SEASON 4

REPOSE - Lillosh the Sandygast
EPSILON - Orin the Vivillon
ABATIS - Delta the Flareon
PAYLOAD - Dee'mang the Pikipek
INDULGE - Yurtag the Palpitoad
NETHERFALL - Marisha the Flaaffy
GRAVEMELD - Imedia the Kangaskhan / Filimolon the Ditto


R E A P I N G

REPOSE - Lillosh the Sandygast ♀ - DONE!!!
Spoiler:
Backstory
Lillosh is not cute like other pokemon. She's not strong like other pokemon. She's a sandygast, usually looked upon with disgust or at least disregard. She has a few friends, but she isn't very popular. She mostly kept to herself and stuck to what she knew: kindergarten teacher. She has a relatively good relationship with her kids and the parents, but she's never anyone's favourite teacher. At this, she grew not resentful, but worried. What if...people forgot about her?

The terror that she would fade away like a standard sandcastle haunted her until...

REPOSE showed itself to Lillosh.

At first she was sceptical, but then she figured that she had nothing to lose. If she could be remembered, then maybe she could feel valued.


How REPOSE twisted Lillosh's expectation
Lillosh was tricked into signing a deal with a demon, essentially, in order to be remembered. However, she was now going to be remembered in all the wrong ways. Her victims would be drained of moisture, like the empty, barren wastes of the valley, and then become mummified and preserved. Her legacy would be preserving others.


Murder process and signature
Repose will capture victims and drain all moisture from their bodies until they are gaunt, drained, cracked, like they’re made of dehydrated earth. They have little colour to their skin, are rather shrivelled, and look frightening. Repose then wraps the victim in cloths and mummifies them, then leaves them in around town, usually under things or in things, like a dumpster or under a wilting tree.

Font:
a Theme for Murder

Summary of story/route:
Repose is a sad, lonely, uninspired sandygast. She strives for attention, and wanted a way to preserve her memory even though she was pretty insignificant in the long run. She’s a little desperate, which was what led her to her Stalker. She drains the moisture from the victims she captures, leaving them as a husk. Her route has a “forgotten” theme, perhaps something to do with dryness or wishing to be important.

  • Like a leaf blown away by the breeze. Like a branch washed downstream. Like smoke taken by the wind. I, too, will be swept away and forgotten.
  • Like an empty canister of fuel. Like a broken fence post. Like bloody bandages covering a wound. I, too, will be replaced and forgotten.
  • Like a snowball under the sun. Like kindling in a bed of flames. Like a victim claimed by the REAPING. I, too, will be destroyed and forgotten.
  • A room of bandages, bloodied and hanging, wet and disgusting, hanging from the ceiling.
  • Repose’s phylactery is found in a photo album, right at the back where a carved square of pages has been removed. It requires the code 5151 to access, found by completing a picross.


REPOSE's Stalker Route

Found on First Victim
[Large Tooth]

(38) Black Dart Apothecary
[Gauze Roll]

(44a) Greg’s Grog, Tavern
[Bag of Coals]

(51) Reuse and Recycle
[Fuel Canister]

(52) Slippery Park
[Fallen Branch]

13. Dee'mang the Pikipek ♂
[Leaf Crown]

(18b) Staff Room, First Aid, Library

(33) Murky Pond
{Carving of Trepidation: Crown Indent, Branch Indent, +Fire-type+}
=Stretched Bandage= #Imbued Fighting Aura# (3H points of Fighting-type damage)

(30a) Cluster of Huts
{Carving of Deconstruction: +Water-type+, Coal Slot, Chest Slot}
=Burned Bandage= #Imbued Fire# (3H points of Fire-type damage)
Jigsaw
[Burned Bandage]

(54b) Clutch of Decaying Houses, Collapsed House
{Carving of Barrenness: Canister Shape, <Repair>, Wounded Leg}
=Torn Bandage= #Imbued Psychic# (3H points of psychic-type damage)

(21) Sunken Ruins
{Sunken Passage: Completed Instructions}
@Mummified Victims, Corpses@ (5S damage)
=Ripped Ramblings=
{Sealed Photo Album: +Ghost-type+, +Ground-type+, Four-Digit Code}
%Soul-Crushing Wails and Loneliness% (8P Damage)
[Repose's Phylactery] %Wails and Loneliness%

(36a) Yasha's Residence
{Filing Cabinet: <Dark-type>}



Puzzles: 4

Graphics:

Found on Repose's first victim.


Jigsaw
Turns into [Burned Bandage]


Jigsaw
Turns into [Stretched Bandage]


Jigsaw
Turns into [Torn Bandage]


Code 51 that is neeeded to access Repose's lair.


A brochure that Lillosh was making.


Ripped ramblings. Torn from a brochure.


