SEASON 5
LABYRINTH - Taliea the Azumarill
OBSCENE - Alishia the Milotic
ASTRALNOX - Daxu the Gengar
LABYRINTH – Taliea the Azumarill
Spoiler:Backstory
Once the mother of a beautiful, growing family, Taliea is now alone. Unknown to most, she’s suffering from dementia. She barely survived the OMEN strikes three months ago and believes she was separated from her husband, Kartin the Clefable, and her two Azurill children, Tali and Kakon. Despite her dementia, she vividly describes mobs of fleeing, panicked Pokémon causing the family to become separated, and Taliea has been desperately trying to beg with Axken and Nytalia to search for them in the Reach, only to be denied because it’s too dangerous. Frustrated, depressed, and a bit angry, she was only able to sit by hopelessly as continuous earthquakes rock and further twist an already ravaged world.
The truth is Kartin, Tali, and Kakon died in an apartment complex fire three years ago. She never got to see the bodies, so their deaths never felt real to her in the first place. Her ongoing hallucinations of them and their voices get her thinking they’re still alive. After the OMEN strike, it pushed her further into the brink of insanity, believing the hysteria is what caused her to become separated from them.
LABYRINTH showed herself to Taliea.
A mother’s desperation was exactly the kind of prey Labyrinth was hoping for. The dark spirit had found Taliea, pretending to be a spirit guide that could help Taliea track down her family in the Grasp. Labyrinth promised to conceal her, protect her, and help her look for signs that could lead up to her missing family members.
How Labyrinth twisted Taliea's expectation
Labyrinth tricked Taliea by first having her wander around aimlessly, pursuing false leads created by her hallucinations while having her think she was making progress. At times, Taliea was led to believe she was finding breadcrumbs of clues that might lead to her family’s whereabouts, but instead, she slowly became a puppet for Labyrinth after putting her last traces of trust into the spirit that betrayed her.
Murder process and signature
Labyrinth’s victims are killed from wanderlust, losing their way in a delusional maze of false turns and predatory illusions that constantly causes them to find familiar things completely foreign among never-ending corridors and pathways. The effect is exhausting mentally and physically exhausting, and victims find themselves braindead, never escaping from a maze that only existed in their mind.
Font: Coraje Leve
Summary of story/route:
The big mystery behind Taliea and Labyrinth will get the Emissaries wondering is her family actually still alive, or were they just additional victims of the Grasp or the OMEN strike three months ago? During the whole route, Taliea’s story seems very believable and her story is described in vivid details. Taliea also seems very rational when players interview her and she shares similar experiences with others that lost friends or family in the OMEN strike and don’t know where they are.
Labyrinth’s route focuses on just being plain lost and has a confusing feeling to it. Several parts of her route even have dead ends or strange clues that actually don’t help in any way at the end or just leave messages of perplexity to the players.
Memento: Kartin, Tali, and Kakon funeral mass cards
The existence of these cards has been buried deep within the confines of Taleia’s mind. Her dementia has caused her to forget them and where in the house they were, but they exist. But there was a time three years ago when she had to work with the funeral parlor to pick the imagery and the prayer on them, as well as to confirm the full name. If the Emissaries present the cards to her before the fight, Taliea simply turns away in a suspicious fashion, calling them fake or claiming she’s got “really important other things to take care of.”
[u]27. Vemmi the Banette[u]
<Diplomacy> OR $200 Sochas$ - [Dusty Lilligant Dancer Figurine]
(44) Namasha Apartment Lofts
{Dusty Dancer Plate: Missing Dancer Figurine}
#Incindinary Explosive – FIRE (5 Health Damage)#
[Burnt Trunk Key]
(33) Blue Brook Residential Buildings
{Burnt Trunk: Burnt Trunk Keyhole}
[Funeral Cards Memento]
LABYRINTH's Stalker Route
Because mazes are Labyrinth’s main theme, there’s quite a bit of lockpicking to be done, as lockpickers get treated to a maze to do. The other thing about Labyrinth’s route is that there are also three smaller “false” routes that just take the players to a cryptic message and do nothing else. So the whole route itself is mazes within a maze. The “true” route has more maze-like themes, including the woven, knotted, and twisted tributes. The others seem slightly related, but nah, they just go nowhere.
