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    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Lychee View Post
    Nico the... what am I now?
    Nico the whipped cream has an existential crisis, but manages to crawl out of it after hearing a pep talk back at the base.

    On her way out, she nudges @EmeraldSky to empty the spare weapons from her backpack please~

    First, it's time to shop.
    3 citrus, 3 speleon, 3 starf berries (75 +75 +75 = 225 sochas) from Friend in Need Pharmacy, to deliver to Safin the Politoed for their quest. Hopefully the exchange doesnt take up a whole turn- if it looks like it will, Nico will put the berries into the team inventory and put off delivery until the night time where it will surely be a safer activity than exploring....

    Next store to hit up is Sapphire Oasis Jewelry Store!
    Starburst ring- 200 sochas- time to slip that sucker onto a strawberry finger! Nico should be looking fairly well decked out now! No fear!
    Well, some fear. But less fear!

    Lastly, time to make this creamy delight into a coffee! Nico drops past the Soul Food Diner to pick up and ingest a Caffiene Delight for 150 Sochas.

    ((1000- 225 - 150 - 200 = 425 sochas left))
    Time to WHIZZ PAST THE BASE ON A HIGH AND EMPTY NICOS WALLET WHEEEE~~
    Plus, if that fruit delivery was successful, also dump that 500 and the violence berries into the team inventory.

    First place to check is somewhere that is hopefully less dangerous-- and it will make sense why Nico could drop all the stuff off at the base! That's right- shes going down to (1b) Foundry Floors 1-2 (Empty Space) <UNSEARCHED> to have a stickybeak! Whatever she finds there, she'll dump in a pile in the emissary group inventory before heading out. Call it spring cleaning. In uh... winter? Summer? This place is too dry to tell.

    Finally, it's time to gear up and take the Vault Y117 Key to the (58) Jadewater Apartment complex and Park.
    LETS GET THIS BREAD
    and not become toast...
    (I love the way your write your posts, they always give me a good chuckle XD)

    When the morning arrives, you head out early, knowing you have quite the list of items you’d like to buy from various stores around the refuge area. Quite frankly, the weather this morning is pretty awful, but you decide to rough through it even though the air is stale and the erratic wind is a bit annoying.

    You first head to the Friend in Need Pharmacy at the mall, intending to buy the batch of berries that Safen needs. You quickly count the sochas you require for the purchase and place the small pile of coins and paper bills before Borsei, along with the berries that you intend to buy. Borsei the Clefairy checks to make sure it’s enough and then bags everything in a brown paper bag before giving you the receipt.

    Nico has spent 225 Sochas to purchase 3 Sitrus Berries, 3 Spelon Berries, and 3 Starf Berries.

    “Thanks, have a nice day!” Borsei tells you with a cheerful grin.

    “You too!” you reply with a smile.

    With the pouch of berries close at hand, you then head toward the Exacta Military Compound. Though a number of soldiers on patrol this morning aren’t too crazy about the weather and show it on their grimacing faces, duty calls and they acknowledge it. You soon approach the Raichu and Purugly guards by the door. They don’t seem to be enjoying the stale weather either, but they’re tolerating it for the time being only because it’s their turn for guard duty. Though the look on their faces definitely suggests they can’t wait until they’re off.

    “State your business, please,” the Purugly guard asks you.

    “Here to deliver a package for Paladin Safen,” you tell her with a smile. “I’ve got the berries she needs.”

    “Hold on, I’ll radio her,” the Purugly tells you.

    After contacting Safen the Politoed by radio, she gives you the okay to head on in, and you make your way toward the Aurorawatch Paladin’s living quarters after passing through many hallways and by patrols on their way toward physical training. You can tell from the look of things in her living quarters that she’s pretty busy, doesn’t have the time to clean up, and probably doesn’t care too much about it either.

    After greeting her and laying the berries out on her personal workbench, she looks at you, looking like she was doubtful you would even bother, but she’s relieved you carried out the request.

    “Nice to see someone carries out orders around here,” Safen replies to you, gladly taking the berries. “Thanks, this just saved my ass from having to explain to the quartermaster what pray tell happened. Your payment, as promised, plus a tip.”

    SIDE MISSION COMPLETED: Internal Audit

    $750 Sochas$ and x5 [Violent Seed] (Increases damage dealt by this Pokémon by +3 for each successful combat strike. Lasts one cycle, effect cannot be layered) have been added to the Team Inventory.

