Originally Posted by
Lychee
Being only slightly let down that she actually managed to sleep last night, and almost entirely unbothered by the death of a random mercenary and Borsei, Nico was out at the break of dawn with a very similar plan in mind to the one she had last night.
Except... maybe with a little more backup. Maybe.
She checked her pockets, and finding 850, she added a few more from the team inventory to finish buying what she needed. 1000 Sochas more, to be exact. It WAS for the team, after all! She didn't feel guilty about not discussing it, since a lot of the emissaries were asleep or absent lately.
The shops would be open! Should be open! Are open!
OKAY TIME TO SPEND ALL THE MONEYS
First, it was time for a stopoff at the Soul Food diner, buying two caffiene delights, takeaway.
(($150 x 2 = $300))
The next stops were a little further away, but there was no other good choice for berries now that Borsei was dead anyway.
She bought three of each:
$[Sitrus Berry] 15 Sochas$ (Restores all Health)
$[Spelon Berry] 15 Sochas$ (Restores all Sanity)
$[Starf Berry] 15 Sochas$ (Restores all Purity)
(($15×9= $135))
A lot of the emissaries had been very quiet lately, and there were technical components still sitting around needing fixing.
It was time to hire a mechanic.
Hopefully the Whitestar Skyscraper would have a "Desperado" in need of cash. Weirdly, the price for 3 day contracts and 4 day contracts was the same. She put it down to a typo- Mercenaries weren't usually great at maths or reading. It didn't matter anyway, she only needed a 2 day.
$[2 Day/4 Cycle Mercenary Contract] 300 Sochas$ (Choose any Pokémon to have as a mercenary for 2 Days/4 Cycles)
**Mercenary has a Perk of your choosing** - +$100 Sochas$ per contract- TECHNICAL
($300 + $100 = $400)
She was hoping for a merc that was not chatty but was good with tools, possibly either a ghost or a psychic type- just in case emissaries turned up to do the Technical work instead she could take the merc out in the field and unlock some previously inaccessible areas. Apparently the only pokemon to be BOTH ghost and psychic were like, legendary or something, so they probably weren't hanging out in a dusty crumbling skyscraper looking for jobs. Although Hoopa might...
She shook her head. No, probably someone simple, like a Medicham or a Metang.
There were still three items in the team inventory requiring a technical outlook to fix, plus one technical needed at (17) Northern Heights Storage. She would ask the merc to go for the most important one first. Please repair the [Corrupted Ensign NV904 Broadcasting System: <Technical>]. We need it for Aurorawatch business.
And no, you can't have any of my coffee. I know I have two. This second one is also for me.
Next, it was the exciting spending, FINALLY! Warehouse upgrades!!
She very excitedly ordered two upgrades for the headquarters from Navins Constructing, before he squawks.
Before he's over the hill. Before he starts pinin' for the fjords, as some might say.
Gotta get some doors nailed before he's dead as a doornail, m'dear.
$[Build Garage] 500 Sochas$ -- built on 1a
$[Build Fitness and Recreational Center] 500 Sochas$ -- built on 1c
($500x 2 = $1000)
So there we go, the shopping spree ends on a solid $1835 Sochas. Nice job. Should only have 15 left in her pockets, which is just fine to lose.
Hopefully she got a lift back home with the construction pokemon, just to speed things along a little bit. There was certainly nothing in the description about these things taking any time, but she did wonder how they could construct everything so quickly. She was SO ready to jump into one of the two automatically provided vehicles right away. You know that kind of jeep that you see bouncing around through jungles and sand dunes? Thats what she was hoping for. Nice big open top to fire missiles out of.
Wind in your... hair? Well, Wind whipping at your cream...
REVV REVV OK BABY LETS GO
POST 1 – NICO’S SHOPPING JAMBOREE ADVENTURE BECAUSE YOUR CASH DON’T MEAN A THING IF YOU DON’T SPEND IT YAY CAPITALISM
(Yeah, the price of the 4-Day contract is supposed to be $800, my bad). :P
First, you decide to grab some extra money from the Team Inventory.
