SEASON 4
Credit goes to Xanthe (Suicune's Fire) for this content.

SIDE MISSION DIRECTORY

Lime Green - Mission/Side Quest.

TEMPLATE:

Spoiler:
Quest Appearance:


Synopsis:


Locations Involved:


Participants involved:


Solution:


Rewards:


HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.





|1| Diplomatic Disagreement - 1. Shilamora the Goodra ♀
Spoiler:
Quest Appearance:
At the very beginning of the game

Synopsis:
Shilamora's big, enormous statue of her has been destroyed. She has one at Slippery Park, but there is also one located at Salvage Keep itself. Shila is quietly frustrated (but doesn't show it) that this has happened. She states that it happened because a diplomatic meeting with nearby valley leaders "didn't end how they would have liked" and on their way out, they tore down the statue. The guards, Silcress and Delta, managed to "escort" him away before he caused any more damage, but now the statue is ruined and needs replacing.

She asks the Emissaries to fix it, or to find someone who can fix it for her. She is in a hurry at the time, as she always is, and tells them to see if the blacksmith can help. She says she can reward them with something better than items, and urges them to get it done as soon as possible.

Locations Involved:
As a byproduct, (1b) Salvage Keep Gardens and (3) Disaster Defence.

Participants involved:
Shilamora, Kannari

Solution:
Kannari must be talked to about this issue, and she will immediately offer to help. It will also then be revealed that she is the Forge teacher, and she points out that there are a few other teachers about the place. She gives a list of names, perhaps, and maybe some of them are actually wrong. xD

Kannari will say that she's no stonemason, but she will certainly try to help anyway. She says that she will take care of it as soon as she can, and that they should speak to Shilamora for the reward.

Rewards:
Traits 1-5

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|2| Willow's Hunch - 36. Willow the Miltank ♀
Spoiler:
Quest Appearance:
When the first night cycle begins.

Synopsis:
Willow has been noticing pokémon moving around at night on the school campus. Oftentimes she will stay back late in her office grading school papers and preparing lessons. She tends to be forgetful, as well, and will occasionally return to the school at late hours to pick up things she left. She has a key, being a senior teacher at the school, so she is able to get in without the principal's supervision.

The past week, Willow has been heading home late or returning to the school more than usual. She has begun to notice strange movements and chatter. She at first thought it could be Stalkers, but culprits will flee or go silent if they notice her. She has tried to confront them a number of times, but to no avail. She is worried for the safety of the students and other teachers, and asks the Emissaries to investigate. She says that she doesn't have any rewards, but she hopes they will check it out anyway. She hands them the [Shila Educations Master Key] and asks that it is returned to her afterwards.

When the players come back, they can either tell her the truth or lie to her. Regardless, she says that she found something they might want and give them a [Purple Gem].

Locations Involved:
18. Shila Educations where there is a {Sports Shed: Shed Keyhole}

Solution:
If they players head there at night, they will catch Sansheel and Desnim in the act of smuggling sway. They are frightened and fess up. Sansheel tries to convince the players that they should stay quiet because people depend on him in these hard times. He offers them "$400 SP$, no, $500 SP$" to keep quiet, and Desnim forks over [Angel's Dawn], which they found fishing. They try to persuade the Emissaries to lie to Willow, or at least not tell her what went on.

Participants involved:
Willow, Sansheel the poliwhirl, Desnim the Eelektrik

Rewards:
[Purple Gem] (from Willow)
[Angel's Dawn] and $500 SP$ from Sansheel to keep quiet.

HAPPY ENDING: Quest is completed and the truth is told.
Willow the miltank was right to be suspicious of the strange voices and noises she heard on the school property at night. After you helped to uncover the smuggling operation of a potent drug colloquially called 'sway', it was shut down by various pokémon banded together to stop it. Those in Salvage Keep and the surrounding areas of Harbour Valley who frequently used the drug are on their way to recovery, a process helped greatly by the elimination of the Stalkers.

BAD ENDING: Quest is completed and the truth was concealed.
Willow the miltank was suspicious of the strange voices and noises she heard on the school property at night, and asked you to investigate. After you helped to discover the smuggling operation of a potent drug colloquially called 'sway', you agreed to conceal the truth upon returning to Willow. As a result, the smuggling continued, and the underground distribution of sway became harder to trace than ever. Some of the inhabitants of Harbour Valley were soon to have their lives claimed or ruined by sway, and others suffer from addiction. Now that the Stalkers are gone, it seems sway is the Valley's biggest new threat.

If Willow dies or the quest was never opened, the quest moves over to Xelphar or Bencho.


|3| Consumed By Darkness - 26. Balene the Cottonee
Spoiler:
Quest Appearance:
On the second day

Synopsis:
Balene's friend, a yungoose by the name of Kior, went missing a few days ago. She has become worried, and fears for his life. She said that he said he was going scavenging, which is why she didn't worry at first. She's not sure which ruin he would go to; probably not Sunken because everyone has been saying that it's impossible to venture into anymore.

