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  1. #401
    borrow 600 $SP from the team wallet to put 300 $SP in my ( DracoBolt's ) Personal Wallet then take and equip the obsidian dagger from the team inventory & buy a 2nd Adrenaline Orb

    challenge cepillu to a friendly battle & place a 300 $SP wager down
    after winning

    use my Adrenaline Orb to use Diplomacy on Cepillu the priestess if you don't have the crypt key, next for extra energy next use the 2nd Adrenaline Orb & head over to interview (!) Dimfred the Slowbro for the quest he has,

    then head back and place the obsidian dagger ( for Lillian to use again ) & 300 $SP back in to the team inventory
    Last edited by ShadowBolt25; 10-20-2019 at 06:51 PM.

  2. #402
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Lychee View Post
    Lillian is a bit tired after fighting so much during the day, but will carry on! She gently unequips her the obsidian dagger and puts it into the team inventory, along with Willows key - better for someone who could hide well to do the hiding in the shed. She will quietly go out to the shop and buy an adrenalin orb for herself, just in case, and the mystic crystal for $300sp that appears to be utopian and still for sale in frinotties shop.

    Having the power to win battles is great, but, some of the things Orin said disturbed her. Maybe it was time to take a break from battling for a while. She makes a mental note to flee from her next encounter. She needs time to think.

    Picking up the barbed metal disk and noting the difference code, she quietly hops on over to the mercenary guilds heavy gate totem.
    (Orin's just being a jerk, don't take it to heart. <3)

    Tonight, you decide to take the barbed metal disk and write "18" on a sticky note. Despite the barbed metal disk's dark and shadowy presences, you find yourself able to resist them with ease thanks to your berry.

    Heading back to the Mercenary Guild using the moonlight as a guide, you find yourself able to walk through security with relative ease, as it seems you've built quite a reputation for yourself. Suspecting you're here to take a few jobs and that the metal disk is a weapon you own, the Mawile and Houndoom guards let you in and you trace your path toward where the Heavy Gate Totem is.

    As you follow your way down the cold, stone hallways, eventually you come toward where the activity stops and make your way down the quieter, more forgotten areas of the guild. As you keep going, then you find the dark hallway where it gets progressively darker as you travel down. The shadows attempt to weave into your soul, but they find themselves unable to pry into your spirit. However, it seems like the effects of the Enigma Berry only just barely manage to keep them at bay.

    As you arrive at the Heavy Gate Totem, you take the [%Bared Metal Disc%] and slide it into place. Not surprisingly, it's a perfect fit and locks into position once you push it all the way in. Then, upon the digital keypad, you type in "18" and hit the entry key. The console beeps twice with a green light indication, and the lock on the heavy gate is suddenly disengaged and the gate swings open.

    {Heavy Gate Totem: Metal Disc Slot, ENTER DIFFERENCE CODE}

    You make your way past the gate and travel down the dark tunnel hallway, feeling a bit of a chill in the air and through your fur. Meanwhile, you use your large ears to keep on full alert, using your keen sense of hearing to be ready for anything that might jump out at you.

    As you travel further down, you see there's a sudden fork in the road. The single tunnel suddenly divides into three separate tunnels, and it's anyone's guess as to what they might lead toward. Figuring why choose, you decide to start with the first one, but with the intention of seeing where all three might go toward eventually.

    Heading toward the left, you walk down the first tunnel and you definitely start to feel there's a significant dark presence here. The stone walls, which started as uniformly-laid bricks, now have become twisted and gnarled in shape and structure, rapidly losing color and fading into blackness. Meanwhile you start to hear a harsh, stinging-like buzzing and ringing in your ears, making you wince. While it doesn't hurt you, it's terribly annoying and irritating, and you have no idea where it might be coming from.

    However, it takes you to a dead end. A dark and shadowy void-like barrier blocks you from advancing any further, and trying to attack it feels like trying to punch rubber, only it makes you feel ill for doing that.

    {Dissonant Tunnel: +Dark Type+}

    You figure a dark type Pokémon might be able to pull back this dark and shadowy barrier with their power, but you're just not quite capable of doing that kind of thing yourself. But you take note of it for the others to try dealing with it at a later time.

    You shrug and decide to head back to try one of the other tunnels. You figure maybe you'll have some better luck there and you're getting tired of the annoying sounds and buzzing that sounds like a loud fly that just won't go away.

