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  1. #41
    taking flight! VeloJello's Avatar
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    My heart is in several places and all of them are fictional. u^u
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    Name: Nadra Ferrer.

    Age: 19.

    Role: Marked Freelancer.

    Gender: Female.

    Appearance: Nadra is a fairly tall young woman, standing at 5'7. Her build is nothing to speak of; she has no particular fit-or-fatness, and her figure is fairly flat. She has a rather pretty face, however, with olive skin and long dark hair that flows to her shoulders. Her eyes are a bright hazel color. She wears only a little makeup - sometimes a little blush or a dash of eye-shadow to accentuate her outfit. She tends to look withdrawn in deep thought most of the time, making herself look more shy or timid than she actually is. When she's around friends, her face begins to display a radiant smile and seems to glow with life.

    In the way of clothes, Nadra enjoys beautiful things - she likes to wear long, flowing clothing with plenty of colors, mostly on the warm end of the spectrum. She likes to wear gold bangles on her arms, and she always wears a gold chain with a feather pendant around her neck. Lately, her fashions have become more Ho-Oh inspired and beautiful - red-and-gold gowns with green accents that make her look like she's going to a party rather than a funeral.

    Personality: By nature, Nadra is a kind and gentle soul. She is deeply sensitive to the feelings of others, and easily moved to high degrees of emotion. She tends to be quiet, although she's far from unfriendly - she loves encountering new people, new ideas, and just generally new things. She loves change, and loathes being pinned down in one place. Usually, she is very patient, trying not to get into fights with others and not minding if they are unkind to her. However, she gets quite angry whenever she sees someone being unfair to someone else, and will often intervene - although usually not with violence, as she hates to cause or witness pain.

    Nadra enjoys many things: she loves music, and tends to sing when alone. She also has a weakness for beautiful things, and often gazes at things like rainbows or stained-glass windows with childlike wonder. She tends to be absentminded, and is easily distracted by bright colors and beautiful sounds. She also loves nature, especially the many Pokemon that inhabit it. However, beyond her sensitive, scatterbrained, sometimes frail-looking exterior, Nadra actually possesses a deep reservoir of inner strength. She is extremely loyal, and will do anything it takes to protect her Pokemon and the Freelancers.

    History: From the beginning of her life, Nadra was a traveler. Her parents were Pokemon researchers, who despite their misgivings about ENDoG accepted their funding. Nadra was born in Unova, where she bonded with a specimen that her parents were 'studying' - a young Audino that they'd found, too young to take care of itself and without any parents in sight. Their hearts warmed by the new friendship, Nadra's parents decided to take the Pokemon in, licensing it under the young Nadra's name. Nadra was absolutely thrilled, as was her newfound companion Althea.

    As Nadra grew in height and age, she also grew in unrest. She consistently bonded with the Pokemon that she was exposed to, but as she did she couldn't help but notice the way that they suffered under the rule of ENDoG. When she unexpectedly took in a wild Growlithe that had taken a shining to her, it pushed her relationship with her parents almost to the breaking point. The instant she was eighteen, she said her goodbyes and began to wander on her own, hunting for the Freelancers. They took her in reluctantly; however, once Dust evolved and she showed them that she had a natural talent for battling, her fellow Freelances were much less condescending.

    However, almost immediately after Dust's evolution, she began to experience terrifying nightmares. She suddenly lost all ability to keep calm near water, and developed an obsession with the sun and sky. Her newly evolved Espeon did her best to try and block the terrible nightmares, but there was only so much that the Eeveelution could do. Eventually, she said that perhaps the nightmares had a meaning. On that night, she resolved to find it out - and she did. She saw a beautiful bird soaring through the sky, clad in amazing rainbow colors. She then saw the same bird bloodied, half-dead, surrounded by darkness so that its beautiful feathers shone no more. She could feel the pain that radiated from the great Pokemon wrenching through her own heart. Ever since then, she's traveled on a tireless search, hunting for Ho-Oh in the hopes of setting it free.

    Pokemon:

    Althea/F/Audino/Healer/Quiet/Licensed
    Althea was Nadra's first Pokemon, obtained when her Trainer was roughly eight. She is a very kind and empathetic soul, although she generally doesn't speak unless spoken to or if she's needed. She is very well-versed, with a vast store of knowledge obtained from reading human books, and her quick wits allow her to be a threat in a fight despite not being particularly strong.


    Dust/M/Arcanine/Flash Fire/Naive/Unlicensed
    Dust began to like Nadra almost immediately upon meeting her. He followed at her heels, a loyal pet from the very beginning. He is a bit slow on the uptake at times, but he is loving, unshakably loyal, and generally kind. The one thing he can't stand is being left alone. He prefers to charge right into fights, winning battles through all-out power and his strong fire attacks.