EPSILON - Orin the Vivillon ♂ (Continental Pattern) - DONE!!!
Spoiler:
Backstory

Orin is one of the town's founders, along with Shilamora. However, he never liked that she got most of the credit. The two have known each other for a long time after having worked together as a part of the Mercenary Guild. When they stumbled upon Harbour Valley, they saw that a large part of it was uninhabited. So together they founded Salvage Keep, named so for the area's abundant debris which could be turned into resources. However, Shilamora, being charismatic and much stronger than Orin, got most of the credit. She stationed herself in Salvage Keep's tower and basically claimed it for herself, which left him feeling very second-tier.

Orin never realised how much hatred he harboured for Shilamora until he started dreaming about plotting her death one night after she humiliated him during a meeting with another "town" "mayor." He was shocked with himself and restrained from doing anything, but over the years his hatred only bubbled and boiled. Shilamora, meanwhile, is aware that she's causing frustration and wants to have the fort to herself, but has no idea how he really feels.

Orin was left brewing in his own derision until...

EPSILON showed itself to Orin.

When Epsilon showed itself, it was only through Orin's dreams. It tempted him with being able to finally put her in her place and exact revenge. Selfishly, he agreed, unsure what exactly the Abyssal creature was talking about but down to try something. So Epsilon took over him.

How EPSILON twisted Orin's expectation
Much to Orin's dismay, he can kill anyone except Shilamora. The Enthraller toys with him, forcing him to kill sometimes even his friends. It turns out that Orin can't get his revenge, but the Enthraller gets to use his body as a killing machine.

Murder process and signature
Using sick and twisted Enthraller powers, Epsilon melts its victims' bodies into a disgusting, rank-smelling, foul goo. Accessories that they were wearing remain on the ground, untouched. This is also indicative of Epsilon's cruel teasing of Orin, since Shilamora is a goodra and produces goo naturally.

Font:
In the Deep Dark Woods

Summary of story/route:
As we all know, Epsilon and Orin are basically one in the same. Epsilon took over Orin, expecting to find some horrified little bug type, but discovered that Orin was not the slightest bit scared, and actually kind of got a kick out of killing. As a result, they formed somewhat of a harmonic alliance and Orin is cool with killing others. He hates Salvage Keep and everyone in it, but most of all he hates Shilamora. Orin was fine with his Enthraller up until it basically gave him the run-around and keeps refuting his attempts to kill Shilamora. As a result, Orin got fed up and doesn’t see the point in staying paired with the Enthraller since he can’t kill the ONE person he wanted dead. So, he comes to the Emissaries telling them that he can work with them, but only if they promise not to kill him. This is just to scare his Enthraller and hope that it freaks out and allows him to kill Shila in exchange for not revealing who it is. However, he poses it to the Emissaries like he is guilty for all the killing and hopes that, if he helps them kill all the other Stalkers, they can help him find a way to exit the body. He claims to not know where his phylactery is, as that is knowledge that he does not possess—only the Enthraller does.

  • Basically everyone says he’s guilty
  • Evidence in Orin’s room, like pretty clear cut. Maybe a locked box in there or something.
  • Complete like a puzzle or two
  • Orin confronts one of the Emissaries! Whoever mentioned him or spoke with him or found something of his. He explains his case, and offers to help them.


EPSILON'S PHYLACTERY IS IN SHILAMORA.

Once the phylactery information is discovered and they find out where Orin's phylactery is located (Emissaries have to figure it out), either Orin or Yasha come up with a plan. P.S. If Yasha is introduced to Orin they will duke it out. XD Anyway, so Orin/Yasha deduces that Shilamora must be:
- Ambushed while she's sleeping
- Guards must be taken care of
- Stealth rolls to be made
- Shilamora to be put unconscious, then taken back to base (with Escort)
- She must be placed on the altar and the phylactery has to be extracted with <Seinaru>.
- Shilamora can be woken up, taken back, or left aside for the moment.
- Orin says goodbye, but then his Enthraller continues fighting back and attacks a random Emissary. They take damage but everyone is able to hold him back. He shouts demonically but also snaps into his normal self in the meantime. When his phylactery is destroyed, he goes still, and can be battled properly and finally killed.

It is run like a rescue mission, only a little tweaked.

EPSILON's Stalker Route

(1) Salvage Keep
(1a) Basement (War room, general storage)

(1c) Floors 3-4 (General living quarters, Orin's room)
{Blue Safe: <Security> / <Technical>}
[Beaker of Unknown Substance: <Technical>]
=Frustrated Musings=

(11) The Invincible Drifter



Puzzles: 1

Graphics:


Annoyed journal entry written by Orin.


Picross - impossible version
Completed Version


Picross - key


Warning about Orin from Frinottie to Fikl.


Note from Epsilon to the Emissaries after Orin gives them the Sin Purge stuff, or before they find out his identity.


