Stalkers are about 95% done, all that’s left is just wrapping up a few graphics and placements for the very last one and I think I’ll be able to get that done today. The others are FANTASTIC right now and I’m looking forward to getting them out there. I got stuck on a few of them (and I didn’t want to get people worried about that) but things have gotten back on track and I’m pretty close to wrapping things up on that front.
As far as the “Sin Purge” stuff goes, I’ve been trying to rework that, because I thought about what I currently have a bit more and generally how people have handled Stalkers in the past… and I realized things were probably not going to go down too well. I don’t want to go too deep into details, but a lot of it deals with an overall “balancing act” and recognizing that in Stalkers, players are generally more on the conservative side with their choices and minimize the risk by not taking gambles on things. There was a component of the “ritual” that was optional and would make things easier, but would involve a bit of a gamble. But then knowing how people tend to play, this very likely would have been ignored and disregarded completely and… eh, I don’t want that and I think some reworking would be ideal here. I’ll figure something out, but I’ve been more focused on wrapping up the Stalkers first.
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