    Keelin/F/Espeon/Synchronize/Adamant/Unlicensed
    Keelin was rescued as an Eevee when, in a raid with the Freelancers, her ENDoG Trainer had abandoned her to flee for his own life. She is highly withdrawn and can be rather venomous at times, with a cutting tongue and an extremely strong head. She hates being bossed around, and is cunning and clever. In battle, she makes up for her lack of size with her brains and agility, which she values over brute strength.


    Ramman/M/Salamence/Intimidate/Calm/Unlicensed
    Ramman was a mere Bagon whenever Nadra happened across him, after the nightmares started. She decided to take him on, reasoning that a Flying-type Pokemon would help in her search. She devoted much care to his training, teaching him to keep his fiery temper in check. He is smart, strong-willed, and slow to anger, and he enjoys teaching others. His fighting style is mixed, using a combination of his intelligence, speed, power, and toughness to take down foes.

    Mark: Ho-oh - Can bring the critically and or fatally wounded back to good health. This takes a tremendous amount of energy to accomplish and can’t be used very often. This person cannot be burned by any object. Signature Move - Sacred Fire.

    Other: She has no permanent home, and travels wherever she needs to go on Ramman's back.



    Name: Thomas White.

    Age: 18.

    Role: ENDoG.

    Gender: Male.

    Appearance: Thomas is a very tall boy - standing at 6'3", he's been known to loom over others. However, he's not particularly intimidating, given that he has almost no excess muscle and is incredibly bony. He has a rather boyish face still, with the occasional zit that never seems to stop cropping up. His skin is somewhat pale, with freckles spattered all across his cheeks. His dirty-blond hair is curly and unruly, adding to his immature appearance. His eyes are a deep, rich blue. On his back, there is a long, jagged gash of a scar, and there are many similar - though smaller - marks on his arms and chest.

    As for clothes, he wears the usual ENDoG uniform for a grunt: a simple black jacket, and dresses in rather ragged jeans, sandals or comfortable shoes, and T-shirts - usually with some sort of game or movie logo - when he's not on-duty.

    Personality: Thomas is the last thing you'd expect from an ENDoG officer. He's friendly and funny, often the first to make a self-deprecating joke or geeky reference to the latest in movies or video games. Even when he's just met someone, he tries to make a friend out of them. He's capable of putting this side of himself on duty, however; he puts on a mean, stern face and does what has to be done as quickly as possible. In battle, he's extremely skilled, fooling his opponents with clever strategies - anyone who thinks he'll be easy to beat because he's a grunt is in for a sharp surprise.

    There's a reason he's at the bottom of the totem pole, though. First and foremost, he's the worst liar you could find and wears his heart very much on his sleeve. Secondly, while he can bottle up his emotions, he's fairly bad at it and hates doing it. Third, he's no good at giving orders to anyone who's not his Pokemon - he's somewhat spineless, and will let subordinates push him around if given the chance. Overall, he's not a spectacular asset for ENDoG.

    To be honest, though, Thomas doesn't much want to be their asset. He feels uncomfortable - to say the least - with the organization's actions, but he stays on because he values his ability to have and train Pokemon and because he thinks that ENDoG is capable of doing good in the end. He tries to put a good face on his group, being kind to people in general and looking out for their safety whenever he can. He is quite brave and idealistic, and he genuinely cares about the safety of the world, though he's not entirely sure that he's going about it the right way.

    History: Thomas's early life was fairly average. He was born in a small Hoenn town to a middle-class family who loved him with everything they had, trying to give him the best future they could even in the uncertain days in which they lived. He got average grades in school, made lots of friends, and had a lot of laughs. Life was good.

    However, when he was sixteen, his life took a very sudden and very tragic turn. A set of overzealous Freelancers attacked a group of high-ranking ENDoG agents that were passing through the town. Unfortunately, several people were caught in the ensuing chaos; many, including Thomas were injured; and some, including Thomas's parents, were killed. As soon as he was well, he joined ENDoG; he was dead-set on making sure that no-one else was ever hurt like that.

    Of course, he immediately began to feel somewhat out of place in the ranks of ENDoG. He didn't have the heart for the heavier, Pokemon-harming work that they carried out, and he hated to take peoples' Pokemon away from them knowing how much they are loved. Currently, he still carries out his duties faithfully - ENDoG, he believes, is much less volatile than the Freelancers and therefore the lesser of two evils - but he wishes that there were some way to keep people safe that didn't require causing them pain.

