SEASON 2

64. Jarck the Carbink Genderless
65. Hippita the Turtwig ♀
66. Elton the Grotle ♂
67. Wador the Lairon ♂
68. Sensin the Vespiquen ♀
69. Kim the Tyrogue ♂
70. Mag the Slugma ♀
71. |6| Caagu the Numel
Spoiler:

Quest Appearance:
Sometime during the event. <TIME SENSITIVE: 1 Day & 1 Night Cycle from Quest Open (24 hours)>

Synopsis:
Caagu and Mag are best friends and have been since they both hatched. It's Mag's birthday tomorrow, and her favourite thing in the world is self-toasted toast. So Caagu has asked the player to get her a basket of baked goods. He would go himself, but they are spending the whole day together and he won't have time to go and get her them unless he wants to spoil the surprise, so he offers the player two [Oran Berry]s in return for completing the mission.

Locations Involved:
(25b) The Superplex Shopping Center East, Floors 3-4 (Food Court: Easy Being Green, Plan B Burgers and Fries, Luminous Sushi, Crescent Bread, Powerhouse Pasta, Stinger Subs and Sandwiches)
|6| [Basket of Baked Goods]


Solution:
Player must go to 25b Superplex Shopping Centre East to the food court, specifically Crescent Bread. They must obtain [Basket of Baked Goods] and then return to Caagu to get their oran berries.

Rewards:
x2 [Oran Berry]

HAPPY ENDING: Caagu gets the [Basket of Baked Goods]
Caagu and Mag celebrating Mag's birthday with an abundance of baked goods, big and small. Mag was thrilled with her best friend's plan to surprise her with them by getting **EMISSARY NAME** to help him.

IFFY ENDING: No baked goods, both survive.
Although Mag did not get any baked goods for her birthday, she spent her day with her best friend Caagu and the two had a lovely time. To this day, she still wonders how much better her day would have been with baked goods.

BAD ENDING 1: Caagu Survives, Mag Dies
Caagu was severely affected by the death of his friend Mag. After they celebrated her birthday, she was murdered by a Stalker and shook him to his core. He doesn't know if he will ever recover from the loss of his best friend.

BAD ENDING 2: Caagu Dies, Mag Survives (and has had the baked goods)
Mag will always remember her best friend Caagu and the incredible friendship that the two of them shared. She doesn't know if she will ever fully recover from his death, but at least she can always remember her birthday, which they spent together gorging on baked goods.

If Caagu dies and was never asked about his quest OR the quest was never completed, there will be no statement relating to either of them at the end.

72. Plana the Gogoat ♀
73. |1| Maknon the Pancham
Spoiler:
Quest Appearance:
From the very beginning.

Synopsis:
Maknon is looking for his younger brother, Nykal. They both lived together in the same apartment on the 7th floor of the Brook Heights Building. When asked, Maknon, usually very cheery, will crumple down when trying to explain that Nykal has been missing for the last week and he doesn't know what has happened to him. Despite what's going on with the Stalkers, Maknon is still very hopeful and optimistic that his brother is still alive somewhere in the city.

The reality behind the situation is Nykal is locked inside the trunk of an Aerolancer Hovercar. While the kidnapping driver was killed by a Stalker and the car rammed into a support column in the Uniper Hovercraft Hangar, Nykal was left trapped inside. Players need to recover the Aerolancer Hovercar backup key fob and use First Aid on Nykal.

If Maknon is still alive when Nykal is found, Nykal will be found in bad shape, but still alive. However, if the randomizer kills Maknon, Nykal will be found dead as a result of starvation and suffocation from being in the trunk for too long.

Participants involved:
Maknon, Nykal

Locations involved:
(80a) Destno Public Housing Complex Floor 37
|1|{Apartment 397: <Lockpick> / +Fighting+}
|1|[Aerolancer Hovercar Backup Key Fob]

(93a) Uniper Hovercraft Hangar Floor 7
|1|{Aerolancer Hovercar Wreck: Aerolancer Key Fob Lock}
|1|{Nykal (Unconscious): <First Aid>}

Solution:
Players recover the Key Fob from Apartment 397, use it on the Aerolancer Hovercar Wreck, and use the First Aid perk on Nykal.