FALSE ROUTE ONE
False Route #1 is fairly simple and doesn’t really lay on the hurt for the players. Collect both the Left and the Right Hands of The Forgotten One Statue (a Mr Mime without hands) and be treated to a Cryptic Message that won’t advance things. It’s just a dead end. :P
(12) Daybreak School
Left Hand of the Forgotten One
(8) Sapphire Oasis Jewelry Store
Right Hand of the Forgotten One
(28) Riverside Park
{The Forgotten One Statue: Missing Left Hand AND Missing Right Hand}
FALSE ROUTE TWO
False Route #2 is the biggest suck out of all of them, as it’s the longest and even has a <Security> instance and maze only to get nothing but another Cryptic Message. Also, unlike False Route #1, FR#2 has the Emissaries going into more dangerous territory! Here, the Emissaries collect two [Glass Sobble Eye]s and bring it over to the {Grave of the Lonely Sobble: Missing Glass Sobble Eye AND Missing Glass Sobble Eye}. What’s even more aggravating about this False Route is that there’s a few traps around on the eyes and the grave itself!
(53) West Exacta River Bridge (ABANDONED)
(77) Jano Clinic and Urgent Care (ABANDONED)
Tight Rubble Pit: <Small Pokémon Size>
#[Glass Sobble Eye] Morose Conduit – WATER (4 Sanity Damage)#
(34a) Hymn of Rebirth Cemetery
#{Grave of the Lonely Sobble: Glass Stone Sobble Eye AND Missing Glass Sobble Eye} Horrendous Isolation Aura – WATER (6 Sanity Damage)
FALSE ROUTE THREE
False Route #3 isn’t quite as nasty as #2, but it’s not as painless as #1. It mainly features two useless items, the [Enigmatic Watch] and the [Enigmatic Hourglass] that go into the {Timeless Chamber Hatch}, which then takes them to the third but not actually useful Cryptic Message. The theme of this little useless route is lost time.
(50) Oaktrail Retail Stores (ABANDONED)
#[Enigmatic Watch] Unhinged Complexities – STEEL (4 Sanity Damage, 4 Purity Damage)
(66) Greenyard Apartments Ruins (ABANDONED)
#[Enigmatic Hourglass] Hollow Hallucination – GROUND (4 Sanity Damage, 4 Purity Damage)
(75) Treadstone Community College (ABANDONED)
{Timeless Chamber Hatch: Missing Watch AND Missing Hourglass}#The Disillusioned
THE TRUE ROUTE
The True Route is a tinge bit more complicated. First, the Emissaries need to get the three Bands, and from those Bands, the three Tributes. And it all has to do with mazes with two more Lockpicking puzzles to do. Traps in these cases often cause Health damage.
(26) Kindred Park (ABANDONED)
#{The Coiled Door: <Security>} Deranged Rose Thorns – GRASS (4 Health Damage, 4 Purity Damage)
[Band of Resolve]
(38) Akiseth Construction (ABANDONED)
#{Frustration Pedestal: Resolve Corrective} Mental Anguish – PSYCHIC (6 Health Damage)
[The Woven Tribute]
43. Esler the Malamar
<Diplomacy> - [Band of Infinity]
(76c) OMEN Crater Southwest, Ruined Commercial District (ABANDONED)
#{Endless Pit: Resolve Infinity} Soulfrozen Agony - ICE (6 Health Damage, 6 Purity Damage, 6 Sanity Damage)
[The Knotted Tribute]
(79) Feroz Distribution Center (ABANDONED)
#{The Warped Lock: <Security>} Ethereal Agony – GHOST (4 Sanity Damage, 4 Purity Damage)#
[Bloodstained Toy Maze Cube]
(70) Daluco Toy Store (ABANDONED)
#{The Wandering Child Mount: Toy Maze Containment} Barbed Edges – NORMAL (6 Health Damage)#
[Band of Focus]
(63) Dortan Storage Facility (ABANDONED)
#{Altar of Confusion: Resolve Focus} Fae Bewilderment – FAIRY (5 Health Damage, 7 Sanity Damage)#
[The Twisted Tribute]
(86) The Foreman Building (ABANDONED)
@{The Dark Labyrinth Wall: Woven Tribute AND Knotted Tribute AND Twisted Tribute} Corrupted Shadow Presence – DARK (4 Health Damage, 6 Sanity Damage, 6 Purity Damage)#
[The Twisted Tribute]
THE WINDING ENIGMA
@Bewildering Abyssal Presence (10 Sanity Damage, 10 Purity Damage)@
[Labyrinth’s Phylactery]#
=Winding Enigma Message=
Puzzles:
The Blasted Door Lockpicking