    Pokemon:

    Booker/Swampert/M/Torrent/Jolly/Licensed
    Booker was given to Thomas immediately upon his joining of ENDoG, although he was a lowly Marshtomp at the time. Thomas and Booker bonded quickly due to their similar jovial, extroverted, and generally fun-loving natures. He is quite vain and clever, and loves to win fights. He tends to seek out and directly attack the opponent's weak spot, but if the foe is well-protected he will attack with an all-out, crushing force.


    Lilith/Manectric/F/Static/Hasty/Licensed
    The best word to describe Lilith with would be 'ruthless'. Thomas caught her and added her to his team when she was an Electrike, and because of his kindness to her he's one of the few people that she doesn't resent. Outwardly, she's courteous and soft-spoken, but she has a cold, predatory wit and a vicious sadistic streak that comes out in fights. She enjoys tricking the opponent into overconfidence before proceeding to tear them apart.


    Birdon/Altaria/M/Natural Cure/Quirky/Licensed
    Thomas hatched Birdon from an egg not long after he joined ENDoG. The young Swablu was rather erratic and unpredictable, but Thomas managed to give him passable obedience training so that he could stay on as a part of the team. Birdon is very talkative and has a somewhat morbid sense of humor, and he is very impulsive with an obsession for shiny objects. He is shockingly cunning, bringing down his opponents with impossibly-fast and well-timed blows.


    Yoshi/Breloom/F/Effect Spore/Sassy/Licensed
    During a raid on the Freelancers, Yoshi - already evolved - was defeated by one of the enemy's Pokemon. Disgusted by her performance, her ENDoG Trainer decided to leave her beaten half-dead in the dirt. Thomas, stricken by the sight, decided to take her under his wing. She is still not the best fighter, but she is very observant and an excellent puzzle-solver, which gives her an edge on the occasions where she is called upon to fight.

    Rank: Grunt - lowest on the totem pole, Thomas takes orders from all and gives them to none.

    Other: While he can be deployed to any region, he has not yet been outside of Hoenn and is a little frightened of new places.
    Last edited by VeloJello; 05-15-2013 at 02:03 AM.

  2. #42
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    List has been updated. I can't wait to start guys! XD It's looking like Monday right now.

    Also, her character sign up isn't done, but if you thought Miles was scary, this is a character based mildly off of another insanely twisted character I have:


    Name: Isa Nari
    Age: 28
    Role: ENDoG
    Gender: Female
    Appearance: Isa has piercing grey eyes that are as cold and as steely as the sharp combat knife she often twirls around between her fingers. She wears combat gear at almost all times, at least the belt and camoflauge cargo pants with all sorts of unknown little death toys in them. On top she wears a skin tight black t-shirt, and often an ENDoG special operatives vest; the vest is dark grey with navy blue trim with 'SPO' sewn in on the left side of the vest, just under her arm into an insignia consisting of a crescent and a diamond shape standing on its point. Her hair is an auburn colour that barely touches her shoulders, swept to the left side and always seems to be in place. Her skin is fair, often bearing scars of knife wounds, bullet grazes, lacerations and the like. Most are on her torso however some can be seen down the length of her arms. She stands at 5'10 and has a very athletic build gained from tireless months of constant training. She's commonly found wearing fingerless gloves all the time, even when she isn't wearing her 'out to work' specialty vest.

    Personality: Isa is not a sane person. She never was, and will never admit to being a sane person. She values the entertainment of chaos, but is also a woman to keep control of that chaos. She relishes in the fact human beings are more capable of being powerful if you realize what a person is capable of doing. Having the ability to inflict intangible feelings upon others as some kind of manipulation tactic gives Isa an incredible pleasure of using, making her the most messed up masochist you’ll ever have the displeasure, and bad luck of coming across. Isa does things often without thinking about them, because she thinks abnormally fast and does things to a precise conclusion. That also means if she doesn’t like you a lot, and you’re not important, she will knife you in the throat from across the room, and no, she doesn’t miss either. If you’re somewhat important, she’ll just fire something into your leg or arm, rendering it temporarily useless if you annoy her.

    That’s the other thing she loves having control over: deciding who lives and dies, because that’s another thing she believes people don’t accept as a fact of life, and abuses the ever living hell out of it. She likes the negative results of death and how it causes emotional turmoil in others, mostly because she inflicted it and she has control of that chaos. Isa herself does not like being controlled, but will take the opportunity in full force if she is given permission to do something. That being said, she only listens to one person, and that is the only person she likes; Miles. Assassinations? Raids? Torturing people for information? Even though Isa knows she could try to kill Miles when she got bored, she doesn’t, because she has free reign to do everything she finds enjoyment in, for the law. As such, she is dead set on getting things done without any loose ends. There is no such thing as loose ends to her, because she doesn’t fail in what she does. She goes out to kill someone? She does it, no questions asked. You do not question her results either, not unless you want to end up the same way. Isa is unpredictable, and that’s why she works alone, because she may be mad at you, but she never shows it. She just gets an evil smile on her face and after a moment, will proceed to mutilate you horribly. Isa doesn’t show any other emotion besides twisted amusement, seriousness, or enjoyment. She may play a more seductive side just for more chills and fear induced panic, but usually for nothing more than that.