Rewards:
Oran Berry
Pecha Berry

Far, far less depressing ending! XD

HAPPY ENDING - Mission is completed successfully, Nykal is found and healed, and Maknon survives when the game ends.

Maknon and Nykal, once united again after being separated, helped led the Silvercoal City Defenders volunteer relief effort toward helping Silvercoal City get back on its feet and find those hurt or lost as a result of the Stalker attacks. Their actions lead to the recovery of more than three dozen survivors that never would have found their way home had it not been for their mission to ensure no one got left behind. To this day, they have been known as the "Brothers of Hope," and a monument for their generosity and actions now stands in Greendash Park as a reminder to others to never give into despair.

BAD ENDING - The players never recover Nykal, but Maknon survives.

Maknon, having never found his lost brother, had spent the following three years searching on his own, asking anyone who might have seen him for any clues about his whereabouts. However, despite all his efforts and searching, his search turned up empty. As time went on, Maknon's health diminished from crippling depression and his mental state had suffered tremendously. After losing hope and realizing he would never see his lost brother Nykal again, Maknon hung himself in his apartment, leaving a suicide note that only read "hope was never good for anything."

BAD ENDING - Randomizer kills Maknon before mission is completed (if Nykal hasn't been found, he will be found dead instead of wounded if the players decide to continue the mission anyway).

Maknon and Nykal, having both been lost to the Stalkers, were only two of many that had been lost as a result of the demonic murderers. Despite their brotherhood and their efforts to remain hopeful in times of despair, it had seemed death had other intentions. As time passed on, those in the city soon forgot about Maknon and Nykal, and all that was left to their names was dust on their graves.

IFFY ENDING - Randomizer kills Maknon after Nykal recovers and mission is completed. Nykal survives (because randomizer can't hit him once he's been saved).

Nykal, having lost his brother to the Stalkers, had taken an emotional turn for the worst, swearing pain and punishment on anyone to ever commit a crime as he operated as a dark and terrible vigilante. Instead of becoming a hero, he turned into a villain himself who now preys upon even those for petty theft as he tries to evade the police.


74. Meetrin the Mantine ♀
75. Giphlin the Xatu ♀
76. Kinny the Raticate ♀
77. Kirsh the Larvitar ♂
78. Naffin the Scrafty ♀
79. Hem-Li the Drillbur ♀
80. |7| Ovben the Goomy
Spoiler:

Quest Appearance:
After a player talks to Pormalu.

Synopsis:
Ovben is not a nice pokemon. He has a criminal record, and he's going to manipulate the players into getting what he wants from them. Once he realises that the Emissaries are all in good standing with Pormalu, the chief of police, he gains a ! and plays the victim. He's going to tell a story about how he was wrongly accused of some deed or another, and that Pormalu refuses to listen to his "intel" about the Stalkers. He offers it to the players, but there's one catch: they have to break into the police station and wipe his criminal record clean. With someone's ^small^ body shape (so they can sneak past) OR +Ghost Type+ as well as <Science> and <Security> perks, they'll be able to access the mainframe and wipe all evidence of his criminal record clean. He claims that this is a "last resort" and that he wouldn't ask the players to do so if it wasn't desperate. He says that the intel he has on the Stalkers is going to draw their attention to him, and the only way to escape that is by fleeing the city. But he's on probation, and he's not allowed to leave due to his "wrongful conviction," so the only way out of this is to wipe his slate clean, then he'll give the players the intel, then he'll flee the city.

He hands the players [Police Station Basement Key] to get in. Why he has it? Don't know.

All of the above is entirely true aside from two things: he was not wrongfully convicted--he is a complete criminal, and he is 100% guilty of his crimes. Secondly, he has no intel on the Stalkers. If the players choose to complete this quest, they are letting a criminal roam free...and Pormalu won't trust them anymore!

