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  1. #11
    RESCUE MISSION INITIATED: Lillian the Lopunny.

    As the day descends into night, you, Yris, and you, Old Lace, manage to follow the threads relating to Lillian’s kidnap, and finally track down the location at which you believe the Stalker is hiding her: right near Salvage Keep Library. You know that this location has been cased already, but upon following everything that has led you here, you determine that this has to be the right place.

    Old Lace unsheathes his wings and shoots up into the air to get a better vantage point. Yris, meanwhile, has a great view of the land already, being twenty-four feet tall. The two of you spot a strange-looking hole in the ground beside the mysterious impenetrable shack discovered by Old Lace a few days back, and immediately move to investigate it. You determine that this must lead to where the kidnapper took Lillian, so the both of you fly in. Being the species you are, the both of you have a little trouble fitting without some wiggling, but eventually both come out into a small cavern with multiple connecting tunnels.

    You remain still and listen for any sounds, and you both catch a hint of something, then begin to move through one of the tunnels in the direction of the sounds. The closer you come to the sound, the louder it gets, and you begin to hear hushed whispers, clinking of tools, and other strange sounds. You creep towards the sound, presuming you’re hearing the Stalker wander around and perform tasks in preparation for whatever it has planned for Lillian, and endeavour to be as quiet as you possibly can be.

    Old Lace rolls Stealth: 44%. Stealthy bonus +25% = 69%

    Yris rolls Stealth: 20%.


    Eventually the two of you come to a large open area with a holding cell positioned in the corner. Across from the cell, you see a cloaked figure working away at a bench, and immediately the smell of rot hits you. As you look out across the cavern, you can spot hunks of flesh, bits of skin, and splashes of blood in a few places. This, to you, looks like the work of Gravemeld, and you both stare at the cloaked figure, wondering if this figure could indeed by the Stalker Gravemeld.

    All at once the figure suddenly turns, piercing, glowing eyes glaring in your direction as the two of you attempt to keep yourselves hidden. Old Lace, you are as stealthy as you expect, being naturally evasive and good at hiding, and understanding how to easily stick to the shadows. Yris, however, finds it difficult to conceal the enormous glowing wings protruding from your body, and the Stalker hisses as it sees your wingtip and constant radiance of light.

    Suddenly the cloaked figure grows long tentacle legs composed of shadow, and it scrambles towards you, hissing, spurting, and exuding masses of disturbing shadows and accompanying sounds. Old Lace takes this opportunity to rush straight past the oncoming monstrosity and bolt towards the barred confinement that Lillian rests in, drawing back an enormous, muscly arm before launching it into the bars, bending them on impact. You can see that your lopunny companion is still unconscious but looks relatively untouched, and you tentatively determine that she has not been tortured, but you imagine that had she remained any longer, she would have been.

    You see something beside her in the cell and, somehow knowing it's important, reach down and pocket it quickly.

    =Strange Code Key= was noted in the team Records.

    The Stalker launches itself at you, Yris, conjuring hundreds of shadow-comprised razor blades and stabbing you in various places around your ethereal body. At the same time that you can feel the stabbing and gashing, you feel like this is somehow not physically wounding you, even though you can feel every ounce of pain electrifying you with each touch. You attempt to fight back, but the Stalker is elusive, weaving aside as you attempt to strike it while it emanates a sadistic squeal of laughter each time, only to then stab you another time. Your mind descends into a state of panic as you come to terms with the fact that you are subject to this Stalker’s mind-rending games and horrible torture, yet you are not able to land a single hit back.

    Yris the Ultra Necrozma suffers 6 points of Purity damage.

    The pain feels like it will never end, and just when you’re beginning to think that you might not have much stamina left to keep going, you watch as the Stalker is assaulted from behind, and it stumbles forward multiple paces. In a split second, you exchange a look with Old Lace that tells you to grab Lillian and run, so that’s exactly what you do, soaring towards the unconscious body of your lopunny friend on the tunnel floor. You scoop her up and turn around, watching as your buzzwole companion pulls back an arm and thrusts it into the Stalker’s midsection.

    Old Lace, after prompting Yris to grab Lillian and flee, you attempt to distract the Stalker, making contact by landing a hit on it and allowing an opening. You take the opportunity to pivot and fly towards your companion, who has already turned around and is heading for the exit. Yris, being ahead of you, does not feel the impact of the final shadowy projectile launched by the Stalker at you in an effort to hinder you. It eats into your back, and elicits a small grunt from you.

    Old Lace the Buzzwole suffers 2 points of Purity damage.

    After taking the minor hit, you scoff at its minimal effect and continue onwards. Right before you disappear further into the tunnel and out of the being's sight, you look back over your shoulder and reach up, giving a condescending tip of your cowboy hat as the form of the Stalker thrashes furiously and releases stream after stream of otherworldly howls and shrieks.

    The two of you burst from the tunnel opening, attempting to kick as much loose dirt and earth back down into the hole as you can before taking off straight towards the clubhouse. The sun has set at this point, but you’re confident you’ll make it back quickly. Once you land at the clubhouse, adrenaline still kicking you in the chest, you set down Lillian and briefly inspect her wounds.

    Yris, you, with your medical knowledge, manage to bring her back to consciousness, and Lillian murmurs some words as she rouses, rubbing her eyes with the back of her hand. You and Old Lace breathe a sigh of relief, satisfied with your conjoined efforts.

    Yris the Ultra Necrozma restores 1 point of Health to Lillian the Lopunny.

    You brief your companions on your successful rescue mission, letting them know where you found the makeshift prison and who you think may have captured her. The only thing you’re unclear on is why this Stalker in particular captured her, but you cannot be sure if it was random, or potentially related to either the medallion around the kangaskhan’s neck, or the fact that the previous night’s kill was committed by Gravemeld.

    One thing is for sure: Lillian is safe again, and the two of you just survived a Stalker attack.


    Lillian the Lopunny has been rescued by Old Lace the Buzzwole and Yris the Ultra Necrozma!



    Yris the Ultra Necrozma (L: Psychic/Dragon)
    Health: 12/12| Sanity: 8/8 | Purity: 2/8
    Battle Stance: Fight
    Perk: Medicine | Abilities: Rescue/Escape
    Trait: Resourceful

    Old Lace the Buzzwole (L: Bug/Fighting)
    Health: 12/12 | Sanity: 8/8 | Purity: 6/8
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
    Trait: Stealthy

    Lillian the Lopunny (M: Normal)
    Health: 1/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky

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