I am gonna rest for the night and recover
I am gonna rest for the night and recover
Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"
You arrive before the Beacon Restaurant, which seems like a very fancy, upper-class restaurant usually only those with a lot of disposable income would ever want to visit due to a pricey menu. In general, the light-gray building is very fancy, has a lot of gold trim, glass doors, ornamentation, and plenty of fine furniture and table settings inside, but as you can see, there's a "closed until further notice" sign on the double glass doors on the front. From what you can see, it definitely seems like Kapsi the Lilligant intends to reopen once the Stalker situation is resolved, but at the moment, it seems like business would only be suffering if she tried to keep it open during these dark times.
You start your search by checking around the outside first. The building is definitely in top shape and it seems no one dares to even try slathering graffiti on the building. The building also has its own lot in the back, but it seems like there haven't been any hovercars parked here for a while. But the lot is still in good shape and you're quite sure if it were to reopen, it would definitely be in use again.
You find a place to slip inside through the back. It seems the deliveries entrance in the back was recently bypassed, which definitely looks suspicious. You decide to investigate further and it takes you into the back supply cabinet and kitchen area. Despite being closed, the kitchen is very clean and spotless.
In the back office, you find there was some disturbance here recently. Definitely more recent than when the building was closed, which means someone broke in when they shouldn't have. You find the trail leads to a A2 Security Safe that looks like it had been unused... until now. You're able to bypass one of the lock tumblers after using a Wing Attack strike on it, but there are still the other ones to deal with...
Locked container {Type Lock A2: +Poison Type+,+Flying Type+, +Fire Type+, +Ice Type+, +Bug Type+} has been noted in the Team Records.
Upon further investigation, you come to the conclusion that a Stalker or someone nefarious decided to take advantage of this unused container to buy themselves more time to secure what must be inside.
You search out the remainder of the restaurant, including the dining area. As you can see, the tables and chairs are definitely very fine, posh, and expensive furniture while the bar area is kept quite clean with plenty of different alcoholic beverages available. It's especially dark at this time of night, but it doesn't give you any unpleasant, creepy vibes. You can imagine this place would definitely be a lot livelier if it weren't for the Stalkers.
You then decide to head back and return to base with your findings.
Felix the Archeops (M: Rock/Flying)
Health: 5/5
Sanity: 4/4
Perk: Science | Learned Abilities: Investigate
Failed Assassinations: 0/2
You seek out Skikk the Skorupi, a student who lives with her mother Mirad at the Coldon Apartment Building. You find the small, purple scorpion sleeping, but you decide to nudge her and wake her up.
"Ughhhhh," she mutters in a sleepy tone. "If you're a Stalker here to kill me, just hurry up so I can get back to sleep."
She lazily turns over and see you and realizes you're definitely not a Stalker. She suddenly perks up and now seems a lot more awake.
You then use your diplomacy skills to explain the situation and convince Skikk that the Emissaries need everyone's help. You explain the urgency of the mission, targeting her empathy that her cooperation will save lives if she complies and helps the Emissaries however she can. She's taken back a bit from your convincing explanations, and it seems you've even bypassed her ordinarily skeptical nature.
"Geez, well damn, when you put it that way..." Skikk replies, blinking twice in surprise at how serious you are about this mission. "Okay, okay, I gotcha. I mean, I knew what you guys were doing was important, but yeah, I'll lend a hand."
"I'll admit, I'm really just a kid at school, but even school has weird stuff going on," Skikk tells you. "Also... yeah, uh, I don't openly admit this to everyone, but I know quite a few things about picking locks. Hey, if one of you Emissaries need someone to pick a lot, you know, you could ask me. I don't usually do stuff like this for free, but... what you said and all makes sense. I just never really thought that one day this kind of thing would actually save lives, you know."
"Look, it's late and I'm pooped," Skikk explains, looking tired. "I'll gladly talk to any of the Emissaries tomorrow morning, but for now, I can't even think straight. Come to me tomorrow after school. I'll try to see if I can fish up anything during the day while I'm at class."
#102 Skikk the Skorupi has become Compliant.
She then peacefully drifts off to sleep and you decide to head back to base.
Laura the Umbreon (M: Dark)
Health: 5/5
Sanity: 4/4
Perk: Diplomacy | Learned Abilities: Escort/Protect, Exorcism
Failed Assassinations: 0/2
You're still feeling a bit shaky after the rough and traumatic nightmares you recently faced, but you're definitely feeling better than before. At least now the insanity doesn't feel deadly, although there are times when you feel like the shadows on the wall are moving when they shouldn't be.
You decide to rest tonight in a bed next to Lita's. You find her sleeping peacefully and you figure you could definitely enjoy a nice, peaceful rest as well. You're somewhat concerned you might have a nightmare and wake up in a cold sweat, but thankfully, no such thing happens tonight. You're able to get some decent rest in and it helps you clear your mind a bit more.
Carly the Heracross has recovered 1 point of Sanity.
Carly the Heracross (M: Bug/Fighting)
Health: 5/5
Sanity: 2/4
Perk: Science | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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