    You make your way back to the fork and decide to try the center route this time. It takes you straight down a wide hallway of stone, which starts normal, but then as you advance further, you notice it begins to change. The walls start dripping with acid, and you find yourself having to watch your step as pools of lime-green corrosive fluids are scattered around the floor.

    As you go down further, the amount of acid and pools of poison get wider, thicker, and more in abundance. Eventually, it gets to the point where there's just too many and barely any area to walk without stepping in the acid and corrosive pools. Meanwhile, up ahead, it looks like it the entire floor is coated with toxic pools, leaving no way to advance any further without jumping into it.

    {Fetid Tunnel: +Poison Type+}

    Like the other tunnel, you find the only way someone is going to be able to get through here is if they're a poison type Pokémon, because anyone else who tries to make their way through here is just going to melt and disintegrate.

    Carefully, you make your way back to the fork, avoiding the acid pools you walked around before. Part of you isn't exactly thrilled walking around them seemed to be for nothing, but you at least note it for the others to be aware of if they come down this way.

    Once you come back to the fork, you decide to try Tunnel #3. Hoping you have a little more luck with this one, you make your way down and still keep on high alert for anything. Thankfully, this tunnel doesn't seem to be heavy on the irritating noises, so it doesn't bother you to use your long ears to detect anything in advance.

    But this tunnel in particular seems unusual. The more you travel down it, the more you want to keep going. Unlike the other two tunnels, the bricks in the walls soon transition into more fantastical sights, like a galaxy of stars, and then a sunrise. As you walk down, you actually become enticed by the phenomenal depictions of what look like magical fireworks, then serene clouds, and then a majestic undersea coral reef, like the entire tunnel is a movie screen, but you can feel like you're really there. It all seems quite dreamlike and you find yourself immersed in the color and wonder of it all.

    You almost find yourself forgetting where you are, what you're doing, who you are, and why you're even here, and it almost takes a miracle for you to reflect on all this and snap out of the immersion and rapture of the dreamlike trance you're in...

    {Beguiling Tunnel: +Fairy Type+}

    You gasp, realizing this is actually a very unique form of a trap and the allure of this was just mere flicks away from resulting in you transcending down further and further into this trap endlessly. The tunnel goes on for what looks like forever, but you come to your senses and realize it's part of the dreamlike-illusion. However, because of this, you realize only a Fairy type Pokémon would know how to dispel the fantasy from what is real.

    You shudder to think how many Pokémon might have come down this way, only to walk forever... and ever... and ever... never to wake up from an endless dream...

    You quickly turn around and sprint back toward the way you came, almost flushed with fear. The area where the normalcy of the tunnel is seems like it's so distant away, but you race toward it, trying not to fall victim to the allure once again. You race past more amazing sights of mystical clouds, stars, and myriads of colors and captivating sights of sheer wonder, but you shut them out of your mind and lock your eyes back toward the start of the tunnel.

    Thankfully, you make it back toward where the tunnel starts, and never once did you think you've be so relieved to see ordinary tunnel stones again. Carefully, you return back to the fork, ensuring you don't look back toward where the illusionary tunnel would have taken you...

    At the end of it all, you sigh, realizing the only Pokémon that might make use of this place would be a dark, poison, or fairy type, but you figured you did your part in tracing what each of these three paths entail.

    You decide to return back to base, tracing and backtracking your way out of the Mercenary Guild. It's been a long night and you could use the break now...

    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: Enigma Berry (until Day 8 Day Cycle)

  3. #403
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by EmeraldSky View Post
    I use Clairvoyance on the Safeguard Seal
    Tonight, while the others head out into the night, you stay at base, and decide to rely on your Clairvoyance powers for guidance. This time, you take the Safeguard Seal out of the cabinet, and while you hold it, you feel a holy energy surrounding you and protecting you as it drives back the darkness. While you hold it, it's as if the shadows are blind to you, and evil has no place within this aura of divine tenacity. In this dark and seemingly forsaken world, this relic makes you feel assurance that you're not alone, and that Utopia is not blind to all that is happening here.

    You sit upon your bed, taking a deep breath as you fill yourself with ease as comfort. Gently, you rest the Safeguard Seal upon your paws, letting its radiance envelop you. But despite the comforting and protective aura it bestows upon you, you allow yourself to focus and concentrate on its connection. With the pieces coming together, you feel yourself drawing closer to the solution.