ABATIS - Delta the Flareon ♀ - DONE!!!
Spoiler:
Backstory
Delta the flareon is a veteran. She used to fight in various battles, including the battle for Harbour Valley. She knows about the conflict between Orin and Shilamora, but aren't close with either of them. She lived an active, battle-ready life for many years before sustaining a blow to her back left foot, which then had to be amputated in a particularly brutal battle. Kannari crated her a prosthetic foot, but the flareon knew she could never return to life as a fighter with her new physical disability. Instead, she turned to DRUGS. For years she was addicted and struggled to tell any of her peers about it. They started becoming concerned, so she cut them off and began to live a relatively solitary life.

Once day she looked in the mirror, horrified at what she had become. She asked for help, hoping someone would hear, when...

ABATIS showed itself to Delta.

At first Delta had no idea what this spirit wanted, but after some talking, she discovered that it could help her. It could shaft her addiction and get her life back on track. She hesitantly agreed.

How ABATIS twisted Delta's expectation
Abatis did indeed do away with Delta's addiction...and replaced it with a need to kill instead. She has no recollection of what her Enthraller is doing to her, only that she wakes up with blood on her paws and it freaks her out. She maybe eventually begs the players to do away with her once she gets the chance and overcomes the Enthraller's influence, then it flies into another body! Anyway, Delta is pretty horrified.

Murder process and signature
Abatis has an obsession with impaling its victims with anything it can find. The pointier, the better. Usually victims are first impaled with something small like a pencil, which either kills them or incapacitates them, then impales them on something much bigger.

Font:
Splitter

Summary of story/route:
Abatis preys on Delta’s good, kind-hearted nature and her reputation as a respected veteran. It also makes good use of her drug addiction, which only some of the residents knew about—such as Kannari. She will lie on Delta’s behalf if pressed on it. The way it makes use of her drug addiction is by forcing Delta to take meds and get injected so that she is weak enough for it to take over. Abatis was attracted to the challenge of taking over a body of someone who was strong of mind and body, but whose weakness it was more than happy to exploit.

Eventually, the outcome of this Stalker is for it to kill its own host and jump bodies. This is not something that Enthrallers typically do, but Delta was threatening to kill herself just to kill the Enthraller, so it found a way to sedate her enough that it could jump bodies, then killed her as the new pokémon—this pokémon will be chosen at random and is fairly inconsequential, as it is near the end of the Stalker route.

  • Abatis seems to love war and fighting. Many traps will be laid by Abatis, all with things that impale and all have some note or carving scratched into a wall nearby. Including spike traps!
  • Abatis’ kills are sometimes “random,” having fallen into pits.
  • Some sort of mural or monument or something—some wall thing that contains the carved bodies of there are holes and slots for multiple sharp objects to be placed into. It opens up and contains the phylactery.
  • Delta will be found with an abundance of needles prodding her dead, lifeless body, but upon investigation with <Technical>, it is discovered that she actually died of a drug overdose, then all the needles were stuck into her. This counts as a victim. There is a note near her that reads, “Didn’t you ever learn not to get too close to the sun? You could get stabbed to death.” The Enthraller then possesses the body and captures the Emissary who found it, taking them hostage.




Abatis's Stalker Route


Spot-the-difference > Heavy Gate Totem > Tunnels
Tunnel 2 > Sudoku answer > Eevee Children > Phylactery
Tunnel 3 > Sudoku puzzle
Tunnel 1 > Maze > Bunker door > Dead/Kidnapping Delta

(14) Delta's Den
{Hidden Side-Bag: <Security> / +Steel-type+}
Opioids and [Unused Needle]
{Heavy Underground Door: Pattern Scanner}
Dead Delta, =Warning Note=
!SURPRISE ABATIS KIDNAP!

(15a) Kannari's Workshop
{Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x2, +Ghost-type+}
#Unexpected Spear 3H, Steel#
[%Barbed Metal Disc%] 2P Damage
=Table Scratches=

(20) Valley Ruins
#Arrow Trap# 3H, Psychic
[%Malice Arrow%] 2P damage
=Cave Graffiti=

(22) Mercenary Guild
{Heavy Gate Totem: Metal Disc Slot, ENTER DIFFERENCE CODE} %Dark Presence, 2P%
1. {Dissonant Tunnel: +Dark-type+}
#Arrow Rain Trap# 4H damage, Fighting, @%Impaled Victims%@ 3S damage, 3P damage.


2. {Fetid Tunnel: +Poison-type+}
{Pulsating Sac: ?} (requires [Painkiller Needle])
{Needle-Composed Eevee Children: <Diplomacy>, Sudoku Answer}
[Abatis' Phylactery]

3. {Beguiling Tunnel: +Fairy-type+}
#Arrow Rain Trap# 4H damage, Steel @%Impaled Victims%@ 3S damage, 3P damage.