    One thing this psychopath cannot stand is weakness, and that includes within herself. She will brutally train herself as she would anyone else to get rid of said weakness for good. This involves inhumane ways of training a human being that would be easily seen as torture. Thus, she always does something with the motto of die trying, because she would rather die than show weakness to someone. Every day she goes out knowing someone is going to die, people die every day, and if that’s her, she better be doing something worth it. Despite all of her insane morals on life, Isa is calm, cool and has such a reputation, her presence causes chills to run down anyone’s spine. She doesn’t care about anyone but herself [unless you’re Miles who she has some sort of care about since she gets to do whatever she wants as long as he’s in charge], doesn’t look out for anyone but herself and her special team, and is not afraid to cut your tongue out if you piss her off. Other than that, she doesn’t care about what’s going on, she wants to do things when she wants to do things, just because she can and she finds it fun.

    History:
    Spoiler:
    Isa doesn't have much of a history, other than her vast criminal record in Unova for causing havoc, chaos, and multiple assault charges. She frequently got herself out of maximum security prisons for the 'mentally unwell' by means beyond anyone else figuring it out. She sometiems would stay and behave, other times she would end up having either a few people hospitalized and or part of the building torn away. Her face was never shown in public, and she had no alias other than 'Hell Raiser' as that is all she did, and all she liked to do. No one was permitted to see her no matter what reason due to her dangerous and volatile nature of just wanting to spread mass panic and blood. No amount of refhabilitation seemed to be working, and no amount of psychological mentoring and medicating was bringing her down from her godly high that she had control of who lived and died around her. Then that's when ENDoG came and wanted to see if militarization was a way to bring this potential threat to just an incredibly rabid dog on a leash.

    Isa broke that leash on a constant basis, hating being told what to do, how to do it and when to do it. A handful of ENDoG personnel [not important ones mind you] were either killed or critically injured because 'they annoyed her'. Something about ENDoG kept her from trying to get out like all the other places, there was just that hint of something underneath all of the propaganda she was used to hearing all the time. Something else, and she intended to find out what it was. After some sneaking around, she discovered ENDoG real workings behind maintaining powerful control of creatures often seen as gods, saw the interrogations by rebellious criminals, and even some of the executions. This made Isa smile, and rarely, Isa smiled like that.

    Isa without hesitation, or fear, wanted to be inducted into a special task group of her own at ENDoG from that moment forward. While having a psychopath as their own special ops unit wasn't exactly all fine and dandy with the initial barracks, they didn't exactly want to argue with someone who would put a knife in their throat in two seconds. She wanted to be given a task, but she wanted to do it her way. They gave her a job of assassinating a lesser, secondary target just in case things didn't work out, thus creating a fail safe in case she did fail. Isa didn't however, she kept asking for work, and continued to have a record of complete, flawless success. Her reputation grew over the years and she became her own, special force, and given free reign to do whatever she wanted, as long as it didn't piss off Miles.

    Pokemon:

    Borvos
    Borvos is what Isa likes to call 'her bouncer'. You don't do anything, unless Borvos says its okay. That includes blinking and breathing. He will crack your skull open to see if there is a brain inside, with some intelligence in it, if you do not listen to him.

    Tero
    Tero is Isa's little mastermind of torture, and is relentless in the fact she doesn't let people get away with anything. The only time she will, is if she's on the ground, face down and dying. She is not afraid to attack people, or causes them mental rifts of agonizing fear.

    Mara
    Mara is a reflection of Isa's twistedness, seemingly obsessed about bones and hates anything going to waste. She also performs all of the 'clean up' for Isa's jobs and when asked about if someone is dead or not, Mara is the one to know about it.

    Yerazig
    Yerazig is a tactful, perfect little liar of a spy who gets every bit of information Isa needs if she has to do some form of recon work. Yerazig is almost never seen with Isa though, as she is constantly snooping around for information, blending in with the local wildlife for her own benefit.
    Rank: Special Operative
    Other:

    ASB Stats | VPP Stats

    Flute the Clefa
    Hatch: 2883
    Clefairy: 2988
    Clefable: 3108
    Level100: 3168


  3. #43
    Junior Trainer haybalebarn's Avatar
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    Wherever adventure is! :D
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    One down, two to go! Hopefully she was the hardest one to write... Otherwise it could take a little while to type out my other two characters. xD