Nico withdraws $1000 Sochas from the Team Inventory ($1850 Sochas$ in Nico’s Pack).
You then quickly make your way to the Soul Food Diner, ready to go warp speed. You quickly toss the money in front of Seul the Brioonee and grab your caffeine fix.
Nico purchases two Caffeine Delights for $300 Sochas$ ($1550 Sochas$ in Nico’s Pack).
Your next stop is to head into Knave territory and get those berries. It means heading off into the Southern Reach, but in your excitement, you forget this is OMEN infected territory. Out from the shadows of the Southern Reach ruins, two ghouls spot you, a grizzly and decaying Scyther and a morbidly-decayed Unfezant.
HOSTILE ATTACK!
You have been intercepted by OMEN and must defend yourself!
Battle Track: Mad Max: Fury Road – Storm is Coming
Nico the Alcremie, Size: Small, Type: Fairy, HP: 16, Dodge Rate: 40%, Attack Roll: 1d8+4d8+10, Speed: 64, Battle Stance: Ferocious
Elcret the Ghoul Scyther, Size: Medium, Type: Bug/Flying, HP: 20, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 105
Oxdeta the Ghoul Unfezant, Size: Medium, Type: Normal/Flying, HP: 20, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 93
Attack Order:
#1 Elcret the Ghoul Scyther
#2 Oxdeta the Ghoul Unfezant
#3 Nico the Alcremie
Fight!
Elcret quickly flies toward you, swinging one of his massive blades, trying to take a swipe at your neck!
Elcret strikes at Nico! Rolls 60! Hit for 0! (Annulled: 3 damage – 4 Armor Resistance)
Nico: 16HP
You attempt to dodge, but the blade strikes your armor instead of your neck. But not even a scratch is left.
Aspect of the Fourth Seal: 51 (Needs 75 or above)
Oxdeta swoops in for an attack, attempting to drill her beak into your creamy head…
Oxdeta strikes at Nico! Rolls 13! Miss!
Nico: 16HP
You manage to swiftly dodge the incoming strike and Oxdeta pecks at nothing but air. You then turn to take aim at Elcret, and your Xalafu Armament locks onto the enemy target. You then press the trigger with your creamy finger and a rocket blasts out of the armament, blazing toward the ghoul Scyther.
Nico strikes at Elcret! Rolls [NOT NEEDED]! Hit for 29!
Elcret: -9HP
Elcret the Ghoul Scyther was killed!
The Scyther explodes into a macabre shower of burnt and warped body parts. However, though one of your targets is done for, Oxdeta attempts to strike at you again, shrieking as she attempts to ram her razor-sharp beak into your head!
Oxdeta strikes at Nico! Rolls 6! Miss!
Nico: 16HP
You deftly dodge the incoming strike, loading in another rocket for the Xalafu Armament.
Nico must reload!
Oxdeta swoops in yet again for another assault!
Oxdeta strikes at Nico! Rolls 19! Miss!
Nico: 16HP
You then raise up the Xalafu Armament and lock into the ghoul Unfezant. The targeting mechanism beeps to confirm target lock and you press the trigger with your creamy finger. A second rocket blasts out, heading right for the ghoulish bird.
Nico strikes at Oxdeta! Rolls [NOT NEEDED]! Hit for 33!
Oxdeta: -13HP
The rocket makes a furious impact, blasting the ghoul Unfezant into bloody bits and pieces.
Oxdeta the Ghoul Unfezant was killed!
All enemies defeated. Nico is victorious.
Loot Collected:
- $532 Sochas
- [|DA| Riot Bracers] (Reduces incoming Health damage by 1 point each time Health damage is taken)
- [|AW| Razor Machete] (Adds 1d6 damage to successful attack rolls)
It seems Shadowmarch armaments work pretty well!