    “I guess that’s it then,” Safen replies, looking like she’s about to head back to work. “I’ll let you know if something else comes up.”

    “Yeah, about that Reaperblade, though,” you remind her. “The one that used to belong to Paladin Crul.”

    “Ah yeah, almost forgot about that,” Safen replied, thinking it means a sparring match. “You up for that fight then? Let’s see what you’ve got, Alcremie!”

    Personally, you’d rather not fight the Politoad after all, so you decide to go another route with her.

    “I was told you were just getting rid of it,” you tell her, shrugging and looking completely disinterested in the idea of fighting her. “Look, it’s not like Paladin Crul is coming back for it anyway. Besides, truth is, judging from the situation and both of our tight schedules, I don’t think either of us have the time to be sparring anyway. And for what exactly? Bruising the hell out of each other doesn’t prove a damn thing and the ghouls would be laughing their asses off if they found out we were wasting time and energy bashing each other’s heads in like a bunch of imbecile feral morons fighting over scrap meat. So really, are you getting rid of the blade or not? Because if not, then I need to be on my way and I’m sure you do too.”

    2. [PAL] Safen the Politoad: <Diplomacy> OR * Sparring Battle Victory*

    “Fine, just take it,” Safen replies with a sigh, rolling her eyes and feeling embarrassed as she hands you the Paladin’s Reaperblade. “Yeah, you’re right, guess it was a dumb idea of mine to even ask, but it sounded better at the time. Well, like you said, I’ve got things to do.”

    [|AW| Paladin’s Reaperblade] (Adds 6 damage to successful attack rolls) was added to Nico’s Pack.

    Knowing the part about you having a tight schedule was definitely no lie, you bid her farewell and head out before she reconsiders.

    Next, you head over to the Sapphire Oasis Jewelry Store, quickly sliding your way across the street. Thankfully, with plenty of daylight hours left, you head inside and know exactly what to purchase. Heck, you’d probably just use self-checkout if it were a thing here.

    “Hello there,” Lagrais the Rapidash greets you as you arrive, looking down on you from above as her fiery mane flickers sparks and embers about. “Are you just browsing or can I-“

    “One of those Starburst Rings sounds good,” you tell her just seconds after stepping into the store. “Got the money right here.”

    You then quickly lay out the 200 sochas needed for the ring while Lagrais removes one of the Starburst Rings from the display case and lays it out on the counter. While she gathers the money you’ve left on the table, you slip the Starburst Ring on your creamy finger and it looks rather nice, all the while it feels to be empowering you at the same time.

    Nico has spent $200 Sochas$ for the [|JW| Starburst Ring] (Adds 4 damage to successful attack rolls.)
    Nico has equipped the [|JW| Starburst Ring] (Adds 4 damage to successful attack rolls.)


    Given your weaponry, armor, and empowerment, you feel ready to beat a Stalker to death with their own arm and make them choke on it with their last breath.

    Next, you head over to the Soul Food Diner just a short distance away, sliding your way quickly to get on that while the day is still young. After stepping into the casual diner, you see there’s a few Pokémon there already and it isn’t long until you’re up at the front of the line to put in your drink order.

    “One Caffeine Delight, please,” you smile, putting the $150 Sochas out for Seul the Brioonne.

    Nico has spent $150 Sochas for the [Caffeine Delight] (A special brew of caffeinated beverage that gives the one that ingests it enough energy to search two places the next turn).

    “Coming right up,” he tells you, quickly getting to work mixing coffee and creamer.

    Once the order is completed, he hands you the drink in a paper cup, and it’s fresh, soothing, and delicious with the first sip. It warms you up and refreshes you with a fresh, pick-me-up kind of energy that rekindles your enthusiasm and vigor.

    Nico has used [Caffeine Delight] (A special brew of caffeinated beverage that gives the one that ingests it enough energy to search two places the next turn).

    After you finish your drink, you decide to slide your way back to the steel mill to see if there’s anything lurking at the first and second foundry floors. What you found in the basement perked your curiosity, so you’re wondering if anything else is there. Upon finding out this steel mill was being used to smuggle and create Shadowmarch components in secret, you imagine what you found earlier may not be the end of all there is to discover about this place.

    When you arrive back at base, you begin your search on the area, trying to see and keep an eye out for anything out of the ordinary. From the initial look of things, it seems normal. Most of the heavy equipment was taken down and moved out a while ago, though you can tell there used to be massive smelting pots and containers along with heavy machinery before everything was dismantled and broken down.