(24b) Scholars Sleeping Quarters
{Secured Metal Book: <Security> / <Technical>}

(27) Misc. Guilds
#Pitfall Spike Trap# 3H, Steel
[@Bloody Boke Spike@] 2S damage

(42) Valley Wellness Centre
{Iron Maiden: ^Large Pokemon^}
#TRAP HAHA!# 4H damage, Normal
[%Infernal Spear%]

35. Kaskin the Croagunk ♂
[Vial of Painkiller]



Puzzles: 3

Graphics:

"Hard" sudoku for completing Seinaru on the Eevee children.


Maze!


Spot the difference
Original


Abatis tunnel graffiti


Found on Delta's dead body before kidnapping.


Found on Abatis' first victim.


Scratched table in Kannari's workshop.



PAYLOAD - Dee’mang the Pikipek ♂ - DONE!!!
Spoiler:
Backstory
Dee'mang is a young pikipek with a desire to flit around and play with garbage. He constantly hangs out at the Garbage Tip and is friends with Sebbit. He likes taking bits of trash home, and often sees the beauty in it where other people do not. His parents died within the last year or so, and he has since been relatively shut off. He stopped coming to class, and while he is still prepubescent, he is shaping up to be not that great for society. However, he doesn't really care, and is barely even aware of that fact. He is also a compulsive liar, basically blind to the ability to tell the truth. He will say anything to get out of trouble, which is partly why he was not welcome back to the school.

Among the garbage he used to salvage, he came across an old land mine. He was fascinated with it, and blew it up unexpectedly somewhere in the middle of nowhere. He then became fixated on explosions, and even played with Molotov cocktails and such things. However, one of the more recent explosions blew up unexpectedly close to him, singed his feathers on his left side, and shrapnel flew into his eye and blinded it. His foot also got damaged, and a toe was taken off. He was rushed to the infirmary screaming in agony and was subsequently treated. He nearly died, but managed to pull through. When asked what happened, he merely stated that he was targeted by an explosion, but he didn't know who did it. These claims were unfounded for about a week until...

PAYLOAD showed itself to Dee'mang.

Dee'mang was almost too young to understand that he was being manipulated, and that the Enthraller was going to lie to him. However, it actually barely lied to him at all, and the Enthraller found his destructive ways fun. The Entraller wants to target Samba, but has yet to find her in a convenient enough place to kill her. Dee'mang is almost blind to the Enthraller's possession and doesn't fully register that it's there, understanding only that it promised to give him a fun life playing with explosives, and that nobody would find out that he exploded himself. He is the newest stalker.

How PAYLOAD twisted Dee'mang's expectation
It twisted his expectation a little because it created this persona who Dee'mang could actually blame, and he was blessed with extra attention.


Murder process and signature
Using the ruse of a small pokémon in need of rescuing, Payload lures victims into a confined square explosive-proof room in their lair. It locks them in there with explosives. It then sets off the explosives and watches their bodies spray everywhere. Payload then scrapes all the body goop off the walls and the floor and places it in a neat little box with a bow tied on the top. Sends it out as a present to the closest friend/spouse.
If Payload cannot lure them back, it will be satisfied with killing them with an explosion where they are. Netherfall helps to create the bombs. Stopping Netherfall will actually hamper Payload greatly.

Font:
Valium

Summary of story/route:
Payload’s route involves getting its hand on bombs. Its favourite way to kill is through explosives, of which there is a limited supply. Therefore, all the traded goods from merchants that aren't snatched up by guilds such as the Bounty Hunter Guild are snatched up by Payload and given to Netherfall, who then crafts the bombs. So, it may seem like Marisha is Payload when bomb fragments, blueprints, and components are found in her lab.

The final lair of Payload is very, very clean. Dee’mang’s is nonchalant about cleanliness, but his Enthraller cannot stand when things are dirty, so Dee’mang has adopted that since the Enthraller has taken over. There is almost no trace of flesh tissue or anything incriminating.

  • When people talk about Dee’mang, they say that he is a drop-out, a loner, an orphan, and seen playing around in the garbage tip. Others say that he was the first target of the Stalker Payload, who failed. After being targeted, his brain got a little more messed up and now he’s obsessed with clean things. This is backed up by Sebbit.
  • Stash of explosives found in Dee’mang’s abode, though he will lie constantly about anything and everything players confront him about.
  • Eventually someone says that Dee’mang is a compulsive liar.
  • Clean, pristine lair with the explosive box but nothing incriminating. INVOVLES A DEADLY TRAP and if players activate it, they explode. xD
  • Players must use <Technical> to properly analyse the space and see if there is anything that could link Dee’Mang with the Stalker Payload.




