
Originally Posted by
Scytherwolf
Gonna try searching (13) The Baywill Museum and Gallery. Seems like a museum could have some interesting info?
When the morning arrives, you leave Benni’s farmstead and you beat your dragonfly wings to quickly speed over the Beachwood Orchard and the Kako Industries crop fields. The large museum quickly comes into view and you speed your way towards it, first investigating the exterior grounds.
From your initial assessment, it seems Hershal has put a lot of time and effort into making this building his passion and pride, though it seems it was all built during a time when he thought Seabourne would develop quickly and citizens and tourists would be flocking to his museum in droves. However, it still stands mostly alone despite plenty of hard work and time being put into the fanciful architecture and building construction.
Inside, the collections that Hershal has put together are quite impressive. The first half of the museum includes many fine art and sculpture collections from what appear to be a wide variety of Pokémon artists and craftsmen. Many of them depict scenes of nature, famous battles of wars long ago, portraits of famous figures, and paintings of both cities and towns. You wonder if these are all actual places in this world, or if they’re simply original creations straight from the artist’s imagination. But you feel it’s likely a combination of both.
Nonetheless, in the art gallery, you don’t find anything that looks suspicious or gives off an odd aura of any kind. A few of the sculptures and paintings give off strange and eerie vibes from some of their macabre depictions, but you feel that’s mainly the artist’s taste and style. Nothing in your Savant senses raises any alarms…
In the museum portion of the building, you find many old artifacts, tools, jewelry, equipment, and old furnishings that you think might be thousands of years old. Many of the exhibits remind you of what you might see in a museum back in Origine, but here the artifacts and relics seem almost alien in nature. Many of these varying relics leave you wondering just how and where these were created. Some of these tools have obvious similarities to tools you’ve seen before, like tongs and dining utensils, but others seem to be so mysterious in shape and design that you can only guess what they’re used for.
Upon arriving at another exhibit, you find yourself looking upon old furniture from a strange, almost dark-ages era. Most of these tables, chairs, and containers don’t seem too out of the ordinary, but you come across one cabinet that has some strange, uncanny feeling to it. It almost seems to be made of blackwood and bone, and nestled at the top seems to be a skeletal Murkrow. At first you think its quite an impressive and accurate artistic depiction that this carpenter put together until you take a much, much closer look and you realize this is no artistic work…
It's an actual Murkrow’s skeleton…
The odd thing is the skeletal wings that should be there just aren’t and look like they were intentionally removed at one point. You also try to see if the cabinet can be opened, but it’s locked shut and you can’t seem to find any kind of lock mechanism or tumbler. But then you realize… the Murkrow… is the lock. Trying to open the doors seems to make the skeleton budge, as if something related to it is preventing the doors from swinging open…
{Skeletal Murkrow Cabinet: Missing Wings} has been noted in the Team Records.
You try to search the rest of the museum, wondering if the wings were just misplaced around here, but you simply can’t find anything in any of the storage rooms or in any of the other exhibits. In one of the crudely neglected storage rooms, you find several artifacts here that were either damaged or destroyed as a result of shipping or simply were found broken in the first place. Some of the items here look like they’re in a queue to undergo restoration before they can be put on display, but it looks like they’ve been neglected for quite a while now.
In one corner, you find what appears to be an ancient suit of military armor that still seems to be in relatively good shape. It seems like the only reason it’s here is to redo some of the paint and etchings, but you decide it would be way better if you use it as a form of protection.
Scy the Yanmega has equipped the +|A| Commander Armor|+ (4H, 2S)
You put it on and it fits quite well, feeling it was uniquely designed to offer strange protection, but also adapt to varying Pokémon sizes. It even feels comfortable, further protecting your dragonfly-like carapace.
You’re not sure how Hershal might feel about you using this ancient commander’s armor, but then again, you remember it’s easier to ask for forgiveness than it is to ask for permission. Besides, you feel it was meant to be used to protect the wearer, not forever sit in a storage room.
You decide to head back and fly to the farmstead, letting the others know what you found here.
Scy the Yanmega (L: Bug / Flying)
Health: 24/24 |
Sanity: 20/20 |
Purity: 16/16 | Dodge Rate: 20%
Perk: Repair
Reincarnation Forms: Heracross, Scyther, Centiskorch, Snom, Volcarona
EQUIPMENT:
- Defense Armor: +|A| Commander Armor|+ (4H, 2S)
- Jewelry: <Empty>
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