Locations Involved:
19. Tunnel Ruins

Solution:
Kior must be rescued from 19. Tunnel Ruins' Abyssal Corruption, which requires <Medicine>. He has been there for a few days and is barely holding on. When rescued, he is brought back to Black Dart Apothecary.

Participants involved:
Balene, Kior (not a civilian)

Rewards:
25% Discount at their berry shop, plus x3 [Sitrus Berry], x1 [Lum Berry]

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|4| Fee or Free - 68. Yssillee the Mienshao
Spoiler:
Quest Appearance:
Second night cycle

Synopsis:
Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta had ordered a warrant for his arrest (with a bounty hunter) after seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right person. He wants him banished from the town. Yssillee says she does not have proof, but Jasper might. Turns out, Jasper has a letter from the inn of the next town in the valley signed and dated, detailing when he stayed there. It was dated two nights ago, while Krenta has been seeing the figure all week.

Locations Involved:
Kind of 26. Bounty Hunters Guild and 45. Salvage Keep Library.

Participants involved:
Yssillee, Jasper, Krenta, Vye

Solution:
This quest has three possible solutions:
1. Pay off Vye to release him ($1,000 SP$)
2. Get the evidence from Jasper and show it to Krenta
3. RESCUE MISSION!

Rewards:
Yssillee tells of the corruption at Yellowback Lake, and gives players [Orange Gem]. Jasper offers them $100 SP$ and an [Enigma Berry].

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|5| Spread the Word - 10. Dimfred the Slowbro
Spoiler:
Quest Appearance:
A few days in.

Synopsis:
Dimfred and Samba are putting together a very special show with just the two of them. It's mostly comedy-focused, and they are excited about it. However, news of the Stalkers seems to be overshadowing everything else, and Dimfred personally asks an Emissary if they can help spread the word about the show so that many might attend.

Locations Involved:
N/A

Participants involved:
Dimfred

Solution:
Tell 5 civilians about the upcoming show.

Rewards:
[Titanium Dagger], [Elemental Orb]

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|6| Care Packages - 35. Kaskin the Croagunk
Spoiler:
Quest Appearance:
The second morning.

Synopsis:
Kaskin is a little bogged down with work and he asks the Emissaries to deliver five medication packages. He says that when they are done, he will give them a share of the money he made from the medication.

Locations Involved:
N/A

Participants involved:
Delta the Flareon (painkiller), Timpani the Kirlia (for the clinic), Urvanine the nidorino (depression meds), Orolaph the Magby (ointment for wounds), and Golly the golurk (first aid stuff for his apartments).

Solution:
Deliver all five packages to the five residents in question.

Rewards:
Delta: [Vial of Painkiller], $45 SP$
Timpani: [Lum Berry], $227 SP$
Urvanine: [Clear Gem Dust], $11 SP$
Orolaph: [Padded Stip] x5, $34 SP$
Golly: [Titanium Ore], $183 SP$

HAPPY ENDING: Everyone got their deliveries, and all survived except Delta. / Altered version for completed mission but dead Kaskin
Kaskin's schedule was overloaded when the Stalkers were running rampant. There was little time for him to spare, and he resorted to asking Emissaries - basically strangers, at the time - to distribute important care packages to his clients. Each customer received their much-needed goods, and as a result, the Black Dark Apothecary's name continued to be held in high esteem. Although Delta died as a result of being possessed by an Enthraller, she surely left this world in less pain than if she had not received her painkillers.

IFFY ENDING: Not all of the patients got their packages, but Kaskin survives.
Kaskin's schedule was overloaded when the Stalkers were running rampant. There was little time for him to spare, and there were few around to pick up his workload. As a result, the packages he had specifically prepared for certain customers never reached them. Some of them suffered greatly as a result, and Kaskin's name began to become looked negatively upon. After the Stalkers were wiped out, Kaskin has since struggled with business and faces potential closure.

BAD ENDING: Not all of the patients got their packages, and Kaskin dies.
Salvage Keep relied on Kaskin, its local healer, to care for its inhabitants and supply critical medication and supplies. However, many of his care packages never reached their intended recipients. As a result, many citizens of Salvage Keep suffered. Kaskin was never able to remedy the situation, as he was killed by the Stalkers soon after. The town now suffers greatly without a healer, and many pokémon have since become sick, injured, or have died due to an absence of medical care.


|7| A Contest of Strength - 18. Bixas the Pinsir
Spoiler:
Quest Appearance:
After the Emissaries battle for the first time

Synopsis:
Bixas has not been defeated in a long, long time. He trains daily in the training grounds, and prides himself on being innately strong. He has been waiting for a worthy challenger for a long time now, and challenges the Emissaries to find someone worthy enough to beat him. However, he will only agree to face them if they have defeated the other two challengers on his list. Emissaries can clearly see that he is powerful, and wears armour and equipment as well. If they are going to battle him, it won't be easy. He warns them that super-effective attacks will have regular effect on him.