    It detects your will, and you connect it with your power. With your eyes closed, your behold a vision, first flying through the night sky as you wait for your power to guide you and show you the way. The vision takes you and shows you to a building in the center of town, which seems to be active and popular tonight.

    You recognize the building as Greg's Grog, a large and homely-styled bar and inn made out of wooden materials. The vision takes you through the front door, past the drinking patrons, and up the stairs. It takes you up and up, past the second floor, up to the third, and then softly guides you through the hallway to Greg the Torracat's room. The vision is soft and hazy as you see Greg's bedchambers and his room's furniture, but then the vision directs your line of sight to the floor. There, you see a familiar light slightly shining below the floorboards, and suddenly you feel almost a wave of realization as the answer becomes apparent...

    ...Complete the circle... Lita... it is almost time...

    The answers are like whispers in the air. They feel like voices of hope and assurance, but they just seem too distant away to listen to.

    The vision ends, and you open your eyes. You breath in fresh air again, and you see the Safeguard Seal, still shining in your paws, still urging you to carry on...

    Lita the Pikachu (S: Electric)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Security | Abilities: Clairvoyance
    Trait: Nimble

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  5. #404
    The Queen of Shaymin
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    Okay so we're going to tag team this one! First I'm going to take $300 SP$ of team funds to buy an Adrenaline Orb and equip Willow's Key from the inventory.

    Then we're going use the adrenaline orb and Search (22) Mercenary Guild's {Beguiling Tunnel: +Fairy Type+}

    Then, once that's done, since I'm stealthy we've decided it'd be best for me to hide out in the school shed and find out who's been hanging around there at night for Willow's Quest.
    Last edited by Noblejanobii; 10-21-2019 at 04:44 PM.
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  6. #405
    P i k a c h u Chakramaster's Avatar
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    Search (43) Rusty Shine Units, (43c) Units 21-30

    The time is upon us...


    . Pika Pair with the yellow bundle of fluff Chibi Altaria..


  7. #406
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by LKWayvern View Post
    I'd like to use Seinaru on the Sacred Ground at the Sacred Temple. Should be a nice break from all those Corruption Eyes.

    For your audio pleasure

    You head out into the night, heading toward the old but unusually beautiful Sacred Temple, where you were told there was a space that needed Seinaru. From what Yasha told him and what DracoBolt reported, there was an incident here where an Angel of Utopia, Sankala the Sylveon, had met with Eldtrin the Arcanine here many, many years ago. Far beyond even the days of the cataclysm, but despite the world-ending horror that had claimed so many lives and destroyed so many cities and establishments, this temple still stands and this sacred ground remains, surviving in a world gone cold and dark...

    You head toward the back of the temple, and you sense that spot, even in the darkness, even when the sun has done down and the light in the sky has been dulled to moonlight, you still feel it, drifting through your fur like a gust of wind, and revitalizing you like a transcendental meditation.

    After softly approaching the very location, you find the Sacred Ground, as if lying in wait all this time. You focus your energies, having used them many times before to defeat an impressive number of Corruption Eyes. But here, you use it for a whole different purpose. To communicate with a realm beyond what the living eye can see, past the veil of the living...

    Driving back the night, the holy light pours out from you, and surrounds the area. The very Sacred Ground becomes lit like a beacon of light-shining divinity, and then...

    ...you feel a connection like none other you have ever felt is made.

    You behold a vision, but all you see is seemingly infinite white, the entrance and opening to where you cannot even begin to imagine what Utopia, the resting place of all good Pokémon souls, is like upon the other side. For the moment, your spirit still remained anchored to your living body, but you can still comprehend what the light means, and it seems endless, shining ever brightly welcoming all who gaze upon it. It slightly pulsates, as if waiting for an answer.

    And you call out...

    "...Please, if anyone is there..." you shout, hearing your voice echo through the eternities, "We need someone. Yaru... Salvage Keep... the Enthrallers of the Abyss have found their way here, but we can't fight them alone..."

    ...

    You open your eyes and see the temple grounds once again, and for a short moment, you think maybe the attempt to reach out to Utopia failed or got disconnected. But then, standing before you, you see them... Sankala the Sylveon and Eldtrin the Arcanine. They are enveloped with a ghostly but comforting light, and it seems they beckon for you to approach them.