PAYLOAD's Stalker Route

(1d) Floor 5, Tower (Shilamora’s dwelling)
{Gift-Wrapped Box: <Technical>}
@Gift gore@ (3S damage)
[Rectangular Bomb]

(7a) Berry Storehouse
{Pretty Box: <Repair>}
[Mangled Paw 2/2]

(12) Kaskin's House
[Mangled Paw 1/2]

(13) Rei and Pakki's Cave
{Collapsed Rubble: ^Large Pokemon^}
{Taxidermied Mightyena: Missing Paws, Missing Tail, Missing Head}
#Explosion# 6H damage, @3S damage@

(17a) Longstay Ranch Rooms 1-10
[Crushed Toy Smoochum]

(23a) Voyagers Sleeping Quarters
(Exhausted Lopunny: <Diplomacy>}
[/indent]

(28) Training Grounds
{Uncovered Lock-Box: <Security>}
[Scorched Paw 2/2]

(35) Vegetable Farm
[Charred Toy Elekid]

(40) Vehicle Yard (Abandoned)
Makeshift Workshop
{Intentionally Faulty Safe: <Repair>}
*explosives and Payload evidence*

(45a) Salvage Library Upper Levels
[Severed Tail]

(48) Crater Centre
#Minefield x2# (5H Damage each)
{Gate to Underground: <Security>, +Electric-type+, }
{Electronic Panel: "ENTER SADISTIC CODE"}
{Warhead: <Seinaru>}
[Payload's Phylactery]
(48a) Crater West
#Minefield# (5H Damage)
{Dying Meditite: <Medicine>}
(48b) Crater East
#Minefield x3# (6H Damage each)
{Small Tower of Landmines: +Any-type+} #Shrapnel# 2H Damage
{Tiny Toy Town: Missing Toys x5}
&Payload's Lair& 6P Damage

(53) Rubbish Tip West
{Mound of Trash: +Flying-type+}
#Faulty Grenade# 4H, Normal
=Depraved Scrawlings=

(54d) Underground House
#Small Landmine# 3H, Steel

12. Mittlee the Mimikyu ♀
[Melted Toy Cleffa]

15. Pakki the Alolan Sandshrew ♀
[Disfigured Toy Tyrogue]

54. Rachta the Tepig ♂
[Mauled Toy Igglybuff]

(27a) Misc. Sleeping Quarters
#Mini Inferno Bomb# 3H, Fire
=Payload's Wishes=

(29b) Trinket Tower Floors 3-4 (Apts. 21-40)
#Wall Explosive# 4H, Rock
=Payload's Condolences=

(49a) Performer Trailers
#Spore Bomb# 4H, Grass




Puzzles: 2

Graphics:


Ravings


Wall Graffiti of a blown-up site.


Crossword giving the answer to the mightyena taxidermy.


Crossword clues 1 | Crossword clues 2


Soduku


Payload sticky note 1


Payload sticky note 2


Payload sticky note 3



INDULGE - Yurtag the Palpitoad ♂ - DONE!!!
Spoiler:
Backstory
Yurtag has always been a big foodie. He went into business making berry juice because he is one of the most recent citizens of Salvage Keep, having travelled far away from his family in order to find somewhere new. He’s only been around about a year, and since then, he’s worked to hone his craft. He one day hopes to move up to being a chef at either Terr’s Delicacies or the Glaring Spider. However, given the town population is so small, they do not need additional cooks. Because of this, he became friends (or civil acquaintances) with Remnashi in order to somehow work his way into Terr’s Delicacies. When things weren’t going his way, he made a bit of a fuss one time while trying to talk to Terr about joining the staff. He threw a tantrum and walked out, which only amused Remnashi, hence why they’re not enemies. However, Terr hates him.

Only about a week before the events of Stalkers 4, Yurtag was feeling frustrated and fumed in his own anger, until...

INDULGE showed itself to Yurtag.

The Enthraller filled his mind with images of grandeur and accomplishment: he would be able to feed everyone. Yurtag, being rather greedy, agreed to the pact.

How INDULGE twisted Yurtag's expectation
Being able to feed everyone did not mean as a cook or a chef. Instead, Indulge forces victims to eat until they are full and bursting. Literally.


Murder process and signature
Victims are forced to eat themselves to death until they are literally splitting at their sides. The food splinters through their skin and they choke, or go into shock. They are kind of hypnotised to keep eating.

Font:
The Truth Will Out

Summary of story/route:
Indulge is all about stuffing victims full with food and other stuff, which is what the route has to be centred around. Maybe it has a food theme, such as always finding mouldy, gross stuff that used to be food, or finding roadkill stuffed full with different things. There could be a picnic theme, or some kind of weird picnic basket the players have to complete somehow. Bombs are found around Salvage Keep and they are made up of differing foods, like the turkey bomb in Broforce.

His lair is disgusting and filled with pieces of his victims, or maybe of their favourite foods. Has a massive cleaver in his lair pinned against the wall decorated with bits and pieces of his victims. Teeth, scales, fur, feathers, etc. He takes something from everyone and puts them on the clever.

