Quote Originally Posted by The Nonexistent Tazz View Post
I will use my First Aid Wizardry upon that unconscious Tsareena at 89b. Hello, beautiful.
As you head for the seventeenth floor, you can feel in the air that you are about to trigger something important, and something that could help you against the Stalkers. It's an odd feeling, and not one that you have felt before. There is a new sense of hope within you, like a warm wave washing over your skin. This Pokémon's strange appearance in this part of the city combined with the feelings that Sarah and Sam described seem to speak volumes to you. Perhaps, you think, there is more to this Tsareena than you imagined.

You follow the directions Sarah gave you and power into the room, passing the door which was previously locked and you instantly feel an overwhelming spike of terror grip your heart. The swirling mass of dark energy at the back of the room appears smaller than Sarah described, which makes you think whatever power she exerted into it must have worked somewhat to reduce its effects. It still lingers, however, and as you take more steps toward it, you realise just how powerful its pull is. It feels like a sickness brewing in the darkest depths of the underworld; it's like a plague waiting to grip anyone it can weave its tainted energy through. The feeling is nauseating, but you persist, kneeling on your front legs to lean in closer to the Tsareena unconscious on the floor.

You utilise the first aid knowledge that has graced your mind for as long as you can remember, using some salves you brought with you in a pouch combined with your ability as a Suicune to purify water. In this case, you attempt to channel it in such a way that it purifies the shadowy energy still swirling about. As the minutes pass and you begin to feel drained, you can feel the shadow sickness beginning to fade. This motivates you to delve deeper into your work, trying your hardest to find the source and also to revitilise the Grass type physically, as it seems she sustained many bodily wounds as well.

The process you undertook lasts longer than you anticipated, but after a few hours, you manage to dispel the shadow energy completely and tend to all wounds you were able to detect. The Tsareena, whose age seems indeterminate and whose presence in this room surrounded by the dark energy still puzzles you, remains unconscious. You hoped she would wake up, but after waiting yet another half hour, there appears to be no change in her condition. You then decide that the best course of action would be to take her back to the Emissary Quarters. At first you are hesitant, but you figure that if worst comes to worst, you can always use your expert skills to restrain her if she regains consciousness and greets you with hostility.

Ultimately electing to follow your gut, you sling her over your back and leap through the daylight not quite as invisibly as you'd hoped. Regardless, you know that the Tsareena is now safe in your care.


Tazz the Suicune (L: Water)
Health: 6/6
Sanity: 3/4
Perk: First Aid | Learned Abilities: Restrain
Failed Assassinations: 0/2