    "Daniel..." Sankala tells you with a soft but reassuring angelic voice. "We heard your call, and Utopia answers. While you may not see it, the war between Utopia and the Abyss escalates, and the entire universe is becoming a battlefield. We suspect that what we are facing now is just but a precursor to something far more dire than any of us have imagined."

    "Before, the battles were only fought on the ethereal planes," Eldtrin explains as the tiger-colored wolf looks upon you with his reassuring, regal eyes. "Utopia and the Abyss fought to guide the fates and alignments of the living, whether it be for good or for evil. What you see unfolding here on Yaru is the Abyss's frontline Enthraller infiltration forces working in the shadows. This war was supposed to remain unseen, but those days are past us now. The Abyss broke the boundary lines, and their dark work has crossed the veil to be seen, to be felt, and to harm and destroy the living, even targeting their souls before proper judgment. After being unable to counter these Enthrallers, Utopia's stealth operatives have withdrawn and we have needed to call in Emissaries such as yourself to help us, but still remain hidden and seemingly unaffiliated in these confrontations. The Abyss has been active upon not only Yaru, but upon Aryia, Valdyne, and Barendal as well. And there are many others, fighting but tragically failing against them."

    "Utopia is preparing for total war," Sankala warns you. "The Pokémon of the living plane will have to decide who to side with. There are many that still hope and have faith as we assemble and prepare our forces, but there are others that have lost their faith and have become swayed by sin and malice, offering their dark services in exchanges for the infernal powers that the Abyss promises. And while Yaru is a wounded world, it is not dead, nor is it forgotten. We need you and the other Emissaries to fight the Enthrallers here while we prepare for the final battles."

    With an incredible display of light, you see the Sacred Ground enveloped and fully blessed, radiating with holy light, and even grass, Utopian flowers, and comforting protective warmth are now here, as if in this small area, the cataclysm never happened.

    {Sacred Ground: <Seinaru>}

    "What you need now is the Sacred Lands Blessing," Eldtrin explains. "Once the connection of the blessing of Utopia meets the blessing of Yaru, the two will be completely linked, and the construction of the Altar will begin. To ensure Yaru is on our side, we need to purge out the Enthrallers that have infiltrated within Salvage Keep's citizens. That alter will be your catalyst and conduit in destroying the Enthrallers that now lurk within the shadows here, masquerading as former civilians."

    {Sacred Ground: <Seinaru> has become {Sacred Ground: Sacred Lands Blessing}

    "We're on your side, Emissary," Sankala smiles at you, filling you with assurance. "All the best to you. We all need to prepare ourselves for what will be coming for us all in the days to come, and the more time that you buy for us, the more prepared we will be in the battles to come."

    Suddenly, the light fades away, and with it, the vision of Sankala and Eldtrin fades with it. Now knowing what is at stake, you understand why Utopia's involvement has been on a limited front. They're preparing for all out war, and you cannot even begin to fathom what that may look like as it's waged upon the plane of the living. But it occurs to you that this war... this may in fact be the beginning of the end, and what becomes of the living worlds of the universe depends on who will claim victory in that war to end all wars...

    Daniel the Umbreon (M: Dark)
    Health: 9/10| Sanity: 8/8 | Purity: 10/10
    Battle Stance: Flee
    Perk: Seinaru
    Trait: Charming

  8. #407
    Lover of Centipedes Scytherwolf's Avatar
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    I'll search (48) Crater Centre (the main area). Hope there's no flippin' grenades this time around!


  9. #408
    garlic bread champion Bulbasaur's Avatar
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    Let's go to (37a), and use your grass type on the rotting tree base, Mistee!
    Last edited by Bulbasaur; 10-22-2019 at 11:25 PM.

    ☄♥ Happily paired with ninjaskarmory ♥☄
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  10. #409
    Used Thunderbolt! Arrow-Jolteon's Avatar
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    I'll eat a sanity berry and then head to (44c) Inn Rooms 6-9, Greg's Room and search as much of it as I can. All of it if possible.
    Last edited by Arrow-Jolteon; 10-22-2019 at 11:55 PM.

  11. #410
    "I was stupid... So stupid"
    Shruikan's Avatar
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    On a reccomendation from my companions, I shall search the local florists. I am in need of a reminder of the life that can bloom here in the forsaken world...


    [Consume a Starf Berry from the team inventory, then search (9) Orolaph's Budding Florist]

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