Locations Involved:
(15) Silvercoal City Police Station
{Outdoor Basement Entry: Impenetrable Doors} (Requires [Police Station Basement Key] from |7| Obven during his quest}
|7| {Police Force Mainframe: <Security>, <Science>, ^Small Pokemon^ / +Ghost Type+}

Solution:
If the players complete this, Pormalu will have permanent -1 to all rapports when being interviewed. He is also hesitant to divulge much information about Stalkers, and the players may have to look elsewhere for information.

Rewards:
N/A

HAPPY ENDING: Players choose NOT to help Ovben
Ovben was quickly shoved back into jail when he found out that **EMISSARY* was not going to help him, and attempted to break into the mainframe himself. He failed, and he is behind bars once more.

BAD ENDING: Players help Ovben
After **EMISSARY** helped Ovben escape law enforcement, he was convicted of murder only an hour out of Silvercoal City. Pormalu made a formal statement that had the Emissaries been more vigilant with their research into who they helped and who they didn't, Ovben's victim, a young linoone, would still be alive and well.

If Ovben's quest is never opened, there will be no statement relating to him at the end.

81. Finichi the Garbodor ♀
82. Vivanctus the Eelectross ♀
83. Lora the Kirlia ♀
84. Carmin the Gothitelle ♀
85. Charli the Marill ♂
86. Amber the Castform ♀
87. |4| Shellia the Gorebyss ♀
Spoiler:
Quest Appearance:
From the very beginning.

Synopsis:
Shellia's mate Yusset the Milotic has gone missing, and asks the players to find him. She reported that he went missing one night when he had been out by the docks talking with Quei. She suspected that he might have been taken by a Stalker, but it's been over two weeks, and those who go missing and end up dead after being killed by a Stalker have never gone missing for longer 24 hours. Because of this, she has hope, but fears that he drowned while unconscious.

(Yusset was going to be Roulx's first victim, but due to Milotic's natural abilities to calm spirits, Roulx was persuaded to give him a chance to prolong his life by giving him [Bloody Word Search] to complete. This was mostly for Roulx's entertainment. However, after Roulx left the shrine, planning to return later, Yusset found an internal mechanism that dislodged each lantern and they all floated away. This left Roulx unable to get back inside, but trapped Yusset within. With limited water and oxygen in the tomb, Yusset began to dry up and he is barely holding on when the players find him.)

NOTE: Yusset does NOT know who Roulx is. Roulx used his song to paralyse Yusset before Yusset's Milotic powers of calming kicked in, and Roulx made an effort to hide his identity the whole time Yusset was captured. That and it was nearly pitch-black for the short time that Roulx was there after Yusset's capture. He is no help in determining which citizen Roulx is.

Participants involved:
Shellia, Yusset, Quei.

Solution:
Yusset can be found inside of Roulx's underwater shrine at (45), but only after players unlock it by collecting the 10 lanterns required. Players must use <First Aid> to revive him. He gives players [Bloody Word Search]. Players must return to Shellia when Yusset has been found so that she gives them |KU| [Silver War Paint]. Yusset will mention this to the players to remind them when he gets found.

Rewards:
|KU| [Silver War Paint]

88. Brenne the Honchkrow ♀
89. Areggi the Rotom ♂
90. Quei the Hariyama ♂
91. Hyrer the Tyrunt ♀
92. Lychee the Scolipede ♀
93. Mismit the Sneasel ♂
94. Dart the Quilfish ♂
95. Queloon the Tranquill ♀
96. Min the Solosis ♂
97. Bardroni the Reuniclus ♀
98. Lillian the Remoraid ♀
99. Torqueal the Ampharos ♂
100. Krikle the Roggenrola ♂
101. Mas the Plusle ♀
102. Skikk the Skorupi ♀
103. Mirad the Drapion ♀
104. Barnaby the Popplio ♂
105. Talm the Throh ♂
106. Blussy the Venomoth ♀
107. |23| Pasco the Jigglypuff
Spoiler:
Quest Appearance:
Day 2, day cycle.