The Blasted Door Lockpicking Solution
The Coiled Door Lockpicking
The Coiled Door Lockpicking Solution
The Warped Door Lockpicking
The Warped Door Lockpicking Solution
Graphics:
=Forgotten Cryptic Message=
=Lonely Cryptic Message=
=Timeless Cryptic Message=
=Winding Enigma Message=
At the end of Labyrinth’s Route
OBSCENE – Alishia the Milotic
Spoiler:Backstory
Alishia was always the creative and dreamer type, seeking new ways to leverage her rather vivid imagination and wonder. Throughout her life, she always pursued many arts and crafts, mainly with children in mind, wrote several children’s stories, and kept a very childlike wonder to herself that she sometimes shared with others. However, she always had difficulty getting her work off the ground.
OBSCENE showed itself to Alishia.
Obscene pretended to be a big fan of Alishia’s work. Alishia was at first skeptical, finding the spirit to be intrusive as Obscene had delved much into her creative works to learn as much about her prospective victim as she could. While Alishia voiced her distain for going into her “private works” at first, Obscene explained that what she had create was of incredible quality for children and that she needed to get her work out there for kids to appreciate and talk about. Obscene’s knowledge and appreciation for her creative works’ lore impressed Alishia and the Milotic really began to think maybe she was right and her work was great enough to be experienced and loved by children.
How OBSCENE twisted Alishia's expectation
Alishia allowed Obscene to get too her in mind as she was naďve. Where Alishia once dreamed of mystical and fantastical realms full of childish color and imagination, Obscene twisted them into works of madness and horror like a horrendously nightmarish Alice in Wonderland. Her creative work had become freakishly incoherent and violated logic and reason, reading like a children’s book from hell or a deranged Dr. Seuss story.
Murder process and signature
Victims become “characters” in her macabre creative works for children. They get stories, poems, pictures made for them like a twisted caricature. She renames them, dresses them to fit another persona like a bad kid’s TV show, and then proceeds to do the unthinkable to them, cutting and carving them into something they don’t recognize, or making a silly tragic back story for them and then make that story a twisted reality. And they all end with a horrific “happy ending” such as internal organs happy to be free of their chest confines, or a severed head happily living out its own life away from a body that slowed them down.
Font: Ashes to Ashes
Summary of story/route:
Obscene’s route focuses mainly on childhood things. Toys, books, stories, and the like, but with darker, horrific twists.
Memento: A Day With My Friend Butterfree book. It was the only children’s book that she has held onto for many years and was her favorite story when she was a child and her mother read it to her. The pages are faded, the spine is broken, and some of the pages have little tears or wrinkles, but for the most part, it’s still legible and the pictures are still visible. It reminds Alishia of her own childhood and how much she wanted to write a story that would have as much of an impact on children as this story had the same kind of impact on her.
If presented to Obscene before the battle, Alishia just scoffs at the book and doesn’t even look at it, believing it’s a piece of old papery trash that isn’t even worth starting a fire with.
The [“A Day with My Friend Butterfree” Book] has two paths that get to it. The book itself is locked inside a rusted safe with a combination lock. The Emissaries need both the combination as well as a chemical spray to remove the rust just enough so they can open the safe, or else it just stays shut.