Other fighters to beat:

Zephie the Scrafty
Meela-Tey the Armaldo

Locations Involved:
N/A

Participants involved:
Zephie the Scrafty
Meela-Tey the Armaldo
Bixas the Pinsir
Size: Medium
Type: Bug
Speed: 75
HP: 10
Dodge Rate: 20%
Damage Die: 1d6 (trained)
Equipment: Chain Mail (+2 def, -10 speed, -10% dodge), Rainbow Gem (negates all super effective moves)

Solution:
Zephie and Meela-Tey are defeated in battle, then Bixas is defeated in battle.

Rewards:
If defeated, each participant will award $100 SP$. Bixas will award $500 SP$ to the Emissary who beats him, as well as his [Rainbow Gem], an extremely rare gem stone.

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|8| Treasures of the Past - 58. Aluxi the Kommo-o
Spoiler:
Quest Appearance:
After a few days

Synopsis:
Aluxi used to be a raider, and one of her old raid partners dropped off a loot box for her at one point, but disappeared before they should relay where it was. Aluxi has asked the players to help her find the chest. "It's the last semblance of that old life... Sentimental, etc. I just want the chalice. If you find anything else in there, you can have it."

Locations Involved:
(31b) Harmony's Hideaway Apartments 11-20
{Hidden Treasure Chest: Jagged Indents}
[Exalted Chalice], $323 SP$, [Yellow Gem], [Tiny Key]

(30) Yellowback Lake
[Jagged Claw]

Participants involved:
Aluxi

Solution:
Find the Hidden Treasure Chest and deliver the [Exalted Chalice] to Aluxi.

Rewards:
$323 SP$ in the chest, [Tiny Key]

HAPPY ENDING: Description
Explanation.

IFFY ENDING: Description
Explanation.

BAD ENDING: Description
Explanation.


|9| Adrenaline Gives Me Wings - 29. Typhen the Luxio ♂
Spoiler:
Quest Appearance:
After the players discover Forge.

Synopsis:
Typhen is a battle-hardened luxio who has seen some shiz. His mate, Mana, was killed many years ago when slavers swept through the area and tried to capture them. Since then, he abandoned his town and took up mercenary work. He is constantly training, practicing, and ready for action, and he is not afraid of the Stalkers. He does, however, appreciate adrenaline orbs, as it helps him get more done in the day. He's recently run out of stock, and he asks the Emissaries to get him one in exchange for coin and blueprints for making a unique accessory.

Locations Involved:
22a Mercenary Sleeping Quarters

Solution:
Give Typhen one [Adrenaline Orb].

Participants involved:
N/A

Rewards:
[Yellow Key], the key to a lock box that holds $200 SP$ and [Blueprints: Honed Jewel]

HAPPY ENDING: Players open his quest and complete it.
Typhen the luxio was grateful to the Emissary for getting him the item he requested. It allowed him to accomplish a lot that day, and he claims that it was because of that one orb that he managed to uproot a rogue mercenary who had no regard for rules or conduct from within the ranks of the Mercenary Guild. The mercenary was responsible for turning on those who hired him, only to kill them and steal their coin. After he was captured and punished, Typhen established a stricter policy, and the guild operates better than ever. Typhen will forever remember the Emissaries fondly.

KIND OF HAPPY ENDING?: Typhen's quest was completed, but he was killed.
Typhen's legacy as the greatest guild leader that the Mercenary Guild has ever known will live in for years. Because the Emissaries granted him the orb he requested, he worked more diligently that day than ever before. He swore that it was because of the extra energy of that orb that he managed to uproot a rogue mercenary who had no regard for rules or conduct from within the ranks of the Mercenary Guild. The mercenary was responsible for turning on those who hired him, only to kill them and steal their coin. After he was captured and punished, Typhen established a stricter policy, enabling the guild to operate stronger than before. After Typhen's death, Zephie took over. She runs the guild with great pride, and holds the memory of Typhen and the Emissaries in high regard.

BAD ENDING 1: Typhen was killed by Stalkers, or is alive but his mission was never completed/opened.
Typhen the luxio survived/did not survive the Stalkers' presence in Salvage Keep, but/and his mission was never completed. The luxio was extremely tired that day, and missed the opportunity to arrest an infamous mercenary who had a tendency to break the guild's conduct by killing those who hired him in order to steal their coin. The rogue mercenary still roams free.