly Presence# (1 Damage to Sanity)

[Contained Purple Flame]




Path of the Secret Locket

Okay, the way the locket works now is this:

It starts off as the [Crushed Insignia Dial Locket].

Once repaired as the [Repaired Insignia Dial Locket], the insignia dial is a metallic, clockwork-like mechanism that can form many different shapes and designs, sort of like a kaleidoscope, as they turn the dial varying dials like a multi-leveled combination lock. The Emissaries won't know what insignia is correct without the logbook confirmation. I also took out the coin because it seemed unnecessary (as in it wouldn't make a difference whether it was identified or not if it's the only coin that could fit in the locket). A combination dial would force the players to have to get the dials in the right positioning.

(13a) Goldwell Tools Manufacturing Plant Floors 1-3
[Crushed Insignia Dial Locket]

(8b)Overland Metalworks
{Metallic Jewelry Repair Machine: Jewelry Repair Tray}
[Repaired Insignia Dial Locket: Logbook Confirmation]

Path of the Knowledge of the Blacksmith

(16) Culton Apartment Building
[Material Logbook: <Science>]
#Grizzly Discovery# (1 Sanity Damage)

If Science is used on the logbook, take -1 damage to sanity as cryptic writing explains material of masterly cleaned skins and scales or sorts from Pokemon themselves. Images of these cryptic writings begin to paint the image of the player's own Pokemon body being used in this in some way. (Made up depending on which Pokemon the player is).

[Repaired Insignia Dial Locket: Logbook Confirmation]
[Material Logbook: <Science>]
[Blacksmith Insignia Locket]




Final Path of the Blacksmith

(44) Rubinelle Condominiums
{Secret Room of Nhils: Missing Blacksmith Insignia Locket, Missing Flame}
[Pendant of the 19th]
=Revealing of Nhils=

(Final Path to unlock key item [Blacksmith's Pendant - Insignia of the Blacksmith] (Need knowledge of the symbol and have Investigative Perk to notice). Requires the Reparied Locket w/ Insignia and Purple Flame to unlock. The room has portrait of the True Blacksmiths. The room being a large circle. Each pedestal on the outer edge of the room in a large circle. 18 in all. All leading to the center Pedestal which rises after opening the room and walking up to the center. Other Pokemon in this Secret Organization of Pokemon on each portrait. Each being the leading representative of their respective element. In the center of the room hides a Pendant that glows an unnatural color. Opening this has a hidden note revealing all the details to the who they are and what the gemstone inside holds. The 19th unknown Pokemon element. It's powerful enough to be used to seal the Stalkers away. Unlocks [Pendant of the 19th]

(34) Southwarren Fitness Center (Abandoned)

A large pressure of hatred and desire to create that which has never been created before. The limit is your imagination. Which is limitless! Items and skins from materials used to create these items Feghus creates can be seen with Investigative Perk- 2 points to sanity.[/COLOR]

Font

Zombie Holocaust

Graphics

If the Gas Pressure Plate is successfully triggered:




The Revealing of Nhils


553590 - Vendy the Weavile

Spoiler:
Backstory

Vendy was pushed by her parents to enter the fields of science, and while she was smart enough and could likely excel in anything, it wasn't where her passions were. She never liked the idea of being a lab rat and ever since she started at Axlin Chemicals, she's been one.

She liked the idea of being a chef instead, but her parents wouldn't have any of it. She moved out of her old hometown of Cascade Town and settled down in Southwarren, mainly because her parents wanted her to be there. She still works her job and her parents expect her to keep them informed about everything that's going on, but on the side, she likes to improve her culinary skills.

553590 showed herself to Vendy.

With overtime at Axlin being common and with less time to do what she wanted, Vendy didn't have the time to spend on her real passion. Plus, she wanted to stick it to her parents.

The Enthraller 553590 presented itself as more of a guide and agent that was willing to help streamline the tutoring process and show Vendy some effective shortcuts that she could use to make irresistible food that she could combine with her chemistry skills.

How 553590 twisted Vendy's expectation

It worked! But in horrifying ways.

Everything Vendy created was done in a dark, secret kitchen called the "Boiling Room." Everything done in this dark chamber is a monstrous mix of chemistry and culinary work. None of what she created was shared openly, only in the shadows. And those that tasted her creations would always be the next victims.

Murder process and signature

At first, the victim is invited by Vendy to taste-test "a little something" she's been working on. Even when coming to the Boiling Room, it looks like a nice, clean kitchen at first that the victim doesn't suspect. However, as soon as they start tasting it, they are enthralled by it. They develop a craving and she becomes like the witch from Hansel and Gretel, fattening up the victim before they become boiled in her chamber in the back room.

Victims are usually found as pudgy, bloated corpses that have been boiled and deep-fried in one of Vendy's vats. What's even worse is they've been perfectly cooked and seasoned to the point where if any Pokémon sampled a taste of the corpse, they'd find it delicious in a very macabre way.

Font:
Psychotic


553590's Stalker Route



The main objective in 553590's route is to collect three blood-stained shapes. A Ring, a Triangle, and a Cross. On their own, the holder really doesn't suspect too much besides the fact they're blood-stained. But when they form together on the {Bloodstained Door: Missing Ring, Missing Triangle, Missing Cross}, they form a very nefarious, evil, and unholy symbol. This will actually do 1 Health and 1 Sanity damage. But then when they enter the room, that'll do two more.



PATH OF THE BLOODSTAINED RING

The [Bloodstained Ring] is in Apartment #8 of the Sandwoods Apartments. The players can either use the Lockpick perk on this door, or use the Apartment #8 key, which is just outside.

(28) Sandwoods Apartments Exterior
[Apartment #8 Key]

(28a) Sandwoods Apartments Floors 1-3
{Locked Apartment #8 Door: 8 Emblem / <Lockpick>}
[Bloodstained Ring]



PATH OF THE BLOODSTAINED TRIANGLE

The only way to get this essential part of the door is to use the Diplomacy perk on Vicker the Clefable. He's always suspicious of strangers, so even with a good rapport, he'll only talk about his findings about how he came across the triangle on the road. But only a player with the Diplomacy perk will get him to fork it over.

#43 Vicker the Celfable, <Diplomacy>
[Bloodstained Triangle]



PATH OF THE BLOODSTAINED CROSS

Lastly, only a small-sized Pokémon can get into the cramped, Cement Crawl Space at the Another Round Tavern. Only here will they find the cross.

(32) Another Round Tavern
{Cement Crawl Space: ^Small Pokémon^}
[Bloodstained Cross]



LAST STRETCH

It's just the last few steps of 553590's route, but they're not going to be a whole lot of fun. >;)

(45) Temple to the Light (Abandoned)
{Bloodstained Door: Missing Ring, Missing Triangle, Missing Cross}
@The Wall at the Temple@ (1 Sanity Damage)
#Trigger Bloodstained Blade: Steel# (2 Health damage)
@Rendering of Blood@ (2 Sanity Damage)
[7734 Key]

And it's off to the Boiling Room! They'd better hope the same player that triggered that last mess doesn't feel gutsy enough to do it again, because they probably won't do it without hitting a zero either on Sanity or Health.

(25) The Cooperplate Hotel (Abandoned)
{The Door to Hell Locked: Hell Emblem}
#Trigger Bloodstained Blade: Steel# (2 Health damage)
@The Boiling Horror@ (3 Sanity Damage)
Vendy's Travesties

Graphics

The wall at the temple


A Kitchen Nightmare