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  1. #1011
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    *You quickly barricade the rings. Of course, this will do nothing, as the ARMS OF ATLAS are extremely powerful (if ACIDIC SEOUL repetitively one-shotting you with them was any indicator of that whatsoever), and this will merely obfuscate the target. Realizing this, you also paint the golden target black. You didn't do this before with the golden bonds because, well, you didn't think of it before. Now, it will require someone FINDING the actual target (and possibly removing the paint), THEN someone hitting it. After all, the RaGNaK don't know the second challenge outside of the fact it requires the ARMS OF ATLAS, and thus do not know the layout of the second door. You have considerably extended your ability to stop the attackers through this alone-granted, it would take great and careful aim to make the shot go through as it should.*

    *The ROUGES are more well-rounded than NINJAS, and thus slower and less powerful but somewhat more bulky. They're not terribly useful against the NINJAS. The other three aerial units as you have then aren't very useful. You don't' have enough room to deploy them indoors. Deploying them outdoors is...Not beneficial. Also, Your current air units, the COPTERS, as well as dedicated mobile AA, to do that just fine, and are definitely more useful than any plane considering you're still indoors. In response, however, APOPH is prioritizing more AA defense in the form of deploy-able AA Missile Turrets, and those will be sent to you at the end of the 4th wave.*

    *We need a small player majority in order to deploy anything. The wave WILL NOT commence until there's some agreement here.*

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  2. #1012
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Uh… I dunno, now knowing the units, they don't seem particularly… fitting. Also, one more thing… *SIVELOS creates several illusions of the Target, all of the having been painted.*

    There, that'll trip them up. Anyway, I'm not really sure it's that good of an idea anymore. Anyone else?

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  3. #1013
    the plenilune gaze Ganyu's Avatar
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    Any advice on how to make Ninjas less of an issue? Or should we just deal with them as how we have done?

  4. #1014
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Well, sure-hit attacks down them in one hit. As well as anything else… But then again, any attack does. Their evasion is through the roof, so sure-hit attacks are basically the only thing that can hit them. I mean, I have plenty of them, but others may not.

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  5. #1015
    the plenilune gaze Ganyu's Avatar
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    Ahh, so they really aren't a bother. Is there a unit that we desperately need? Do we have some intelligence on the next wave?

  6. #1016
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    I'd check the Cueballs for that. They told us that Clockstoppers would be in the last wave. And just because they go down in one hit doesn't mean they should be underestimated. They're still very dangerous, so keep on your metaphysical toes.

    And didn't the Cueballs say that the next wave would have more diversified units? We should diversify ourselves as well. Let's see if the Cueballs have anything to say… *SIVELOS checks the CUEBALLS.*

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  7. #1017
    the plenilune gaze Ganyu's Avatar
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    Hmm, Casters?

  8. #1018
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    *The CUEBALLS have some interesting intel. Remember those HIVES? More are coming-three this time. They hover above a legion of ARCHERS (who naturally wield copies of the ARMS OF ATLAS) mixed in with PROMETHEAN KNIGHTS and, interestingly enough, CANDYMEN.*

    *Naturally, ARCHERS are slow Glass Cannons, so units who are fast and able to do moderate damage from any range can quickly dispatch them, especially if you Zerg Rush them with said units, as they lack multi-hit attacks that take care of large waves. They have SOME, don't misinterpret that, but they're hardly AoE classes.*

    *The PROMETHEAN KNIGHTS are lightning bruisers with tools for every job. There aren't many, but they are extremely deadly, and possess the dreaded TELEPORT SPAM ability, usually in combo with a very powerful melee attack. They are not easy to defeat, especially the ELITE variants, who usually pack INCINERATOR CANNONS, the fusion of flamethrowers, shotguns and rocket launchers. All wield ARCHEON as a melee weapon over their typical hard-light blade, making a deadly melee even stronger.*

    *The CANDYMEN are strictly support, not good at taking hits, and will stick behind the front lines and bloster the ARCHERS with the CANDY element and empower their attacks. They can strike back with some candy-based attacks of their own if directly confronted, but are hardly threatening. They possess no particular weaknesses, though. Just brute-force should take care of them.*

    *The ARCHERS are weak to WIND due to it messing up their aim, and PROMETHEANS have a slight weakness to DARKNESS because they're made of hard light, but neither is truly significant enough to really decide the unit choice here.*

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  9. #1019
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Well, I specialize in Electricity…

    Light Chaos: I specialize in Light and Wind. But leaving my defensive position could cost us more bonds.

    Yeah… Uh, I guess I could try using what Wind stuff I have.

    What about the Prometheans? Who has good Dark-based attacks?

    Galligath: Though I favor fire, I do possess… some darkness-based attacks. They might not be enough, however.

    Okay then. Does anybody else have darkness-based attacks?

    Mr. Ice: I suppose I'll just handle the Candymen. My King, will you assist me?

    End King: *nods.*

    *Mr. Ice and End King will handle the Candymen. SIVELOS will try his best to handle the Archers. LC and the Caretakers will continue guarding the bonds. Galligath will aggress the Prometheans.*

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  10. #1020
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    *What about unit selection? You need 10 different units, and you only have 9.*

    *Your current unit layout is END KNIGHT, TANKS (the vehicle), SPELLSLINGERS, WAR MEDICS, HEALERS, ANTI-AIR, HELICOPTERS, FIREMEN (all of whom are ELITE) and GRAND ARTILLERIES.*

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