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  1. #11
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Scytherwolf View Post
    I'll head on over to (32) Exacta Fire Department Building to search.
    With the sun high in the sky, you decide to head out of the steel mill and fly southeast, flickering your giant dragonfly wings to quickly dart through the air as if you were floating. The dusty wind and air barely fazes you as you cut through it and head straight to the main ECFD building just a few feet shy away from the Eastern Bridge.

    When you arrive, you get a perfect, unobstructed glimpse of the massive OMEN crater that has devoured an enormous portion of the Southern Reach. You shudder a bit at the sight and it sends a slight chill through your carapace, but you decide not to worry about it for now.

    You start by searching the exterior of the ECFD building, and you notice that this dark-gray stone building has taken a beating. Damage from the initial OMEN strike was never repaired and earthquakes have rattled it and caused a lot of structural damage. It gives you the feeling when it comes time to rebuild Exacta City, this is one of those buildings that is definitely going to have to come down as it’s beyond repairs at this point.

    Along the outside perimeter, you find several deceased civilians that look like they’ve been lying dead here since the initial OMEN strike. The skeletal remains of a Loudred, a Morgrem, and a Hawlucha are all here, along with a few of their remaining pouches, packs, and other belongings. Most of them are highly damaged, but you find that in one of them, there were still some metallic Socha coins that have survived the elements. The paper bills, however, did not and nearly crumble to dust upon your attempt to carefully gather them.

    $85 Sochas$ has been added to Carly’s Pack.

    You don’t find anything else outside, so you decide to investigate the interior of the building, keeping alert at all times in case you hear any loud sounds that might signal this building’s final days of standing have come to an end.

    The inside looks like most of what remained here was never vacated. Being this close to the OMEN crater, you can understand why. Tables and chairs are still here, though they’ve been knocked over and broken in come cases. Most of the windows have had their glass shattered while papers have been scattered about. Meanwhile, the two large garages are in bad condition with cracks in the concrete floor and piles of debris from the ceiling. From the looks of things, it seems one of the fire trucks is missing while the second is just sitting here, rotting away. You figure it’s going to take a major repair job to bring it back to life, and there’s no way to do that with all of the ghouls and chimeras running about.

    The one last area you search seems to go down a flight of concrete steps to a basement level, but it seems to be locked with a door that looks… transmutated. Something immediately doesn’t feel right about it, as if it looks like this hasn’t even been here for all that long and someone tampered with the door for their own purposes. You try to look in closer…

    #Agony Ichor – POSION (3 Sanity Damage)# Trap 20% Evasion Test: 85 out of 100: Success!

    Immediately, you dart back just as a noxious poison is ejected out of the twisted door and splatters all over the area you were standing in just milliseconds before. You quickly check yourself over to make sure no stray droplets landed on you, but you seem to be fine. You take a sigh of relief and decide not to move forward another inch with that kind of strange mechanism doing that.

    From a closer inspection from a safe distance, it definitely feels like this is something the Stalkers had a hand in. The door looks decayed, jagged, and deranged with an ugly and twisted-looking keyhole that you can’t imagine ever being able to pick with conventional tools.

    #{The Schism Chamber: Twisted Schism Keyhole} Agony Ichor – POISON (3 Sanity Damage)# has been noted in the Team Records.

    You decide to turn around, not having the necessary key to go into that hole. After doing one last sweep around the interior, you don’t find anything else of value worth taking along.

    You decide to head back and make your plans for tonight.

    Carly the Yanmega (L: Bug/Flying)
    Health: 24/24 | Sanity: 20/20 | Purity: 16/16
    Battle Stance: Flee
    Perk: Repair | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $150 Sochas$
    • Starf Berry (Restores all Purity)

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