    Name: Alara Rein
    Age: 16
    Role: Freelancer
    Gender: Female
    Spoiler:
    Appearance: Alana is a small wisp of a girl, only reaching 5’ tall and only weighing around 90 pounds. She appears so small and frail that many people assume she is sickly, but she can display a surprising amount of speed and endurance when she needs to. Her clothing isn’t anything spectacular: white tennis shoes stained many times over with dirt and grass, pale jeans that may have once been dark with only a vestige of the original color still remaining, a crčme-colored t-shirt, and a pure white sweatshirt which is typically tied around her waist but sees use in particularly cold weather. There’s a rough, dark green backpack normally slung over her shoulder which has obviously seen better days, frayed and stained with zippers which no longer work and pockets ripped open. Her skin is naturally very pale, and her blonde hair is so light in color that it could almost be mistaken as white. Her eyes deviate a little from the rest of her color palette, which is mostly stereotypical with an ice theme, and are a bright emerald green.

    Personality: Alara’s personality almost seems to be a strange combination of two polar opposites. One part of her is shy, demure, quiet, and cowardly. The other is confident, brave, adventurous, and outgoing. These are two very conflicting sets of emotions, but they come out in different situations. Socially, she follows the first set of emotions; around people she is shy and unsure, uncomfortable talking or dealing with people. She tends to jump when people speak to her, as if she wasn’t expecting it and would very much like to bolt instead of stick around.

    The other side of her personality deals with herself, when faced with any physical or mental challenge Alara is often overly confident in her ability to deal with it. She loves adventures and exploring the wilderness looking for ruins or abandoned buildings or hidden grottos. And if some else asks her to do a task, her awkward social skills fade away beneath her excitement, and she becomes a bundle of focus and energy until the job is complete.

    History:
    Spoiler:
    Alara’s family was part of a traveling group of entertainers. They would travel region to region, town to town and put on shows. The troupe used both pokémon and human acts and as soon as she was old enough, Alara began training to be an acrobat. She never was the best acrobat, but she never wanted to be, instead she developed a love for pokémon. Often she would spend her time watching the pokémon acts practice instead of practicing her own act, she was enthralled. For a while her parents tried to keep her away from pokémon, as they always viewed pokémon as dangerous beasts, but eventually they gave up and by the time she was six, Alara was given a pokémon of her own, a Kirlia a member of the troupe had captured while they were traveling in Hoenn.

    Alara and her Kirlia, which she promptly named Demi, were in separable. She spent all of her free time playing and training with her pokémon, and soon she began training for a pokémon act with various pokémon she caught from many regions. She was oblivious to the rising political storm against pokémon. None of the traveling troupe bothered with pokémon licensing, they figured that ENDoG would soon blow over and things would return to normal. No one was prepared for a sudden ENDoG raid on their camp while they were in Johto.

    In the resulting confusion, Alara only managed to escape with one of her pokémon, Demi. Alara was heartbroken by the loss of her other pokémon, and rather than taking the risk of returning to the camp and having her last friend taken from her, she decided to set out on her own.

    From then on she simply traveled. Eventually Demi evolved into a Gardevoir, and somehow, Alara managed to get a license for Demi, although the authenticity of it could be called into question. She has made a causal connection with the freelancer organization, sometime carrying important items or messages between cities or regions that can’t be sent through other means. However, she still prefers to wander by herself, and has found herself inexplicably drawn to the colder regions of the world, and recently she has been having dreams to match. It seems that all she has to do is close her eyes to summon to her mind images of a great majestic bird, her image of it almost obscured by a roaring blizzard, as it thrashes around in pain. Now, she has more of a goal than she has ever had before: to figure out why.

    Pokemon:
    Licensed:


    Demi
    The bond between Demi and Alara has always been strong. They've been together for such a long time and they are constant traveling companions. Demi is a rather mellow pokémon, she doesn't typically allow emotions to influence her in battle. Demi is constant on the lookout for danger and considers Alara's protection to be her number one priority, almost never staying in her pokéball since Alara went through the trouble of actually getting a license for her. She is cautious and level headed, and often warns Alara to be careful when she's in a more adventurous mood, warnings that are never headed.

    Unlicensed:


    Rush
    Alara found Rush as a Swinub in Ice Path soon after the incident which started her solo wanderings. The little swinub just walked right up to her and started playing with Demi, and Alara quickly became attached to the charming little creature. Now, Rush still does enjoy playing, but it's a bit harder to play than in days of old. When out in the wilderness, Alara will often ride on his back. Rush is easily her strongest battler and he enjoys a good fight, always proud to show off his strength.