(30) Hazelwood Fuel Corporate Office (ABANDONED)
{Splintered Cabinet: +Fighting Type+}
[18, 7, 27 Combination]
(73) Whiteridge Central Station (ABANDONED)
(45) Cedarwood Apartments (ABANDONED)
{Rusted Safe: Rust Remedy AND 3 number Safe Combination}
[A Day With My Friend Butterfree Children’s Book]
Obscene's Stalker Route
The main objective of Obscene’s route is to reassemble the three parts of the Death’s Lullaby. Where Labyrinth’s route is chock full of <Security> use, Obscene’s focuses more on getting these three parts together to reach the Playrooms.
PATH OF THE 1ST PART OF DEATH’S LULLABY
For Part 1, Emissaries will find a Defiled Music Box, but it’s missing some parts. Without the [Bloodstained Music Box Song Drum] and the [Bloodstained Winding Shaft], it’s not going to do anything. But players beware, putting it back together is going to set off a trap of pain. They’ll eat some Purity and Sanity damage.
The Song Drum can be found from 51. Borsei the Clefairy, who honestly would love to just get rid of the damn thing, but has only been holding off on chucking it because she thinks it’s bound to be to something important. That and it has blood on it, making her wonder what the deal with it is, but she’ll fork it up to anyone who gives her a good Rapport score that she can pass it along to. Meanwhile, the Winding Shaft can be found at the 80 Boyle Factory.
51. Borsei the Clefairy
#[Bloodstained Music Box Song Drum] Contagion Affliction – POISON (3 Health Damage)#
(80) Boyle Factory
#[Bloodstained Winding Shaft] Contagion Affliction – POISON (4 Health Damage)#
(42) The Candle Mansion (ABANDONED)
{Defiled Music Box: Missing Music Box Song Drum AND Missing Winding Shaft}
#Horrendous Wailing Melody – (6 Sanity Damage, 6 Purity Damage)
[1st Part of Death’s Lullaby]
PATH OF THE 2nd PART OF DEATH’S LULLABY
The second part requires Emissaries to locate [The Abortion Dagger] from Kector the Hakamo-o, who thought it might make for a good self defense weapon, but an Emissary with good rapport can talk him out of keeping it and handing it to the Emissaries. It does cause some Purity damage, though. Once they’ve got the dagger, it’s mainly a matter of taking it to the {Unborn Child Egg} and stuffing it in (it works like a key). It unleashes a seriously unholy scream while the Emissary hears creepy kiddie voices in their head (“Singing children, Jonathan!”).
49. Kector the Hakamo-o
#[The Abortion Dagger] Demonic Aura (5 Purity Damage)#
(41) Canopy Art Museum (ABANDONED)
{The Unborn Child Egg: Abortion Deed}
#Unholy Scream – (8 Sanity Damage, 5 Purity Damage)
=Kammo Wall Jingle=
[2nd Part of Death’s Lullaby]
PATH OF THE 3rd PART OF DEATH’S LULLABY
Part three of the route is the hardest and is likely the last part of the route that the players will complete. First, they need to find the grizzly spot the differences puzzle found in a really hideous children’s book and get the two-digit access key to the Nursery Door Electronic Lock. Then, they need to perform Technical on the lock itself to unscramble the data system, and that’s pretty much a word search with numbers.
Once unlocked, in order to get to the Phylactery, the players need to fight and kill Shi the Dedenne and Kammo the Banette. Oh, the players thought they were just nasty storybook characters? Surprise, they actually need to kill them. Chances are good if the Emissaries go as a group, they’ll probably get through fine, but if only one member of the team goes it alone and their equipment isn’t too hot, they might have issues!
(21) Edjas Memorial Public Library
#[Corrupted Children’s Book: <<Instances of Corruption>> / =Glimpse of the Past=] Abomination Infestation (10 Purity Damage, 10 Sanity Damage)#
[Nursery Door Code 19]
(74) Luminous Shopping Center
{Nursery Door Electronic Lock: <Technical> AND Nursery Door Code}
[url=https://i.imgur.com/Mqf6JhI.png]
<Technical>
[3rd Part of Death’s Lullaby]
(70) Daluco Toy Store (ABANDONED)
{The Playrooms Entrance: 1st Part of Death’s Lullaby AND 2nd Part of Death’s Lullaby AND 3rd Part of Death’s Lullaby}
@Deranged Reanimated Abomination – (3 Sanity Damage, 3 Purity Damage)@
THE PLAYROOMS
*FIGHT with Shi the Dedenne and Kammo the Banette*
[Obscene’s Phylactery]
Puzzles:
The Instances of Corruption puzzle! Basically find the differences. Don’t stare at this too long.
