>Yeah, let's just act normal for now. A simple Minin shouldn't be too hard unless there's a Plusle nearby for Plus/Minus Sp. Attack boost... Also, go over Mind Killer family of BIG SCENES, unless a battle starts, in which-case, focus on fighting.
>Yeah, let's just act normal for now. A simple Minin shouldn't be too hard unless there's a Plusle nearby for Plus/Minus Sp. Attack boost... Also, go over Mind Killer family of BIG SCENES, unless a battle starts, in which-case, focus on fighting.
"Be not the unremarkable tree of the forest, but the cherry blossom that stands alone."
~Myself?!?!
"I go to sleep one night, then I wake up in the middle of all this..."
--PMD Stalkers
http://www.pokemoncrossroads.com/for...T-PMD-Stalkers
> Game: Revive from the dead.
WE AREN'T THE DANCING DEAD YET
Save that groovy grave for later!
The Mind Killer SEQUENCES (seriously learn the lingo) are reasonably simple: Telepathic psionics used to wreck mental gorilla. The First state is just some mild, mindless havoc. The 2nd form, Dreambreaker, tactically removes all trace of any Hopes and Dreams the target has, crushing them under despair. Ego Eater, the 3nd form, is the elimination of all mental limiters to make people go insane in a sudden frenzy of barely-contained feelings-this may cause a brief BERSERK state.
The 4th and final form, OBLIVION, works differently. A PULCHRITUDE check is made: If the enemy's pulchritude is higher than yours, you will merely deal damage, and damage subpar for its rank at that. However, if you win out, then for one turn plus every increment of 4 your PULCHRITUDE is higher than the targets, that enemy will fall under your (complete) control by way of overlaying a fierce passion for your well-being and servitude to you. IF there are no more enemies on the field, then they will gleefully commit suicide or allow themselves to be slain by you, or do anything you ask of them. Useful. Do note, the control lasts much longer if you are out of combat.
A note: On ties, the Defender wins.
You keep your eyes halfway towards the guard as you fill out the forms. Your penmanship isn't nearly as neat as a result but, surprisingly, the Guard, though watchful, fills you in the whole way through with nary a quibble. You are still prepared for a fight even as you hand in the form to the MINUN GUARD.
For purposes of sanity, you decide to speed this along a bit and tactically decide to NOT shoot the guard while her back is turned on the grounds that, should legality even remotely come up, it will be beneficial to act as if you were only fighting back in reasonable self-defense and weren't presuming things that 'may have not been' (definitely were) the case. She feeds the form into a MACHINE. You haven't put on any FALSE information beyond proxy emails, by the way. After a few minutes, the machine DINGS, and the MINUN GUARD pulls something out of it.
"Here y'are. Just take it to the Welcome Center, up the main road. I'll open the gate. Cheers." She says, barely failing to contain her contempt. Of course, your ears catch this stuff.
"Thank you." You respond.
The MINUN GUARD turns again, opening up the gate.
You see resistance on the other side: More 'Electric Rodents' as they are commonly called. Pikachu, Raichu, Pulse and Minun, Emolga, the odd Dedenne or Pichu, but the whole lot of the family was there.
They are a WEAK ENCOUNTER and you have INITIATIVE. You detect tehir hostile intentinos as they're lined up just outside the gate and are pointing weapons at you. What luck, too-all on the same level, easy for one horizontal attack to kill them all. They're just about to fire.
You quickly remove the glove on ABYSS, and use it to, in essence, make a GIANT SWORD to cut down part of the gate and the whole lot of them before they get a chance to pull their triggers. The last look on the faces you see is surprise as their ambush fails them and they die of being sliced in half.
You have slain (approximately) 29 ELECTRIC RODENTS through your quick thinking. Minor MEMORIES OF CONFLICT emit from them, their last thoughts. These are your source of EXPERIENCE-Collect enough (500 to start) and you may gain an additional point for your stats, including HP, OR an additional SEQUENCE. You unlock CLIMAXES through finishing sets of SEQUENCES, as well. MINOR enemies only drop 1 apiece; MAJOR enemies may drop far more. Violence isn't the answer all the time, by the way: successful DIPLOMATIC RESOLUTIONS also get benefits.
You point ABYSS at the MINUN GUARD. She mutters a rather fowl word of surprise. You smirk. It appears she is definitely aware of her odds, at least.
You've killed the guards so fast the gate hasn't even opened yet. Heh. It stopped midway through, but you can see enough inside thanks to the hole ABYSS carved. The guards within apparently hadn't thought of you getting further. There appears to be a storm drain of some kind, lining the path between, and a second gate. You may just need to destroy that, or get the MINUN GUARD to open it for you.
"Muk-Snot Scum...!"
You turn towards the MINUN GUARD after assuring there are no further entities left alive. You're going to have to deal with her-either through death or through coersion. As a note: Going the nonviolent route is generally harder. You can instantly kill her, though, and can certainly destroy the SECOND GATE if this is an issue.
What will you do?
----
Location: Crossroads Outskirts: City Gate
Time: 12:01 PM
Time Spent: 00:01:30
Zetta's Stats:
HP: 20/20
VIM: 12/14
CELERITY: 12/14
IMAGINATION: 13/15
PULCHRITUDE: 17/19.
BIG SCENE COOLDOWN: Ready!
INVENTORY:
POSTS: 30.
Equipped: OBLIVION'S TOPPER* x1, ABYSS* x1, STRANGE AEON* x1, MANTLE OF MANY SPHERES* x1,
Stored: SOULRING PART* x1, UNDOER, UNDOER BULLET, INFINITE AMMO CRATE, BLANKS x3, SKELETON KEYS x2.
MEMORIES OF CONFLICT: 29/500.
Other entities:
- F&G Gate Guard: Angry at you. Hostage. Can Open second gate. Held at Abyss-Point. [H]
- Dead Rodent Squad: Very dead. Formerly Hostile. Have odd badges.
- Second Gate: Obstructing the path. Can be destroyed. Doesn't have a faction because it doesn't think.
Goals:
Obtain all other SOULRING PARTS, at ALL COSTS, in the FASTEST TIME POSSIBLE.
- Find 1st Soulring Part
- Find 2nd Soulring Part
- Find 3rd Soulring Part
Enter CROSSROADS CITY
Obtain a CITY MAP
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
>As omnicidal as we are, we need to make SOME FORM of attempt of making a good impression. Our past knows we are omnicidal, and they will follow the carnage. So, we shall simply threaten, with intent to kill, but we will not go through with it all.
"Open. The. Gate."
Oh, and in a crazy Self Exposition continuation, let's go over NOT ACTUALLY DO the Disaster Master sequence family.
Last edited by Steven_Six; 05-19-2016 at 08:04 PM.
"Be not the unremarkable tree of the forest, but the cherry blossom that stands alone."
~Myself?!?!
"I go to sleep one night, then I wake up in the middle of all this..."
--PMD Stalkers
http://www.pokemoncrossroads.com/for...T-PMD-Stalkers
Bookmarks