Is this what we are going with for the final version of the skills then @Rival Max ? I just altered the wording slightly on some of those skills you had put forward.
Brawler - Character focused on hand to hand combat and physical strength. This character type would also be able to use a weapon with training.
(attributes: Physical Strength, Combat skills, Intimidation, Hand I coordination)
Con Artist - Character focused on all aspects of deception. The character is charismatic, able to lie, disguise, persuade, and act.
(attributes: Acting, Lying, using Disguises, and persuasion
Cat Burglar - This character type is focused on theft and agility. The character would be fit and need to be able to move gracefully. This character uses stealth and patients.
(attributes: Moving Unseen, Locking Picking, Pickpocket, and acrobatics.)
Hacker- This character is tech savy. This character is a utility character that can hack technology, fix tech and even create their own.)
(attributes: Hacking, Fixing, or Building computers and computer systems.
Medic : The character knows about Pokemon and healing. Can help teammates with basic medical assistance.
(attributes: Human medic, Pokemon partner medic, Pokemon knowledge
The success of actions will be decided by a 100 sided dice roll, which Max will do himself. The appropriate skill modifier for your character will be added to the result of the roll, meaning if Max rolls a 32 and you have a +10 in the relevant skill, then your final result is a 42. If the final result is higher than the minimum required to pass, then you succeed at the action.
Everyone will start with 8 skill points, and can gain more by successfully completing missions. You can apply these skill points to any skill you want. The maximum possible skill modifier is +75, but you can only have one skill with a modifier higher than +60.
For every skill point you spend, you will gain a +5 to the chosen skill if your current skill modifier is under 30, or +3 if your current skill modifier is 30 or higher. This means that it would take 21 skill points total to reach the maximum skill modifier of +75.
During the story, your character may become injured, either by losing a fight, or failing a high risk skill check. While injured, you have a -10 penalty to all rolls. This penalty lasts until the injury is treated by a character with the medic skill, or until your character takes a long rest. The exact nature of the injury can be role played, but the penalty is the same regardless.
Bookmarks