NOTE: Posting the WRONG answer results in 5 Sanity and 5 Purity damage. You don’t want to trial and error this one, Emissaries! Make sure they’re warned about this, though!
Instances of Corruption solution! 19 Instances in total. Once the correct answer is posted, the [Nursery Door Code 19] is created.
The pre-corrupted version (=Glimpse of the Past=) that will be given to the players to compare against the effed-up version.
When the players use <Technical> on the {Nursery Door Electronic Lock}. It’s a word search (number search) to simulate hacking/reprogramming the lock.
Nursery Door Lock solution. Easy cheesy.
<Medicine> on Scorbunny
<Medicine> on Scorbunny solution
Graphics:
=Kammo Wall Jingle=
![]()
[1st Part of Death’s Lullaby]
[2nd Part of Death’s Lullaby]
[3rd Part of Death’s Lullaby]
=Abomination Vision= from the Playrooms
ASTRALNOX – Daxu the Gengar
Spoiler:Backstory
Daxu was always an extroverted social butterfly, which seems almost odd as a descriptor considering his species as a Gengar. But nonetheless, Daxu always seemed like a fun guy to be around. He made conversations about you rather than about himself. As a result, he had gained a lot of friends over the years and suddenly this “ghost guy” that usually was known for being nefarious didn’t seem so bad.
ASTRALNOX showed itself to Daxu.
It was quite an innocent encounter at first. Astralnox had found Daxu as a “spirit without a body” and pretended to be lost and not sure where he was supposed to be. Daxu, curious to know more about this “lost soul,” tried to get to know Astralnox a little better and learn more about him.
How ASTRALNOX twisted Daxu's expectation
Astralnox leveraged the OMEN attack against Daxu. Daxu never had experienced fear like this before, but thankfully he was one of the first to make it to the refugee encampment. Problem was, a lot of his friends and buddies didn’t and Daxu wasn’t sure if they’re still in the Reach or if they’re dead. He wanted to become one of the Seekers to venture into the Reach to look for survivors, but he was still considered a civilian and only the Pokémon allowed to be considered official Seekers are all members of Aurorawatch.
Astralnox said to hell with that and offered to help Daxu sneak out and go into the Reach to look for clues and any signs of his missing friends. Daxu, feeling like Astralnox really care about him and his friends, took him on his offer.
Murder process and signature
Daxu went from being a social butterfly to becoming a stalker in the truest sense. He wanted to learn everything about everyone, and Astralnox is constantly feeding him this raw, hideous, naked power of knowledge. Instead of finding friends, Daxu hunts out victims and wants to know everything, every little tidbit about them in a disturbing way. Victims killed by Daxu/Astralnox have all their information revealed as if Investigate was performed on them, only it’s useless because they’re dead and obviously not Stalkers themselves. But how does Astralnox even get this power? No one really knows.
Font: Grungy Style
Summary of story/route:
Astralnox’s main focus is a ridiculous amount of 4th wall breaking and Sanity damage is a real super trend on his route. Stalker graphics and items suddenly become customized on the Emissary finding them! Puzzles and graphics feature the Emissaries! Likes and dislikes that the players have are featured in his route! And they’re twisted and deranged in every way you can imagine. As much as possible is prepared in advance as far as graphics go, but there will be placeholders for things that are customized specifically for the player who comes across these twisted things.
Traps and hazards are hideous, they’re specifically customized to deal terrible amounts of Health damage specifically for the Emissary walking into them. Fire type? Get ready for some water and ground traps. Dragon? Here’s some ice and dragon breaths coming right up. It’ll feel like rotten luck in the beginning but eventually when players see everything they run into is specifically designed for them, they’ll catch on to the trend and it’ll be freaky.