    Sheer
    Sheer is quite... different from Alara's other pokémon. Alara found him hidden in a side alley in Castelia City, bruised and dirty, obviously abused and mistreated. She cleaned him up, and eventually took him in as her own, but he has never fully gotten over his past. He wouldn't hurt Alara and his companions, but he relishes the chance to hurt other pokémon or people in combat and enjoys seeing the pain of others in pain, looking over them with a cruel haughtiness. Alara tries her best to mellow him down, but so far, she hasn't had much success.


    Conif
    Conif is Alara's most recent capture, she's only had him for a little while, and the best way to describe him is... derpy. Conif tends to waddle about in an almost comedic manner, and when surprised he has the tendency to fall over onto his back. He is comedic and adorable, but he isn't a fighter, although Alara does find his ability to summon hail and snow very useful in battle.

    Mark:
    Articuno: The ability to become invisible in snow fall, and create their own snow fall. May also freeze moisture in the air to create a thick mist that others cannot see through.
    Signature Move: Sheer Cold
    Flying: More agile than a normal human. More graceful and far more persuasive
    Ice: Durable in colder weather, naturally more sensitive to heat. Harder to freeze to death.



    Name: Destrian “Des”
    Age: 23
    Role: Freelancer
    Gender: Male
    Spoiler:

    Appearance: Destrian stands at a relatively modest 5’ 8” tall and weighs about 125 pounds. He certainly isn’t the brawniest male around, but a large amount of his weight is wrapped up in well-toned muscle. He doesn’t see much of a use for fancy, stylized clothes and instead goes for efficiency in what he wears: sturdy black combat boots, tan cargo pants that almost appear to be made out of pockets, considering how many pockets they have, and a plain black t-shirt. He almost always has a faded tan messenger back slung over one of his shoulders. On his hands he wears a wide variety of rings which seem to change almost daily, he rarely wears the same ring for more than a day, constantly changing them and switching them out.

    In general he keeps his facial expression a cool seriousness, rarely letting flickers of emotion through. He has long brown hair that falls to around his shoulders; he’s meant to have it cut but at the same time he simply can’t be bothered to follow through the action. His eyes are a stormy grey color, but that color is rarely noticed because most times, his pupils appear white. This is actually based off of something in real life called leukocoria although this would be an example of an extremely rare and severe case. His pupils reflect a white color except, when he is in absolute or near-absolute darkness. His mannerisms show that he may have weak vision because of this, as he will often jerk his head if a sound surprises him and just in general seems to rely more on his hearing than a normal human would.

    Personality: Destrian is cold, harsh, and brusque. He has an intense distrust for those that he doesn’t know, and he isn’t afraid to show it. He doesn’t make friends, only acquaintances, and anyone who tries to get close to him will receive a stronger dose of his dislike and distrust than normal. To him everyone has an angle, and people only associate with other people to get something from them. He enjoys causing emotional pain in others and he sees it as doing them a favor, toughening them up to the way the world really works. Despite his ice queen type personality, he isn’t arrogant and readily admits that he isn’t better than or above other people in any way.

    Commendable traits are hard to find in Destrian, but even those who hate him can testify that Destrian is a highly dedicated individual. Once he’s in something, he’s in it for good and is willing to go to whatever lengths necessary to get it done. That’s how he ended up stuck with what he considers the lost cause of the freelancers. He openly criticizes there mission and often remarks about how hopeless they are as a whole, but yet he sticks with them. Don’t ask why though or you’re going to regret it.

    History:
    Spoiler:
    Destrian began life in a happy little Cerulean city family composed of his mother, father, and twin sister. For a short time his life was normal, but this most certainly didn’t last. At the age of six, Destrian was kidnapped. The perpetrators were desperate Team Rocket members looking for more recruits. They kept him locked up for years on end, harming him both emotionally and physically until the young boy’s spirit was broken.
    When Team Rocket was in its prime, Destrian was an exemplary member, ruthless, cunning, and dedicated. He’d follow any order without question, and was clever enough to solve problems on his own. He was even rewarded with a special gift pokémon after an especially exemplary performance, and he was highly valued as someone who could get the job done by his superiors. When Team Rocket started to fall, his dedication suddenly disappeared, and he left without a trace. Years of pent up rage at the organization and some more… personal reasons prompted the shift, and he never looked back.
    From there, he traveled to Hoenn, taking up menial labor to support himself. It was here that his connection with the Freelancers was formed. For reasons he will not discuss, he suddenly left the Hoenn Freelancer movement, and he now lives in Unova, trying to stay under the radar and to scrap up enough money to live. Like the other Marked, his dreams have started, but he ignores them, writing them off as recurring nightmares, and that is how he will remain, unless he can be spurred into action.
    (I realize that several points in his history are super ambiguous, but I prefer it that way. They're in my head, I just don't want to write them out, and I'm trying to finish Su's quickly so I can get into the rp. Hope that's okay!)


