Quote Originally Posted by the human raptor View Post
> look around crossroads
You observe the CITY of CROSSROADS and specifically this AREA. You are on the outskirts, nearby a CITY GATE, which is manned by a MINUN, who seems terribly average. You can tell from the sign above that this leads into a section known as the F&G DISTRICT.

You resist the urge to even think about a joke made by replacing that AMPERSAND with, well, AMPERSAND minus MPERSAND. You believe it has already been made anyways.

Just from impressions, you do not seem to be near FACTORIES or HIGH RISES so you suspect this might be a place for GAMBLING or other PARTY-LIKE FEATURES. You don't quite know. You can see NEON LIGHTS ABOUND, though, so you can take a guess.

Quote Originally Posted by Steven_Six View Post
WAIT WE COULD GET HIM TO HELP THE ZOROARK INTERVENTION

//LAUNCHING DITTOKILLER.exe
>Review Items(Effects)
//In other words, we don't even know what most of these fancy things do. Always make sure you read descriptions and such, dammit.
Zetta rejects your DITTOKILLER.EXE! He is here for his own reasons and you will not magically shove other motives upon him! Plus, he doesn't know anything about the SUPREMACY or the INTERVENTION anyways! Too early!

As for your check command...

OBLIVION'S TOPPER: A simple gray topper. It's meant for someone rather famous for his TRIANGULAR SHAPE, but he had donated it to 'you' after a convenient arrangement. This hat is well-worn and one of the few things you really like. On-use, with a 30-minute cooldown, you may attempt to DOMINATE any entity of choice by entering their mindscape and screwing up their memories. Barring SIGNIFICANT POWER DIFFERENCE, you will almost always succeed. The DOMINATED effect only goes away upon the expiration of either you or the entity afflicted, or a 3rd party intervention by an EXTREMLY STRONG PSIONIC. You may alternatively go for a weaker mode of fire that launches ORCHID FLAMES, which interfere with the code enough that it can inflict BURN even to FIRE-IMMUNE ENTITIES, which incurs a 10-minute cooldown. In both uses, bonuses are derived from PULCHRITUDE.

This hat is the best thing since sliced bread.

ABYSS: Your replacement left arm, a fist of flaming Indigo and ancient runes. You keep it under a glove for the most part, only unveiling it for FIGHT SCENARIOS. This is for good reason: This hand's abilities are off the chain. Posessing power over the COSMOS and OBLIVION, it is one of your primary go-to weapons in combat scenarios. It can also morph into a variety of forms, limited only by size (nothing bigger than yourself) and your IMAGINATION. This extreme flexibility incurs PENALTIES to IMAGINATION and CELERITY dodges. This weapon runs off of IMAGINATION. Oh, and don't worry-unless you WANT it to burn something it will not burn whatever you grab with your left arm.

STRANGE AEON: A heavily modified Burial Blade, or rather, one which, through machinations that are not relevant to this game, was infused with the powers of DEATH and the COSMOS. It may shift between a long curved sword, which can be wielded in one hand (letting you use ABYSS simultaniously), or you may shift it to grab hold of a two-handed SCYTHE. In both forms, a proper application of force can create a sword beam made of COSMIC energy, which almost nothing resists (or is weak to). Favors fighting at range and skill over brute force, and thus scales off of CELERITY. The blade glows an unusual Indigo color whenever the sword beams are triggered.

MANTLE OF MANY SPHERES: A mantle. It is normally gray, inert and uninteresting. However, when activated (which will be during combat), its interior changes to patterns of the stars and Indigo runes light its surface. As you could expect, this has power over the COSMIC, but also the MENTAL, giving you extraordinary combat options. It naturally is mostly a defense, and gives bonuses to PULCHRITUDE and IMAGINATION defense, though it can also be used for attacking normally. It runs off of PULCHRITUDE.

You are a sucker for COSMIC ENERGIES, if only for reasons of NOT BEING RESISTED. You are one of the very few people who CAN resist it naturally, as an added bonus, so why not? That being said, you do not have a heavy preference for any particular power outside of that.