Memento: An old Hollyville High School yearbook. Flipping through it, Emissaries will be presented with pictures of sports clubs, school plays, and of course, photo pages of all the students. Daxu was only a Haunter back then and deceptively his name will be among a long list of randomly generated Pokémon names. In order to realize whose Memento this is, they’ll need to compare the list of town civilians with the list of names in the yearbook to see who it belongs to.
If presented with the yearbook prior to the final battle, Daxu will just claim he doesn’t have the time to sign it and will go back to focusing on figuring out what he can do to find his lost friends.
Getting the yearbook is a bit trickier than most mementos. It requires the Emissaries to find the “Wall Vault” safe, which is in terrible shape and needs a new circuit board, needs to be reprogrammed, and even after all that, still needs the original 8-digit passcode.
(14b) Western Side Aurorawatch Military Bunker
[Damaged “Wall Vault” Circuit Board: <Repair>
(84) J&T Trucking (ABANDONED)]
{Injured Lucario: <Medicine>}
[8-digit Passcode]
(17) North Heights Storage (ABANDONED)
{“Wall Vault” Safe: Missing Circuit Board AND <Technical> AND <8-Digit Passcode>}
[Hollyville High School Yearbook Memento]
Astralnox's Stalker Route
The main feature of Astralnox’s Stalker route is its freakish tendencies to break the fourth wall and make it personal with the Emissaries. Anywhere there is a **Custom** mark, the player that comes across it gets inserted into that item or feature. So say if a Bob the Pikachu character comes across the **Custom** Payment, it’s their Bob the Pikachu character that’s going to be on the item or image (jigsaw puzzle in cases of Payments). Initially, it does some Sanity damage to see their own self getting placed into macabre items and situations (seeing their own head, putting together a puzzle with them looking freakish). If it so happens that they already have an item of the same type made for them, then another Emissary is chosen at random (so at most only one player will have a Payment and Head each).
What’s worse is when the items are turned in as offerings, they function like a voodoo doll and the Emissaries tied to the item take damage! This can be brutal as Emissaries can now take damage outside of their own turns, which could be fatal if they’re not ready for it!
The route itself focuses on ultimately The Fourfold Dark Payment, where the tortured depictions of four Emissaries are paid. Each of these Payments is pretty brutal. Essentially, whoever comes across the Payment has a deranged and twisted image of their Pokémon character put into a freakish jigsaw puzzle. Puzzle needs to be assembled, and then needs to be readied for the Fourfold Dark Payment. It’s brutal.
XXXs = Character’s Name
YYYs = Character’s Pokémon Species
PATH OF THE FIRST DARK PAYMENT
To get the first Payment, the Emissaries need to bring three of their own Emissary heads to {The Assembly of Heads} for sacrifice. Essentially, to any Emissary, coming across your own severed head is going to do Sanity Damage upon first discovery (3 Sanity damage up front) and then handling the head does one more (to anyone using it). But when taken to the {Assembly of Heads}, the ensuring sacrificial holocaust causes some Health damage then (3 Health). It’s a good warning and prelude as to what this route is all about!
(20) Exacta City Police Precinct (ABANDONED)
#Macabre Discovery – Decapitated Self (8 Sanity Damage)
#[Head of XXX the YYY] Macabre Presence – (3 Sanity Damage)#
(39) Newpoint Building (ABANDONED)
#Macabre Discovery – Decapitated Self (8 Sanity Damage)
#[Head of XXX the YYY] Macabre Presence – (3 Sanity Damage)#
(52) West Exacta River Bridge (ABANDONED)
#Macabre Discovery – Decapitated Self (8 Sanity Damage)
#[Head of XXX the YYY] Macabre Presence – (3 Sanity Damage)#
(40) Memorial Heart Hospital (ABANDONED)
#{Assembly of Heads Sacrificial Altar: Head Mount AND Head Mount AND Head Mount} Infernal Essence – (5 Sanity Damage and 5 Purity Damage)#
==Using the Heads causes 7 Health and 7 Sanity Damage to each of the head owners==
[Dark Payment of XXX the YYY: <Repair>]
PATH OF THE SECOND DARK PAYMENT
Super, super easy, there’s essentially no legwork to this at all. In fact, it’s scary for the fact that anyone can come across this wicked thing and be totally unprepared for it. Too bad, you’ve become Dark Payment #2 whether you like it or not! Also, there’s a nice booby trap by it that customizes itself to be super-effective against whoever blunders into it!