    Pokemon:


    Prince
    Prince is Destrian's only remaining pokémon from his Team Rocket days. He received Prince as a gift for an exceptionally well job done. Prince is quite remarkable for a Fearow as he's a good three feet taller than a regular Fearow, standing at an impressive seven feet when on the ground. Personality wise, Prince is a lot like Destrian; he's just there to get the job done, no matter what the cost. Anything else is unimportant.


    Blur
    Blur is the fun loving one out of Destrian's pokémon. She likes to mess around, and doesn't see the danger in having a little fun, on the job or off. Her favorite game is running circles around someone, but she can create many more on the fly. In the wild, she'll often scout for Destrian, hopefully outrunning any trouble she might get into.


    Misery
    Despite her depressing name, Misery is a rather kind pokémon, almost motherly in fact. She genuinely cares for her trainer and partners, and worries about their safety, often expressing noises of concern when a new dangerous task is undertaken. If she had it her way, Destrian would just settle down and keep out of danger, but since she doesn't have it her way, she makes due with what she has.



    Beartic
    Simply put, even Destrian is scared of Beartic. In Slateport city a few years back, he killed an ENDoG grunt in a fit of rage and decided to grab a pokéball off the dead body before fleeing as quickly as he could. He has absolutely no control over the pokémon and when it's released it lashes out at whatever it can in a bloodthirsty rage. When he has to use the Beartic he points it in the direction of the enemy and tries to stand as far away as possible so as not to be the target of it's seemingly never ending rage.

    Mark: Regice: Super cooling the air around the person, capable of making people fall into a hypothermic state quickly. The mass of cold, or even masses of countering heat, do not bother the person.
    Signature Move: Ice Beam
    Ice: Durable in colder weather, naturally more sensitive to heat. Harder to freeze



    Name: Ento
    Age: 20
    Role: Freelancer
    Gender: Male
    Spoiler:

    Appearance: Ento stand at about 5’10” tall, with a lean but obviously muscular build. On his feet, he wears simple leather boots. In fact, most of his clothes seem outdoorsy and almost like they’re in a style of the past. His pants are brown canvas pants and he wears a rough leather belt around his waist. He has a slightly large green t-shirt, and underneath a long-sleeved brown undershirt. He wears leather gloves on his hands and a dark green scarf around his neck. Although not immediately visible, on his waist he has a pair of daggers, well taken care of and well used.

    Ento’s face is pretty nondescript, and that’s the way he likes it. He has a very generic tan skin tone, a facial structure that is rather average, not too ugly and not super handsome or attractive. His eyes are a dark brown color, and his hair isn’t much lighter. It isn’t super long or super short, falling down to around his ears until stopping. Altogether, very nondescript.

    Personality: Ento is a nice guy, in general. He isn’t the kindest person in the world, but he does have a certain kindness about him, and people tend to pick up on that and respond warmly to it. He is confident and self-assured, and possibly a bit reckless in the heat of the moment, but he isn’t proud or arrogant. He’s very deliberative, he always likes to have a plan that is solid and makes sense, and strongly dislikes winging a whole plan completely, preferring to always have a base skeleton of a plan to fall back onto. When he gets into a fighting mode though, he turns… ruthless. He has no problem killing and rarely shows mercy to his enemies. He doesn’t want to give them a chance to hunt him down later and stab him in the back when he isn’t looking. In combat, ruthless, cold efficiency is his motto.

    History:
    Spoiler:
    Ento was born as William Charles Enderson, son of a high ranking and well paid Hoenn military officer. While he was quite the spoiled child, he wasn’t a brat, and everyone who met him remarked that he was the kindest boy they had met. The little boy had a particular love for pokémon and his parents encouraged that, giving him any pokémon he asked for. When he was ten and eleven, he had a fairly successful run in Hoenn’s contest scene, but he eventually stopped enjoying contests, and even if he had continued, his run wouldn’t have lasted for long.

    When his father became part of ENDoG, everything changed. His father was a high ranking official, and he had appearances to keep up, so he immediately ordered his son to release all his pokémon. William didn’t really have much of a choice, and he released most of his pokémon, but he kept a few hidden and for quite a few years, this is how it went. William would take out his hidden pokémon when he could, sneaking around behind his father’s back. The rest of his time was spent in schooling, and he was a very promising and adept student. Most assumed he would eventually follow in his father’s footsteps and become a high ranking ENDoG officer or scientist.

