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the plenilune gaze
*CLASSES UP into MASTER BIOMANCER. MASTER BIOMANCER is a class proficient in biomantic thaumaturgy, down to the nanotechnological and genetical level. Their magecraft easily allows them to manipulate lifeforms at will and evolve bio-structures to suit their needs. They act as a general ally buff to summoners, by genetically augmenting familiars and creatures. They thrive in biodiversity, including aquatic environments, as such, they gain 5% recovery in forested and aquatic areas with increased defenses. While they generally do not excel in close quarters combat, if the need should arise, they can forcefully adapt their physique, assuming a feral primal state in which they adopt animalistic defenses such as armored scales, sharpened sight and hearing, or even poison-spitting (and in rarer, more gifted cases, fire-breathing -- an adaptation modeled from dragons). However the amount of time spent in such a state must be controlled lest they lose their sentience and be permanently trapped in their animalistic state. MASTER BIOMANCER assumes a support role, buffing allies by genetically modifying their makeup and/or weakening enemies by creating biological dysfunctions. However intense concentration and precision is required in doing so, like that of a neurosurgeon, as one slight misalignment may cause instant regression, or even organ death. Thus, it is advised that MASTER BIOMANCERS work their enchantments on allies in controlled areas before moving out to unpredictable scenarios aka dungeons.*
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