Welcome, one and all, to the Text Adventure I have been inspired to make! Please be aware, updates to it will be sporadic due to Updating something else that I want to give more importance to.
Mods, if this feels more OK towards Fun and Games, please redirect it there, but this is considerably more complex than most F&G stuff.
Rules, because we need them.
0: Obey PxR rules. Please people.
1: 1 Command per set per poster. Our protagonist will attempt to do every command that he sees fit to do. Outside of this, try to keep other posts to a minimum.
...That's literally all I have. Huehuehuehue.
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You are now...ZETTA.
You are a rather rough individual with a past audacious enough that it would almost prove the old addage that truth is stranger than fiction, if not for the fact that you are FICTIONAL, as is EVERYONE ELSE in the swath of existence that you may interact with. Still stretches the WILLING SUSPENSION OF DISBELIEF to its breaking point, but that's not why you're here.
You are a DITTO, albeit, unlike most, you can actually do a PROPER FACE. You do not yet know the significance of, but as this is the case, you are obviously unrelated to what we will call the SUPREMACY, or for that matter, the OPERATIVES or the REGIME. You have heard whispers of what they are and that they're all jerks in their own ways, but not who they actually are (or in other words, you are clueless as to the ongoing conflict that has just sprouted that we must refer to for clarity's sake). In any case, you are already transformed into a powerful body (one that is human-like), and due to a complicated series of events in your BACKSTORY, you do not currently possess the ability to transform beyond stretching your body in ways that, for the regular human being, is IMPOSSIBLE. You can transform back into a DITTO but you see this as POINTLESS, for now. You have access to other formes (FORMES, with an E) but they are limited to a specific TECHNIQUE due to unfortunate circumstances.
You stand on the outskirts of a massive CITY, known as the CROSSROADS for some reason you don't get. You do not know anything about the CROSSROADS. You are aware it is MIDDAY EXACTLY, though. You wouldn't be here right now, if not for an unfortunate series of events. At the same time, these events have scattered the pieces of an artifact known as a SOULRING here. You need it, BADLY, and you would be willing to do anything to get your hands on the missing pieces. It is of dire importance, even if only for yourself and maybe a 'FRIEND.'
There are four pieces total of the SOULRING-you luckily managed to count. Fortunately, you have managed to hang on to the first piece of the SOULRING, at least. The other three have landed in different districts of CROSSROADS CITY, and you suspect, rather grimly, that their nature-plus the nature of PLOT-has lead to their aquisition by HIGHLY INFULENTIAL INDIVIDUALS.
Fortunately, you are no stranger to MURDERING, ANNIHILATING, or TORUTURING, and you are willing to do ANYTHING, as said, to retrieve the SOULRING parts. It's absolutely vital, more than they'll ever know.
After all four SOULRING parts are retrieved, your task is simple: GET OUT OF DODGE. There is no point in sticking around here, especially during a TIMECRASH. It will get ugly.
Anything can be explained on-demand, for anyone who wants to make a >COMMAND. With all out of the way...
What will you do?
>Check Inventory
Your Inventory is as follows: One OBLIVION'S TOPPER*, One ABYSS*, One STRANGE AEON* (untransformed), One MANTLE OF MANY SPHERES* (all of which you have equipped), One SOULRING PART*, One UNDOER, One UNDOER BULLET, One INFINITE AMMO CRATE (cheater), Three BLANKS, Two SKELETON KEYS, and 30 of the local currency that you found lying around, aka POSTS. You do not know why they are called POSTS.
Any item followed by an ASTERISK is one so bound to your being that it cannot be stolen from you. Anything else is fair game, so don't be foolish.
>Check Abilities
You will ignore any ability given to you by INVENTORY ITEMS for the purposes of this list.
Your abilities include:
- A mastery of the PSIONIC ARTS pretaining to TELEPATHY and MIND CONTROL.
- A sway over the very powers of DISASTEROUS HAPPENINGS, that both protects you from them and inflicts them upon enemies in extremely destructive manners.
- A mastery over most, if not all forms of ARMAMENTS.
- Powerful sets of skills known as BIG SCENES, which you may detail on-command for more information.
- And, of course, the fact that you are the PROTAGONIST. Even if you are not a PARTICUARILY HEROIC PROTAGONIST, the power of being a PROTAGONIST is incredible.
Finally, on a cap of 20 for max, your stats are as follows:
HP: 20/20
VIM: 12/14
CELERITY: 12/14
IMAGINATION: 13/15
PULCHRITUDE: 17/19.