    Some of the heavily-depreciated equipment still remains, however. Everything that didn’t have much life to it anyway still lingers around though you imagine it won’t ever be used for its original purpose ever again. Most of it seems like its past its time and wouldn’t be worth trying to fix up to bring it back online. Not to mention fresh steel, while potentially helpful, would be difficult to bring about with all of the equipment needing maintenance along with new manufacturing equipment to replace everything that was taken out. It would take a monumental effort and you wouldn’t see much return on that heavy investment.

    At first, it doesn’t seem like there’s much here, though you imagine there’s enough room to repurpose the area into something else that might be more useful to the Emissary cause. You figure first someone is going to need to find someone capable of doing that.

    You do find something unusual when you get to the back western wall. The area here looks like it wasn’t really used very much even during the time the mill was still operational, but you find a door that was painted over black. There’s no knob, the hinges were painted over, and it looks like it was forgotten about for a while.

    Or was it?

    You decide to try using a nearby pipe to break it open. True, it may have absolutely nothing but dust and cobwebs inside, but you decide to see if there’s more to this story. After using your creamy hands to slide the end of the bar into the hole cavity where a knob should have been, you brace the bar against the side of the opposing wall and try to exert a force of leverage against the door, pushing in and out with all your might to pry the door out to see what was hidden behind it.

    With a few cracks, it works and the door’s hinges let out a few squeaks as you swing the door open.

    Inside, you find two large dark-gray military crates, and you’re not too surprised it bears the mark of Shadowmarch’s three crescent moon insignia. After wrapping your creamy fingers around the top crate, you slide the heavy and a bit dusty crate out and drag it onto the floor.

    After releasing the metal latches on the first crate, you grab the lid and throw it open, revealing the contents inside. What you see before you appears to be large, black rocket-launcher with a magazine-fed ammunition attachment. There also is a low-light scope and laser targeting attachment as well. It definitely looks pretty advanced for its time.

    Besides it are numerous rockets, enough of a supply that would ensure you don’t run out anytime soon.

    [|AW| Shadowmarch Hastur Armament] (Adds 2d12+12 damage to successful attack rolls, requires following turn to be used to reload after each attack) has been added to the Team Inventory.

    You realize there is a second armament underneath the first one. It seems they packed two to a case. It’s similar to the first one, but with some different variants. Judging from the description in the manual you find, it fires clusters of smaller rockets with each shot.

    [|AW| Shadowmarch Aylith Armament] (Adds 6d6+8 damage to successful attack rolls, requires following turn to be used to reload after each attack) has been added to the Team Inventory.

    You decide to add both of these to the Team Inventory, feeling you’d like to save these for later or for someone else who would like to use them.

    You then slide out the second crate, undo the latches, and flip the lid open. What you find appears to be two prototype suits of armor, again, bearing the Shadowmarch triple moon emblem and bearing the familiar dark-gray color their other weapons and armor seem to have. They seem mysterious at first, and then you read their descriptions.

    x2 [|AW| Shadowmarch Nightlock Armor] (Reduces incoming Health, Sanity, and/or Purity damage by 4 points each time Health, Sanity, and/or Purity damage is taken) have been added to the Team Inventory.

    You decide to move them up to the Emissary armory, content with the armor you have already. After that, you decide to head out and use the last remaining hours of daylight to head to the Jadewater Apartment Complex and Park, taking the Vault Y117 Key with you.

    Feeling braver than before, you head south and into the Southern Reach, although you keep in mind to be wise and not be looking for trouble when it’s not needed. Thankfully, the Jadewater Apartment Complex and Park is not too far away from the West Exacta Bridge, so the threads of the OMEN infected aren’t going to be too close by, although it’s not impossible for them to spot you while you’re here.

    You do, however, find the body of one unlucky soul who looks like they got distracted and didn’t notice a ghoul ambush. Besides one of the bushes, you find the thoroughly devoured remains of a Garchomp, who looks like he gave the ghouls a lot of hell before he went down, as you find at least four other bodies of ghoul Pokémon including a decapitated Kubfu, a Grookey with his eye dug out thanks to the Garchomp’s claws, a Drampa that was cleaved in two, and lastly, a Scraggy that was impaled through the back of the head with a shovel, nearly breaking the head in half. Blood was dashed around everywhere, but in the end, it was too much for the Garchomp and it looks like there must have been at least a dozen other ghouls that overwhelmed and feasted down upon him until there was little left but bone.

