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Mega Pokemon
1: Mega Pokemon are not early game things. Mega Pokemon require both their nessecary Mega Stone, the ability to canonically Mega Evolve, and a Keystone item in the accessory of your choice. Due to their rarity, the Keystones are excessively guarded as well. As for the Mega Stones, they're found randomly around Kanto.
2: You can only have ONE Mega Pokemon on your team at a time. This is a hard rule and cannot bend for any reason. To equip a Mega stone on a Pokemon, you must remove a Mega Stone from another.
3: Because of their general rarity and limitations, Mega Evolution can be assumed to be powerful. In short: This is correct. Mega Evolutions confer a +15 Bonus and an extra evolution stage up from the previous Pokemon, making it considerably stronger. These bonuses ignore Disobediance rules, and are the ONLY ones to do so.
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Breeding and the Pokemon Daycare
1: In order to actually breed, you must find the Pokemon Daycare. This new mechanic is unavailable until you've reached it.
2: Unlike the main games, you can access Pokemon in the Daycare from any Pokemon Center.
3: In order to use the Daycare, you must stick one or two Pokemon of your choice in there. If you only stick one Pokemon in, it's partner will be random for the breeding process.
4: Egg Groups MUST be considered when dealing with this. To elaborate, with a few exceptions, if you cannot breed it in the Pokemon games they will not breed here. Genderless Pokemon cannot breed with any Pokemon except Ditto.
5: If all the conditions are met, then the two Pokemon will produce an Egg at some later point. This Egg has increased Shiny Chance.
6: In addition to the above, breeding issues aside, any Pokemon within the Daycare will level up free of charge. This is a very slow level-up, though.
7: Unlike the Games, the fee to put Pokemon in the game is low (to be determined), but also set and paid immediately. You may withdraw the Pokemon at any time.
8: I WOULD put a form here below, in Spoilers, but a form for this was not discussed at any point thus far. Look forward to it in the future.
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RPing Rules for non-GMs/SMs
1) No Godmodding. Godmodding is giving yourself too much power/knowledge over the plot itself. OOC Knowledge should not translate to IC knowledge.
2) No bunnying without permission. Bunnying is automatically moving a player's character about without the player's consent. If it's given to you (and you'll have to prove it to a GM), then you may bunny that character.
3) No Trolling/Spamming/Flaming. Trolling and Flaming are basically insulting people-Trolling intends to come off as a demeaning and insulting argument against a group more often than not, while Flaming is outright insulting that group. Spamming is just posting useless stuff irrelevant. All are absolute no-nos.
4) Responses to anything can be as short or as long as needed, as long as it doesn't fall into spam. If anything you're doing is important that needs to be noted, that's the bare minimum.
5) We're not going to be super-stingy with our grammar and spelling to point out every last error you make, so long as it is legible. If your text cannot be deciphered, well, then we have a problem.
6) You can post pictures of your adventures! There is utterly nothing wrong with this, unless the picture breaks PxR rules.
7) If you have to leave for any reason and will be absent from GCeA, first alert your absence in the club thread, then either get someone trustworthy to bunny your character or make a post (if possible) detailing your leave from the group and put where you last were in the trainer stats so you can pick up right where you left off.
8) Your characters may have skills/nuances that set themselves apart from other Trainers, but ultimately you are a regular human being with no extraordinary powers, with the sole exception being rule number nine.
9) Psychics in general have been a major part of GCeA's story in the past, and henceforth you can play as a
Minor Psychic. 'Minor' cannot be stressed enough, however. You must first contact a GM about your character having powers, then detail how they grow, and the GM must accept. You can get really creative with what these powers actually are, but they cannot be anything that couldn't be labeled as anything more than a minor convenience to have: Short-range Telepathy between other Psychic Humans and Psychic Pokémon, Light telekinesis that can lift a remote controller a few feet from you, Uncomplicated sound-based illusions, reading surface thoughts, ect. You also can get exhausted and faint if you use your powers too much.
10) NPCs do not have to follow rules eight or nine, except the part about tiring out from using powers too much. NPCs are also capable of hiding the fact they are extraordinarily powerful from you with relative ease; if they’re actually trying to hide their skills and powers, you do NOT have the tools to overcome this. This is perfectly good reason why you don’t bully the old man, he can possibly pin you to a wall and snap your neck. You have been warned.
11) GMs or SMs can remove your powers on a dime if they think you're abusing them/godmodding with them for whatever reason they fancy. Generally speaking, Psychic powers involve using your brain, so no matter HOW immune to pain or suffering it is, a blow to the head will stop any Psychic powers cold, and brain damage can truly screw Psychic Power of any variety over. This is common knowledge as far as Psychic powers are concerned.
12) Legends can be obtained and used without dire consequence to the world. However, every Legend is also much smarter than almost any human, cannot die of natural causes or any disease, and are all capable of turning human, exploiting a loophole in the Poke Ball's design and rendering any capture null and void, even if you used the fabled Master Ball. In most circumstances, your Pokémon will also basically refuse to fight the legend and obey its orders over yours (even if that means mauling you), mainly because of the fact that Legends are basically a normal Pokémon’s gods. In short, getting them available for capture involves befriending it first and proving you're actually worthy of wielding it, then going through the process of actually capturing it. You do this completely in story or in a side quest, and the GM determines your success when they actually become available for capture.
13) Reward Pokémon you unlock can join you for any reason, as long as it's somewhat logical, and the GM approves of it. They do cost points, though, and don’t count for total captures (but do count for Pokedex entries).
14) Special occasions-including your birthday (and by 'your birthday,' I mean your IRL birthday, not your character's birthday)-can reward you with Pokémon or rare items for absolutely free. How they join you is up to the GM who rewards them to you. However, gift Pokémon DO NOT count for the PokeDex: Only Pokémon found in the region count for the PokeDex, and the restriction on what Pokémon you can get are Pokémon not part of the regional PokeDex (and guess what? You’re filling out the Regional PokeDex, not the National one). In short, if you think you can stock up on gift Pokémon to unlock reward Pokémon…Nice try. Gift Pokémon also do not count for a capture.
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The Forms
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Bookmarks