    Just after he had finished school, William and his father had an argument. William’s father had signed him up to join ENDoG as soon as possible, and William strongly refused. The argument reached its peak and William quickly stormed off, finding solace in the company of his pokémon. But William’s father was a crafty man, and he followed William himself. The resulting argument was even more heated than the first. William’s father gave William a choice: give up his pokémon and go to the academy or be arrested as a freelancer and have his pokémon killed. In a fit of rage, he attacked his father, using a pair of daggers his father had given to him for his 18th birthday. Even though they were only meant to be ornamental, a dagger is a dagger, and by the end of the confrontation, his father lay dead.

    Utterly confused and soon to be a fugitive, William did what any smart murderer would do: flee the country. He got the first ticket to Sinnoh he could, and hoped that was the end of it. Of course, he wasn’t the smartest murderer around, and he bought the tickets in his own name, so when he arrived in Sinnoh, he received a nice welcoming committee courtesy of the ENDoG. However, just as he was to be arrested, the ENDoG team was assailed by Freelancers. The details of the fight aren’t important, but at the end, he was approached by a woman who introduced herself as Cynthia. The freelancers had heard of him, and were kindly demanding he help them with whatever information he had on ENDoG in exchange for protection. William accepted.

    The rest is history. William changed his name to Ento for security’s sake, and tends to stick with Cynthia, feeling indebted to her. However, he has also proven to be an effective assassin, taking out lower ranking officials or ENDoG sympathizers. He and his squad of pokémon have also earned themselves a reputation for being able to quickly dispatch an entire ENDoG patrol before a warning can be raised, for he has trained his pokémon to be exactly like himself, quick, brutal, and efficient. Lately, he’s been noticing his combat skills improving past what even he thought possible, and he has been having strange dreams on occasion. He’s mentioned it offhandedly to Cynthia, but for the most part, he ignores it and considers it unimportant.

    Pokemon:


    Soria
    Soria is a dependable pokémon. She serves as Ento's lookout, gathering intel before missions. She tends to like a little bit of love before cooperating with Ento, a scratch here or a compliment there, and she's proud of her speed and agility. For recon purposes, Ento actually has a small camera that he can attach to Soria if he wants a bird's eye view.


    Skitter
    Skitter is Ento's oldest companion, and it shows. Skitter is practically a reflection of Ento, kind and considerate outside of combat, deadly cold, efficient, and ruthless in it. He enjoys a good fight, and is often disappointed by the nature of Ento's missions, because extended combat is avoided, but he understands the reasons and doesn't complain.


    Rell
    Rell is the most nondescript of Ento's pokémon. When outside of his pokéball, he tends to take a bodyguard like appearance, always wary and on the lookout for threats too his master. He's the one most likely to be there to take a bullet for Ento, and the two trust each other completely.


    Rue
    Rue and Ento don't get along in the slightest. Ento received her as a gift from a dying Freelancer, and the two have been disagreeing every since. Rue doesn't like the nature of their missions, the ruthlessness and the killing involved, and she isn't afraid to express that. In combat, she's the one that will spare the life of an opponent if it comes to life or death, and she holds herself as morally superior to the rest of the team because of that, acting somewhat arrogant to them because of it. She is loyal however, and will begrudgingly accept most commands. Kill commands are out of the question, but besides those she hasn't refused a command yet.

    Mark:
    Virizion: Agility and acrobatic skills that allows the person to dodge almost any blow made in close quarters combat.
    Signature Move: Sacred Sword
    Grass: Hiding out in nature is no problem, more endurance than the usual human. Easily approachable.
    Fighting: Your presence around others empowers them, better people skills, easy to convince others.

    Other: When he expects or is in combat, Ento wears his scarf over his nose to obscure his face, so while ENDoG might have footage of him, they wouldn’t really be seeing much. Of course, his outfit is pretty easy to pick out in a crowd...
    Last edited by haybalebarn; 05-17-2013 at 05:30 AM.

  4. #44
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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  5. #45
    DLN-000 TheProtobabe's Avatar
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  6. #46
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    Been waiting all day for this. Will post in about half an hour-an hour

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    DLN-000 TheProtobabe's Avatar
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    I will probably post tomorrow, just so I can get some ideas and such and have a good night's rest tonight. I'm tired >.<


  8. #48
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    Quote Originally Posted by TheProtobabe View Post
    I approve if this GIF.

    It would have been up a couple hours ago, but I didn't think it'd take me that long to write things out. ><

    ASB Stats | VPP Stats

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  9. #49
    DLN-000 TheProtobabe's Avatar
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    Working on a post today! Sorry I'm slow, I take a while to write sometimes. Hopefully nobody ninja's me!


  10. #50
    taking flight! VeloJello's Avatar
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    I'll try to get a post up ASAP, although it may take a while. I'm really jazzed about this, haha!

    EDIT: Also, I changed Thomas from a recruit to a grunt, since he's not really super 'new' to the organization.

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