SOULRING PART: Part of an ANCIENT SOULRING. While not terribly powerful, it's terribly rare and its effects nearly unseen in all of the worlds: The ability to take the local ether and generate it into an ARTIFICIAL SOUL. This is where your real plight begins: You lack a SOUL. It is not as horrible as you may think it is but you feel somewhat empty at all times, not to mention the powers that SOULS can naturally bring, including perhaps the most important of all: the coveted RESPAWN. If you die, you die for good. However, the ability to RESPAWN would take care of that, which given your ULTRA-LETHAL life, is ALMOST CERTAINLY FOR THE BETTER. You need a SOUL to RESPAWN, however.

By the way: SOULRING PARTS are HUGE. You are NOT hiding them easily, but fortunately your HAMMERSPACE INVENTORY can take in objects of its size. (weight is not a problem for you at all for non-equipped items).

You notice 3 glass orbs on the SOULRING PART you possess. They seem to be showing events in other places...SEEMS. You are not entirely sure if this is WORTH YOUR TIME.

THE UNDOER: You would desire the ability to RESPAWN, but this marvelous contraption will do until then. Also known as THE GUN THAT CAN KILL THE PAST, this marvelous weapon takes the form of a seemingly simple revolver with a double-long barrel bent back at the firer. It would seem fitting of a joke, but it's not. It can serve two functions. First, if you die, then this will trigger as a DEAD MAN'S SWITCH to FIRE AT YOU with the REVERSED BARREL, which will KILL YOUR PAST. This gives you a SINGULAR respawn at an earlier SAFE POINT. You have it set to this mode. The alternative, however, is to STRAIGHTEN THE BARREL to use the UNDOER to fire upon an enemy; this will KILL THE FUTURE of the enemy attacked, which, on top of the serviceable BULLET, will amount to INSTANT DEATH that CANNOT BE UNDONE BY ANY MEANS.

There is one drawback, however...

THE UNDOER BULLET:...And that is extremely limited ammunition. Your INFINITE AMMUNITION CRATE, detailed below, cannot generate UNDOER BULLETS. They are RARE to the point of basically being PRICELESS, and even without the UNDOER to unlock their TRUE POTENTIAL they are works of art and, to the unawares, sell for high prices. In other words: You only have ONE instant-death bullet or ONE pseudo-respawn, and they are MUTUALLY EXCLUSIVE. You are unlikely to receive more.

INFINITE AMMUNITION CRATE: For everything else (except the ABYSS, which already had INFINITE AMMO), this exists. It is a box of limitless AMMUNITION that you may reload any other weapons you find with. It is compatible with almost ANYTHING, so no worries. You will still need to RELOAD, however, as this is not an INFINITE AMMUNITION CLIP.

BLANKS: In case things are getting too hot to handle. BLANKS, which take the form of BLUE SHOTGUN SHELLS, can be used to automatically stop ALL INCOMING ATTACKS and STUN ALL INCOMING ENEMIES. Perfect for making a break for it or getting a pause in a relentless offense to turn the tide. These cannot be created with the INFINITE AMMUNITION CRATE, and must be found/purchased.

SKELETON KEYS: Marvelous contraptions that can unlock anything, and we do mean ANYTHING. However, they permanently morph into the key that can open that door and ONLY that door (if any other doors are opened by that same key, count it as luck).

POSTS: MONEYMONEYMONEY

And that's everything. Wow, that took a while for just looking at stuff.

The Guard over at his post is waving at you, attempting to get you to come closer.

----

Location: Crossroads Outskirts: City Gate
Time: 12:00 PM
Time Spent: 00:00:30

Zetta's Stats:
HP: 20/20
VIM: 12/14
CELERITY: 12/14
IMAGINATION: 13/15
PULCHRITUDE: 17/19.
BIG SCENE COOLDOWN: Ready!

INVENTORY:
POSTS: 30.
Equipped: OBLIVION'S TOPPER* x1, ABYSS* x1, STRANGE AEON* x1, MANTLE OF MANY SPHERES* x1,
Stored: SOULRING PART* x1, UNDOER, UNDOER BULLET, INFINITE AMMO CRATE, BLANKS x3, SKELETON KEYS x2.

Other entities:
  • F&G Gate Guard: Waving you over. [N]


Goals:
Obtain all other SOULRING PARTS, at ALL COSTS, in the FASTEST TIME POSSIBLE.
  • Find 1st Soulring Part
  • Find 2nd Soulring Part
  • Find 3rd Soulring Part