Synopsis:
Someone has been harassing Pasco by leaving her nasty voicemails and sending her hate mail, and she's not entirely sure why. She admits that sometimes she cuts people off in traffic and doesn't hold open doors for people, but she doesn't have any known enemies. She asks the players if they can help her figure out who it is.

Locations Involved:
(37d) Sentarix Corporate Office, Floors 31-40
|23| {Password-protected Computer: <Science>}


Solution:
Players must find =Work Email= in order to discover that Latime is the one who has been harassing Pasco. Pasco will claim that she accidentally gave Latime the wrong kind of body polish and overcharged her for it, and although she offered a refund, Latime just complained and left, claiming she would never come back. Latime, deciding it would be more fun to take revenge by harassing Pasco, began to throw her nasty letters and voicemail.

Participants involved:
Pasco

Rewards:
x1 [Verve Syringe]

HAPPY ENDING: Pasco discovers who her harasser is.
Pasco is ever grateful to the Emissaries for figuring out who the person harassing her was. Latime was given a formal warning by Silvercoal City police about her constant harassing, and she has not attempted to contact Pasco since.

BAD ENDING 1: Quest is opened but incomplete
Pasco is still being harassed by someone within the city. She is frustrated and a little scared, and wishes with all her heart that the Emissaries helped her when she asked for it. She can barely sleep at night, fearing that whoever is sending her nasty letters and leaving her creepy voicemails is going to show up at her house and attempt to harass her further.

108. Jaxee the Abra ♂
109. |14| Hattika the Ninetales
Spoiler:
Quest Appearance:
Relatively early, about on Day 4 or 5 (definitely well before they find out she's a Stalker)

Synopsis:
Hattika has lost a very important necklace of hers, one that was given to her by her late mother. It's one of the very few last remaining family heirlooms she has to remember her by, so she desperately wants to get it back because of the sentimental value it has to her. She isn't sure where or when she lost it either, which has her even more worried, but she believes it might have been while she was out shopping.

Finding the necklace isn't too difficult, but might take a bit of time simply given how many locations there are to search through. When they find it at the Golden Sunrise Furniture Store, they find out she lost it because the chain broke, but it can be fixed by someone who has Repair.

Locations Involved:

(18) Golden Sunrise Furniture Store
|14| {Narrow Enclosure: ^Small Pokémon^}
|14| [Gold and Ruby Necklace: <Repair>]


Solution:
Players must find the necklace, repair it, and give it back to Hattika.

Participants involved:
Hattika

Rewards:
Cheri Berry
Aspear Berry

HAPPY ENDING: Players complete Hattika's side quest AND they Exorcise her and/or Complete Sin Purge Ritual
Hattika, despite having succumbed to the Enthraller known as "Annul," was saved and purified by the actions of the Emissaries. After many nights of torment, she was given a chance at redemption, was purified in body and soul, and now rests comfortably in Utopia alongside her mother and father. Her mother's gold and ruby necklace was buried with her body, a sign that despite the dark evils of the Abyss that had plagued so many Pokémon of Valdyne, hope and redemption still lives in all of them forever and the bond of family is one that refuses to ever be broken.

IFFY ENDING 1: Players complete Hattika's side quest, but she is Assassinated instead.
Hattika, having been overtaken by the Enthraller known as "Annul," was put down by the actions of the Emissaries, leaving no trace of her body and soul. Despite the fact it had stopped Annul's destructive and demonic mind-wiping actions against many Pokémon, all that was left to her memory was her mother's necklace. Sometimes those who look upon it claim they can sometimes hear the weeping of a mother in a far off realm...

