SEASON 4

Credit goes to Xanthe (Suicune's Fire) for this content.


The players must destroy each phylactery before they are able to get to the Stalkers themselves. The phylactery binds the Enthraller's spirit to the material plane, so destroying the phylactery severs much of their power, and they must spend time crafting new ones. In that time, they become vulnerable to battles. Players must then battle and defeat the Stalker, with a two-on-one approach, then one of the seven Utopian items used to banish each Stalker must be used. So three Emissaries per Stalker: two to fight, and one to banish, minimum. More Emissaries can be set upon one Stalker at the one time, and it only increases their chance of survival. Once the Enthraller spirit is banished from the host body, the body expires and the soul is set free. The Enthraller is destroyed by the holy magic.

In order to destroy phylacteries, the players must achieve certain things, such as:

=Banishment Instructions= must be found first, and is obtained through battling Orin and winning. There is the missing key, a passage for consecrating the lands, and a ritual passage for destroying phylacteries. [3] parts. They are found amid Abyssal Corruption zones.
All instances of Shadow Plague must be found and eliminated before the Starhail Staff will work.

0. =Banishment Instructions=:
- Found somewhere and taken to Yasha. She will translate and give the Emissaries a list of things to collect in order to build the altar. After a battle with someone. She has the blueprints for the altar.

1. Consecrating the Lands:
- Seinaru on the grounds
- Read a sacred passage =Sacred Lands Blessing=

2. Construction and Blessing of the Altar:
- {Stone Slab: <Repair>}
- [Communion Talisman] Establish a link between Utopia and Altar; comes in two bits. This is to channel Utopia in some way and attach to the altar.
- [Safeguard Seal] An ancient circular medallion to be pressed into the side of the altar. Makes the Enthrallers blind to the altar's existence, and drives them away from the land.
- [Holy Infuser] Precious badge-like relic used to power the altar. This infuser is used to infuse the altar with holy power, straight from Utopia.
- [Pure Cloth] Made with Macro-weed fibre forging and Seinaru. Like a tablecloth for the altar. It prevents scratches on the stone. c:
- [Starhail Staff] used to activate everything and begin the process.
- Forge the Altar itself – Using Forge, players will need to assemble pieces of the altar.

3. The Ritual:
- [Phylactery] belonging to a Stalker, or multiple Stalkers, is placed on the altar.
- =Phylactery Ritual= is read, disabling and destroying the phylactery.

4. Vanquishing the Stalkers
- Stalker(s) now vulnerable, and must be defeated in battle.
- One of the Seven Vessels of Banishment must be used once the Stalker is defeated in battle, before they can escape.


Seven Vessels of Banishment:
  1. Crusader Spear
  2. Starhail Staff
  3. Rod of Light
  4. Jadestone Sword
  5. Dragonstar Flail
  6. Thundercaller Relic
  7. Angel’s Dawn (a charm on a string)


All must be found throughout Salvage Keep.


Notes:

[Phylactery] > place on altar > someone reads the Utopian inscription.
This will cleanse the phylactery of its energy and purpose. The phylactery dissolves. Stalkers are now able to be battled and defeated, then banished with the items. Multiple phylacteries be done at the one time, with one action.
While doing all phylacteries at once is preferable and will make each Stalker vulnerable for a whole day, they can be done separately. If done separately, every other Stalker will feel a disturbance and have a higher chance to kidnap, or do something else nefarious.

Okay so if all the phylacteries are done together, then each Stalker becomes a vulnerable, regular pokémon that the Emissaries can challenge to a battle. They are maybe twice as strong, so when challenged, they must be challenged two-on-one, and it’ll be written out in a rather epic fashion.


Once players find the phylacteries, Stalkers will desperately try to attack them and take it back. This will result in a lot of captures, most likely, with a chance for them to forge weapons to disallow them from being taken. Perhaps Orin helps to fend them off?


(3) Disaster Defence
[SP] [Staff Shaft]

(9) Orolaph's Budding Florist
[SP] [Staff Head]

(24) Scholars Guild
{Display Cabinet: Ghost-type / Fine Slot}
[SP] [Holy Infuser]

(44b) Greg's Grog Inn Rooms 1-9, Greg's Room
{Loose Floorboard: +Any-type+}

(54a) Small House
{Magical Forcefield: +Ice-type+}
[SP] [Talisman 2/2]

Civilians:
42. Brahk the Alolan Grimer ♀
[SP] [Talisman Half 1/2]: <Diplomacy>

20. Pinlock the Ferrothorn ♀
[SP] [Safeguard Seal]: <Diplomacy>

14. Vex the Decidueye ♀
(In exchange for getting rid of Trinket Tower corruption)

63 Juparl the Passimian ♀
[Fine Key]

2. Orin the Vivillon ♂

Missions:
|2| Willow's Hunch
[SP] [Angel's Dawn]

Shops:
Starplace Gems:
[SP] [Mystic Crystal]: $300 SP$

The Invincible Drifter:
[SP] [Ancient Relic]: $200 SP$

Rescue Mission:
=Strange Code Key= is found on the first rescue mission.

Abyssal Corruption:
First five:
  1. Crusader Spear
  2. Rod of Light
  3. Thundercaller Relic
  4. Jadestone Sword
  5. Dragonstar Flail


Random on location!

Route out of date and tbh I can't be bothered making a new one. xD

Graphics:


The key found on the first Rescue Mission.


First ritual instructions.


Wordsearch


Inscription that will bless the lands.


Inscription that will destroy the phylacteries that are placed on the altar.