*casts ETERNITY: RUST; this spell fuses time magicks with the elements of wind and water, causing weathering/rusting/erosion of anything at unnatural speeds; the multiple swords begin to rust as they fall near.*
*casts ETERNITY: RUST; this spell fuses time magicks with the elements of wind and water, causing weathering/rusting/erosion of anything at unnatural speeds; the multiple swords begin to rust as they fall near.*
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