Quote Originally Posted by Noblejanobii View Post
Ohhhh that's anti-aliasing! I thought that was dithering. But either way oh my god you're right. I knew these sprites were way too easy. If you actually go back and look at the previous batch of scratch sprites I did I actually did anti-alias with those and I just forgot to this time around. I'll definitely go back and update them later as well as check for the colors. It's a bit harder to distinguish them on my Dell (since the monitor on this laptop isn't specifically for graphics like my Mac), so I'll try to go back more carefully look it over.
XD There is a lot of terminology so easy mistake, haha. And hey, that's great! :D Yes, a good work of pixel art requires a lot of time. :)

Ooh as for the colour pallet, definitely don't try to do that on your own. I would never have known there were 47 colours had it not been for Photoshop's colour pallet count, but you can do it with other programs as well. Irfanview can count colours from what I remember (I used to use it a billion years ago) and GraphicsGale, which is my preferred spriting program. I don't know if GG has an editable pallet though, where Irfanview does. If you have too much trouble with it, I can condense the colours for you. :) It happens to me all the time; it's normally a result of slightly changing a shade and missing a pixel or two when recolouring.