(69) Westmarch Manufacturing Compound (ABANDONED)
#Deranged Element – SUPER-EFFECTIVE TYPE (6 Health Damage, 6 Purity Damage)#
[Dark Payment of XXX the YYY: <Repair>]
PATH OF THE THIRD DARK PAYMENT
Just so peeps don’t get too cozy, this part has the player lose a chunk of their Purity or Sanity up front and it gets handed to them in item form! But wait, there’s more! When it gets used at the Oblivion Offering at the lovely tourist attraction of the very heart of the OMEN crater, it chews up some more. Oh, and whoever does that Oblivion Offering gets the next Dark Payment made for them, also! Boy, what a deal!
(54a) Exacta City Maximum Security Prison – Main Prison Structure (ABANDONED)
#Siphon Soul (6 Purity Damage)#
[Innocence of XXX the YYY]
(71) Erodos Elder Care (ABANDONED)
#Siphon Lucidity (6 Sanity Damage)#
[Serenity of XXX the YYY]
(76) The OMEN Crater (ABANDONED)
#{Oblivion Offering: Craving for Innocence AND Craving for Serenity} Unholy Nefarious Essence – (6 Sanity Damage and 6 Purity Damage)#
==Causes 10 Purity Damage to the Innocence owner==
==Causes 10 Sanity Damage to the Serenity owner==
[Dark Payment of XXX the YYY: <Repair>]
PATH OF THE FOURTH DARK PAYMENT
The fourth Dark Payment is a little on the easy side. It’s similar to the third, except a player gives up some of their blood as the tribute offering and it’s used for a fountain. Once the blood gets the fountain running, the player who gave up the blood takes more health damage while the one inserting it gets a Dark Payment customized just for them!
(78) Tancel Bottling Plant (ABANDONED)
#Siphon Extractor (6 Health Damage)#
[Blood of XXX the YYY]
(46) Ashen Park (ABANDONED)
{Dried Fountain: Offering of Blood}
#Deranged Element – SUPER-EFFECTIVE TYPE (5 Health Damage, 5 Sanity Damage)#
==Causes 10 Health Damage to the Blood owner==
[Dark Payment of XXX the YYY: <Repair>]
FINAL STRETCH
And here’s where it all comes together!
(64) Bridgeheights Tower (ABANDONED)
{The Fourfold Dark Payment: Dark Payment AND Dark Payment AND Dark Payment AND Dark Payment}
#Deranged Element – SUPER-EFFECTIVE TYPE (5 Health Damage, 5 Sanity Damage)#
==Causes 15 Health, 15 Sanity, and 15 Purity Damage each Dark Payment owner==
THE TORTURE CHAMBER OF SOULS [Astralnox’s Phylactery]
Puzzles:
![]()
[Dark Payment of XXX the YYY] Template
XXX’s get filled in with the character’s name, YYY’s with the character’s species, and that Pikachu Silhouette placeholder gets filled in with a very effed-up image of whoever the victim is! Makes for a lovely jigsaw puzzle the whole family can enjoy!
[Dark Payment of XXX the YYY] Template
Same as the first one, but this time in a creepy factory setting! Nothing like seeing your own character look twisted, deranged, and all zombie-like, eh? Best is doing it piece by piece via a jigsaw!
[Dark Payment of XXX the YYY] Template
I mean really, what did you think was going to happen when you decided to pay the OMEN crater a visit and chuck the materialized innocence and serenity of your player friends into oblivion? Something happy? Nah, you got a fresh Dark Payment made after yourself, that’s what!
It’s like a walk in the park! Except the park is evil. And haunted. And you’re there, looking all twisted up and stuff. Oof!
Lucario <Medicine>
Lucario <Medicine> Solutions
Graphics:
![]()
From the Torture Chamber of Souls! Welcome, friend!


































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