  • Ingredients scattered about the place
  • Recipes for “dishes” involving victims
  • Method for recipes—clues leading players to things. Such as “Pick a piece of garbage and throw it in the lake” or something. XD Point in, pieces of the recipe are clues all leading to Indulge’s phylactery. Second last thing leads to the lair, and then from the lair they need to obtain clues or ways to find out where the phylactery is being hidden.
  • People attest to Yurtag’s obsession with food and his rivalry with Terr.
  • Terr explains what happened and that he hates him.
  • People know pretty well that Yurtag is a drama queen



INDULGE's Stalker Route

(1b) Salvage Keep Floors 1–2 (Garden, dining hall, kitchen)
{Tiny Opening: ^Small Pokemon^}
[Box of Offal], [Bottle of Blood]

(4) Terr's Delicacies

(18a) Shila Educations Classrooms 1-10
[indent]{Alakazam Statue: Head Hole}
[#Decomposing Brain#] 2S Damage

(34a) Bizzie’s and Balene’s House
[Cup of Pus]

(35a) Wheat Field
[Minced Guts]

(43) Rusty Shine Units
[INDENT](43a) Units 1-10
[Eyeball]
[Eyeball]
[Eyeball]

(44) Greg’s Grog
[INDENT][Sliced Tongue]

(46) The Glaring Spider

(47) Fragments from the Past
{Hell-Cursed Cauldron: <Repair>} then: Recipe Ingredients

(52) Slippery Park
{Shilamora Statue: Chest Indent}
[#Rotting Heart#] 2S Damage

(54c) Rotting Cottage
[Crushed Geodude Skin]



Puzzles: 2

Graphics:


Carbonara Recipe


Carbonara Maze


Carbonara Method


Granola Recipe


Granola Maze


Granola Method
=Granola Method Puzzle=


Soul Food


Found near the first murder victim



NETHERFALL - Marisha the Flaaffy ♀ - DONE!!!
Spoiler:
Backstory
Marisha has always been a sweet-natured flaaffy with the desire to help people. She tried setting up shop in Kaskin’s hospital place, or Eclipse and Timpani’s mental health clinic, but she wasn’t skilled at either one. She left, trying to find new ways to help others. She taught herself some skills of the trade, such as mechanical stuff, and now works out on old car yards (the abandoned car yard). She was never particularly woeful about not being able to help anyone properly; she just kept trying and kept failing, but deep down knew it wasn’t enough.

One time while she was out fixing an old car when...

NETHERFALL showed itself to Marisha.

At first, she was convinced it must have been a wayward spirit that died in a car crash or something of the sort, and after talking with it, it said that all it wanted to do was help people, but died too young. Marisha, fully relating to that, was empathetic to the spirit and asked if there was any way she could help it on to the next life. Instead, it offered an alliance for them both to help each other. She went along with it for a few days; however, when she realised that the spirit was evil, she desperately tried to escape it, but Orin appeared and held her down, allowing the Enthraller spirit to take hold. The spirit made its phylactery one of the cars in the car yard.

How NETHERFALL twisted Marisha's expectation
Netherfall took advantage of Marisha's talent for fixing things, and would paralyse victims, then operate on them while they are alive. It removes the brains and enhances them with robotics. They are them programmed robots who are agents of Netherfall. - MIGHT CHANGE THIS. nOT CREEPY ENOUGH?


Murder process and signature
Netherfall replaces its victims' brains with robotics, and the remaining robot is left to carry on normally. This robot becomes an agent of Netherfall, which will seek out other potential targets for Netherfall to get a hold of. IF the robot isn't stopped, the robot will continue to find victims every night in addition to regular kills. It is never apparent at the beginning that the brain has been replaced.


Font:
Spooky Halloween

Summary of story/route:
When the Enthraller called Netherfall goes and kills victims, it steals their brains and replaces them with mechanics. Which means that the brains are leftover, and the brains are then all mashed together and forged into one big brain. The brain is a thinking entity that can actually communicate with the players when they find it and speak with it. It tells them important information for one of the other Stalker routes, maybe?

Netherfall is always with the brain, so when the player finds the brain, they find the Stalker. The Stalker will try to capture them, and it is up to a series of rolls whether or not the player can actually escape, or becomes captured. If the player loses, they are captured, and need to be rescued.

Stalker Route:
  • A bunch of bloody tools left around
  • Clues about Marisha’s hobbies, combined with testaments from pokémon who know what she does
  • Finding evidence in or around her home or workplace
  • Journal entries about how guilty she feels
  • Something at Jeek and Zundy—possibly journal entries. In the journal entries, she mentions keys to her basement thingo, and talk of a phylactery.
  • Evidence found on her robot zombies; zombies need to be fought
  • Eventually, the clues lead to her phylactery while the other clues lead the players to her lair, where she lies in wait, deranged and confused. She wrestles with her Enthraller a lot.
  • Bomb fragments, blueprints, and "ingredients" are found in Marisha's lab. This points to her being Payload, when in reality she is helping Payload.


