Tazz: We do not know the nature of our enemies, or how they operate at all, but I have a good feeling they're going to operate in groups-our rouges are useless in that regard. Everything else they can do, a Recon can do better with better defense as well, but the primary reason to pick both isn't really in play: We have Cueballs out, so they can tell us what's upcoming well before they come into view. This'll be on the ground, though. I'd cross out Recons and Rouges.
Storm: I'll take that as a middleman response...OK, we're going to need things capable of taking a lot of damage and things capable of dishing out a lot of damage. Tanks and Warriors for the former; Grand Artilleries and Spellslingers for the latter. Anti-Air is a must, as our enemies have a lot of good spaceships, and having unopposed air support can ruin a battle. As we'll be around a certain point, I'd keep the Choppers, as they can remain, well, more in place than a jet and carry the same firepower. That's six units. The last two, I'd take Healers and War Medics. Both can heal units, which is absolutely vital to their survival-and the War Medics can attack on top of that. Normally I'd only take one, but considering the nature of what we're doing we have to have as much healing power as possible. That's just my suggestion, though.
*You have the info. You can choose to alter this plan however you wish. Remember, most of the Elder Souls on your side are also familiar with troops! While you're still on the ship, waiting to get to the Voidial Drydocks, you can ask them for help on this as well!*




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