Rank 1 (Freshman)
Main Classes
--Color Theory I: Color terminology, introduction to hue-shifting, choosing colors)
--Prerequisites: None
--Line Art I: Creating smooth and effective line art
--Prerequisites: None
--Shading I: Shading basic forms; basic shadow and light source properties
--Prerequisites: Color Theory I
--Perspective I: Overview of basic perspectives: isometry, axometry, head-on / sidescroller
--Prerequisites: Shading I, Line Art I
--Anti-Aliasing: Explanation of anti-aliasing
--Prerequisites: Shading I, Line Art I
--Pixel Art Taboos: Things to avoid in pixel art
--Prerequisites: Shading I, Line Art I, Anti-Aliasing
Filler Clases
--Isometric I: More in-depth about isometric perspective
--Prerequisites: Perspective I
--Objects I: More in-depth about pixelling basic objects
--Prerequisites: Pixel Art Taboos, Perspective I
--Overworld: Basics about the "overworld" POV in spriting
--Prerequisites: Shading I, Perspective I
--Pokemon Sprites I: Red, Blue, and Green Style
--Prerequisites: Perspective I, Pixel Art Taboos
Rank 2 (Sophomore)
Main Classes
--Color Theory II: Basic color conservation, in-depth hue-shifting
--Prerequisites: None
--General Anatomy I: General overview of anatomy of living things
--Prerequisites: None
--Shading II: More complex forms, alternate light source perspectives
--Prerequisites: Color Theory II
--Pixel-Overs: Overview of tracing in pixel art; utilizes shading and line art
--Prerequisites: Shading II
--Dithering: Types of dithering: 50%, Stylized, Random, Interlacing
--Prerequisites: Shading II
--Textures I: Basic textures and applying shading to them
--Prerequisites: Dithering
Filler Classes
--Animation I: Basics on animation: frames, movement
--Prerequisites: Shading II
--Pokemon Sprites II: Gold, Silver, and Crystal Style
--Prerequisites: Shading II, Dithering
--Objects II: More complex objects.
--Prerequisites: Shading II
--Isometric II: Applying knowledge to isometric pixel art
--Prerequisites: Shading II
Rank 3 (Junior)
Main Classes
--Shading III: Mimicking and finding your own style
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--Blocking: Pixel art method that starts with shapes intead of lines
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--Color Theory III: Advanced color conservation, working with very limited palettes
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--Texturing II: Description
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--General Anatomy II: Description
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Filler Classes
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Rank 4 (Senior)
Main Classes
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Filler Classes
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Bookmarks