Netherfall's Stalker Route

41. Finichi the Garbodor ♀
Initiate Netherfall's Route
[ALPHA Code], =Confidential Journal 1=

(8) General Supplies
{Dark Basement: BETA Code, +Rock-type+}
*FIGHT with Vam the Oddish*

(17) Longstay Ranch
{Sealed Trapdoor: ALPHA Code, +Dark-type+}
*FIGHT with Ferghus the Machoke*

(25a) Merchants Sleeping Quarters
{Peculiar Case: +Bug-type+}
[@Bracelet of Maddening@] 3S damage

(29a) Trinket Tower Floors 1-2 (Apts. 1-20)
[#Bowtie of Suffocation#] 3H damage, Grass

(30b) North-side of Yellowback Lake
{Waterlogged Hovel: ZETA Code, +Psychic-type+}
*FIGHT with Franny the Mismagius*
[Titanium Bunker Key]

(32a) Stalls 1-20
{Confused Goldeen: <Diplomacy>}
[%Ring of Vitriol%] 2P Damage

(39) Pebble Petrol Station (Abandoned)
{Reinforced Bunker: Bunker Key Slot}
Marisha the Flaaffy
*FIGHT!* -> *Stalker Kidnapping*

(50) Jeek and Zundy Leisure Centre
{Hidden Room: GAMMA Code, +Ground-type+}
*FIGHT with Millie the Vaporeon*

(40) Vehicle Yard (Abandoned)
Makeshift Workshop
{Intentionally Faulty Safe: <Repair>}
*explosives and Payload evidence*

(54) Clutch of Decaying Houses (Abandoned)
%Death Visages% 6P damage
{Fortified Shelter: INPUT BASAL PASSWORD}
{Half-Finished Vehicle: <Seinaru>}
[Netherfall's Phylactery]

45. Irston the Dedenne ♂



Puzzles: 3 (5 fights)

Graphics:

Confidential Journal Entry 1
Puzzle Form


Puzzle form.
Confidential Journal 2 Part 1


Puzzle form.
Confidential Journal 2 Part 2


Confidential Journal 2


Confidential Journal 3


Basal Maze for the Phylactery.


Card from Netherfall to Irston


GRAVEMELD - Imeida the Kangaskhan/Filimolon the Ditto - DONE!!!
Spoiler:
Backstory
Imeida the actual kangaskhan was kind, caring, and also a councellor. She would often show up around town bringing cookies and pastries and helped to pick up everyone. She was friends with everyone. Until, a few months ago, there was a raid on the town. Everyone banded together and managed to save the Keep, but Suvu, the orphaned teddiursa she was looking after, was killed in the crossfire. As the story goes, Imeida watched it happen and tried her best to save him, but only managed to fend off and eventually kill the other assailant, who was another kangaskhan--or so she thought. The kangaskhan, who was actually Filimolon, was a ditto who had coaxed Suvu into coming with them, and Suvu, thinking it was Imeida, followed. Filimolon didn’t actually plan to hurt him, but Suvu broke free once he realised the kangaskhan wasn’t his mama, and ran. Fili reached out and accidentally basically punched him in the back of his head (knocking him out) and he fell forward, cracking his skull on a rock and killing him. Imeida, running from afar, saw this happen and assumed the other kangaskhan had done it intentionally and, in a rage, attacked furiously, but was ultimately defeated because she is not a fighter. They tumbled off the side of a cliff, where Filimolon finished off Imeida and then transformed into a charizard, burning Imeida's body beyond recognition. Filimolon panicked and retained their kangaskhan form and climbed back up. This is when other Salvage Keep people saw, and the ditto pretended to be Imeida and stated that "the charizard from the Mercenary Guild" helped her after they fell off the cliff, but flew away already. She says that the kangaskhan who killed Suvu was over the cliff all burned and charred. Even though this kangaskhan was an enemy, the body was still collected and brought to the graveyard.

Soon after that, Filimolon retained Imeida's form and stayed to pillage riches that was said Shilamora possessed from her adventuring days, while trying to find the town's weaknesses for another raid, which was what they and their band of attackers were there for in the first place (a lot of them got away, some were killed). However as time went on, Fili began to feel more and more guilty and began to write down their guilty thoughts. Just when they were going to leave without being able to recover anything...

GRAVEMELD showed itself to Filimolon the Ditto.

The Enthraller, who promised riches and fortune to Fili if they stayed, made all the death at least mean something for their clan. So, the Enthraller took over Filimolon, who had taken over Imeida, but little did they know what Gravemeld had in stock for them.

How GRAVEMELD twisted Imeida's expectation
In a sick form of twisted punishment, Gravemeld forces Filimolon to skin victims alive as a metaphor for how the ditto transforms into their quarry. The Enthraller flat-out lied about riches and fortune, and instead forces Fili to stay in Salvage Keep while benefitting it and the other Enthrallers.