IFFY ENDING 2: Players never complete the side quest, but the players Exorcise her and/or Complete Sin Purge Ritual
Thanks to the actions of the Emissaries, Hattika, having been plagued and ravaged internally by the Enthraller known as "Annul," had been finally freed of her dark enslavement to the dark entity's will. Her mother's necklace, however, was never recovered and Hattika's body was buried without it, and as a result, the little that Hattika had left to remember her mother was forever lost and would always be separated from her...

BAD ENDING 1: Players Assassinate Hattika and never complete her side quest.
Hattika, having been overtaken by the Enthraller known as "Annul," was put down by the actions of the Emissaries, leaving no trace of her body and soul. Though it destroyed and forever stopped Annul's destructive actions from harming more Pokémon, no memory of Hattika or her family remains, and for one mother up above, torment and sadness still remains. It seems despite Annul's destruction, it found a way to inflict torment upon those even in Utopia.

110. Symbol the Durant ♂
111. Chahloo the Bronzong Genderless
112. Rocky the Nidorino ♂
113. Phontox the Banette ♂
114. Utab the Bouffalant ♂
115. Latime the Bergmite ♀
116. Vern the Machoke ♂
117. A.J. the Barbaracle ♂
118. Haime the Surskit ♀
119. Fleck the Masquerain ♀
120. Eppiny the Swirlix ♀
121. Nairek the Maractus ♀
122. |15| Mustle the Cacturne
Spoiler:
Quest Appearance:
After Nairek gets arrested for the =Incriminating Note= (part of Philter's route)

Synopsis:
Mustle is a very wealthy pokemon with a reputation to uphold. When his mate gets arrested after the incriminating note is found, Mustle asks the players to consult Mac the Glameow, who is his attorney. He's suddenly asking himself if he wants to be associated with a criminal, and finds his love and loyalty to Nairek dwindling. He wants to file for divorce and says that he wants the player to deliver a formal separation notice to Mac, who will prepare the divorce papers. The player must then return to Mustle, who will reward them with an Adrenaline Syringe.

Locations Involved:
N/A

Solution:
Players can either go to Mac and deliver the application, or they can sit by and do nothing. Going to Mac and getting the divorce papers results in a bad ending.

Participants involved:
Mustle the Cacturne, Mac the Glameow

Rewards:
[Adrenaline Syringe]

HAPPY ENDING: Player opens the mission but does not deliver divorce papers; both live
Mustle is ever relieved that his plans to divorce Nairek were never realised. He admitted everything to her and now their marriage is stronger than ever. Mustle knows that he came to the players in a time of weakness and regrets ever doing so. He remains grateful to the Emissary who received his request but elected not to follow through with it, and now the couple may recover from the Stalker scare and move on as a strong, loving couple.

IFFY ENDING: Player delivers divorce papers; both live
Mustle filed for divorce the second Nairek got out of prison. She was absolutely heartbroken, especially after being cleared, but Mustle remains adamant that it had to happen. He moved away, taking most of his fortune with him, and now wonders if he made the right call after all. Nairek has been utterly miserable since the split, and believes she no longer has a true purpose in life. After the loss of her friend Satia, and now her mate Mustle, Nairek will never be the same.

BAD ENDING 1: Mission is opened; Mustle is killed, Nairek lives
Nairek's relationship with her mate, Mustle, had been rocky at the time of his murder. She now resides in his home, which feels like an empty, lifeless shell to her now. Despite his desire for divorce, Nairek was given much of her mate's property and belongings in his will. She would give it all up just to see his face one last time.

BAD ENDING 2: Mission is opened; Mustle lives, Nairek is killed (can be tweaked depending on mission outcome)
Mustle regrets ever giving any thought to divorcing his mate. After her death, he realised that divorcing her would have been a terrible mistake, and feels constant shame for ever posing the idea in his mind. He mourns the loss of his mate daily, never fully forgiving himself for thinking the worst of her when she was in custody as a possible suspect. He can't help but wonder; if he had been there for her, would she have died at all?


123. Turren the Beartic ♂
124. Kure the Doublade Genderless
125. |17| Yasma the Vanillish
Spoiler:
Quest Appearance:
After/if players complete |16| Caspix's Quest.