HP is OBVIOUS. VIM is a measure of PHYSICAL STRENGTH. CELERITY is a measure of SPEED and REFLEXES. IMAGINATION is a measure of CLEVERNESS and INGENUITY. PULCHRITUDE is a measure of PERSONAL CHARM and PERSUASIVE PROWESS. All of these stats are at their normal values; if you are out of any combat situation in a SAFE AREA, you may REST to reset all stat points to these values. The former values are the current values, a measure of your physical ability; the latter values are your CAPS, which you cannot exceed.
While you can technically have stats with maxes of 0 without dying, this is extremely bad as this makes any task requiring even a slight use of that stat impossible and cripples you in other ways. The exception is, of course, HP. If you have 0 HP, current or max, you are DEAD.
As before, any questions on any of these can be asked at any time with a >COMMAND.
>Check BIG SCENES.
You don't need to allcaps stuff, but it helps. in any case, you check your BIG SCENES.
First are your SEQUENCES, which are specific maneuvers that have proven and powerful effects. You currently have sixteen total, 4 for each branch. Each higher level of a technique forces a greater cooldown on when the next can be used-a turn for EACH LEVEL, so a Level 1 SEQUENCE can be used every other turn, while a Level 4 SEQUENCE can be used only once every five. However, as should be obvious, later sequences are stronger. Most only deal damage, but a few do additional effects. Finally, you cannot spam a sequence over and over; if you use one sequence, the family that sequence is in will be logged and you must use a different one. You have four, though-shouldn't be too bad. Do note, however, that they operate off of different STATS.
1: Mind Killer/2: Dreambreaker/3: Ego Eater/4: Oblivion. STAT: PULCHRITUDE
1: Disaster Master/2: Gaia's Wrath/3: Calamity Trigger/4: This is it. STAT: IMAGINATION
1: Smashforme/2: Items On/3: Wombo Combo/4: Final Destination. STAT: CELERITY
1: Saltwater Strike/2: Seven Seas/3: Whirlpool/4: Bottomless. STAT: IMAGINATION
The last set of sequences, for the record, does not in fact involve water at all. Anything else can be gleamed by asking about it.
You currently have 0 in all RITUAL COMPONENTS, so you will skip CLIMAXES, which require them, until you accrue a source for them. Unless asked. You want to keep to what could be immediately relevant.
>Assess current situation
There is quite frankly nothing between you and the CITY's outer limits. You do not know about the CITY of CROSSROADS at all, apart from the fact that 3 ENTITIES in POSITIONS OF POWER have taken hold of SOULRING PARTS, and that it is governed by a series of Moderators and Administrators, headed by a being known only as HKIM.
Your sensory information detects no obvious entities nearby to AMBUSH you. You DO sense a greater scope of threats WITHIN the city, including a few that well OUTPOWER your formidable abilities, but this does not concern you, yet. You are more than competent enough to OUTMANEUVER these entities, or that failing, PERSUADE them into making sure they do not kill you, should you run afoul of them.
You also get the feeling that, while not already present, entities from YOUR PAST may show their faces around here...More specifically, ENEMIES. If you spend too much time here (no matter how cautious you are) they WILL come to find and kill you. While this is harder than it looks, if they succeed, this is GAME OVER.
...You are annoyed by all the standing around. You know what you have to do. It's just a matter of doing it. That being said, you feel considerably more open in letting people decide their actions, on the condition that they are not COMPLETELY CONTRARY TO YOUR STATED GOALS. If so, you will let those people know that THAT KIND OF INTELLIGENCE WOULD HAVE FLUNKED KINDERGARTEN.
Now, the all-important question...
What will you do?
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Location: Crossroads Outskirts: City Gate
Time: 12:00 PM
Time Spent: 00:00:00
Zetta's Stats:
HP: 20/20
VIM: 12/14
CELERITY: 12/14
IMAGINATION: 13/15
PULCHRITUDE: 17/19.
BIG SCENE COOLDOWN: Ready!
INVENTORY:
POSTS: 30.
Equipped: OBLIVION'S TOPPER* x1, ABYSS* x1, STRANGE AEON* x1, MANTLE OF MANY SPHERES* x1,
Stored: SOULRING PART* x1, UNDOER, UNDOER BULLET, INFINITE AMMO CRATE, BLANKS x3, SKELETON KEYS x2.
Other entities: N/A
Goals:
Obtain all other SOULRING PARTS, at ALL COSTS, in the FASTEST TIME POSSIBLE.
- Find 1st Soulring Part
- Find 2nd Soulring Part
- Find 3rd Soulring Part
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>...
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