Murder process and signature
Ditto morphs into the victim's former self and convinces them they're from the past here to save the future, and lures the victim somewhere, where "Imeida" skins them alive and adds their skin to the vast collection of skins they have. The skinless pokemon dies of shock, pain, disease/infection, or self-inflicted pain. The ditto will then dump the body somewhere with a note saying "The imposter has been caught."

Font:
DarkHeart

Summary of story/route:
Gravemeld’s whole thing revolves around skinning people and using their skin to wear around as some sort of super creepy weirdo thingo. I think. Or maybe it’s to recreate them. It’s all about how ditto wear the skin of others and inhabit them.

When the players find the final lair for Gravemeld, it is filled with skins that have been very, very creepily taxidermied and are set up having a tea party or something equally strange. It stinks of rot and decay, and there are no eyes, only holes. There are also skins lying around or hanging up that are currently being prepared.
  • “Imeida hasn’t been the same since she lost…her child.” The others know that she’s been different, but it’s said like she’s been affected by the Stalkers.
  • She says that because of the Stalkers, she has taken up knitting, sewing, and stitching. It calms her and makes her feel like she can put the pieces back together, like she’s mending things instead of tearing them apart.
  • Often people can’t find her when they’re looking for her.
  • People keep seeing a weird pokémon about town who isn’t a resident
  • When players find out that the suspect is “Imeida,” nobody can find her, and a random pokémon comes up to them claiming that they saw Imeida who had been captured by a Stalker and that they need to go rescue her, and lead them basically into a trap.
  • [Old Memory Chip] Contains =Flickering Guilt= when taken to Scholar's Guild.


“Citizen Testimony”
Several clues are given to hint towards the fact
that Imeida is not Imeida:
- Books rented under the name “Nollim-Fio”
- Eclipse about her mental state/not being the same
- Kaskin mentioning she used to volunteer
- Rallodin saying that she forgot her mailbox code
- Kannari has a picture with Imeida and her
- Cemetery records mention the other kangaskhan
- Mercenary Guild says there was no charizard
- Imeida previously had an injury or condition that she magically no longer has--backed up by testimony and the picture of her and Kannari.


Gravemeld's Stalker Route

(2) Swollen Blister Tavern
{Fountain Mosaic: Missing Patches}
[Bootleg Key Half 1/2]

(10) Fabulous Furnishings
[Feathery Skin Patch]

(16) Imeida's Home
=Imeida's Photo Frame=
{Multicoloured Vault: +Grass-type+, +Dragon-type+}

(17b) Longstay Ranch Rooms 11-20
[Grey Fur Patch]

(31a) Harmony's Hideaway Apartments 1-10
[Indigo Scaly Patch]

(24a) Study Halls
{Partially Functional Computer: <Repair>, Password / <Technical>}
{Memory Chip Slot: Memory Chip}

(26a) Bounty Hunter Sleeping Quarters
[White Fluff Patch]

(31) Harmony’s Hideaway
{Barred Cave: Bootleg Keyhole}
[Classical Melody Tape]

(32) Drowned Marketplace Square
{Gem-Encrusted Chest: Medallion Slots x3}
[Bootleg Key Half 2/2]

(43b) Rusty Shine Units 11-20
=Bloody Wall Scrawling=
[Taupe Skin Patch]

(45) Salvage Keep Library
{Impenetrable Shack: Mounted Speaker}
@%Skin-Dangling, Gross, Foul Gravemeld house@% 6S, 6P damage!!!!
[Old Memory Chip], =Morbid Celebrations= (when completed, points to teddiursa corpse)

(37) Valley Graveyard
{Underground Crypt: Crypt Slot}
{Kangaskhan Body: <Medicine> / <Technical>}
[Gravemeld's Phylactery]

(49) Salvage Theatre
[Slimy Skin Patch]

(51) Reuse and Recycle
[Broken Cassette Player: <Repair>] $250 SPL$

44. Cepillu the Golbat ♀
[Crypt Key]

7. Silcress the Zweilous ♂
[Medallion of the Pathological] - CAUSES CRAZED ATTACK!

63. Juparl the Passimian ♀
[Medallion of the Grotesque] - CAUSES CRAZED ATTACK!

52. Imeida the Kangaskhan ♀
[Medallion of the Baleful] - CAUSES CRAZED ATTACK! ;)




Puzzles:

Graphics:


Gravemeld's message after a victim is killed.


Imeida's picture frame, showing Kannari's partner's name.


Puzzle
A jigsaw that reveals the location of the phylactery on the back.


Note to Filimolon.


=Flickering Guilt= found in Fili's house, and can be taken in a memory chip to the scholar's guild.


Bloody Wall Scrawling on the side of one of the Rusty Shine Units buildings