I haven't really tried the chat-based ones that much, but from what I remember from many years back, they just weren't as descriptive and a lot of your success depended on how fast you could button-mash your responses. I remember having a character that wasn't even given a chance to fight back or respond before getting blown up in a helicopter crash just because I was putting in more detail and coming up with a clever way of responding. I honestly wasn't too crazy about that setup. Plus the god-modding and bunnying was on insane levels.
If it's on a forum, it just feels more like one of those turn-based RPGs where you can plan out your next moves and provide details before taking action rather than a button-masher game where speed is more important than quality. Not to mention you can post when you're fully ready and able to rather than having to set aside huge blocks of time for chat room RPing where you lose simply because you need to quit and do something else for a while.





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