You then head to the Underground Medical store in the Whitestar Skyscraper and put in your large volume order for 135 sochas.
Nico has spent $135 Sochas for:
- 3x [Sitrus Berry] (Restores all Health)
- 3x [Spelon Berry] (Restores all Sanity)
- 3x [Starf Berry] (Restores all Purity)
You then pack up your order and then head off to Desperados for Hire and you ignore a certain Emolga’s typo, hiring:
Caska the Medicham (Contract: 4 Cycles Remaining) (M: Psychic/Fighting) Health: 20/20 | Sanity: 20/20 | Purity: 20/20 Dodge Rate: 30%, 1d10 Attack die, Perk: Technical
Nico has spent $400 Sochas to hire Caska the Medicham for a 2-day (plus Technical perk) contract.
Agreeing to your proposal, she looks into reprogramming [Corrupted Ensign NV904 Broadcasting System: <Technical>]. She mentions she finds it pretty easy as it’s an older system and uses a relatively basic coding.
[Corrupted Ensign NV904 Broadcasting System: <Technical>] has become the [Ensign NV904 Broadcasting System].
You then head over to Navin’s Constructing and Repair Depot, and the Chatot greets you. You then mention you want him and his team to build the Garage and the Fitness and Recreational Center at the Steel Mill, handing over the $1000 sochas needed for the job. And you do it before he squawks, no less!
Nico has spent $500 Sochas to have the [Garage] built on (1a) Emissary Hideout – The Abandoned Steel Mill – Foundry Basement
Nico has spent $500 Sochas to have the [Fitness and Recreation Center] built on (1c) Emissary Hideout – The Abandoned Steel Mill – Foundry Floors 3-4
The Health, Sanity, and Purity stats of all Emissaries has increased by 10 (Maximum stat)
So far, off to a good start! You then head back to base and prepare to try out your new ride!
Nico the Alcremie (S: Fairy)
Health: 26/
26 |
Sanity: 30/
30 |
Purity: 34/
34
Battle Stance: Ferocious
Perk: Diplomacy |
Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Shadowmarch Xalafu Armament] (Adds 4d8+10 damage to successful attack rolls, requires following turn to be used to reload after each attack. Never misses the target.)
Defense Armor: [|DA| Shadowmarch Nightlock Armor] (Reduces incoming Health, Sanity, and/or Purity damage by 4 points each time Health, Sanity, and/or Purity damage is taken)
Jewelry: [|JY| Armband of Retribution] (Attackers take one point of Health damage for each point of Health, Sanity, or Purity damage they inflict to the wearer. Destroys reoccurring traps and hazardous areas after triggered effect takes place.)
Utopian Aspect: [|UA| Aspect of the Fourth Seal] (25% chance of triggered effect taking place upon being struck by an attack during Hostile Attacks: Death arrives upon a pale Rapidash and instantly slays the attacker. All remaining opposing enemies lose their next turn.)
MERCENARIES:
#1: Caska the Medicham (Contract: 4 Cycles Remaining) (M: Psychic/Fighting) Health: 20/20 | Sanity: 20/20 | Purity: 20/20 Dodge Rate: 30%, 1d10 Attack die, Perk: Technical
#2: <Empty>
PACK:
- $547 Sochas$
- [OMEN Sample Collection Jar]
- [|AW| Assassin’s Blade] (Adds 3d8 damage to successful attack rolls)
- 2x [Caffeine Delight] (A special brew of caffeinated beverage that gives the one that ingests it enough energy to search two places the next turn.)
- [|DA| Riot Bracers] (Reduces incoming Health damage by 1 point each time Health damage is taken)
- [|AW| Razor Machete] (Adds 1d6 damage to successful attack rolls)
- 3x [Sitrus Berry] (Restores all Health)
- 3x [Spelon Berry] (Restores all Sanity)
- 3x [Starf Berry] (Restores all Purity)
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