Synopsis:
Yasma has received the letter written by Caspix to her. She knows that and Emissary wrote it and wants advice on what she should do. She still love Caspix but she fears that if they get back together, the same thing is going to happen and she'll get her heart broken again. She asks the player for advice and wants them to procure more proof that he means what he says. She says she once gave him a painting that she did as a vanillite, when she had better control of her tiny arms. The painting meant a lot to her, and if he kept it instead of throwing it away when they split up, she'll know that he truly meant what he said.

Locations Involved:
(85) Solace Plaza
|17| {Deranged homeless Munna: Adrenaline Syringe}
[Yasma's Painting]


Solution:
Players must find Yasma's painting at Solace Plaza being held by a homeless Munna who wants an adrenaline syringe in exchange for the painting. The player can either go to Caspix for an explanation, or take it directly to Yasma. If the player takes it to Caspix, they will discover that the painting was stolen one night and he even has the police report on it to prove it. He says that he adores that painting and would never want Yasma to think he willingly parted with it. However, if the player takes the painting to Yasma, she will say that the fact that a random Munna had it is proof enough for her that getting back together with Caspix is a bad idea.

Participants involved:
Yasma, Caspix

Rewards:
[Adrenaline Syringe] (since they had to dish one out for the Munna. Reward is the same regardless of outcome)

HAPPY ENDING: Player brings the police report and the painting to Yasma; Yasma and Caspix get together again and both live
Yasma and Caspix are happier now than ever. The two ice-types were a little hesitant to get back together purely because of Stalker attacks, but they are grateful that it pushed them to do so because their lives have drastically improved. They have learned from the mistakes they made in their relationship the first time and are better for it. Both Pokémon are eternally grateful that the Emissaries helped them reunite.

IFFY ENDING: Players never ask Caspix about the painting and he and Yasma never get back together; both live
Caspix is still waiting for Yasma's answer. After she determined that he was not worth risking heartbreak over, Yasma elected not to contact her ex-mate about his letter and the two have not spoken since. After the Stalkers had been removed from Silvercoal City, Yasma elected to move away and start a new life somewhere far, far away.

BAD ENDING 1: Caspix dies; Yasma lives
Got together: Yasma's heart was once again shattered by Caspix, although this time it was brought about by his death. The crushing feeling of depression overwhelmed her and she suffered many weeks of emotional torment. They had not had a chance to rekindle their relationship before he was killed, even though that was what the two of them had wanted. She is grateful to the Emissaries who tried to help her and Caspix get back together, however, and is thankful that she got one final chance to believe in him again.

Didn't get together: After Caspix's death, Yasma had to wonder if she made the right call not responding to his letter. She was on good terms with him for the most part, and it stung like nothing else once she learned of his death. She has since visited his apartment to collect things that were once hers which his family allowed, which revived old feelings and an ocean of regret. Her guilt has not subsided, and some days she feels like life is just not worth it.

BAD ENDING 2: Caspix lives; Yasma dies
Got together: Caspix's heart was once again shattered by Yasma, although this time it was brought about by her death. The crushing feeling of depression overwhelmed him and he suffered many weeks of emotional torment. They had not had a chance to rekindle their relationship before she was killed, even though that was what the two of them had wanted. He is grateful to the Emissaries who tried to help him and Yasma get back together, however, and is thankful that he got one final chance to tell her how he felt.

Didn't get together: Caspix has not been able to move on from his ex-mate's tragic and sudden death. He is thankful that he managed to send off that final letter and express his feelings, but he is saddened that Yasma did not feel the same way. He wishes he still had the painting she once gave him; after it was stolen from his apartment, he had tried to find it for months without success. At least if he had the painting, he could have something special to remember her by. Caspix doesn't know if he will ever truly recover from Yasma's death.


126. Wanaloo the Bonsly ♂
127. Uru the Sudowoodo ♂
128. Mahyen the Nosepass ♀