Quote Originally Posted by Steven_Six View Post
>"I'll probably be here a while... And, uh, are you OK?"
(While pretending to listen, go over effects of Smashforme sequence family)
Quote Originally Posted by W32Coravint View Post
> Ask the Minun what happened to her to give her those... weird coughs.
"Oh, just some flu." The Minun said. "There's always cures and it always passes...Are you one of those weird types who wants this stuff?"

Zetta swiftly decides for you that, no, he is NOT one of those types. "No thanks."

"Ah, yeah, some weirdos come here just to catch it. It's annoying to others, though, like me...Bluh, Neo and his stupid PSGs, throwing around plague like candy...Mph, better than the..." The Minun mutters as it dips under its desk. You fail to catch what this FLU is better than.

Scanners suddenly go off above your head, and monitors blink to life, only noticable by the faint glow above. "Sorry, just added precaution! Intruders and liars are getting into the City all day..."The Minun says, looking at the screens. Her eyes kind of fall into a more angered pattern-she doesn't like what she sees.

"...Alright then, if you're staying for more than one day, just fill this out and take it to the Welcoming Center, there's a place for it inside, again, straight shot..." The MINUN GUARD says as she lays out the forums. They're those kind of double-sheeted ones that leave an imprint on the back of the page-one for her and one for you.

It's odd enough that she hasn't asked to hand over your weapons (granted, they are CONCEALED), but the tone of voice she has taken has basically confirmed a suspicion all to itself: She is almost certainly not going to let you through the gate willingly, for whatever reason. You may have to prepare yourself for force...

Meanwhile, you review your Smashforme Sequences, preparing for battle. In short: the limited transformation powers you do possess are both extremely temporary and limited to this technique, but unlike other Ditto, you have perfectly memorized (and can thus morph into) any of the ton of Super Smash Bros characters from all rosters from all four games and Project M-up to four at once, in fact, splitting to do the job, or morphing into a new character to do so.

Level one is a simple, quick beatdown by a four-man squad which then morphs into a one-man fusion with no real regards to technique. Level two, ITEMS ON, makes your four-man self get crafty with surrounding elements and will INCREASE DAMAGE if COPIOUS GARBAGE or HANDY ITEMS are lying around nearby. Level three, WOMBO COMBO, has you use your advanced skills to shove an opponent (or opponents) into a recreation of the legendary Wombo Combo itself. Finally, level four, FINAL DESTINATION, has you morph into a singular combo entity to unleash their combined final smash on the targets.

...SPEAKING OF BATTLE, you decide to also review your BATTLE SYSTEM. It is reasonably simple. Once engaged in a BRAWL, you will automatically do checks for who goes first in the fight (as per TURN-BASED BATTLE rules). If your CELERITY is highest or you have obtained ADVANTAGE, you will move first; otherwise the enemy does so. Ties go in your favor automatically due to your BATTLE-HARDENED NATURE.

As for your OPTIONS, your BRAWL MENU's commands are: BRUTALIZE (your basic attack), BIG SCENE (guess), BRAVE (An aytpical command that you haven't seen many others use; waste a turn this turn, but gain a second action next turn. You can spend up to two turns doing this, but you cannot use BRAVE or any other action in the same turn); BRACE (Defend command), BRANDISH (Use an item), and BACKSPACE (run).

This, of course, assumes the enemy honestly needs your input. For TRIVIAL encounters with only WEAK enemies in non-excessive amounts, Zetta can INSTANTLY KILL ALL ENEMIES to end the encounter. (If you want a peaceful resolution you'll need to make checks). STRONG enemies always prompt a use of the BRAWL, and then weak enemies become non-TRIVIAL. Weak enemies in EXCESSIVE NUMBERS can also become equivalent to a STRONG ENCOUNTER.

In any case, surprisingly, the forms do not seem too bad. You need your name, age, date of birth, gender (you will write male as you don't think of yourself as very feminine), a password (for purposes of safety), your primary email address (you'll probably give them a proxy as a safeguard), a...captcha check (?), a referrer to know who sent you (if any), your preferred Timezone (what) and your species. Your used to paperwork like this, and after reading through the usual smalltext with reasonable speed, you detect no signs of falsehood on the legal markings of the documents-this looks completely legitimate despite the Guard's barely-concealed suspicion of you.

You can start working on this or interrogate the Guard. Or kill her. You could probably just jump over the GATE, there do not appear to be any defensive systems in place. You can jump pretty high, your record is roughly the roof of a two story building.

----

By the way: On other entities, here's a quick checklist of faction tags for the future.
-[N] is Neutral. They have no pre-existing alliances that are relevant to you OR that you know of. The default.
-[A] is Allied. They will be happy to lend a hand in whatever way they can.
-[H] is Hostile. They are your enemies, and you must pacify or kill them.
-[R] is Rampant. They are enemies to EVERYONE and are basically psychopaths. They cannot be reasoned with, kill on-sight. ALL factions will attack these guys.
-[PAST] is the HAUNTINGS OF THE PAST that are AFTER YOU. They will come to TAKE REVENGE FOR YOUR MORALLY DUBIOUS ACTIONS. They cannot be reasoned with, but they are also excessively powerful so killing them is going to be extremely difficult-you may just have to BACKSPACE.. They will appear once certain temporal thresholds have been reached. Assuming that they are not somehow ALREADY HERE. They are not always part of the same faciton, by the way.
-[BOSS] is a BOSS, natch, and can be of any faction, even [A]. These are naturally extremely tough enemies. There are subtypes of boss. It would be unwise to make enemies of these guys if you can help it.
-Other tags will appear as you find them, particuarily the FACTION TAGS, which will indicate where one's allegiances lie, if you can detect them. (Your high PULCHRITUDE will ensure this for the most part.)

----

Location: Crossroads Outskirts: City Gate
Time: 12:01 PM
Time Spent: 00:01:30

Zetta's Stats:
HP: 20/20
VIM: 12/14
CELERITY: 12/14
IMAGINATION: 13/15
PULCHRITUDE: 17/19.
BIG SCENE COOLDOWN: Ready!

INVENTORY:
POSTS: 30.
Equipped: OBLIVION'S TOPPER* x1, ABYSS* x1, STRANGE AEON* x1, MANTLE OF MANY SPHERES* x1,
Stored: SOULRING PART* x1, UNDOER, UNDOER BULLET, INFINITE AMMO CRATE, BLANKS x3, SKELETON KEYS x2.

Other entities:
  • F&G Gate Guard: Hiding Hostile intentions. Waiting for you to sign the papers. [H]


Goals:
Obtain all other SOULRING PARTS, at ALL COSTS, in the FASTEST TIME POSSIBLE.
  • Find 1st Soulring Part
  • Find 2nd Soulring Part
  • Find 3rd Soulring Part

Enter CROSSROADS CITY
Obtain a CITY MAP