*PHYTO HYDRA begins TRAMPLING all the Archers in its path*
*PHYTO HYDRA begins TRAMPLING all the Archers in its path*
Light Chaos: *sarcastically* Narrator, you're no fun.
*SIVELOS and GALLIGATH keep on slaughtering TRICKSTER ARCHERS. MR. ICE and the END KING follow suit.
*You ROFLstomp the remaining TRICKSTER ARCHERS. It's definitely over at this point. Wave 4 completed!*
Tazz: And that's three waves!
Jeremy:...So, this is the part where we'll be-
Carcino: WE'RE EXTENDING THE CONTRACT INDEFINITELY!
Tazz: Where did you guys come from?
Carcino: A place where the only difference is that you can't really make any fancy last stands and fight for your life.
Jeremy: We also had bad run-ins with quite a few folk who proved overwhelming superiority.
Tazz: Well then, I guess that's hardly a problem of mine...
*In any case, you can now hire more MERCENARIES. AA MISSILE turrets, as promised, are teleported into a nice array for your defenses; these things hit air units harder than 90% of attacks, and could tear most units a new one. They're very accurate as well and can do some scouting due to a sophisticated radar. However, they can ONLY hit airborn units. Ground units are totally safe.*
*Deployers and Teleport anchors bulk up your defenses to respectable levels again.*
*The Merc compound can now be used again, despite the fact that CARCINO and JEREMY have permanently joined. You can only hire two more Mercenary groups. It's possible that the groups from before have been hired off, and new ones added, so don't expect the same lineup.*
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
Let's check, just in case. We need all the help we can get…
Galligath: Hmph. Now... *GALLIGATH classes up to MASTER PYROKINETIC! GALLIGATH now possesses higher stats, but still keeping his slightly bulkier Glass Cannon style. His class, obviously, focuses on Fire, which GALLIGATH already specializes in. On the plus side, it adds a resistance to Water and Ice damage. Good for him!*
*CLASSES UP into Death's Timekeeper; basically branching out from dark arcanum to time magic*
Hm… *SIVELOS writes down a schematic; a ground version of the AA Missile Turrets, but on a tank-style method of movement.
Be patient, the Narrator'll tell us soon.
…Soon.
*You try to, then remember you already have mobile Anti-Air defenses in your current unit lineup. They're AA missiles on trucks. AA missiles on tanks when you've already gotten them on trucks seems somewhat redundant.*
*Your mercenary lineup is:*
*Stuff Killers, who are super-generic to the point where they can use their genericness as a super-stealth.*
*Pyrochasm, who specialize in earth and fire powers.*
*Lucky Shots, who have a LOT of luck stat and use guns.*
*Vitrolics, who use powerful buffs that damage the recipiants.*
*MACHOKARP!!!, who you all know of already and is a BOSS on top of that.*
*Ircrodo, who specialize in psionics.*
*And lastly, The Blight, who utilize loads of Standard Status effects.*
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
Machokarp!? I haven't seen him in forever! Having a boss on our side would help us a lot!
Nightmare: Ahem.
Uh… Anyway, Machokarp would definitely be helpful.
I've heard Psionics are pretty OP, though, so definitely considering the Ircrodo...
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