    Among the dead, you find a variety of items, as no one came to claim the spoils of battle besides you. In total, you collect a sizable pile of money, as well as a few other trinkets:

    $612 Sochas$ were added to Nico’s Pack.

    [|JY| Armband of Retribution] (Attackers take one point of Health damage for each point of Health, Sanity, or Purity damage they inflict to the wearer. Destroys reoccurring traps and hazardous areas after triggered effect takes place.) was added to Nico’s Pack.


    Within the lost and hidden areas of the park, you find your bearings taking you to a secluded place. Here, you find what appears to be the hollowed out area of a tree, one that seems like it has been forgotten for centuries, but still clings onto life. Here you find what appears to be a hidden, holy light, tucked away in the alcove of the tree. As it absorbs into your soft, creamy body, you realize that this light, while holy, is filled with an aspect of divine retribution.

    Nico has equipped the [|UA| Aspect of the Fourth Seal] (25% chance of triggered effect taking place upon being struck by an attack during Hostile Attacks: Death arrives upon a pale Rapidash and instantly slays the attacker. All remaining opposing enemies lose their next turn.)

    You don’t feel so alone anymore, though you acknowledge your guardian watcher is in fact the rider of death himself. You don’t see him, but you can sense his presence. While unsettling a bit at first, you come to terms that he is your ally, watching as the shadow of darkness that your enemies will never see.

    Finally, you seek out the vault, the original reason why you came. Thankfully, you manage to avoid the ghouls, seeing as their presence has intensified in this area. It takes you some time to find the vault, but eventually you locate the scratched metallic above-ground doors that lead downward into the earth below. You insert the key, turn to disengage the rather complex-looking lock, and swing open the door.

    [Vault Key Y117] has been removed from the Team Inventory.

    You slide your way down the stairs, realizing this was used for storing park ranger equipment and other supplies that might be needed, include search and rescue gear and survival stockpiles. While most of it seems like gear you probably won’t need to take with you, you do find some of it may be helpful for future encounters.

    x2 [Sunfire Flares] (If held in your Pack, the next time your character tries to flee from a battle (along with any other characters in your party trying to Flee), one of these will be used and the Flee attempt will be successful.) were added to Nico’s Pack.
    [Revealing Glass] (Can be used to see if there are any hidden traps in an area (as a Yes or No answer)) was added to Nico’s Pack.


    Lastly, you come across the stainless silver framework that resonates with the holy aura of Utopia. From what you can see, it seems like they were using this hidden place as a storage area to hide this component. From what Syrax told you, it seems like it would be used for assembling the artillery unit designated to be used for the Holy Divinefire Redeemer Armament. You decide to pack it up and take it with you.

    [Stainless Silver Framework] has been added to the Team Inventory (Sin Purge – Holy Divinefire Redeemer Armament).

    Feeling a bit tired now, you decide to make your way back to the steel mill, satisfied that this morning and afternoon has been quite productive. You see the sun beginning to make its descent now, though you still have a little bit of time to prepare for tonight.

    Nico the Alcremie (S: Fairy)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Ferocious
    Perk: Diplomacy | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Military Machete] (Adds 4 damage to successful attack rolls)
    Defense Armor: [|DA| Shadowmarch Colossus Armor] (Reduces incoming Health damage by 4 points each time Health damage is taken, prevents Super-Effective damage effects)
    Jewelry: [|JW| Starburst Ring] (Adds 4 damage to successful attack rolls.)
    Utopian Aspect: [|UA| Aspect of the Fourth Seal] (25% chance of triggered effect taking place upon being struck by an attack during Hostile Attacks: Death arrives upon a pale Rapidash and instantly slays the attacker. All remaining opposing enemies lose their next turn.)
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $1037 Sochas$
    • [OMEN Sample Collection Jar]
    • [|AW| Paladin’s Reaperblade] (Adds 6 damage to successful attack rolls)
    • [|JY| Armband of Retribution] (Attackers take one point of Health damage for each point of Health, Sanity, or Purity damage they inflict to the wearer. Destroys reoccurring traps and hazardous areas after triggered effect takes place.)
    • x2 [Sunfire Flares] (If held in your Pack, the next time your character tries to flee from a battle (along with any other characters in your party trying to Flee), one of these will be used and the Flee attempt will be successful.)
    • [Revealing Glass] (Can be used to see if there are any hidden traps in an area (as a Yes or No answer)

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